PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 68 Metascore
    • 65 Critic Score
    Never quite captures enough of Wallace and Gromit's charm to overcome these problems over its 16-20 hours. [Dec 2005, p.108]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The problem is that the story mode is easily beaten in under five hours, and though it's short, it doesn't stay all that fresh. [July 2005, p.85]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    Ty's biggest drawback is a lack of action. [Nov 2005, p.94]
    • PSM Magazine
    • 77 Metascore
    • 65 Critic Score
    It can be a fun game, but it's not exactly baseball. [Oct 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Maybe Heatseeker would be more fun if we weren't already so darn spoiled by the Ace Combat series. [July 2007, p.84]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    Too bad the mediocre voice acting does more to keep you away than to keep playing. [Nov. 2006, p.82]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    It's rough around the edges, but it's still pretty fun overall. [Feb. 2007, p.84]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    With an uniteresting cast and bland execution of a promising storyline, you'll never really get into the plot. [Feb 2005, p.76]
    • PSM Magazine
    • 76 Metascore
    • 65 Critic Score
    It's plenty challenging, but it lacks that "Tetris" feeling where you have to force yourself to turn it off. [Aug 2006, p.84]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    The controls are pretty twitchy, regardless if you use the D-pad or the analog stick. [May 2005, p.80]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    The mechs are a tad sluggish, targetting is tough with these controls, there's no story mode, and this is just too dense for all but serious mech-heads. [Dec 2005, p.116]
    • PSM Magazine
    • 51 Metascore
    • 65 Critic Score
    Ultimately, it's a short lived blast at best, overshadowed by the much better "War of the Monsters". [Jun 2006, p.84]
    • PSM Magazine
    • 75 Metascore
    • 65 Critic Score
    If you level up enough, later battles devolve into strategy-deprived power clashes that neither inspire nor require you to craft tactical attacks. [June 2005, p.75]
    • PSM Magazine
    • 57 Metascore
    • 65 Critic Score
    Picture a surfer being tossed into a vicious undertow--that uncontrollable motion is how fighting through Dawn of Mana feels. [June 2007, p.82]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    Shoddy camera in amusement park mode, lots of cliched gameplay. [Dec 2005, p.101]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    Radiata's core charm is hidden under too many layers of lightweight chatter and too little real substance. [Dec 2005, p.104]
    • PSM Magazine
    • 65 Metascore
    • 65 Critic Score
    So while nowhere near as sophisticated or well-produced as, say, a “Final Fantasy”, MS Saga does take a good 50-60 hours to churn through, and there’s a decent challenge hiding under its deceptively cutesy surface. [Mar 2006,p.85]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The PSP has no camera-maneuvering second analog stick, making the spy's portable debut a frustrating chore. [Jun 2006, p.85]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    While it's fun to destroy everything from computers to cafeteria trays, the action gets old, fast. [Jan 2004, p.37]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    If RedCard Soccer 20-03 leaned a little more to the "extreme" side, we probably would have enjoyed it more. [June 2002, p.40]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    The gameplay, however, wears thin pretty fast. The regular enemies are mind-numbingly easy to beat, while most bosses are impenetrable (usually until you figure out which specific combo will crack it). [March 2005, p.72]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The gadget-filled action gameplay has been deflated into a fairly typical party game. [Holiday 2004, p.92]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It's still fun in bursts, but there's very little here that hasn't already been done on the PS2. [Jan. 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    Ultimately, Heritage of War is a solid game, but it does little to differentiate itself from the many other RPGs already on the market. [Dec 2007, p.89]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    Most of us should just stick to iron fist tournaments and burning souls. [Holiday 2005, p.90]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Though the game looks and controls well, levels appear to be designed to kill the player in as many cheap ways as possible. [Dec 2004, p.78]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Too much coaching, not enough action. [Jan 2006, p.86]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    It's also easy to die in the space of seconds, losing a half-hour's progress in one vein-throbbing instant. [Dec 2005, p.108]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    A strictly average game that's license becomes its saving grace. [Oct 2003, p.40]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    Without multiplayer, Wolfenstein feels like half a game. [Aug 2003, p.29]
    • PSM Magazine

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