PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
While definitely not ground-breaking, fans of anime and the ".hack" series will most certainly enjoy this. [Holiday 2006, p.82]- PSM Magazine
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- Critic Score
There's just some unrealized potential here that keeps good from becoming great. [Holiday 2005, p.96]- PSM Magazine
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- Critic Score
The biggest feather in the game's cap lies in it's amazing battle system. [Feb 2002, p.42]- PSM Magazine
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- Critic Score
One of the best anime spin-offs on record. [Nov 2002, p.52]- PSM Magazine
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- PSM Magazine
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- Critic Score
In both single and online modes, it definitely has its problems, but as an attempt to expand the scope of the RE universe, it isn't all bad. [June 2004, p.22]- PSM Magazine
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- Critic Score
The control scheme is a bit clumsy, especially when trying to perform resource management or save a game. The graphics aren't exactly first cabin, either, although the sound effects are stellar. [Apr 2004, p.40]- PSM Magazine
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- Critic Score
Enemy AI seems patchy, multiplayer is absent and there is no 16:9 widescreen option; it's 4:3 with the map and info windows filling out the space. [May 2005, p.84]- PSM Magazine
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- Critic Score
This year's GameDay show some huge improvements over the past two games, but it still has enough rough edges to keep it from earning "pro" status. [Oct 2003, p.34]- PSM Magazine
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- Critic Score
A beautiful experience that requires patience, but those looking for instant gratification should look elsewhere. [Nov 2007, p.89]- PSM Magazine
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- Critic Score
The tri-character gameplay really adds some depth, but Harry Potter newbies will still be left in the dark when trying to follow the narrative. [Aug 2004, p.25]- PSM Magazine
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- Critic Score
The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]- PSM Magazine
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- Critic Score
Get past the weak graphics and there's a stylish, original adventure game here, especially for fans of the first "Galerians" - to which this is a much improved sequel indeed. [Mar 2003, p.42]- PSM Magazine
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- Critic Score
Good news - it does not, in fact, suck hard. [Jan 2006, p.74]- PSM Magazine
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- Critic Score
A curious mix of brilliant artistry and some less-than-brilliant game design. [Mar 2003, p.41]- PSM Magazine
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- Critic Score
Level design is a blast, with plenty of ramps and rails everywhere and crazy challenges galore. It may not be perfect, but it is fun. [Sept 2003, p.38]- PSM Magazine
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- Critic Score
So-so for gaming alone, but it's fun enough if you're online or with friends. [Aug 2005, p.84]- PSM Magazine
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- Critic Score
It has unusually charming gameplay, and lots of atmospheric mileage despite cut-rate production values. [July 2002, p.39]- PSM Magazine
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- Critic Score
The radar detector and cop chases that the series introduced are back..., but other than that, there isn't a lot that sets this racer apart from the pack. [July 2002, p.37]- PSM Magazine
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- Critic Score
It may not push the boundaries of the genre in any real way, but it does provide a wealth of characters, depth and generally well-balanced gameplay. [Feb 2004, p.32]- PSM Magazine
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- Critic Score
As is often the case with PSP games, the game has some control issues and suffers from low framerates and blurring. [Nov. 2006, p.80]- PSM Magazine
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- Critic Score
We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]- PSM Magazine
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- Critic Score
A fast and challenging experience that is hurt by camera, collision and polish issues. The levels designs and teamplay are definitely unique, though. [Feb 2004, p.24]- PSM Magazine
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- Critic Score
Inconsistent AI, average weapons, and a few graphical glitches are the only real negatives to an otherwise solid gaming experience. [Aug 2003, p.28]- PSM Magazine
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- Critic Score
An uninspired co-operative mode, frustrating camera, and incompetent AI prevent it from achieving videogame Zen. [Apr 2003, p.26]- PSM Magazine
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- Critic Score
Repetitive and somewhat cliched, the action is still pretty intense and the multiplayer options really help the fun. [May 2004, p.32]- PSM Magazine
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- Critic Score
The Path of the Warrior is the real gem here. [Aug 2007, p.87]- PSM Magazine
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- Critic Score
For everyone else out there who's been looking for a foiled Deadpool card, Konami has packed a lot of game inside this UMD for you. [May 2007, p.85]- PSM Magazine
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- Critic Score
The adrenaline-pumping thrill, sensory bombardment, and frantic combat have been cranked up for PS2. [June 2002, p.34]- PSM Magazine
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- Critic Score
It's been too long since we had a great vehicular combat game, and Jak X delivers some rollicking good multiplayer fun. It just lacks the flair needed to make it a must-buy. [Dec 2005, p.101]- PSM Magazine