PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
It’s the best platformer on PSP, and the extra features should hit fans where they like to be hit. [Mar 2006, p.89]- PSM Magazine
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- Critic Score
Only the most dedicated Olympics fan will find Torino 2006 worth its $20 asking price. [Apr 2006, p.74]- PSM Magazine
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- Critic Score
With the new tweaks that make it more accessible, and the abundance of new content, you really have no reason not to pick this up - especially at only $20. [Feb 2006, p.72]- PSM Magazine
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- Critic Score
This is the same rock-solid MVP gameplay engine, after all - but impossible to love, because honestly, no one gives a rat's ass about NCAA baseball. [Feb 2006, p.76]- PSM Magazine
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- Critic Score
As sure as Boyz n the Hood led to Malibu's Most Wanted, "Grand Theft Auto" has given us 25 to Life, a third-person urban shooter that reminds us that everything's better with an AK. [Apr 2006, p.72]- PSM Magazine
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- Critic Score
Uneven quality and painful loading times temper the monkey storm. [Feb 2006, p.87]- PSM Magazine
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- Critic Score
It's still a pretty good game, but the series needs to jump off the banana peel it's riding toward mediocrity. These chimps deserve better. [Feb 2006, p.79]- PSM Magazine
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- PSM Magazine
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- Critic Score
A rare example of a perfectly done retro collection. [Feb 2006, p.82]- PSM Magazine
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- Critic Score
It shares the same inherent qualities that makes "Lumines" so great: simple rules, gratifying gameplay. [Feb 2006, p.77]- PSM Magazine
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- Critic Score
Simply put, although the content is taken from the console version (though there's much less of it), the controls kill most of the experience. [Apr 2006, p.88]- PSM Magazine
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- Critic Score
The mechs are a tad sluggish, targetting is tough with these controls, there's no story mode, and this is just too dense for all but serious mech-heads. [Dec 2005, p.116]- PSM Magazine
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- Critic Score
The game's biggest sin, however, is the sheer amount of loading there is. [Feb 2006, p.86]- PSM Magazine
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- Critic Score
It's plenty challenging, but it lacks that "Tetris" feeling where you have to force yourself to turn it off. [Aug 2006, p.84]- PSM Magazine
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- Critic Score
A decent romp when playing with others, even if it does get old after a while. [Feb 2006, p.80]- PSM Magazine
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- Critic Score
Within the first few seconds of this game you know you are in well-worn territory. [Sep 2006, p.86]- PSM Magazine
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- Critic Score
As enjoyable as it is bizarre, carried off mostly thanks to the patented Sims humor and skewed worldview. [Feb 2006, p.85]- PSM Magazine
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- Critic Score
A quick ‘n’ dirty port of the recent PS2 game (the title screen’s logo is amusingly stretched from 4:3 to16:9), Pac-Man World 3 has almost nothing to offer. [Mar 2006, p.87]- PSM Magazine
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- Critic Score
The game still holds up nicely today, and on a platform lacking quality titles in the platforming-action genre, you really can't do better than this. [Feb 2006, p.84]- PSM Magazine
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- Critic Score
Based on the PS2 game, but adding four tables, Pinball Hall of Fame works remarkably well on the PSP. [Mar 2006, p.88]- PSM Magazine
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- PSM Magazine
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- Critic Score
Stands as a worthy closing to a momentous trilogy. [Jan 2006, p.66]- PSM Magazine
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- PSM Magazine
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- Critic Score
It's not ruined, but these technical snafus undo much of PoPoLoCrois' plentiful charm. [Holiday 2005, p.96]- PSM Magazine
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- Critic Score
Does a good job of making a game out of the exercises, but "Yourself!Fitness" is a much more robust and adaptive fitness package. [Dec 2005, p.110]- PSM Magazine
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- Critic Score
A decent game hampered by a bad camera and frustrating design choices. [Sept 2004, p.24]- PSM Magazine
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- Critic Score
King Kong is at once purely simple and utterly unique, showcasing bifurcated gameplay and an instinctual theme of survival. [Holiday 2005, p.62]- PSM Magazine
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- Critic Score
You'll repeatedly find yourself emptying a full clip to kill a dude at point-blank range. [Feb 2006, p.81]- PSM Magazine
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- Critic Score
There's just so much to do in Xtreme Legends that any fan will need to pick it up. [Holiday 2005, p.84]- PSM Magazine
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- Critic Score
Tries hard to replicate Final Fantasy X's grandeur and elegance but fails badly. [Holiday 2005, p.78]- PSM Magazine