Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Ride to Hell: Retribution |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
The entire career mode can be beaten in a single sitting, and the AI offers little or no threat from its racing skills or its use of the game's fifteen weapons. [Dec 2003, p.160]- Official Xbox Magazine
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- Critic Score
Runs on pretty graphics and an implausibly irresistable storyline alone. It's a shame that the gameplay hasn't evolved as well. [Nov 2003, p.118]- Official Xbox Magazine
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- Critic Score
It's a bafflingly well-done license that not only does justice to the show, but turns out to be a brilliant "Grand Theft Auto" clone in its own right. And one that isn't violent or scary, but is addictive and genuinely amusing. [Oct 2003, p.82]- Official Xbox Magazine
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- Critic Score
Other than the unforgivable lack of online multiplayer mode on Xbox, this is one of the best ways to experience NASCAR short of making the pilgrimage to Thunder Valley. [Nov 2003, p.126]- Official Xbox Magazine
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- Critic Score
There's a strange delay as characters to from one move to another, and matches with more than two AI opponents can take as much as half an hour because of constant interference. [Dec 2003, p.120]- Official Xbox Magazine
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- Critic Score
If this innovative gameplay was attached to visuals like the ones in "Wreckless," we'd still be playing... and I'd have sideburns. [Nov 2003, p.102]- Official Xbox Magazine
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- Critic Score
A completely new graphics engine combined with more ESPN-style replays and the excellent play-by-play of Gary Thorne and Bill Clement has vaulted the presentation of ESPN NHL head and shoulders above the competition. [Oct 2003, p.81]- Official Xbox Magazine
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- Critic Score
Though the gameplay tends to be somewhat repetitive, there are scores of characters, techniques, and magical items to choose from. [Nov 2003, p.124]- Official Xbox Magazine
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- Critic Score
No game, no TV broadcast... flat-out nothing I've ever seen has come close to re-creating the intensity of a real NFL experience like ESPN Football's First Person Football mode. [Oct 2003, p.73]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Otogi's uncanny amount of spooky artistry, otaku-level challenge, and blissful action make this game a rare treasure and a treat to play. [Oct 2003, p.68]- Official Xbox Magazine
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- Critic Score
Just enough to satisfy the console fishing vet. [Sept 2003, p.83]- Official Xbox Magazine
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- Critic Score
Feels bare-boned and unrefined compared to the other two. [Oct 2003, p.74]- Official Xbox Magazine
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- Critic Score
Level design is well done, giving players the illusion of a non-linear world while deftly guiding them down a path. Well-placed hints ensure that Scooby never gets stuck. [Nov 2003, p.130]- Official Xbox Magazine
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- Critic Score
The most polished and enjoyable hunting game ever made. It's surprisingly well-designed, with graphics and environments that actually make you feel like you're roaming the great outdoors. [Dec 2003, p.130]- Official Xbox Magazine
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- Critic Score
Crisp, tight controls, hilariously dramatic dialog, and oodles of options make Soul Calibur II an instant classic. [Nov 2003, p.128]- Official Xbox Magazine
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- Critic Score
A rather wonderful follow-up, packed with personality, action, and a windfall of extra goodies. [Oct 2003, p.70]- Official Xbox Magazine
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- Critic Score
Though it won't best the more enduring genre stalwarts like "Bust-A-Move," it has plenty of challenge for those tired of first-person shooting at full price. [Mar 2004, p.81]- Official Xbox Magazine
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- Critic Score
There's no end to the action in Alter Echo, and the game succeeds in its deep fighting system... Unfortunately, the game stumbles with PS2-style graphics as well as repetitive and linear play. [Nov 2003, p.102]- Official Xbox Magazine
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- Critic Score
A mighty bleak way to spend quality time with the future's most loveable cast of screw-ups. [Oct 2003, p.84]- Official Xbox Magazine
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- Critic Score
The problem is simply that there's no online play, and that's huge considering that the other guys do it, and do it well. [Oct 2003, p.72]- Official Xbox Magazine
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- Critic Score
Weather effects are, believe it or not, even better now, highlighted by the blowing rain in the final single-player mission. [Sept 2003, p.79]- Official Xbox Magazine
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- Critic Score
Although there's a lot of play time available, this mostly comes as a result of playing the same levels over and over with loads of characters. [Sept 2003, p.82]- Official Xbox Magazine
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- Critic Score
It totally lacks imagination or polish. Toss this one back. [Nov 2003, p.102]- Official Xbox Magazine
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- Critic Score
The game simply doesn't play well with a controller. It looks and feels as if it were designed for a PC. [Sept 2003, p.78]- Official Xbox Magazine
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- Critic Score
Lavish graphics and cinematic cutscenes are worth the $19.99 price tag alone, and though a couple of annoying bugs exist, it's a mature, intelligent journey that will entice any true adventure fan. [Nov 2003, p.124]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Nothing short of breathtaking... The "Star Wars" game that fans of the movies have been waiting for since 1977. [Sept 2003, p.74]- Official Xbox Magazine
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- Critic Score
A solid game with tons of depth and the best volleyball game ever made. [Sept 2003, p.80]- Official Xbox Magazine
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- Critic Score
There are a few bugs we encountered, including one that muddled our quest list. Put it this way: we spent a lot of time saving, loading, and cursing. [Sept 2003, p.85]- Official Xbox Magazine