PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 80 Metascore
    • 70 Critic Score
    MotoGP 3's main fault, if you can call it that, is that the game is all too similar to "MotoGP 2." [Apr 2003, p.27]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    The controls are awkward and seemingly endless in nature, but the scenarios are so well devised that you'll feel compelled to beat them. [Nov 2002, p.54]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Save-game swapping with PSP and organized MTV-sponsored online tournaments only sweeten the pot. [Sept 2006, p.88]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Just even barely hitting anything and your car explodes into pieces. Put frankly, this just makes the game unnecessarily frustrating. [August 2002, p.21]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    Great for parties and provides a very unique experience, but there's not a lot of replay potential for solo players. Still, the concept is definitely exciting. [Nov 2003, p.44]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Mega Man fans and experienced gamers will love this massive collection of old-school goodness, but we'll admit it does little to attract new followers. [Aug 2004, p.28]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    It's still the best game for hardcore simulation fans who don't care about visuals. [Apr 2003, p.38]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    If you don't own an Xbox, this is probably worth your while. If you do own one, get the Xbox version. [May 2004, p.30]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Don't be surprised if the strategic Chess Kombat and the Super Puzzle Fighter-esque Puzzle Kombat overshadow Unchained's main event. [Feb. 2007, p.83]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    It's certainly the best Gundam game around. [Sept 2005, p.79]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    That basically sums up College Hoops 2K7--it plays well enough, but it's basically no better than "College Hoops 2K6", and it pales in comparison to the next-gen version. [Mar 2007, p.86]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Lacks the depth and online play of SOCOM II, but armchair generals could do much worse. Fans of the soldier's lifestyle should find much to love here. [Holiday 2003, p.48]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    The graphics aren't particularly impressive - the game looks slightly better than prior efforts - but it's perhaps the best KOF roster yet, and it's a great history lesson for newbies. [Feb 2005, p.80]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Pets comes across as a very well-bred animal--desirable traits are sharp. but there are some inbreeding issues. [Holiday 2006, p.85]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    It's lenient, arcade-like, and generally friendly as rally games go. Which means two things: It's easier to come to grips with, but as a result, it's a shallower play. [Jan 2003, p.36]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    It's a well crafted, if not overly ambitious, jungle adventure. [Holiday 2003, p.46]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    On the plus side, there are some console-only extras, like a racing mode that lets you hit the asphault with old-fashioned hot rots. [Apr 2004, p.36]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    We can only hope the inevitable sequel offers more fighters and modes. [Holiday 2004, p.82]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    What covers most for its faults are its replay value and abundant personality. [August 2002, p.20]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    The graphics and music are very strong, and often approach "Final Fantasy X" quality, but the visual design is much less inspired. [July 2003, p.32]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    The game is fun, and the story - while sometimes opaqe because of all the techno-talk - is engaging, mostly due to the great cinemas. [Holiday 2004, p.73]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Much more varied action would have helped immensely. [Nov 2004, p.92]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    It will never replace the original, but as a bargain title, Under Siege! makes for a great little time waster. [Apr 2005, p.76]
    • PSM Magazine
    • 49 Metascore
    • 70 Critic Score
    A simple, short, yet fun, platforming romp. [Jan 2003, p.42]
    • PSM Magazine
    • 61 Metascore
    • 70 Critic Score
    Controls are fairly snappy, the AI is competent, and the playbooks offer some variety. However, if you're not already a fan, the choppy commentary, average graphics, and lack of a useful tutorial will keep you away. [Nov 2003, p.48]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    Even with Xenosaga's wonderfully intense and challenging battle system, the game falls short in terms of actually playing time. [Mar 2003, p.39]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Diehards will dig the mid-level save feature, and the choice to display these arcade classics in their original aspect ratio(or stretched full-screen)but casual gamers will be eaten alive by this take-no-prisoners series. [July 2006, p.86]
    • PSM Magazine
    • 85 Metascore
    • 70 Critic Score
    Four hours the first time through? The second time took only two and a half hours! [Sept 2003, p.34]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    It's still a pretty good game, but the series needs to jump off the banana peel it's riding toward mediocrity. These chimps deserve better. [Feb 2006, p.79]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    It could have been a lot better, though, if the courses were more varied and the challenge level higher. [Apr 2002]
    • PSM Magazine

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