PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 62 Metascore
    • 40 Critic Score
    Not good. Simply, not good. [May 2006, p.82]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    While it does carry over the unique item synthesis system from the first game, and improves on its combat system, this alone isn't enough to make up for the game's flaws. [Jun 2006, p.85]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Still, even though the coating is a little stale and the mechanics at work are slightly overused, The Belkan War soars above other air combat titles, PS2 or otherwise. [Jun 2006, p.79]
    • PSM Magazine
    • 48 Metascore
    • 40 Critic Score
    Perhaps the most entertaining bits are the laughably bad voice acting, which gives the game a Resident Evil-style, B-movie cheesy charm. [Jun 2006, p.87]
    • PSM Magazine
    • 51 Metascore
    • 65 Critic Score
    Ultimately, it's a short lived blast at best, overshadowed by the much better "War of the Monsters". [Jun 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    Overall, the game still feels too familiar, which keeps it from the lofty heights of TXR2. [Apr 2006, p.74]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    There's nothing to really love, but nothing to really hate either. [Apr 2006, p.78]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    I know that it almost sounds too good to be true, but after wishing and hoping for years, Lara finally kicks ass again. [Apr 2006, p.64]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The lack of any camera control can be frustrating at times, leaving you with a less than optimal view of the action. [May 2006, p.78]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    At the end of the day, Phenom is essentially a beefed-up NBA Jam: the one-on-one gameplay isn't significantly deeper than that of the original Ballers, and the "extras"--the open world and custimizable lifestyle--aren't really anything we haven't seen before, even in other genres. [May 2006, p.80]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The technical aspects are weak, too: The engine's rough, and the framerate fluctuates a bit too much. [May 2006, p.75]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    True motorcycle fiends should hop right on without being let down. [Jun 2006, p.84]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Everything else if pretty standard stuff, but it has its Bondish moments, mainly thanks to the vocal talents off Sean Connery. [Jun 2006, p.87]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    It just washes you away in the magic that is two of the world's greatest storytellers--Disney and SquareEnix--coming together to make something timeless, wonderful, and unforgettable. [Jun 2006, p.77]
    • PSM Magazine
    • 67 Metascore
    • 75 Critic Score
    The game's a serious hand-eye workout with a lot of depth, but next time we'd like to see it become a little more accessible for the non-hardcore. [Apr 2006, p.85]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The problem remains that this game is ultimately more of the same. It's still a solid game, just not particularly legendary. [Apr 2006, p.84]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    The core gameplay is terminally flawed, though, and no amount of perks can make up for that. [May 2006, p.87]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    The PSP's unwieldly d-pad and screen blur hurt, too. Even with these flaws, Remixed remains a mostly nifty blast from the past. [Jun 2006, p.87]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    If you're a Worms fan, Open Warfare will merely fill your need for a portable version. If you've never liked the series before, don't expect this game to change your mind. [Jun 2006, p.85]
    • PSM Magazine
    • 75 Metascore
    • 55 Critic Score
    Still if it's a mafia game you're after, give Mafia a try. If you want the true Godfather experience, just (re)watch the film. [May 2006, p.72]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Once you break through that long, sleepy quagmire of a start, the game really opens up and delivers an engaging storyline, incredibly memorable characters and a trio of solid combat systems that will keep you on your toes. [Jun 2006, p.83]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    It doesn't take much for this game to make you smile, with its signature visual style, stunning(albeit reused)soundtrack, and overall charming presentation. [Jun 2006, p.86]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The PSP has no camera-maneuvering second analog stick, making the spy's portable debut a frustrating chore. [Jun 2006, p.85]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    The main addition to WG2 is submarine warfare of the "run silent, run deep" sort, and it's actually kinda disappointing that you have to play through a significant chunk of the game before you even get a chance to pilot a sub. [May 2006, p.82]
    • PSM Magazine
    • 71 Metascore
    • 75 Critic Score
    Sadly, this game doesn't feel very personalized for country music fans when it comes to its venues. [May 2006, p.80]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    In the end, the meat of the game is easier to get into and far less nit-picky, while still providing an excellent strategic kicck. [Apr 2006, p.86]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    The fact remains that this is one of, if not the best game in the series, and it's got some great multiplayer modes(playable online!)to further sweeten an already sweet game. [May 2006, p.84]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Overall, Parallel Lines is a step in the right direction for the series, but it ultimately feels like it's setting its ambitions way to low. [May 2006, p.73]
    • PSM Magazine
    • 85 Metascore
    • 85 Critic Score
    More important, however, is that this game serves as a prime example of how platformers should be designed for the PSP. [Jun 2006, p.80]
    • PSM Magazine
    • 94 Metascore
    • 100 Critic Score
    Improving on one of the best games ever couldn't have been an easy job, but Kojima Productions was able to do it. They packed this director's cut of "Metal Gear Solid 3: Snake Eater", a thrilling and cinematic military stealth action game, so full of tweaks and extras, we wish our review scale went to 11. [Apr 2006, p.73]
    • PSM Magazine

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