PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 69 Metascore
    • 70 Critic Score
    While definitely not ground-breaking, fans of anime and the ".hack" series will most certainly enjoy this. [Holiday 2006, p.82]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    There's just some unrealized potential here that keeps good from becoming great. [Holiday 2005, p.96]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    The biggest feather in the game's cap lies in it's amazing battle system. [Feb 2002, p.42]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    One of the best anime spin-offs on record. [Nov 2002, p.52]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Polishes everything about "X7", but makes no big changes. [Jan 2005, p.73]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    In both single and online modes, it definitely has its problems, but as an attempt to expand the scope of the RE universe, it isn't all bad. [June 2004, p.22]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The control scheme is a bit clumsy, especially when trying to perform resource management or save a game. The graphics aren't exactly first cabin, either, although the sound effects are stellar. [Apr 2004, p.40]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    Enemy AI seems patchy, multiplayer is absent and there is no 16:9 widescreen option; it's 4:3 with the map and info windows filling out the space. [May 2005, p.84]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    This year's GameDay show some huge improvements over the past two games, but it still has enough rough edges to keep it from earning "pro" status. [Oct 2003, p.34]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    A beautiful experience that requires patience, but those looking for instant gratification should look elsewhere. [Nov 2007, p.89]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    The tri-character gameplay really adds some depth, but Harry Potter newbies will still be left in the dark when trying to follow the narrative. [Aug 2004, p.25]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]
    • PSM Magazine
    • 50 Metascore
    • 70 Critic Score
    Get past the weak graphics and there's a stylish, original adventure game here, especially for fans of the first "Galerians" - to which this is a much improved sequel indeed. [Mar 2003, p.42]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    Good news - it does not, in fact, suck hard. [Jan 2006, p.74]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    A curious mix of brilliant artistry and some less-than-brilliant game design. [Mar 2003, p.41]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    Level design is a blast, with plenty of ramps and rails everywhere and crazy challenges galore. It may not be perfect, but it is fun. [Sept 2003, p.38]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    So-so for gaming alone, but it's fun enough if you're online or with friends. [Aug 2005, p.84]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It has unusually charming gameplay, and lots of atmospheric mileage despite cut-rate production values. [July 2002, p.39]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    The radar detector and cop chases that the series introduced are back..., but other than that, there isn't a lot that sets this racer apart from the pack. [July 2002, p.37]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It may not push the boundaries of the genre in any real way, but it does provide a wealth of characters, depth and generally well-balanced gameplay. [Feb 2004, p.32]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    As is often the case with PSP games, the game has some control issues and suffers from low framerates and blurring. [Nov. 2006, p.80]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    A fast and challenging experience that is hurt by camera, collision and polish issues. The levels designs and teamplay are definitely unique, though. [Feb 2004, p.24]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    Inconsistent AI, average weapons, and a few graphical glitches are the only real negatives to an otherwise solid gaming experience. [Aug 2003, p.28]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    An uninspired co-operative mode, frustrating camera, and incompetent AI prevent it from achieving videogame Zen. [Apr 2003, p.26]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Repetitive and somewhat cliched, the action is still pretty intense and the multiplayer options really help the fun. [May 2004, p.32]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    The Path of the Warrior is the real gem here. [Aug 2007, p.87]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    For everyone else out there who's been looking for a foiled Deadpool card, Konami has packed a lot of game inside this UMD for you. [May 2007, p.85]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    The adrenaline-pumping thrill, sensory bombardment, and frantic combat have been cranked up for PS2. [June 2002, p.34]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's been too long since we had a great vehicular combat game, and Jak X delivers some rollicking good multiplayer fun. It just lacks the flair needed to make it a must-buy. [Dec 2005, p.101]
    • PSM Magazine

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