PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
However, you'll get a lot of the same ninjas to fight over and over again. [Holiday 2006, p.83]- PSM Magazine
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- Critic Score
Couldn't there be just a few more levels? Maybe some power-ups? [Holiday 2004, p.82]- PSM Magazine
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- Critic Score
The cyborg designs are freakishly cool, but the bland surface textures and simplistic (but randomly generated) layouts make each room look like the last. [June 2005, p.85]- PSM Magazine
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- Critic Score
Unfortunately, the ovverall pace of the game is bogged down by the numerous loading screens. [Dec. 2006, p.84]- PSM Magazine
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- Critic Score
It's not that the game is particculary lacking in any area, but Ballers lacks the personality to be considered any more than a week-long fling. [May 2006, p.86]- PSM Magazine
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- Critic Score
There's nothing to really love, but nothing to really hate either. [Apr 2006, p.78]- PSM Magazine
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- Critic Score
The control is surprisingly solid, the graphics are fairly smooth. [Holiday 2004, p.98]- PSM Magazine
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- Critic Score
Awful story aside, Scaler is a well-constructed game, with lush, colorful graphics and ten big levels packed with exotic creatures and scenery. [Jan 2005, p.78]- PSM Magazine
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- Critic Score
The PSP has no right analog stick - and this is the fundamental problem with this game. [May 2005, p.82]- PSM Magazine
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- Critic Score
While Aedis Eclipse, the sequel to 2006's tepid "Generation of Chaos", adds quite a bit to the character development aspect, the core problem of the series remains: combat is almost entirely non-interactive. [June 2007, p.84]- PSM Magazine
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- Critic Score
Just another mediocre RPG: one that feels suspiciously like a "Final Fantasy" knockoff, at that. [Nov 2007, p.88]- PSM Magazine
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- Critic Score
The fuzzy A.I. and lack of more spectacular weapons work against the game's great sense of speed and carnage. [Feb. 2007, p.82]- PSM Magazine
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- Critic Score
Surprisingly, this latest Frogger adventure is quite solid. [Nov 2005, p.82]- PSM Magazine
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- Critic Score
The AI is the type that has five aces in a poker hand - that is to say, cheap. [Oct 2006, p.86]- PSM Magazine
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- PSM Magazine
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- Critic Score
While CTTR isn’t exactly what we’d call a memorable game, it offers some decent fun while it lasts – just not much more. [Mar 2006, p.87]- PSM Magazine
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- Critic Score
While the strategy portion succeeds in breaking up SW2's monotony, it ultimately can't save SW2E from becoming only slightly more interesting. [Apr 2007, p.87]- PSM Magazine
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- Critic Score
It's a good, basic tennis game, reasonably enjoyable with solid, if not too demanding game mechics. To quote a phrase, it's "Mostly Harmless." [Oct 2005, p.92]- PSM Magazine
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- PSM Magazine
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- Critic Score
Too much frustration in baserunning and defense in particular. [Apr 2005, p.64]- PSM Magazine
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- Critic Score
The graphics aren't "Z.O.E.", but they'll still make most fans weep with joy. [Nov 2005, p.94]- PSM Magazine
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- Critic Score
The strategy is simple: run plays like Yo-Yo Post fade, score, repeat endlessly, rack up 100+ points, and win. [May 2007, p.83]- PSM Magazine
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- Critic Score
Other than hovertanks that are slower than your baby sister in her bouncy chair and a camera that the testers overlooked, Battlezone is mildly fun, in a "Jaws Unleashed", beat-your-head-against-a-wall sort of way. [Feb. 2007, p.86]- PSM Magazine
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- Critic Score
The console version is just a better option all around. [Feb 2006, p.83]- PSM Magazine
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- Critic Score
Justice League Heroes on PSP is pretty much the same game as it was on PS2; it's a hack 'n slasher, in the same vein as "Champions of Norrath", but with DC Comics' Justice League characters. [Feb. 2007, p.86]- PSM Magazine
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- Critic Score
Not all gameplay styles are fun - especially the flawed "DDR" one. [Holiday 2004, p.98]- PSM Magazine
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- Critic Score
Becomes more a decent action game with a cool twist rather than the psychological thriller it's so obviously meant to be. [June 2005, p.79]- PSM Magazine
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- Critic Score
The results are mixed, but to its credit, developer Deep Fried Entertainment opted not to scale back content from the console, but instead nearly rebuilt the entire game with new locales, vehicles, and unlockables. [May 2007, p.84]- PSM Magazine
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- Critic Score
Expect to button mash your way through a bunch of weaksauce tracks. [Aug 2007, p.87]- PSM Magazine
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- PSM Magazine