PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 72 Metascore
    • 70 Critic Score
    The PSP's unwieldly d-pad and screen blur hurt, too. Even with these flaws, Remixed remains a mostly nifty blast from the past. [Jun 2006, p.87]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Occasional slowdown, some seemingly unfair penalties, and sub-par PS2 graphics. [Mar 2002, p.26]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    LLike an evolved "Power Stone." It's also pretty good. [Sept 2002, p.31]
    • PSM Magazine
    • 61 Metascore
    • 70 Critic Score
    While this is a considerable improvement for Sony's PS2 sports games, it still isn't in the same league as the best in baseball. [Apr 2003, p.42]
    • PSM Magazine
    • 84 Metascore
    • 70 Critic Score
    It's Disgaea's wacky persona and challenge that will win over hardcore genre fans in the end. [Oct 2003, p.40]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Without a fat set of features, I really feel like the developers should have amped up the one unique thing the game has going for it - the girls...As it is, Rumble Roses is a tease - you like what you see, but it won't go as far as you'd like. [Dec 2004, p.70]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The problem remains that this game is ultimately more of the same. It's still a solid game, just not particularly legendary. [Apr 2006, p.84]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Extremely pretty, one of the smoothest engines produced for a PS2 racer, but AI issues and championship design leave something to be desired. [July 2002, p.40]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    This is too much like going to see a tribute band instead of the real thing. [Holiday 2004, p.73]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    For fun, it's near the top of the pack. [Apr 2002]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    still a fun romp, and that's what matters most. [Holiday 2005, p.76]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The infractions don't warrant a major, but they are double minor material, led by goalie AI that can't cope with wraparound shots. [Nov 2005, p.92]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    A truly unique survival horror experience, though one that could really use a graphical touch-up and faster pacing. [Sept 2004, p.22]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Full of innocent charm and fun, the Steambot Chronicles are worth a bit of frustration. [Aug 2006, p.85]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    It's not the graphical tour de force that the original Xbox version was, but it's a much bigger, more complete game now. [Holiday 2002, p.46]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Unlockable items and special moves help keep interest in the single player mode, but the versus mode is where this game shines. [Holiday 2003, p.46]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Ace X gets bonus points, however, for being a completely new title, with no "new for PSP" content shoveled over from an older PS2 game. [Holiday 2006, p.82]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    Don't let the crappy nature of the game's graphics fool you - this is an action-driving romp combining all the best bits of "Stuntman" with none of the teeth-grinding elements. [Nov 2003, p.48]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    As expected, Freekstyle merely tweaks Big's entirely familiar, albeit brilliant, formula. [July 2002, p.34]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Unfortunately, each gorgeous game can be finished in about an hour. [June 2005, p.78]
    • PSM Magazine
    • 50 Metascore
    • 70 Critic Score
    Whiteout's effective controls and straightforward design let it achieve its comparatively modest goals. [Feb 2003, p.30]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Just finishing a race is tough enough, let alone winning one, whicch is why this series--while still good on the PSP--has been better as a sit-down, console experience. [Aug 2006, p.84]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    A fun game while it lasts, but it doesn't last long. [June 2005, p.84]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Aside from the obvious graphics enhancements and some minor new gameplay additions, it doesn't accomplish much more than its PSone predecessors did. In fact, in some minor ways, it's worse. [July 2002, p.38]
    • PSM Magazine
    • 61 Metascore
    • 70 Critic Score
    Infuses even more fun and cartoonish, over-the-top action into the pro wrestling genre, but the single-player action is, unfortunately, short-lived. [July 2004, p.34]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    There's an abundance of camera problems and the enemy AI is dumb as a doornail. [Oct 2003, p.38]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    A shallow mix of strategy and slapping, cursed by long loading times, WU falters a bit but staggers back by keeping the core tenets of its lineage intact. [Mar 2004, p.39]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Despite an innovative control scheme, this is pretty much your typical action game fare, albeit with better-than-average environmental interaction and storytelling. [Mar 2004, p.26]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    The default control scheme is awful, but the alternate is perfect. [June 2005, p.85]
    • PSM Magazine

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