PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
Undeniably fun and seriously pretty - it's just not as polished as a AAA game like "Burnout." [Aug 2005, p.82]- PSM Magazine
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- Critic Score
You don't muck much with a winning formula, and the latest Dance Dance Revolution incarnation is another solid entry to the franchise, forcing you to dance with the on-screen arrows until you keel over dead from exhaustion. [Dec. 2006, p.82]- PSM Magazine
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Classic brick-busting and baloon-popping of yore comprise Capcom Puzzle World, with the biggest draw being Super Puzzle Fighter II Turbo. [Apr 2007, p.87]- PSM Magazine
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- Critic Score
It's more polished this second time around, but if you already own the first, go a few rental rounds. [Dec 2004, p.90]- PSM Magazine
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It doesn't take much for this game to make you smile, with its signature visual style, stunning(albeit reused)soundtrack, and overall charming presentation. [Jun 2006, p.86]- PSM Magazine
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Despite a few technical snafus, it's impossible not to begrudgingly enjoy Sega Genesis Collection. [Feb. 2007, p.86]- PSM Magazine
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Even if you've never seen the film, From Russia With Love deserves a look and a listen. [Holiday 2005, p.88]- PSM Magazine
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- Critic Score
Sony gets itself back in the playoffs with this one, thanks to a great career mode and much-improved on-the-court action. [Holiday 2005, p.80]- PSM Magazine
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- Critic Score
While definitely dated, Darkstalkers' graphics have never looked better. [June 2005, p.83]- PSM Magazine
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Undoubtedly, Need for Speed: Carbon is a fun game--the racing is solid, there are a lot of cool cars, and the car customization is pretty robust--but your wingman, one of the game's big new features, don't work out as well as they should. [Feb. 20007, p.82]- PSM Magazine
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Still, you're Conan, doing what Conan does(well, almost--unlike Kratos, the Conan in this game is pretty chaste overall), and that's always a good time. [Dec 2007, p.86]- PSM Magazine
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After seven games in 4 1/2 years, we simply need more evolution in the next iteration. [May 2005, p.74]- PSM Magazine
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With over 70 playable characters, you're sure to be going for a while. [Nov 2007, p.89]- PSM Magazine
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There is, however, one triple bogey: heinous load times, including waits of around 30 seconds between each individual hole. [June 2005, p.82]- PSM Magazine
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The game's a serious hand-eye workout with a lot of depth, but next time we'd like to see it become a little more accessible for the non-hardcore. [Apr 2006, p.85]- PSM Magazine
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- Critic Score
It shares the same inherent qualities that makes "Lumines" so great: simple rules, gratifying gameplay. [Feb 2006, p.77]- PSM Magazine
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The new chatter-heavy crew needs some tuning up, though. [Jan. 2007, p.86]- PSM Magazine
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The online tournaments and seasons in 2K5 can't be beat. [Apr 2005, p.64]- PSM Magazine
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Calling Flipnic a pinball game is a lot like calling "Grand Theft Auto" a game where you steal cars - it just doesn't convey the breadth and variety of the gameplay. [Aug 2005, p.83]- PSM Magazine
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While the geographical and story elements Chains introduces are top-notch, it is regrettably light in other areas. [Holiday 2004, p.88]- PSM Magazine
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The only thing that keeps One Piece from being a must-buy is that it needs more game modes (online, survival, team battle, etc.) [Nov 2005, p.88]- PSM Magazine
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The gameplay is tight and entertaining, working perfectly with the anallog control, and rewards quick passing, through balls, and low shots on the goal. [Sep 2006, p.87]- PSM Magazine
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The ball physics are a tiny bit too "floaty" for pinball purists, and work most effectively on the tables where the ball moves fastest, like my personal favorite, Black Hole. [Feb 2005, p.82]- PSM Magazine
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It has a lot of polish, solid control, and nice attention to detail - it's a solid game. [Dec 2004, p.90]- PSM Magazine
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Still, it's lovely, good fun, quite challenging, and offers plenty of unlockable incentives and solid online play to keep your foot on the gas. [Dec 2007, p.88]- PSM Magazine
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There's tons of game modes, customizations, addictive mini-games, and dirt - lots of dirt. [July 2005, p.86]- PSM Magazine
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One thing that doesn't feel realistic about this game is the incredible odds your team will face. [Dec 2005, p.102]- PSM Magazine