PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
But if the motion doesn't bother you, you'll absolutely want this. [June 2005, p.83]- PSM Magazine
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- Critic Score
The fancy spell effects can sometimes actually obscure your vision, and you can only cast the two spells you have mapped to the hotkeys. [May 2005, p.78]- PSM Magazine
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- Critic Score
Maybe with better graphics and gameplay, Lockdown would have stolen some of "Ghost Recon's" thunder. As it stands, it's a notch dumber, and a notch less fun, an average urban shooter plays FAR better when your opponents are human. [Oct 2005, p.82]- PSM Magazine
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- Critic Score
The environments in Tony Hawk's Project 8 lack the innovations of previous versions. [Feb. 2007, p.84]- PSM Magazine
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- Critic Score
Isuka has the same deep, 2D fighting that's been around for years, but it's also remarkably fresh. [Holiday 2004, p.98]- PSM Magazine
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- Critic Score
Problem is, it simply isn't as intuitive as "Live." It takes several games to get the feel for it and even when you do, you still can't pull off the same breadth of moves you can in EA's offering. [Nov 2005, p.78]- PSM Magazine
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- Critic Score
It's ultimately still hacking and slashing, but it's hacking and slashing done pretty well. [Holiday 2006, p.84]- PSM Magazine
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- Critic Score
Long load times and a soundtrack that's annoying at best don't help either. Still, FlatOut 2 is a solid, fun game to play. [Oct 2006, p.85]- PSM Magazine
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- Critic Score
Boss battles are simple, yet well done, incorporating Jack's whip-like Soul Robber and a musical rhythm sub-game that's just very cool. [Nov 2005, p.76]- PSM Magazine
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- Critic Score
Unique, crazy deep and charming, and the head-to-head mode can keep you going for a very long time. [May 2005, p.73]- PSM Magazine
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- Critic Score
A nice selection of familiar characters. [Dec 2004, p.88]- PSM Magazine
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- Critic Score
There's a steep learning curve, but once that's over, you'll love creating a personalized engine of destruction. [Nov 2004, p.94]- PSM Magazine
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- Critic Score
Sadly, this game doesn't feel very personalized for country music fans when it comes to its venues. [May 2006, p.80]- PSM Magazine
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- Critic Score
A mix of incredibly simplified fighting and some elements of turn-based combat, Tales of Legendia’s 2D-style battle system continues to carry the torch for the franchise. [Mar 2006, p.80]- PSM Magazine
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- Critic Score
While a sloppy port doesn't completely ruin what is otherwise a solid shooter, it does make it the last-resort option when compared to the polished PC and Xbox 360 versions. [June 2007, p.86]- PSM Magazine
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- Critic Score
AND1 Streetball stands alone as the only basketball game out there right now that truly captures the thrill of real street basketball. [Aug 2006, p.86]- PSM Magazine
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- Critic Score
The environments are sweet, but it's the new vehicles, the 60 something odd tracks, and killer four-player online play that have us most excited. [Jan. 2007, p.85]- PSM Magazine
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- Critic Score
We loved "MLB 06: The Show." Accordingly, MLB 07: The Show has some huge cleats to fill, which it pretty much does. [Apr 2007, p.88]- PSM Magazine
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- Critic Score
The interface is a bit clunky, and some of the tunes are better than others, but overall, this is an impressive, fun offering. [Aug 2005, p.85]- PSM Magazine
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- Critic Score
While some old-school Mega-fans may find turn-based fighting monotonous, it definitely works here and the combat system is deep enough to satisfy even seasoned RPG gamers. [Nov 2004, p.92]- PSM Magazine
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- Critic Score
You won't get the full Street experience with Showdown, but it more than gets the job done. [July 2005, p.89]- PSM Magazine
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- Critic Score
As enjoyable as it is bizarre, carried off mostly thanks to the patented Sims humor and skewed worldview. [Feb 2006, p.85]- PSM Magazine
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- Critic Score
While Blade Dancer is a very fun, solid title, if you're not a true fan of the genre, it's not going to change your mind. [Aug 2006, p.86]- PSM Magazine
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- Critic Score
While the story mode isn't spectacular and the game can feel a bit too basic at times, the fact remains that DBZ: Shin Budokai is a solid 3D fighting game that both fans and non-fans of the series can enjoy. [Jun 2006, p.84]- PSM Magazine
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- PSM Magazine
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- Critic Score
Still, the action is always fun, and provides a great soccer challenge. [Sep 2006, p.86]- PSM Magazine
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- Critic Score
The type of game that'll bless those patient players who persevere. [Dec 2004, p.84]- PSM Magazine
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- Critic Score
If you've got a buddy that'll get your back, 187 is a sweet ride. [Nov 2005, p.86]- PSM Magazine
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- Critic Score
A playable work of art and is packed with wonderfully surreal moments. [Aug 2005, p.76]- PSM Magazine
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- Critic Score
The whole experience is definitely still good, but undeniably anticlimactic. [July 2007, p.84]- PSM Magazine