PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 79 Metascore
    • 85 Critic Score
    It’s the best platformer on PSP, and the extra features should hit fans where they like to be hit. [Mar 2006, p.89]
    • PSM Magazine
    • 39 Metascore
    • 40 Critic Score
    Only the most dedicated Olympics fan will find Torino 2006 worth its $20 asking price. [Apr 2006, p.74]
    • PSM Magazine
    • 87 Metascore
    • 95 Critic Score
    With the new tweaks that make it more accessible, and the abundance of new content, you really have no reason not to pick this up - especially at only $20. [Feb 2006, p.72]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    This is the same rock-solid MVP gameplay engine, after all - but impossible to love, because honestly, no one gives a rat's ass about NCAA baseball. [Feb 2006, p.76]
    • PSM Magazine
    • 39 Metascore
    • 40 Critic Score
    As sure as Boyz n the Hood led to Malibu's Most Wanted, "Grand Theft Auto" has given us 25 to Life, a third-person urban shooter that reminds us that everything's better with an AK. [Apr 2006, p.72]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Uneven quality and painful loading times temper the monkey storm. [Feb 2006, p.87]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    It's still a pretty good game, but the series needs to jump off the banana peel it's riding toward mediocrity. These chimps deserve better. [Feb 2006, p.79]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    All it needs is a little refinement. [Feb 2006, p.74]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    A rare example of a perfectly done retro collection. [Feb 2006, p.82]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    It shares the same inherent qualities that makes "Lumines" so great: simple rules, gratifying gameplay. [Feb 2006, p.77]
    • PSM Magazine
    • 56 Metascore
    • 35 Critic Score
    Simply put, although the content is taken from the console version (though there's much less of it), the controls kill most of the experience. [Apr 2006, p.88]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    The mechs are a tad sluggish, targetting is tough with these controls, there's no story mode, and this is just too dense for all but serious mech-heads. [Dec 2005, p.116]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    The game's biggest sin, however, is the sheer amount of loading there is. [Feb 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 65 Critic Score
    It's plenty challenging, but it lacks that "Tetris" feeling where you have to force yourself to turn it off. [Aug 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    A decent romp when playing with others, even if it does get old after a while. [Feb 2006, p.80]
    • PSM Magazine
    • 65 Metascore
    • 50 Critic Score
    Within the first few seconds of this game you know you are in well-worn territory. [Sep 2006, p.86]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    As enjoyable as it is bizarre, carried off mostly thanks to the patented Sims humor and skewed worldview. [Feb 2006, p.85]
    • PSM Magazine
    • 61 Metascore
    • 30 Critic Score
    A quick ‘n’ dirty port of the recent PS2 game (the title screen’s logo is amusingly stretched from 4:3 to16:9), Pac-Man World 3 has almost nothing to offer. [Mar 2006, p.87]
    • PSM Magazine
    • 65 Metascore
    • 80 Critic Score
    The game still holds up nicely today, and on a platform lacking quality titles in the platforming-action genre, you really can't do better than this. [Feb 2006, p.84]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Based on the PS2 game, but adding four tables, Pinball Hall of Fame works remarkably well on the PSP. [Mar 2006, p.88]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    There simply isn't as diverse a platformer anywhere in sight. [Jan 2006, p.85]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    Stands as a worthy closing to a momentous trilogy. [Jan 2006, p.66]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Too much coaching, not enough action. [Jan 2006, p.86]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    It's not ruined, but these technical snafus undo much of PoPoLoCrois' plentiful charm. [Holiday 2005, p.96]
    • PSM Magazine
    • 78 Metascore
    • 65 Critic Score
    Does a good job of making a game out of the exercises, but "Yourself!Fitness" is a much more robust and adaptive fitness package. [Dec 2005, p.110]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    A decent game hampered by a bad camera and frustrating design choices. [Sept 2004, p.24]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    King Kong is at once purely simple and utterly unique, showcasing bifurcated gameplay and an instinctual theme of survival. [Holiday 2005, p.62]
    • PSM Magazine
    • 47 Metascore
    • 40 Critic Score
    You'll repeatedly find yourself emptying a full clip to kill a dude at point-blank range. [Feb 2006, p.81]
    • PSM Magazine
    • 57 Metascore
    • 80 Critic Score
    There's just so much to do in Xtreme Legends that any fan will need to pick it up. [Holiday 2005, p.84]
    • PSM Magazine
    • 66 Metascore
    • 55 Critic Score
    Tries hard to replicate Final Fantasy X's grandeur and elegance but fails badly. [Holiday 2005, p.78]
    • PSM Magazine

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