PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
A repetitive game that even the biggest fans will have problems with. [Holiday 2003, p.48]- PSM Magazine
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- Critic Score
Treads the fine line between simulation and arcade play - and pulls it off. It's quite simply the best hoops game on the PS2. [Dec 2003, p.40]- PSM Magazine
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- Critic Score
The core game is short, but very, very sweet and packed with replay value, even after you have unlocked all of the hidden goodies. [Dec 2003, p.72]- PSM Magazine
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- Critic Score
A whole lotta game. And trust us: earning 100% completion (and thus "owning" the mountain) is one of the most rewarding feelings in modern gaming history. [Dec 2003, p.36]- PSM Magazine
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- Critic Score
It's not awful; just average, but well suited for families and littler gamers. [Holiday 2003, p.46]- PSM Magazine
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- Critic Score
The lack of quality elements and repetition doom Batman to mediocrity. [Dec 2003, p.72]- PSM Magazine
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- Critic Score
It's a well crafted, if not overly ambitious, jungle adventure. [Holiday 2003, p.46]- PSM Magazine
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- Critic Score
The multiple angles, 3D engine, and stellar visuals in Mega Man X7 do move the series forward, even if gameplay remains the same, which is okay in our book. [Nov 2003, p.41]- PSM Magazine
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- Critic Score
Visually the game is absolutely stunning, with in-game character models that are at least three times as detailed as those seen in the first game. Level design is artistic as it is functional. [Nov 2003, p.32]- PSM Magazine
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- Critic Score
Aficionados will even recognize specific details and fixtures from the "real" Haunted Mansion in this pleasing, spiritually faithful reincarnation. [Holiday 2003, p.46]- PSM Magazine
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- Critic Score
Stiffer gameplay, clunkier graphics and a lack of competitive depth conspire to keep this franchise from repeating as the top hoops game. [Dec 2003, p.47]- PSM Magazine
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- Critic Score
For a game in which high-speed dashing and keeping the enemy in sight at all times is critical, this crippled control and decreased speed detracts from gameplay. [Jan 2004, p.48]- PSM Magazine
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- Critic Score
It's not going to win any awards, but what's there is good, though unclean, fun. [Dec 2003, p.72]- PSM Magazine
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- Critic Score
A few problems keep it from videogame zen: there is no tutorial level, the camera spins faster than Jackie Chan, and there's a ridiculously steep learning curve. [Dec 2003, p.72]- PSM Magazine
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- Critic Score
About as fun as being hit in the face with a chair. [Holiday 2003, p.44]- PSM Magazine
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- Critic Score
Lacks the depth and online play of SOCOM II, but armchair generals could do much worse. Fans of the soldier's lifestyle should find much to love here. [Holiday 2003, p.48]- PSM Magazine
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- Critic Score
A derivative, but amazingly amusing, platform romp. And if you already love the license, then this 'ere's a blinkin' masterpiece. [Nov 2003, p.40]- PSM Magazine
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- Critic Score
Even with all its faults, Freedom Fighters' slick presentation and heated action create a mood and atmosphere that few other games can match. [Nov 2003, p.42]- PSM Magazine
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- Critic Score
An enjoyable experience. I just wish Cinemaware had given us more options and a Robin who isn't a wuss... Suffers from some control problems. [Nov 2003, p.40]- PSM Magazine
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- Critic Score
It's great for non-hockey fans, and a good break from your "ESPN" or "NHL 2004" season. [Nov 2003, p.43]- PSM Magazine
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- Critic Score
Fans may find sentimental value here, but Jam just doesn't have the depth, features, or ambition level of its decendents. [Dec 2003, p.46]- PSM Magazine
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- Critic Score
A strangely captivating experience and a very strong entry in a sadly underserved genre. It's a huge improvement over the first game in numerous categories. [Nov 2003, p.41]- PSM Magazine
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- Critic Score
It needs 5.1 support, but this is still the best DDR yet. [Nov 2003, p.42]- PSM Magazine
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- Critic Score
Difficult on anything but the easiest setting. You can't go five seconds without getting crushed by the opposition...It has the right mix that will win over hardcore hockey fans. [Oct 2003, p.38]- PSM Magazine
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- Critic Score
Game Face is the most comprehensive and powerful character creation tool found in a game, period...Our sole gripe is that we wish the game were a little more difficult. [Nov 2003, p.42]- PSM Magazine
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- PSM Magazine
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- Critic Score
Controls are fairly snappy, the AI is competent, and the playbooks offer some variety. However, if you're not already a fan, the choppy commentary, average graphics, and lack of a useful tutorial will keep you away. [Nov 2003, p.48]- PSM Magazine
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- Critic Score
In the best surprise we've had in months, The Simpsons: Hit & Run is a massive action adventure that truly rocks, proving that you can never judge a game by its licensed cover. [Nov 2003, p.43]- PSM Magazine
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- Critic Score
For a high-speed racer to work, the analog control needs to be spot on -- which, sadly, is not the case in XGRA. Instead of moving smoothly across the track, the craft careen wildly back and forth. [Dec 2003, p.72]- PSM Magazine
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- Critic Score
The slower pace, low tech-specs and oddly non-intuitive angling make this title tough to love. [Sept 2003, p.38]- PSM Magazine