PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 73 Metascore
    • 65 Critic Score
    The result is a new feel for a series that's much beloved among RPG nerds like us. [Jan 2006, p.70]
    • PSM Magazine
    • 74 Metascore
    • 85 Critic Score
    Don't expect anything even remotely like resident evil. This is pure unadulterated blast- 'em-up madness. [Jan 2006, p.84]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    Check it out and experience the wonder Japanese gamers have felt for nearly 20 years. [Feb 2006, p.78]
    • PSM Magazine
    • 63 Metascore
    • 45 Critic Score
    Just about everything is bland, from the gameplay to the graphics. [Jan 2006, p.80]
    • PSM Magazine
    • 45 Metascore
    • 30 Critic Score
    We could go on and on about the frustrating platforming, inconsistent graphics, but we're anything but sadists. [Jan 2006, p.78]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    The game plays exactly like what it is: a quickie tie-in title that cashes in on the license. [Jan 2006, p.72]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    With the fuzz back in the mix, the chases are higher octane then ever, and Hollywood-style "pursuit breakers" scattered around let you do things like knock over a water tower to block them. [Holiday 2005, p.83]
    • PSM Magazine
    • 72 Metascore
    • 85 Critic Score
    Everything in this iteration has been improved, and the addition of five-oh in your rear-view adds a degree of drama. [Holiday 2005, p.98]
    • PSM Magazine
    • 70 Metascore
    • 65 Critic Score
    The console version is just a better option all around. [Feb 2006, p.83]
    • PSM Magazine
    • 60 Metascore
    • 80 Critic Score
    AI problems aside, the game has a lot going for it. [Jan 2006, p.77]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    It's familiar, well-crafted, and fits well on PSP. [Jan 2006, p.76]
    • PSM Magazine
    • 72 Metascore
    • 65 Critic Score
    A fun-action RPG with a heavy emphasis on the action. [Jan 2006, p.86]
    • PSM Magazine
    • 53 Metascore
    • 55 Critic Score
    Too short, simple and shallow for the serious gamer, and without multiplayer, its party appeal is minimal. [Holiday 2005, p.92]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    Good news - it does not, in fact, suck hard. [Jan 2006, p.74]
    • PSM Magazine
    • 68 Metascore
    • 40 Critic Score
    The different challenges and abilities are so contrived that it's laughable. [Holiday 2005, p.90]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    It may not be a perfect game, but it's still a lot of fun. [Holiday 2005, p.92]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    While CTTR isn’t exactly what we’d call a memorable game, it offers some decent fun while it lasts – just not much more. [Mar 2006, p.87]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    This is by no means a perfect game, but it serves the license admirably and is definitely worth playing through with friends. [Feb 2006, p.82]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    When the pickings are slim, you gotta take what you can get. [Jan 2006, p.80]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Easily the best single-player shooter on the PSP, but of course there aren't that many available. [Jan 2006, p.82]
    • PSM Magazine
    • 77 Metascore
    • 75 Critic Score
    Gun
    It forgets the most important thing - toys. [Jan 2006, p.73]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    With fantastic voice acting, a gripping story, and luscious graphics, Suidoden Tactics is a nearly flawless hybridization of tactical and RPG gameplay. [Dec 2005, p.104]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    The huge song list coupled with the EyeToy make this great fun for all ages. [Dec 2005, p.106]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    However, "not quite as good as the best ever" is still pretty damn good. [Holiday 2005, p.84]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    The chance to play as the Fellowship or the Host or Mordor is a very cool thing. [Holiday 2005, p.94]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Matrix fans will find momentum to finish the game, while everyone else takes the blue pill. [Holiday 2005, p.82]
    • PSM Magazine
    • 91 Metascore
    • 90 Critic Score
    We can't imagine a better party game. If you can afford this, buy it, and rock on! [Holiday 2005, p.86]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    The bar for this type of game is higher now, and it seems the castlevania series is simply struggling to keep up. [Dec 2005, p.106]
    • PSM Magazine
    • 45 Metascore
    • 35 Critic Score
    Bad design, with mediocre action, voice acting, and bland missions. [Dec 2005, p.108]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    Even if you've never seen the film, From Russia With Love deserves a look and a listen. [Holiday 2005, p.88]
    • PSM Magazine

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