PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
An enjoyable experience. I just wish Cinemaware had given us more options and a Robin who isn't a wuss... Suffers from some control problems. [Nov 2003, p.40]- PSM Magazine
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- Critic Score
From a gameplay standpoint, Elemental Gearbolt is standard yet solid blaster fare. You're still on rails, and enemies still pop out from pre-determined locations. It's this lack of gameplay innovation that keeps the game just shy of classic status. [Aug 1998]- PSM Magazine
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- Critic Score
The better handling is offset by a useless new adrenaline meter. [Holiday 2006, p.86]- PSM Magazine
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- Critic Score
As expected, the combat is simplistic, the humor hokey, and the difficulty...well, let's just say you can't really die. [June 2007, p.84]- PSM Magazine
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- Critic Score
For those with a lot of patience and perseverence, Siren has its share of chilly moments. For most folks, though, the game is hellish in ways that simply aren't fun. [June 2004, p.26]- PSM Magazine
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- Critic Score
The focus should have been on making the experience as exciting as possible, not just accurate. [Holiday 2002, p.50]- PSM Magazine
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- Critic Score
For its first hour, the game is good for a chuckle. Trouble is, it quickly becomes repetitive and furstrating. [Nov 2004, p.94]- PSM Magazine
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- Critic Score
There's nothing wrong with early retirement....you've earned it, Spyro. [Dec. 2006, p.82]- PSM Magazine
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- Critic Score
Despite its clever design and often charming presentation, however, the game unfortunately winds up being too quirky for its own good in many cases. [Feb 2000]- PSM Magazine
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- Critic Score
Hand-to-hand combat within the game requires zero skill. [Aug 2003, p.31]- PSM Magazine
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- Critic Score
There are plenty of cool moves, and the lead character is lots of fun to control, but boring level design and highly repetitive gameplay steal a lot of this potential hit's thunder. [Dec 2002, p.40]- PSM Magazine
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- Critic Score
The Red Star may have been entertaining during the era that influences its design, but it simply can't keep up with the offerings of the present day. [July 2007, p.85]- PSM Magazine
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- Critic Score
If you're looking for a bog-standard RPG that's light on thinking and heavy on repetition, this'll do ya. [Mar 2007, p.87]- PSM Magazine
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- Critic Score
Magic Pengel has a fantastic premise, but overall, there's just not enough here. [June 2003, p.32]- PSM Magazine
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- Critic Score
It pales in comparison with "NCAA Football 2003." [Oct 2002, p.40]- PSM Magazine
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- Critic Score
An average adventure with a good sense of humor. [May 2004, p.29]- PSM Magazine
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- PSM Magazine
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- Critic Score
If you already own NASCAR 07, there's really substantially nothing new here. [Nov 2007, p.87]- PSM Magazine
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- Critic Score
Illogical puzzles dominate the game's second half. You may not even understand what you did in order to move on. [Jan 2005, p.70]- PSM Magazine
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- Critic Score
Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]- PSM Magazine
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- Critic Score
This is your typical 2D, old-school, vertical shooter, but the price is right, and there are some cool nuances. [Dec 2004, p.78]- PSM Magazine
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- Critic Score
When you strip away the high-tech hijinx, what's left will leave most players saying, "That's it?" all too quickly. [May 2002, p.30]- PSM Magazine
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- Critic Score
A valiant try, but Sony's latest rendition of "the beautiful game" lacks the true gameplay depth and subtlety to challenge champions like "Winning Eleven 7" or "FIFA." [June 2004, p.29]- PSM Magazine
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- Critic Score
Certainly enjoyable and worth playing - especially for the die-hard fans - but it's over far too quickly to warrant a purchse. [Oct 2004, p.40]- PSM Magazine
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- Critic Score
Enemy AI is practically non-existent, but combined with the mostly straightforward level designs, it all plays reasonably well and slips by painlessly. [Sept 2004, p.26]- PSM Magazine
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- Critic Score
Brave: The Search for Spirit Dancer is the type of game that's geared for a very specific market: kids. [May 2007, p.84]- PSM Magazine
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- Critic Score
A reasonably solid brawler, but bad dialogue, slowdown, and button-mashing cheapness bring this opus almost to a grinding halt. [Apr 2004, p.39]- PSM Magazine
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- Critic Score
Sixty bucks for this experience is just asking too much. [Jan. 2007, p.84]- PSM Magazine
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- Critic Score
It's a middle-of-the-road action title with "Matrix"-like effects and bullet time of sorts, which results in an average experience with lots of flash. [Jan 2003, p.40]- PSM Magazine
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- Critic Score
Unless you prefer to perform soccer instead of play it, you're better off waiting for "Fifa Street 3". [Apr 2006, p.87]- PSM Magazine