PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 63 Metascore
    • 30 Critic Score
    The real problem is the gameplay itself. Stiff, unresponsive, and devoid of any real skill or purpose, a typical session of B&B quickly degenerates into a contest as to who can tap the buttons before the other guy. [Mar 2003, p.42]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Overall, HSX isn't too bad, but it's definitely behind the times in terms of polygon count, special effects, control, and other such things. [Apr 2003, p.42]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    A solid game with plenty of action, but the original set new standards for this genre, and DMC 2 just doesn't match its level of personality or polish. [Mar 2003, p.34]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    A curious mix of brilliant artistry and some less-than-brilliant game design. [Mar 2003, p.41]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Looks great, controls well, and has more explosions per square inch than any three other games. We love it. [Feb 2003, p.34]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    By challenging the player with various tasks, instead of just letting them do whatever, the game actually provides a reason to continue playing. [Jan 2003, p.27]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    We only wish that there were more to do, tougher AI, and an online component for those lonely springtime evenings. Not perfect, but definitely not bad. [Mar 2003, p.38]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    It's rare that game arrives that looks this good, plays this well, and feels this fun and fresh. [Feb 2003, p.26]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    Isn't exactly a new game, [but] it is one of the coolest budget titles around. [Jan 2003, p.40]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    The lightsaber challenges are very much on the weaker side of the force, and should have either been worked on longer or left out entirely. [Feb 2003, p.32]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Apart from the superb career mode, the game also offers up plenty of licensed cars, solid visuals, excellent handling, and some truly impressive collision physics/damage. [Jan 2003, p.42]
    • PSM Magazine
    • 67 Metascore
    • 30 Critic Score
    In recreating the action of the cartoon show, the developers have gone the easy route, implementing automatic special attacks rather than an effective combination system. [Jan 2003, p.42]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    Definitely the best college basketball game we've ever played. [Jan 2003, p.24]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    It is nearly impossible for the player to fail on any but the hardest level of difficulty. [Jan 2003, p.26]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    For heaven's sake, why did they include a quickplay option that chooses two random teams? Who plays a sports game and doesn't want the option to pick their team? [Jan 2003, p.30]
    • PSM Magazine
    • 38 Metascore
    • 30 Critic Score
    Save for a few boss designs, the graphics are dull, while the arcade-styled controls are so simple as to almost reward a lack of skill. [Feb 2003, p.33]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    It's a better overall package than last year's version, but the quest for a truly old-school wrestling game may never really end. [Feb 2003, p.31]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    A truly epic adventure. [Holiday 2002, p.38]
    • PSM Magazine
    • 50 Metascore
    • 70 Critic Score
    Whiteout's effective controls and straightforward design let it achieve its comparatively modest goals. [Feb 2003, p.30]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    There are also four unlockable characters (in addition to the original four) and extra game modes not present in the GameCube original, making this the definitive version. [Jan 2003, p.26]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The main downside of MM 2003 is its graphics... It's aggravating trying to play this game when the framerate and animations are so jittery. [Jan 2003, p.26]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    I absolutely loved it, but I'm old enough to remember when the moon walk was the strangest thing Michael Jackson had done lately. [Feb 2003, p.35]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Finally an arcade-style rally game that's extremely fast, controls great, and is easy to get into. [Dec 2002, p.52]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    Repetitive above all else, the majority of the stages play out almost identically: kick butt, run away, kick butt again, run away again, repeat, and so on. [Jan 2003, p.30]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    Gripes aside, Bounty Hunter still brings plenty of clever puzzles and exploration elements to the table in conjunction with one of the best presentations around. [Jan 2003, p.28]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    There's little depth here even for a gun game. [Oct 2002, p.40]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Old school fans, however, will probably feel that MvC2 is a bit too hectic and find themselves hoping for an online PS2 version of "Street Fighter III" instead. [Holiday 2002, p.50]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The control and gameplay aren't great, but they're good enough for fans of the license. [Holiday 2002, p.54]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Definitely takes a step in the right direction, but everything is still so predictable. [Holiday 2002, p.38]
    • PSM Magazine
    • 48 Metascore
    • 60 Critic Score
    It's a middle-of-the-road action title with "Matrix"-like effects and bullet time of sorts, which results in an average experience with lots of flash. [Jan 2003, p.40]
    • PSM Magazine

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