PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 58 Metascore
    • 55 Critic Score
    Abhorrent AI, limited saves, and sluggish pacing generate frustration. [Apr 2005, p.77]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Oh, it's a fun game for a while, but it quickly becomes monotonous. [Nov. 2006, p.82]
    • PSM Magazine
    • 65 Metascore
    • 55 Critic Score
    Would have felt dated even before "Resident Evil 4" redefined the genre, but now it seems downright antique. [June 2005, p.78]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    The cameras are lousy, the Gunam move too sluggishly, and there's very little depth. [Dec 2004, p.84]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    Often tedious and can be a little unfair. [Dec 2004, p.82]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    While the cutscenes look amazing, in-game graphics and environments are subpar. It's just disappointing. [Oct 2006, p.84]
    • PSM Magazine
    • 51 Metascore
    • 55 Critic Score
    Thankfully, Eragon on the PS2 is an entirely different game than on its portable counterpart--a better game, to be sure, but not enormously so. [Feb. 2007, p.85]
    • PSM Magazine
    • 68 Metascore
    • 55 Critic Score
    There are more stages and enemies the second time around, but this somehow actually adds tedium rather than value. [Dec 2004, p.92]
    • PSM Magazine
    • 61 Metascore
    • 55 Critic Score
    Only the truly hardcore are going to be enthralled. [Holiday 2005, p.94]
    • PSM Magazine
    • 61 Metascore
    • 55 Critic Score
    Or maybe this is just a buggy, shoddy port...probably the latter. [May 2007, p.83]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Problem is, the gameplay is about as deep as your average bottle cap, with tiny, tiny movie lists and not much character balance. [Nov 2005, p.82]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    You're better off sticking with GTA. [Aug 2007, p.87]
    • PSM Magazine
    • 51 Metascore
    • 55 Critic Score
    Underneath the goofy, low-brow humor is a wide load of too-sedatedly paced driving and surprisingly thin gameplay. [Oct 2005, p.55]
    • PSM Magazine
    • 69 Metascore
    • 55 Critic Score
    A button masher that doesn't really live up to the best of the genre. [Jan 2006, p.78]
    • PSM Magazine
    • 42 Metascore
    • 55 Critic Score
    Fans of the program may be able to stomach the shallow, repetitive combat and confusing enemy targeting, but everyone else can avoid it with a clear conscience. [Jan 2007, p.88]
    • PSM Magazine
    • 56 Metascore
    • 55 Critic Score
    What saves the game from being completely mediocre is the story. It’s not particularly compelling, but it does have some entertainingly postmodernist moments. [Mar 2006, p.88]
    • PSM Magazine
    • 38 Metascore
    • 55 Critic Score
    Acme Arsenal has its fun moments, but only if you don't think too hard. [Dec 2007, p.89]
    • PSM Magazine
    • 46 Metascore
    • 55 Critic Score
    The all-important create-a-wrestler is rather lackluster - which, sadly, also best describes the game as a whole. [Jan 2005, p.73]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    NBA
    The physics on the basketball are too floaty, and player control is wonky. [June 2005, p.84]
    • PSM Magazine
    • 66 Metascore
    • 55 Critic Score
    Tries hard to replicate Final Fantasy X's grandeur and elegance but fails badly. [Holiday 2005, p.78]
    • PSM Magazine
    • 59 Metascore
    • 55 Critic Score
    You're repeatedly fighting the same old bad buys and backtracking through the same old areas, which gets old quickly. [Oct 2006, p.85]
    • PSM Magazine
    • 70 Metascore
    • 55 Critic Score
    And since you're getting the same basic experience for the premium price of $60, there's simply no reason to buy this lackluster game. [May 2007, p.82]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    Enemy AI that changes with the wind and level design that's inspired by tunnel vision drops this game into the lower echelon of military shooters. [Feb 2005, p.83]
    • PSM Magazine
    • 71 Metascore
    • 55 Critic Score
    Should be enjoyable for hardcore RPG gamers or longtime fans of the series. [Nov 2007, p.88]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    A plain vanilla shooter dressed in authentic-smelling military gear. [Nov 2005, p.94]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    It's a shame that between this and "Shadow the Hedgehog", our blue-haired buddy has been driven into overkill hell. [Apr 2006, p.80]
    • PSM Magazine
    • 75 Metascore
    • 55 Critic Score
    Still if it's a mafia game you're after, give Mafia a try. If you want the true Godfather experience, just (re)watch the film. [May 2006, p.72]
    • PSM Magazine
    • 65 Metascore
    • 55 Critic Score
    You'll have a tougher time fighting your PSP than the Third Reich. [Mar 2007, p.87]
    • PSM Magazine
    • 53 Metascore
    • 55 Critic Score
    Only decent multiplayer saves this one from being completely awful. [Nov 2005, p.86]
    • PSM Magazine
    • 40 Metascore
    • 55 Critic Score
    Assuming you played the first Eureka Seven game--which was long on convoluted story and bloated text-box dialogue, and short on fun--don't expect any major differences this time around. [June 2007, p.84]
    • PSM Magazine

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