PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 82 Metascore
    • 85 Critic Score
    The great new features more than compensate, however, and make Powered Up the latest example of a remake done oh-so-right. [May 2006, p.71]
    • PSM Magazine
    • 85 Metascore
    • 95 Critic Score
    With its bargain price even people who aren't usually into racing games really have no reason to avoid REMIX. [May 2006, p.78]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The return of SH's trademark humor is accompanied by the return of the excellent Judgement Ring battle system as well, and for those who thought "Covenant" was too easy, don't mistake FTNW as from the same school of pushovers: boss fights can be grueling, and if you're not prepared, they can go on for a long time. [Apr 2006, p.76]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    If you want your game to deliver 100% action that breaks only when you decide to pause it, Pursuit Force is for you. [Apr 2006, p.82]
    • PSM Magazine
    • 81 Metascore
    • 75 Critic Score
    Dawn of Dreams mostly succeeds in further extending the series before moving on to the next generation. [Apr 2006, p.68]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    State of War is still, at best, a mindless beat 'em up game, and it doesn't take very long at all before the repetitive missions lose their novelty. [Jun 2006, p.84]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    While the story mode isn't spectacular and the game can feel a bit too basic at times, the fact remains that DBZ: Shin Budokai is a solid 3D fighting game that both fans and non-fans of the series can enjoy. [Jun 2006, p.84]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    For an intense, concentrated dose of blast-em-up chaos with pyrotechnics to spare, look no further: Black is the new black for the winter season. [Apr 2006, p.71]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    The look and feel of the show is there, and the story is compelling enough to keep you trudging through the amateur gaming parts. [Apr 2006, p.68]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    Ark of Napishtim is a sterling example of how a simple tale can be told well, and now it comes packed with 200% more convenience. [Apr 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Unless you prefer to perform soccer instead of play it, you're better off waiting for "Fifa Street 3". [Apr 2006, p.87]
    • PSM Magazine
    • 41 Metascore
    • 35 Critic Score
    While the basics of the story are merely boring, its implementation is downright awful. [Apr 2006, p.88]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    We could go on and on, but to put it simply, MLB '06: The Show is one of the best baseball game ever on any platform. [May 2006, p.74]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    In the end, MLB '06: The Show is a definite MVP-killer--which might explain why EA didn't even bother with baseball this year. [May 2006, p.86]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    But how can you really enjoy a game that's supposed to be portable, that's supposed to be playable anytime and anywhere, when you have to wait so long to start just one race? The answer: not very well. [May 2006, p.85]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Toca Race Driver 3 has always been one of the best racers out there, and this sequel continues its fine tradition. [Mar 2006,p.81]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    It's a shame that between this and "Shadow the Hedgehog", our blue-haired buddy has been driven into overkill hell. [Apr 2006, p.80]
    • PSM Magazine
    • 65 Metascore
    • 65 Critic Score
    So while nowhere near as sophisticated or well-produced as, say, a “Final Fantasy”, MS Saga does take a good 50-60 hours to churn through, and there’s a decent challenge hiding under its deceptively cutesy surface. [Mar 2006,p.85]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Fight Night Round 3 is the first and foremost an awesome visceral experience, and one that should be enjoyed by fans and non-fans of the sweet science alike. [Apr 2006, p.80]
    • PSM Magazine
    • 74 Metascore
    • 85 Critic Score
    Play Fight Night on the PSP and enjoy it, but know that the heavyweight PS2 version is the true champ. [Apr 2006, p.78]
    • PSM Magazine
    • 44 Metascore
    • 45 Critic Score
    Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Getting Up has brushes with greatness: the ability to paint, draw, or sticker nearly anywhere you like is fantastic, and the environments, music, and general attention to detail provide just the right ambiance. [Apr 2006, p.67]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Unfortunately, the adventure is too predictable--particularly on a system known for awesome RPG's--but it's still distinctive enough to warrant exploration. [Jun 2006, p.86]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    In it mindless way, it's not not fun, plus it all looks great, has a reasonably compelling storyline and characters, and lasts a pretty good while. It's just, well, mindless. [Apr 2006, p.72]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The PSP needs more original games and less quick 'n' dirty ports. Taito's latest, Exit, fits squarely into the former category, showing just how much potential the PSP has for original, graphically impressive puzzlers. [Apr 2006, p.89]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    A mix of incredibly simplified fighting and some elements of turn-based combat, Tales of Legendia’s 2D-style battle system continues to carry the torch for the franchise. [Mar 2006, p.80]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    This game’s a lot more “Madden” with fewer guys playing in a converted hockey rink. [Mar 2006,p82]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Street Fighter Alpha 3 Max tales everything the PS version of “Street Fighter Alpha 3” had, miniaturizes it, and adds a couple of new features. [Mar 2006,p.86]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Leading your opponent, playing the ball to space, and plenty of modifier options (chip passes, various dribble moves) are all present and accounted for, giving the game the realistic tempo the series has become famous for. [Mar 2006, p.84]
    • PSM Magazine

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