PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 71 Metascore
    • 70 Critic Score
    Obviously targeted at a younger audience, and it lacks that extra kick we expect from our 90 proof platformers, but it's still not bad. [Dec 2004, p.79]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Legend of Heroes II looks great and has the same solid RPG feel of its predecessor, and also adds some nice new features, like enemies which you can see and choose to avoid, if you wish. [July 2006, p.87]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    A cool FPS with sky-high production values, a unique graphical approach, and an interesting plot, but imperfect controls. [Holiday 2003, p.32]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The good news is that Armored Core 4 may be the best in the series. [ Apr 2007, p.86]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Aside from a few bum mini-games and some confusing pre-game setup, RRR is a very amusing collection of random delights. [Mar 2007, p.86]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Its lack of any really well-designed puzzles makes playing the game a bit more repetitive [than "Soul Reaver 2"] and too combat-based. [Feb 2002, p.42]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    Lots of arcade-style crash and bash, but the offline game's rather thin, so online play is probably the deciding buy-or-rent factor. [May 2004, p.40]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    The thrills stop abruptly after you beat five tracks. [Holiday 2004, p.86]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Basic graphics and reduced challenge aside, this is more fun than troublesome. [Jan 2004, p.48]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not a bad game at all, but it doesn't offer anything really new or exciting to the already overrun WWII first-person shooter genre. [Jan 2005, p.78]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Project 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    As a bargain-priced take on what you're seeing on TV, this one rates as an off-suited pair - something to play with, but don't bet the mortgage on it. [Feb 2005, p.80]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    I absolutely loved it, but I'm old enough to remember when the moon walk was the strangest thing Michael Jackson had done lately. [Feb 2003, p.35]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    The game's kick-ass atmosphere and excellent visuals seem to have taken development time away from the play mechanics. [Nov 2004, p.88]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    Despite being nearly identical games, Thrillville on the PSP is coming out a little ahead of its PS2 brother. [Jan. 2007, p.85]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Though the basic premise and gameplay are still solid, the cut and paste approach for each installment is spreading a bit thin three games in. [Oct 2003, p.30]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Sure, it's the same old cut 'n' paste gameplay formula, but if you've played into .hack's dual layered world thus far, it's a solid and enjoyable note upon which to end the series. [Jan 2004, p.36]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    There are also four unlockable characters (in addition to the original four) and extra game modes not present in the GameCube original, making this the definitive version. [Jan 2003, p.26]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    We enjoyed the series' addictively simple-yet-fun gameplay seven years ago, and we enjoy it just as much now. [Nov 2007, p.87]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Own the City has a "if it's not broken, don't fix it" feel. [Jan. 2007, p.86]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Just stay away from the single player mode entirely - it's nowhere near as satisfying as racing your pals through a rustic, old chicken coop. [Sep 2006, p.87]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    As an overall experience, there isn't anything unique going on beyond the transformation gimmick. [Nov 2002, p.54]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It's not going to win any awards, but what's there is good, though unclean, fun. [Dec 2003, p.72]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    This game is lacking most of the extraordinary depth that gave the first "FIFA 2002" so much replayability. [July 2002, p.40]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    Arcade baseball fans will love this game. [Apr 2002]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Despite these quibbles, we can't seem to stop playing FireBlade - check it out. [August 2002, p.22]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Its similarity to last year's game could put off players who've seen an done this all before. [Sept 2002, p.31]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    With more than 4000 horses and nearly 40 racing track options, with variables such as weather and track conditions, there is little room for repetition and boredom. [Oct 2004, p.42]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    The emulation is dead-on, your controller's analog sensitivity is adjustable, and there are historical images and stories and interviews for fans. [Holiday 2005, p.88]
    • PSM Magazine
    • 58 Metascore
    • 70 Critic Score
    The multiple angles, 3D engine, and stellar visuals in Mega Man X7 do move the series forward, even if gameplay remains the same, which is okay in our book. [Nov 2003, p.41]
    • PSM Magazine

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