PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 61 Metascore
    • 60 Critic Score
    Those willing to beat back the multiple waves of irritating technical snafus will find a highly flawed, yet ambitious and engaging Action RPG. [March 2005, p.73]
    • PSM Magazine
    • 45 Metascore
    • 60 Critic Score
    Had potential, but it's ultimately too unpolished and player unfriendly for any but the most puzzle hardcore. [July 2005, p.88]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    True infrastructure could make [the] next iteration of Mototrax great. [Oct 2006, p.86]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    As-is, you might prefer a used copy of "The Sims" and a subscription to "Playboy: The Magazine." [Apr 2005, p.78]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Little more than a port of the PS one title, "Harvest Moon: Back to Nature." [Nov 2007, p.89]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    It's a concept that works, but gets tough fast. [Nov. 2006, p.81]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The controls are perfect, but the gameplay is a little too simplistic. [Holiday 2003, p.48]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    What there is of a plot doesn't hold any water until the final act of the game, but it'll take a miracle for you to get to it. [May 2007, p.85]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Every enemy has a fatal Achilles' Heel. Once you learn a combo to exploit it, all battles become trivial. [Feb 2005, p.79]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Decent, but it should have been incredible. [May 2002, p.30]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    Be aware that its vehicle-less gameplay resembles "State of Emergency" a lot more than it does "GTA: San Andreas." [June 2005, p.79]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    There's just not enough variety or excitement for Colosseum to fight off an eventual feeling of drudgery. [Sept 2005, p.79]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    If football action is more your thing stick to "Madden". [Sep 2006, p.88]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The flight sequences, while not drop-dead gorgeous, are okay, but the endless bickering and inane character interaction during the cutscenes will drive you freaking crazy! [Mar 2004, p.40]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The mini-games range from pretty fun to pretty meh, neither truly stellar nor truly awful. [Nov 2007, p.86]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Everything else if pretty standard stuff, but it has its Bondish moments, mainly thanks to the vocal talents off Sean Connery. [Jun 2006, p.87]
    • PSM Magazine
    • 81 Metascore
    • 60 Critic Score
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    The lack of quality elements and repetition doom Batman to mediocrity. [Dec 2003, p.72]
    • PSM Magazine
    • 46 Metascore
    • 60 Critic Score
    Graphics and animation are top-notch, and Catwoman slinks about like an exotic dancer. Control is tight, but counterintuitive. [Oct 2004, p.34]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Uneven quality and painful loading times temper the monkey storm. [Feb 2006, p.87]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    A mixed bag of a racer. [Apr 2002]
    • PSM Magazine
    • 75 Metascore
    • 60 Critic Score
    Stumbles a bit with long loading times and jittery control. [May 2003, p.60]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It would earn a recommendation if there weren't a superior military shooter ["SOCOM"] hitting the market at the same time. [Nov 2002, p.50]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    While it does carry over the unique item synthesis system from the first game, and improves on its combat system, this alone isn't enough to make up for the game's flaws. [Jun 2006, p.85]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Plays better than the last Scooby game, but it's still far from prime time. [Nov 2005, p.84]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    The pacing just drags. [Sept 2004, p.24]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    This is football for people who don't like football - which is rather pointless. [Dec 2005, p.110]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    There's no problem with a Q puzzler that's tougher than previous titles; it just shouldn't be so cheap. [Holiday 2006, p.82]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    It's not the deepest fishing game, but if you're a serious fan, it's not a bad catch. [Nov 2002, p.54]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The game itself is just plain sloppy....horrible camera and grippy controls. [Dec 2002, p.40]
    • PSM Magazine

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