PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 52 Metascore
    • 60 Critic Score
    Not perfect, but solid portable fun. [Holiday 2006]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It's just too bad the game is so repetitive--even if you buy all the combos and upgrades, the gameplay quickly grows repetitive. [May 2007, p.84]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Overall, it's fun and somewhat novel, and there's quite a bit to discover, but there's not enough substance to keep most gamers occupied for long. [May 2007, p.85]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    I enjoyed this game up until the halfway point. Then, the sheer lack of any really new gameplay mechanics and the amazing repetitiveness of collecting really got to me. [July 2002, p.40]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    A few more months and it really could have been something. [Dec. 2006, p.84]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Just doesn't quite provide enough bang for your buck. [Iss #54, Jan 2002]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Its biggest fault is the fact that - underwater setting or not - it's very plodding for an action game, due in large part to some overly cumberson controls. [Nov 2002, p.54]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    Fans may find sentimental value here, but Jam just doesn't have the depth, features, or ambition level of its decendents. [Dec 2003, p.46]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    The game seems a bit slow in the response department. [May 2002, p.26]
    • PSM Magazine
    • tbd Metascore
    • 60 Critic Score
    While the environments are nice, animations are weak, but the hunting is as good as it gets. [Nov 2004, p.94]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Graphically inferior to glitzy modern day racers, and nowhere near as fast as it should be. [Oct 2002, p.40]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Another strange weakness is the storytelling, which glosses over key events and explains itself so poorly that if you don't know the story already, you might not figure it out. [Jan 2003, p.36]
    • PSM Magazine
    • 80 Metascore
    • 60 Critic Score
    A decent game for players new to the genre, but there is little to be found behind its shiny façade. [Oct 2003, p.38]
    • PSM Magazine
    • tbd Metascore
    • 60 Critic Score
    Hunting games are still niche titles, but this is a really good one. [Nov 2003, p.48]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    Now that NBA Live's out and on fire, this one's on the trade block. [Holiday 2005, p.100]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Overall, Parallel Lines is a step in the right direction for the series, but it ultimately feels like it's setting its ambitions way to low. [May 2006, p.73]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    The speed-impaired gameplay, a problem that hampered last year's version of "NBA Live," can lead to some considerable frustration. [Oct 2002, p.35]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    Ultimately, it starts to feel repetitive quickly. [Dec 2005, p.116]
    • PSM Magazine
    • 78 Metascore
    • 60 Critic Score
    On the one hand, you have these lightning-fast bikes to ride; on the other, you spend most of the time making them slow down. [Mar 2002, p.30]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    Definitely a cut or three below usual Square Enix standards, but hack-and-slash fans will still find plenty to love. [May 2004, p.39]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The execution of individual events is spotty, unpolished, and sometimes very blandly thought out. [Sept 2004, p.26]
    • PSM Magazine
    • 73 Metascore
    • 55 Critic Score
    The original "Lumines" is one of the standouts of the PSP's game library; however, like "Lumines II," we're suspicious that Lumines Plus is simply a quick way to cash in. [Apr 2007, p.87]
    • PSM Magazine
    • 67 Metascore
    • 55 Critic Score
    Unfortunately, the fun factor is only so-so. [June 2007, p.84]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    Enemies fight identically; thus, so do you. [Aug 2007, p.86]
    • PSM Magazine
    • 48 Metascore
    • 55 Critic Score
    Delta Force is ugly, outdated, and derivative. [Feb. 2007, p.88]
    • PSM Magazine
    • 60 Metascore
    • 55 Critic Score
    There's a multiplayer versus mode, but the combat system is so broken, it's barely worth it. [Aug 2005, p.78]
    • PSM Magazine
    • 53 Metascore
    • 55 Critic Score
    Too short, simple and shallow for the serious gamer, and without multiplayer, its party appeal is minimal. [Holiday 2005, p.92]
    • PSM Magazine
    • 63 Metascore
    • 55 Critic Score
    It's a compelling concept, but the slow loading times, chunky controls, lackluster graphics, and easy puzzles sap the adrenaline right out of the game. [May 2007, p.85]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    The game doesn't look bad or play like a PS3 title shood, and is barely an upgrade over "NASCAR 07." [Nov 2007, p.87]
    • PSM Magazine
    • 60 Metascore
    • 55 Critic Score
    It looks okay, and it has some fun, but you've played it before, with more polish. [Dec 2005, p.112]
    • PSM Magazine

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