PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 63 Metascore
    • 65 Critic Score
    Next-gen is supposed to mean better graphics, deeper gameplay, and exclusive features not found on current-gen versions--so you can imagine our disappointment when we discovered The Life, one of the features in this year's PS2 version of NBA 07, has been ejected from the game. [Feb. 2007, p.82]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Matrix fans will find momentum to finish the game, while everyone else takes the blue pill. [Holiday 2005, p.82]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The technical aspects are weak, too: The engine's rough, and the framerate fluctuates a bit too much. [May 2006, p.75]
    • PSM Magazine
    • 65 Metascore
    • 65 Critic Score
    Decent overall and marginally better then its predecessor, it's not worth another $40 in the same calendar year. [Holiday 2005, p.100]
    • PSM Magazine
    • 64 Metascore
    • 65 Critic Score
    Better than "Encounters", but not as good as "Bridge Commander", Tactical Assault is a mediocre Star Trek game that introduces an interesting cat and mouse strategy system that unfortunately wears thin after fighting the same battle again and again. [Feb. 2007, p.88]
    • PSM Magazine
    • 73 Metascore
    • 65 Critic Score
    A standard, almost old fashioned FPS wrapped around a completely forgettable story. [June 2005, p.75]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    But how can you really enjoy a game that's supposed to be portable, that's supposed to be playable anytime and anywhere, when you have to wait so long to start just one race? The answer: not very well. [May 2006, p.85]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Suffers from the same flaws as its predecessors: namely, repetitive combat and mostly brain-dead opponents...and for a PS3 game, it doesn't look all that next-gen. [Oct 2007, p.78]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    At least mildly accessible and appealing even for entry-level fans. [Jan 2005, p.72]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    The AI is easily duped and the coaching options are limited. EA still doesn't give this sport the "Madden" treatment, and it really shows. [Apr 2005, p.76]
    • PSM Magazine
    • 72 Metascore
    • 65 Critic Score
    A fun-action RPG with a heavy emphasis on the action. [Jan 2006, p.86]
    • PSM Magazine
    • 54 Metascore
    • 65 Critic Score
    It's just too bad that the game gets so repetitive and has some rather unengaging story sequences. [Apr 2007, p.86]
    • PSM Magazine
    • 78 Metascore
    • 65 Critic Score
    Does a good job of making a game out of the exercises, but "Yourself!Fitness" is a much more robust and adaptive fitness package. [Dec 2005, p.110]
    • PSM Magazine
    • 73 Metascore
    • 65 Critic Score
    The result is a new feel for a series that's much beloved among RPG nerds like us. [Jan 2006, p.70]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    Control, physics, graphics are pretty solid, though the jaggy sticks stink. [June 2005, p.84]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    Great-looking platform game with clever puzzles and excellent character designs. [Holiday 2004, p.86]
    • PSM Magazine
    • 78 Metascore
    • 65 Critic Score
    The game is long and play is grindingly slow, hampered further by too-frequent loads, iffy translation, and interminable cut scenes. [Dec. 2006, p.82]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    The simple fact is that the bar has been raised. A basic FPS with average graphics, very rough edges and under-realized features can't compete with titles such as "Killzone" and upcoming releases like "Project: Snowblind," and "TimeSplitters: Future Perfect." [Holiday 2004, p.76]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    The game plays exactly like what it is: a quickie tie-in title that cashes in on the license. [Jan 2006, p.72]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Wandering around on foot is a new and interesting way to see the park you make, and it's simple enough for kids, but the whole package is more "Okaytown". [Jan. 2007, p.85]
    • PSM Magazine
    • 75 Metascore
    • 65 Critic Score
    It's a decent, but far from an otherworldly experience. [June 2005, p.74]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    If you have the patience of a Zen master, MC3:DE can definitely be fun. Unfortunately, for most the amount of time required to get to the fun just isn't worth the wait at all. [Sept 2005, p.84]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    It's not that the graphics are ugly; It's just that they're ugly and take forever to load. [Holiday 2005, p.100]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Any gamer over twelve will want something a tad more difficult, and more mature. Still, younger players will love it. [Holiday 2004, p.94]
    • PSM Magazine
    • 84 Metascore
    • 65 Critic Score
    It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    The look and feel of the show is there, and the story is compelling enough to keep you trudging through the amateur gaming parts. [Apr 2006, p.68]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    It would be easy to write off Rogue Trooper as just another third-person shooter since that's what it pretty much is. Run, gun, a little stealth for flavor--that sort of thing. [July 2006, p.86]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    At the end of the day, Phenom is essentially a beefed-up NBA Jam: the one-on-one gameplay isn't significantly deeper than that of the original Ballers, and the "extras"--the open world and custimizable lifestyle--aren't really anything we haven't seen before, even in other genres. [May 2006, p.80]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    If you're into anime, then Phantasy Star Universe is worth checking out. [Jan 2007, p.88]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    For a good while, this is wickedly - even perversely - fun. [Holiday 2005, p.90]
    • PSM Magazine

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