PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 66 Metascore
    • 60 Critic Score
    It's not ruined, but these technical snafus undo much of PoPoLoCrois' plentiful charm. [Holiday 2005, p.96]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    If, on the other hand, you truly do prefer meticulous tweaking, clunky controls, and no story to interfere with your mech combat, here you go. [Oct 2005, p.88]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    State of War is still, at best, a mindless beat 'em up game, and it doesn't take very long at all before the repetitive missions lose their novelty. [Jun 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    I was also disappointed to see that BR4 is still lacking in the ever-important single-player experience. [Holiday 2003, p.44]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    Isn't exactly a new game, [but] it is one of the coolest budget titles around. [Jan 2003, p.40]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Twitchy targeting and basic camera flaws hurt Future Tactics, but we have to admit the game has a certain charm - and it's cheap. [July 2004, p.27]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    The game can often feel painfully slow. [Feb 2002, p.38]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The characters are designed to attempt coolness; instead, they just say unfunny one-liners to each other - that's inexcusable. [Holiday 2002, p.54]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Better, but it still can't compete with "NBA Live" and "ESPN Basketball." [Holiday 2003, p.44]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Make no mistake: this is a kiddie game. The difficulty level is super-low, and the gameplay within each area is quite repetitive and straightforward. [Aug 2005, p.82]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    What P.T.O. IV really needed, however, was a heavier emphasis on enemy crunching rather than number crunching. [Mar 2003, p.38]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    It's fun enough for a while, but even with a friend, the game gets repetitive before too long, so you're probably better off renting this one than buying it. [Nov. 2006, p.80]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Doesn't hold a candle to the fun-filled action of the Naruto anime or manga. [Oct 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    When the pickings are slim, you gotta take what you can get. [Jan 2006, p.80]
    • PSM Magazine
    • 44 Metascore
    • 60 Critic Score
    This is a much improved effort by Konami, but it's not going to out-"Tony Hawk" Neversoft. No way. [Dec 2002, p.42]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    It doesn't offer anything that would make us recommend it over a better basketball game. [May 2002, p.26]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Replay value is low; better rent before you buy. [May 2005, p.76]
    • PSM Magazine
    • 74 Metascore
    • 60 Critic Score
    Feels quite derivative of a lot of other horror games. [Apr 2002]
    • PSM Magazine
    • 45 Metascore
    • 60 Critic Score
    Improved, but the AI is still ugly as hell. [Holiday 2003, p.48]
    • PSM Magazine
    • tbd Metascore
    • 60 Critic Score
    The average gameplay, long load times, and hitchy performance from last year's "Blitz: The League" is worse on the PSP, and Blitz: Overtime needs more than some ridiculously unnecessary roughness to make it a good game. [Mar 2007, p.87]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    Production values are average, but digi-devotees should be satisfied. [Nov 2004, p.86]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    It's a pretty short game, the story isn't all that engaging, and the story presentation could stand some polish. [Oct 2006, p.86]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Don't get us wrong - we like being a shark, but technical flaws and obtuse design sink what could otherwise have been a great game. [Sep 2006, p.88]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Controls are too sensitive even at the lowest setting, animal AI is set to "charge!" constantly, and collision detection is rugged. [Jan 2004, p.48]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    If you're a Worms fan, Open Warfare will merely fill your need for a portable version. If you've never liked the series before, don't expect this game to change your mind. [Jun 2006, p.85]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    There's still fun to be had, but we're hoping for more innovation and greater variety of gameplay. [Apr 2002]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The AI ranges from pretty good to downright lame. [Nov 2002, p.41]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    Most will find the experience too juvenile. [Aug 2007, p.86]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Graphics are fairly nice, but the weapons themselves are typical. Even worse, enemies clip and shoot through walls, and being killed from an unavoidable RPG to the face gets old, fast. [Dec 2003, p.49]
    • PSM Magazine
    • 79 Metascore
    • 60 Critic Score
    The game slows down when songs change during the race. [Holiday 2005, p.98]
    • PSM Magazine

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