PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game ultimately boils down to mindlessly shooting everybody in sight, which is only compelling for so long. [Sept 2005, p.85]- PSM Magazine
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- Critic Score
A decent localization, really likeable characters (despite the bland main quest), some rather funny dialogue, and the meaty synthesizing feature are simply too satisfying to pass up. [July 2005, p.84]- PSM Magazine
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- PSM Magazine
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- Critic Score
If you have the patience of a Zen master, MC3:DE can definitely be fun. Unfortunately, for most the amount of time required to get to the fun just isn't worth the wait at all. [Sept 2005, p.84]- PSM Magazine
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- PSM Magazine
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- Critic Score
The missions vary from the mundane to the extremely challenging, and are chock full of sci-fi references and in-jokes, not to mention a whole slew of political zingers. [Aug 2005, p.74]- PSM Magazine
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- Critic Score
It's undeniably cool to participate in shaping history, but not everyone will have the patience to conquer China. [Sept 2005, p.75]- PSM Magazine
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- Critic Score
Casual Batman fans might flutter a wing, but the hardcore will fly away disenchanted. [Sept 2005, p.78]- PSM Magazine
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- Critic Score
Too convoluted and mechanically routine to recommend to anyone except the most subbornly devoted. [Aug 2005, p.84]- PSM Magazine
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- Critic Score
Loads of fun to play. Hopefully, THQ has already commissioned "Juiced 2." [June 2005, p.76]- PSM Magazine
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- Critic Score
The interface is a bit clunky, and some of the tunes are better than others, but overall, this is an impressive, fun offering. [Aug 2005, p.85]- PSM Magazine
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- Critic Score
Beyond all the new stuff, MOH:EA works because it's simply well designed. [Sept 2005, p.80]- PSM Magazine
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- Critic Score
The problem is that the story mode is easily beaten in under five hours, and though it's short, it doesn't stay all that fresh. [July 2005, p.85]- PSM Magazine
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- Critic Score
The difficulty curve does level off after a while, but the sheer boredom of the endless hit-and-run battles does not. [Sept 2005, p.75]- PSM Magazine
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- Critic Score
Unfortunately, each gorgeous game can be finished in about an hour. [June 2005, p.78]- PSM Magazine
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- Critic Score
Make no mistake: this is a kiddie game. The difficulty level is super-low, and the gameplay within each area is quite repetitive and straightforward. [Aug 2005, p.82]- PSM Magazine
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- Critic Score
Simply a solid hit rather than the round-tripper it could've been. [Aug 2005, p.84]- PSM Magazine
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- Critic Score
While its cuteness, simple goals, and short running time seem perfect for the little tykes, its complex controls, difficult jumping puzzles, and rough camera turned off our six-year old test subject after 20 minutes. [Apr 2005, p.78]- PSM Magazine
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- Critic Score
So-so for gaming alone, but it's fun enough if you're online or with friends. [Aug 2005, p.84]- PSM Magazine
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- Critic Score
A standard, almost old fashioned FPS wrapped around a completely forgettable story. [June 2005, p.75]- PSM Magazine
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- Critic Score
Becomes more a decent action game with a cool twist rather than the psychological thriller it's so obviously meant to be. [June 2005, p.79]- PSM Magazine
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- Critic Score
Had potential, but it's ultimately too unpolished and player unfriendly for any but the most puzzle hardcore. [July 2005, p.88]- PSM Magazine
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- Critic Score
There's a multiplayer versus mode, but the combat system is so broken, it's barely worth it. [Aug 2005, p.78]- PSM Magazine
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- Critic Score
Even hardcore racers will find Enthusia's default difficulty setting is soul-crushingly hard, with absurdly demanding physics and cars that feel heavier than battleships, yet spin out at the slightest provocation. [June 2005, p.76]- PSM Magazine
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- Critic Score
Unless you're so hardcore into golf that you find Open Tee's big headed goofballs insulting, this is the new king of portable golf games. [July 2005, p.80]- PSM Magazine
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- Critic Score
You won't get the full Street experience with Showdown, but it more than gets the job done. [July 2005, p.89]- PSM Magazine
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- PSM Magazine
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- Critic Score
Abhorrent AI, limited saves, and sluggish pacing generate frustration. [Apr 2005, p.77]- PSM Magazine
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- Critic Score
If you level up enough, later battles devolve into strategy-deprived power clashes that neither inspire nor require you to craft tactical attacks. [June 2005, p.75]- PSM Magazine
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- Critic Score
The cyborg designs are freakishly cool, but the bland surface textures and simplistic (but randomly generated) layouts make each room look like the last. [June 2005, p.85]- PSM Magazine