Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 78 Metascore
    • 85 Critic Score
    The whole thing meshes well, is addictive in its playability, and looks absolutely beautiful (in a wonderfully detailed 3D anime way) in the process. [Feb 2003, p.68]
    • Official Xbox Magazine
    • 44 Metascore
    • 61 Critic Score
    Its fundamentals are solid enough, but too bland and redundant. [Jan 2003, p.78]
    • Official Xbox Magazine
    • 46 Metascore
    • 79 Critic Score
    A much more enjoyable, involving game than its predecessor. [Feb 2003, p.80]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    The sorest spot is the game's lack of polish or presentation - two things that pro-wrestling is all about. [Mar 2003, p.81]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    The depth of this game is astounding. [Jan 2003, p.70]
    • Official Xbox Magazine
    • 69 Metascore
    • 72 Critic Score
    It's tasty and filling, but hardly haute cuisine. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 33 Metascore
    • 39 Critic Score
    Unless you're a complete Shrek enthusiast, or a party-game addict, file this one under "don't bother." [Feb 2003, p.80]
    • Official Xbox Magazine
    • 77 Metascore
    • 87 Critic Score
    This is not a game for casual, pick-up-and-play gamers. You'll need to spend a good chunk of time learning the nuances of surviving. [Jan 2003, p.86]
    • Official Xbox Magazine
    • 83 Metascore
    • 89 Critic Score
    It's just too ambitious, too immersive, and too freakin' cool to be anything but captivating. [Jan 2003, p.89]
    • Official Xbox Magazine
    • 48 Metascore
    • 45 Critic Score
    SeaBlade does have a few solid moments. Sadly, they are few and far between. [Dec 2002, p.102]
    • Official Xbox Magazine
    • 74 Metascore
    • 74 Critic Score
    Even the tire treads have depth to them. [Feb 2003, p.71]
    • Official Xbox Magazine
    • 81 Metascore
    • 90 Critic Score
    Mastering the saber and the associated Force powers is a Herculean task, but when you do, this game turns from great to truly fantastic. [Dec 2002, p.151]
    • Official Xbox Magazine
    • 47 Metascore
    • 45 Critic Score
    Not only is this not very challenging, it's just plain boring after two or three levels. [Feb 2003, p.70]
    • Official Xbox Magazine
    • 54 Metascore
    • 72 Critic Score
    The seriously limited engine and weird flow between levels make what could have been a great game, just an average one. Too bad. [Feb 2003, p.73]
    • Official Xbox Magazine
    • 44 Metascore
    • 58 Critic Score
    The gameplay, however, suffers from severe redundancy. [Jan 2003, p.83]
    • Official Xbox Magazine
    • 89 Metascore
    • 89 Critic Score
    Smooth framerates directly translate into smooth gameplay. [Jan 2003, p.65]
    • Official Xbox Magazine
    • 70 Metascore
    • 73 Critic Score
    Dr. Muto's creativity, long length, and variety make it a good effort. [Jan 2003, p.78]
    • Official Xbox Magazine
    • 81 Metascore
    • 89 Critic Score
    The controls work extremely well. [Jan 2003, p.60]
    • Official Xbox Magazine
    • 60 Metascore
    • 35 Critic Score
    The cars don't handle realistically, the audio and visuals are weak, and races all feel same-ish, regardless of the track. [Jan 2003, p.74]
    • Official Xbox Magazine
    • 62 Metascore
    • 81 Critic Score
    Crisp visuals, smooth control, and hours of gameplay. [Jan 2003, p.76]
    • Official Xbox Magazine
    • 78 Metascore
    • 84 Critic Score
    Incredibly short. [Jan 2003, p.63]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    The fighting engine won't win any awards for realism or responsiveness. (At times the punches lag behind your button presses.) But ultimately it's good enough for what the game is. [Dec 2002, p.142]
    • Official Xbox Magazine
    • 93 Metascore
    • 96 Critic Score
    By fully intersecting its Xbox-caliber visual and audio presentation with wide-open stealth action gameplay, it submerges you in a gripping, nerve-pounding atmosphere that will leave you begging for more. [Dec 2002, p.50]
    • Official Xbox Magazine
    • 58 Metascore
    • 74 Critic Score
    It does handle incredibly well, and the never less than lowbrow humor vaires from hilarious to so-stupid-it's-still-kinda-funny. It ain't perfect, but it's worth the ride. [Feb 2003, p.64]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    Controlling Harry is easy enough - however, the in-game camera can be a bit rough. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 88 Metascore
    • 88 Critic Score
    The best soccer game on the Xbox by a mile. [Jan 2003, p.74]
    • Official Xbox Magazine
    • 58 Metascore
    • 57 Critic Score
    An experience that is haphazzard at best, and incredibly mediocre at worst. [Jan 2003, p.80]
    • Official Xbox Magazine
    • 46 Metascore
    • 62 Critic Score
    It certainly says something about a game's quality when the most impressive feature is the lighting. [Jan 2003, p.84]
    • Official Xbox Magazine
    • 84 Metascore
    • 90 Critic Score
    The mix of stealth, assault, night-time and other types of missions means that things never get repetitive. [Dec 2002, p.140]
    • Official Xbox Magazine
    • 87 Metascore
    • 93 Critic Score
    Control deserves special mention, as it is especially top-notch. Despite the fast-paced nature of the game, it still feels like you're controlling a hulking, four-story robot. [Jan 2003, p.72]
    • Official Xbox Magazine

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