PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 77 Metascore
    • 85 Critic Score
    Aside from "Fight Night," there isn't a better two-player sports game than "NBA Live 06."[Nov 2005, p.78]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    This year's PSP Tiger has cut its load times down to a mere eight or nine seconds per hole. That alone is enough to make this a "must buy." [Nov 2005, p.98]
    • PSM Magazine
    • 84 Metascore
    • 75 Critic Score
    Problem is, it simply isn't as intuitive as "Live." It takes several games to get the feel for it and even when you do, you still can't pull off the same breadth of moves you can in EA's offering. [Nov 2005, p.78]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    It's unfortunate, though, that Spider-Man doesn't have all the moves he had in "Spider-Man 2", that this game is notably shorter, and that it sometimes feels like you spend too much time web-slinging through those pesky "chase" missions. [Dec 2005, p.100]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    Okay production values, but flat, unrefined gameplay. [Nov 2005, p.84]
    • PSM Magazine
    • 66 Metascore
    • 75 Critic Score
    At its best in online multiplayer: the fast, smooth action really comes into its own when you're trying to slap that huge repair bill on other humans. [Nov 2005, p.88]
    • PSM Magazine
    • 72 Metascore
    • 50 Critic Score
    What it lacks is craft. Kay feels like the thesis project of a recent game school graduate, with haphazard, connect-the-dots levels filled with an endless parade of breakable pots. [Oct 2005, p.90]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    It stinks that you can't upload your finished RPG to the internet, and it's a challenge to use. [Aug 2005, p.81]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    The rare game that, while not perfect, entertains, immerses, and inspires, all the while forcing you to rethink what a "game" is. We have nothing left to say but "Kudos." [Nov 2005, p.74]
    • PSM Magazine
    • 53 Metascore
    • 55 Critic Score
    Only decent multiplayer saves this one from being completely awful. [Nov 2005, p.86]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    If this game doesn't put a smile on your face then maybe games just aren't for you. [Nov 2005, p.69]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    There are certain moments when the game is quite breathakingly gorgeous. [Nov 2005, p.84]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    Put simply, Madden 2006 for PSP is the first real - as in fully featured and legitimate - portable football game. [Dec 2005, p.114]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    Ice is cold, but this game is colder. [Dec 2005, p.110]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    The control system has been tweaked, too, so you have quick access to more special attacks at once than before. [Dec 2005, p.98]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    The only bogeys are a still-clunky interface - no auto-save, you can only adjust stats at certain times, etc. - a skittish camera, and overly long pre-and-post-swing reaction shots that drag on and on. [Nov 2005, p.85]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    The "Frogger"-like way in which you move kind of sucks, especially when you have to run along a riverbed or around burning lava. [Nov 2005, p.96]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    We urge you not to let the younger visual style turn you away from this game. [Jan 2006, p.74]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's a game that gets back to the basics and is chock-full of Mortal Kombat goodness, especially for two players simultaneously. [Dec 2005, p.84]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    If, on the other hand, you truly do prefer meticulous tweaking, clunky controls, and no story to interfere with your mech combat, here you go. [Oct 2005, p.88]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    It's funny, there are plenty of new locales and characters, and the production values are admirable, though the framerate chugs and the camera could be more refined. [Nov 2005, p.96]
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    A better-looking, better-playing Burnout, which is never a bad thing. [Nov 2005, p.72]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    Regeneration dumps the mass deadite attacks of "Fistful of Boomstick" in favor of a fairly balanced action-puzzle approach, nicly snapy control, and decent level designs. [Nov 2005, p.94]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    The best urban brawler sine "Def Jam." [Nov 2005, p.86]
    • PSM Magazine
    • 86 Metascore
    • 85 Critic Score
    The all-important sense of speed - something "Burnout 3" had in spades - feels slower. [Nov 2005, p.98]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Plays better than the last Scooby game, but it's still far from prime time. [Nov 2005, p.84]
    • PSM Magazine
    • 70 Metascore
    • 50 Critic Score
    The problem is that the controls are just plain unusable. [Nov 2005, p.96]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The infractions don't warrant a major, but they are double minor material, led by goalie AI that can't cope with wraparound shots. [Nov 2005, p.92]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    The only thing that keeps One Piece from being a must-buy is that it needs more game modes (online, survival, team battle, etc.) [Nov 2005, p.88]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    Maybe with better graphics and gameplay, Lockdown would have stolen some of "Ghost Recon's" thunder. As it stands, it's a notch dumber, and a notch less fun, an average urban shooter plays FAR better when your opponents are human. [Oct 2005, p.82]
    • PSM Magazine

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