PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 52 Metascore
    • 55 Critic Score
    Gameplay is nothing but slippery physics and monotonous driving around Hazzard County through 15 different "Driver" knockoff missions. [Holiday 2004, p.96]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    The games all blur together, and many of them are so similar that it seems like there are more like 20 or 30 games rather than 200+. [Nov 2007, p.90]
    • PSM Magazine
    • 59 Metascore
    • 55 Critic Score
    Too convoluted and mechanically routine to recommend to anyone except the most subbornly devoted. [Aug 2005, p.84]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Painfully average... With the trial-and-error gameplay, lack of very much innovation, and the occasional annoying bugs, it might just require more patience than you have. [Sept 2003, p.36]
    • PSM Magazine
    • 49 Metascore
    • 50 Critic Score
    A near disaster. [June 2005, p.80]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Overall, HSX isn't too bad, but it's definitely behind the times in terms of polygon count, special effects, control, and other such things. [Apr 2003, p.42]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    Ice is cold, but this game is colder. [Dec 2005, p.110]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    The problem with Lupin is that the game is incredibly rudimentary: the control is slippery, the camera is frustrating and the AI leaves a great deal to be diesired. [Feb 2004, p.36]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    The horrid loading times, surprisingly linear levels and mindless enemies hold back any ambitions this title ever had for greatness. [Holiday 2004, p.82]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    Series fans may enjoy the returning stunt mode and the local wi-fi multiplayer, but Rush is too uneven to really recommend. [Feb. 2007, p.83]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    Unfortunately, this mode gets mind-numbinglly repetitive, and gameplay is still awful. [Nov 2005, p.98]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    There's hardly any creativity to hold it together. [June 2002, p. 40]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    Another title that virtually defines the word "mediocre." [Mar 2002, p.30]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    While the improved handling has bettered the console game experience, the limited movement of the PSP's analog stick will have you swerving all over the track, and playing bumper cars at 185 mph. [Holiday 2006, p.86]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Lara Croft's PSP adventure is surprisingly close to the PS2 version in many respects. Unfortunately, where it differs, the experience really suffers. [July 2006, p.86]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Rather short, but it feels like an eternity when you have to plod through bland levels to fetch items and you'd literally rather be watching the cutscenes instead. [Apr 2005, p.74]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    What ruins TMNT2 is the game's abyssmal control. [Dec 2004, p.79]
    • PSM Magazine
    • 72 Metascore
    • 50 Critic Score
    What it lacks is craft. Kay feels like the thesis project of a recent game school graduate, with haphazard, connect-the-dots levels filled with an endless parade of breakable pots. [Oct 2005, p.90]
    • PSM Magazine
    • 34 Metascore
    • 50 Critic Score
    You know something's wrong when the most interesting character is the nerdy scientist with knee-high socks. [Sept 2004, p.26]
    • PSM Magazine
    • 61 Metascore
    • 50 Critic Score
    The great physical satisfaction from the arcade game is lost without the honking-big sniper rifle. [Dec 2002, p.60]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Worst of all, the gameplay is annoying, with shabby controls and an oddly high difficulty curve. [Oct 2005, p.92]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    An under-responsive combo system and jerky character animations give the impression that this was pushed through production before being finished. [Nov 2002, p.54]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    We'd rather play the bonus game: the original "Turtles in Time." [Dec 2005, p.112]
    • PSM Magazine
    • 65 Metascore
    • 50 Critic Score
    There was definitely potential here; it's just hampered by its short game length (you can beat it in one sitting) and lack of compelling characters and storylines. [July 2003, p.33]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    This speed-hampered racer doesn't have a whole lot under the hood...Doesn't come close to touching the supreme "Midnight Club II." [Oct 2004, p.35]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    EA Replay is a sloppy, slapdash production, and if you like some of its games, you'd be better off tracking down the originals. [Feb. 2007, p.86]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    It is nearly impossible for the player to fail on any but the hardest level of difficulty. [Jan 2003, p.26]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    No longer an utter mess, but it still isn't in the same league as the top PS2 football games. [Oct 2002, p.30]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Monotony is the main culprit: the whole game consists of flipping switches and slapping around lame enemies. [May 2002, p.31]
    • PSM Magazine

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