PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's an expedition into the rugged unknown - not a luxury vacation. [Jan 2006, p.72]- PSM Magazine
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- Critic Score
From the course design to the interface to the tricks, everything about Wave Rally is very ordinary. [Feb 2002, p.40]- PSM Magazine
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- Critic Score
Within the first few seconds of this game you know you are in well-worn territory. [Sep 2006, p.86]- PSM Magazine
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- Critic Score
Okay production values, but flat, unrefined gameplay. [Nov 2005, p.84]- PSM Magazine
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- Critic Score
Sure, it's oddly satisfying to lumber around trading shots and crossing plasma swords with other stylized death machines, but the slow, stiff gameplay overshadows the cool stuff. [Jan. 2007, p.84]- PSM Magazine
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- Critic Score
The action is so slow and the world so depressingly medieval. [Apr 2002]- PSM Magazine
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- Critic Score
The best thing that can be said about the PSP version of Transformers: The Game is that it's not as bad as its PS3 compatriot. [Sept 2007, p.83]- PSM Magazine
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- Critic Score
A carpel-tunnel-syndrome-inducing experiment that may just make you more sore and bored than upbeat and happy. [Oct 2002, p.40]- PSM Magazine
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- Critic Score
Most players will also find the game to be far too easy. It can be played through under an hour. [Feb 2002, p.40]- PSM Magazine
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- Critic Score
With frequent cheap deaths and enemy shot sthat are often lost amid the hordes of bad guys, the difficulty is just unholy. [Holiday 2004, p.88]- PSM Magazine
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- Critic Score
It ain't horrible, but the racing is thin and stalls well before the finish line. [Dec 2004, p.92]- PSM Magazine
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- Critic Score
It's a short action shooter with more than a few missteps, but enough action to keep fans of the film happy. [Feb 2004, p.36]- PSM Magazine
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- Critic Score
A repetitive game that even the biggest fans will have problems with. [Holiday 2003, p.48]- PSM Magazine
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- Critic Score
Next to "Midnight Club 2," TRX3 looks dated and downright boring. [Jan 2004, p.48]- PSM Magazine
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- PSM Magazine
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- PSM Magazine
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- Critic Score
The first PS2 "Spy Hunter" is a much better game. [Dec. 2006, p.84]- PSM Magazine
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- Critic Score
While its cuteness, simple goals, and short running time seem perfect for the little tykes, its complex controls, difficult jumping puzzles, and rough camera turned off our six-year old test subject after 20 minutes. [Apr 2005, p.78]- PSM Magazine
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- Critic Score
The camera problems, and the loose puzzle structure add up to more frustration than fun. [May 2002, p.28]- PSM Magazine
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- Critic Score
It's sporadically interesting, but mostly, this is all flash and little substance. [Nov 2004, p.86]- PSM Magazine
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- Critic Score
The real problem with Work Time Fun is that it makes it quite a bit of work to get to any fun. [Holiday 2006, p.84]- PSM Magazine
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- Critic Score
Most gamers will be put off by erratic controls and wild camera. Too bad; this could have been great. [Apr 2005, p.73]- PSM Magazine
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- Critic Score
The graphics are pretty awful. This is cheap, but not cheap enough. [Dec 2005, p.110]- PSM Magazine
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- Critic Score
Compounding the problem is the game's low framerate. Freaky Flyers will often drop below 30 frames per second, resulting in a chop-tastic display. [Sept 2003, p.40]- PSM Magazine
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- Critic Score
A messy, unfinished title, Spider-Man 3 barely manages to squeeze any fun out of its 12-plus hours of gameplay. [July 2007, p.80]- PSM Magazine
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With sub-par graphics and load times, Pac-Man World Rally is just the latest game to show that three dimensions is still one too many for Pac-Man. [Sep 2006, p.86]- PSM Magazine
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- Critic Score
A cute, but ultimately half-baked idea that neither expands the genre nor nears the quality of other, better extreme games. [Dec 2002, p.60]- PSM Magazine
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- Critic Score
Health items do almost nothing, and being killed by a boss means another go-round of fetch. Skip it. [Dec. 2006, p.82]- PSM Magazine
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- PSM Magazine