PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 76 Metascore
    • 75 Critic Score
    Sadly, this could've been the best RPG on the PSP to date, but it's marred by an exhausting 2-3 hours of intros and reading (yup, no voices). [Sept 2007, p.82]
    • PSM Magazine
    • 57 Metascore
    • 75 Critic Score
    Not only does it look great, but the weapons feel pretty good, the hordes of enemies are both aggressive and accurate, and the story has some strong moments, as well. [Nov 2004, p.88]
    • PSM Magazine
    • 66 Metascore
    • 75 Critic Score
    At its best in online multiplayer: the fast, smooth action really comes into its own when you're trying to slap that huge repair bill on other humans. [Nov 2005, p.88]
    • PSM Magazine
    • 81 Metascore
    • 75 Critic Score
    Overall, it's a very good game, and it only costs $20, to boot. [Apr 2007, p.87]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    The war doesn't last nearly long enough, though--"meager" describes the multiplayer options and maps. [Holiday 2006, p.85]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    The PSP version of MLB 07: The Show packs quite a lot of game into a handheld port. [May 2007, p.83]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    The most polished, varied, creative mix of EyeToy games yet. [Jan 2005, p.76]
    • PSM Magazine
    • 79 Metascore
    • 75 Critic Score
    The camera is a frequent problem and some of the battles and level designs are unbalanced, but these feel just like classic X-Men battles. [Holiday 2004, p.82]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    Unless you're a big fan of the show, base your purchase solely on how much you like the new songlist. [Feb. 2007, p.84]
    • PSM Magazine
    • 61 Metascore
    • 75 Critic Score
    It's not impossibly hard, but easily frustrated, weak sauce gamers may want to try before they buy. Still, Death Jr. has a great style, and the characters have a lot of personality, so even with its flaws, it's definitely worth playing. [Sept 2005, p.82]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    The biggest problem here is that the game is short - though replay value comes from taking the "good or bad" paths - but it's one Hell of a ride while it lasts. [Nov 2005, p.82]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    The violence is so over the top that it becomes funny...It's an uneven game that keeps speeding up, then slowing down, and as a result, it never really manages to keep your pulse racing for very long. [Jan 2005, p.64]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    One puzzling omission is a full career mode. [July 2005, p.86]
    • PSM Magazine
    • 77 Metascore
    • 75 Critic Score
    Gun
    It forgets the most important thing - toys. [Jan 2006, p.73]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    Surprisingly entertaining. [Jan 2007, p.88]
    • PSM Magazine
    • 71 Metascore
    • 75 Critic Score
    Graphics are average, and the physics are impressive, though load times are excruciatingly long. [Dec 2005, p.108]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    The bad news--if you're jonesing to light the lamp with the new Skill Stick, well, you can't--only passing is allowed in the PS2 version, which leaves us feeling like we got the shaft. [Holiday 2006, p.86]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    It's wickedly difficult at times. But, I was still driven to "catch 'em all", so the formula still works. [Dec 2004, p.90]
    • PSM Magazine
    • 58 Metascore
    • 70 Critic Score
    For those who've thought they could build a game with the right tools, this is a fine toolbox. Aspiring fighter makers are warned, though - it's also an unforgiving school. [Jan 2003, p.42]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    It's more like chess, where forward thinking is imortant, rather than immediate reaction. [Nov 2002, p.52]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    This game’s a lot more “Madden” with fewer guys playing in a converted hockey rink. [Mar 2006,p82]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    A solid game with plenty of action, but the original set new standards for this genre, and DMC 2 just doesn't match its level of personality or polish. [Mar 2003, p.34]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Plus, the game looks and sounds solid, and has quick loads and 32-player online play. [Holiday 2006, p.83]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    The first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    It's funny, sexy, and pretty damn entertaining. [Holiday 2004, p.86]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    Ultimate Destruction falls a bit short..., but still gets the "Hulk Smash!" thing down surprisingly well. [Sept 2005, p.76]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    The lightsaber challenges are very much on the weaker side of the force, and should have either been worked on longer or left out entirely. [Feb 2003, p.32]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Although AirBlande's refreshing look and feel scores it kudos, it doesn't even come close to matching the quality of the THPS series. [Mar 2002, p.27]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    ASB 2005 will dazzle you with flashes of brilliance. Yet seconds later, it will infuriate you with its many rough edges. [May 2004, p.25]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    There simply isn't as diverse a platformer anywhere in sight. [Jan 2006, p.85]
    • PSM Magazine

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