PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
Poor collision detection keeps this title a step below "Tekken" and "Virtua Fighter." [Holiday 2002, p.54]- PSM Magazine
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- Critic Score
Repetitive above all else, the majority of the stages play out almost identically: kick butt, run away, kick butt again, run away again, repeat, and so on. [Jan 2003, p.30]- PSM Magazine
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- Critic Score
It's not awful; just average, but well suited for families and littler gamers. [Holiday 2003, p.46]- PSM Magazine
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- Critic Score
Rogue Ops is permeated by a distinct lack of polish. The controls are a bit unintuitive, voice acting see-saws from decent to cringe-inducing bad, clipping issues abound..., and textures are blurry. [Dec 2003, p.72]- PSM Magazine
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- Critic Score
The tweaking is fun, and fans of the Lowrider culture and magazine should absolutely love it. But serious players will tire of the game after the novelty of hopping cars wears off. [Feb 2004, p.32]- PSM Magazine
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- PSM Magazine
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- PSM Magazine
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- Critic Score
The slower pace, low tech-specs and oddly non-intuitive angling make this title tough to love. [Sept 2003, p.38]- PSM Magazine
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- Critic Score
With improved defensive aspects and a heap of new creation and game modes, it isn't bad, but it's not great either. [Oct 2003, p.40]- PSM Magazine
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- Critic Score
Suffers from two major problems: its gameplay can get tedious, and the story progresses very slowly. [Feb 2002, p.44]- PSM Magazine
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- Critic Score
There's no doubt that Red Dead Revolver comes off as a classy Western, but underneath the high production values is a game begging for more depth and balance. [July 2004, p.23]- PSM Magazine
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- Critic Score
A decent romp when playing with others, even if it does get old after a while. [Feb 2006, p.80]- PSM Magazine
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- Critic Score
For heaven's sake, why did they include a quickplay option that chooses two random teams? Who plays a sports game and doesn't want the option to pick their team? [Jan 2003, p.30]- PSM Magazine
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- Critic Score
A decent game hampered by a bad camera and frustrating design choices. [Sept 2004, p.24]- PSM Magazine
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- Critic Score
Trick moves are easy to perform, but impossible to defend; you'll stand there frustrated and motionless while guys dance right around you. [Apr 2005, p.79]- PSM Magazine
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- PSM Magazine
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- Critic Score
It tries hard, and there are some clever ideas, but too many design shortcuts ensure that Spy Fiction is still Roger Moore to "Metal Gear Solid's" Sean Connery. [Oct 2004, p.42]- PSM Magazine
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- Critic Score
The graphics are both faithful to the source material and overly primitive, but the main problems with Samurai Jack are its short duration and solid, but too basic, gameplay. [May 2004, p.32]- PSM Magazine
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- Critic Score
Looks good. Unfortunately, the high learning curve will keep this a niche title. [May 2003, p.36]- PSM Magazine
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- Critic Score
There was a lot of wasted potential here, especially given a character of Wolverine's caliber. [July 2003, p.27]- PSM Magazine
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- Critic Score
A kiddy game funny enough for the big kids to enjoy. [Jan 2004, p.48]- PSM Magazine
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- Critic Score
In it mindless way, it's not not fun, plus it all looks great, has a reasonably compelling storyline and characters, and lasts a pretty good while. It's just, well, mindless. [Apr 2006, p.72]- PSM Magazine
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- Critic Score
It's a blast in short bursts with buddies, but otherwise gets old fast. [Jan. 2007, p.86]- PSM Magazine
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- Critic Score
The game lacks a level of polish and fine-tuning that would have made it a truly great title. [Nov 2002, p.38]- PSM Magazine
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- Critic Score
Plays as though its developers were simply going through the motions. There are better third-person military shooters out there...lots of them. [June 2004, p.27]- PSM Magazine
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- Critic Score
The combat is actually the biggest letdown: while relying on an interesting mechanic, it just doesn't hold up for an entire game. [August 2002, p.23]- PSM Magazine
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- Critic Score
Although it's cool that you can customize your army and equipment and change sides in the battle whenever you wish, Bladestorm is just too repetitive to be worth $60. [Dec 2007, p.89]- PSM Magazine
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- Critic Score
Simply a decent been-there-done-that platformer. [Jan 2003, p.40]- PSM Magazine
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- Critic Score
An average game that lacks polish, but provides the simple satisfaction of blowing things up. [Jan 2004, p.32]- PSM Magazine
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- Critic Score
In an alternate universe--one where every 7-year old owns a PSP and can drop forty bucks on a forgettable movie tie-in as easily as buying a pack of gum--a game like Hammy Goes Nuts! would be friggin' huge. [Feb. 2007, p.88]- PSM Magazine