PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
The real problem is the gameplay itself. Stiff, unresponsive, and devoid of any real skill or purpose, a typical session of B&B quickly degenerates into a contest as to who can tap the buttons before the other guy. [Mar 2003, p.42]- PSM Magazine
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- Critic Score
Overall, HSX isn't too bad, but it's definitely behind the times in terms of polygon count, special effects, control, and other such things. [Apr 2003, p.42]- PSM Magazine
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- Critic Score
A solid game with plenty of action, but the original set new standards for this genre, and DMC 2 just doesn't match its level of personality or polish. [Mar 2003, p.34]- PSM Magazine
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- Critic Score
A curious mix of brilliant artistry and some less-than-brilliant game design. [Mar 2003, p.41]- PSM Magazine
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- Critic Score
Looks great, controls well, and has more explosions per square inch than any three other games. We love it. [Feb 2003, p.34]- PSM Magazine
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- Critic Score
By challenging the player with various tasks, instead of just letting them do whatever, the game actually provides a reason to continue playing. [Jan 2003, p.27]- PSM Magazine
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We only wish that there were more to do, tougher AI, and an online component for those lonely springtime evenings. Not perfect, but definitely not bad. [Mar 2003, p.38]- PSM Magazine
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- Critic Score
It's rare that game arrives that looks this good, plays this well, and feels this fun and fresh. [Feb 2003, p.26]- PSM Magazine
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- Critic Score
Isn't exactly a new game, [but] it is one of the coolest budget titles around. [Jan 2003, p.40]- PSM Magazine
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- Critic Score
The lightsaber challenges are very much on the weaker side of the force, and should have either been worked on longer or left out entirely. [Feb 2003, p.32]- PSM Magazine
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- Critic Score
Apart from the superb career mode, the game also offers up plenty of licensed cars, solid visuals, excellent handling, and some truly impressive collision physics/damage. [Jan 2003, p.42]- PSM Magazine
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- Critic Score
In recreating the action of the cartoon show, the developers have gone the easy route, implementing automatic special attacks rather than an effective combination system. [Jan 2003, p.42]- PSM Magazine
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- Critic Score
Definitely the best college basketball game we've ever played. [Jan 2003, p.24]- PSM Magazine
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- Critic Score
It is nearly impossible for the player to fail on any but the hardest level of difficulty. [Jan 2003, p.26]- PSM Magazine
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- Critic Score
For heaven's sake, why did they include a quickplay option that chooses two random teams? Who plays a sports game and doesn't want the option to pick their team? [Jan 2003, p.30]- PSM Magazine
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- Critic Score
Save for a few boss designs, the graphics are dull, while the arcade-styled controls are so simple as to almost reward a lack of skill. [Feb 2003, p.33]- PSM Magazine
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- Critic Score
It's a better overall package than last year's version, but the quest for a truly old-school wrestling game may never really end. [Feb 2003, p.31]- PSM Magazine
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- PSM Magazine
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- Critic Score
Whiteout's effective controls and straightforward design let it achieve its comparatively modest goals. [Feb 2003, p.30]- PSM Magazine
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- Critic Score
There are also four unlockable characters (in addition to the original four) and extra game modes not present in the GameCube original, making this the definitive version. [Jan 2003, p.26]- PSM Magazine
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- Critic Score
The main downside of MM 2003 is its graphics... It's aggravating trying to play this game when the framerate and animations are so jittery. [Jan 2003, p.26]- PSM Magazine
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- Critic Score
I absolutely loved it, but I'm old enough to remember when the moon walk was the strangest thing Michael Jackson had done lately. [Feb 2003, p.35]- PSM Magazine
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Finally an arcade-style rally game that's extremely fast, controls great, and is easy to get into. [Dec 2002, p.52]- PSM Magazine
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- Critic Score
Repetitive above all else, the majority of the stages play out almost identically: kick butt, run away, kick butt again, run away again, repeat, and so on. [Jan 2003, p.30]- PSM Magazine
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- Critic Score
Gripes aside, Bounty Hunter still brings plenty of clever puzzles and exploration elements to the table in conjunction with one of the best presentations around. [Jan 2003, p.28]- PSM Magazine
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- PSM Magazine
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- Critic Score
Old school fans, however, will probably feel that MvC2 is a bit too hectic and find themselves hoping for an online PS2 version of "Street Fighter III" instead. [Holiday 2002, p.50]- PSM Magazine
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- Critic Score
The control and gameplay aren't great, but they're good enough for fans of the license. [Holiday 2002, p.54]- PSM Magazine
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- Critic Score
Definitely takes a step in the right direction, but everything is still so predictable. [Holiday 2002, p.38]- PSM Magazine
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- Critic Score
It's a middle-of-the-road action title with "Matrix"-like effects and bullet time of sorts, which results in an average experience with lots of flash. [Jan 2003, p.40]- PSM Magazine