Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Ride to Hell: Retribution |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
The whole thing meshes well, is addictive in its playability, and looks absolutely beautiful (in a wonderfully detailed 3D anime way) in the process. [Feb 2003, p.68]- Official Xbox Magazine
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- Critic Score
Its fundamentals are solid enough, but too bland and redundant. [Jan 2003, p.78]- Official Xbox Magazine
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- Critic Score
A much more enjoyable, involving game than its predecessor. [Feb 2003, p.80]- Official Xbox Magazine
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- Critic Score
The sorest spot is the game's lack of polish or presentation - two things that pro-wrestling is all about. [Mar 2003, p.81]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
It's tasty and filling, but hardly haute cuisine. [Feb 2003, p.75]- Official Xbox Magazine
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- Critic Score
Unless you're a complete Shrek enthusiast, or a party-game addict, file this one under "don't bother." [Feb 2003, p.80]- Official Xbox Magazine
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- Critic Score
This is not a game for casual, pick-up-and-play gamers. You'll need to spend a good chunk of time learning the nuances of surviving. [Jan 2003, p.86]- Official Xbox Magazine
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- Critic Score
It's just too ambitious, too immersive, and too freakin' cool to be anything but captivating. [Jan 2003, p.89]- Official Xbox Magazine
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- Critic Score
SeaBlade does have a few solid moments. Sadly, they are few and far between. [Dec 2002, p.102]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Mastering the saber and the associated Force powers is a Herculean task, but when you do, this game turns from great to truly fantastic. [Dec 2002, p.151]- Official Xbox Magazine
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- Critic Score
Not only is this not very challenging, it's just plain boring after two or three levels. [Feb 2003, p.70]- Official Xbox Magazine
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- Critic Score
The seriously limited engine and weird flow between levels make what could have been a great game, just an average one. Too bad. [Feb 2003, p.73]- Official Xbox Magazine
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- Critic Score
The gameplay, however, suffers from severe redundancy. [Jan 2003, p.83]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Dr. Muto's creativity, long length, and variety make it a good effort. [Jan 2003, p.78]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
The cars don't handle realistically, the audio and visuals are weak, and races all feel same-ish, regardless of the track. [Jan 2003, p.74]- Official Xbox Magazine
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- Critic Score
Crisp visuals, smooth control, and hours of gameplay. [Jan 2003, p.76]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
The fighting engine won't win any awards for realism or responsiveness. (At times the punches lag behind your button presses.) But ultimately it's good enough for what the game is. [Dec 2002, p.142]- Official Xbox Magazine
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- Critic Score
By fully intersecting its Xbox-caliber visual and audio presentation with wide-open stealth action gameplay, it submerges you in a gripping, nerve-pounding atmosphere that will leave you begging for more. [Dec 2002, p.50]- Official Xbox Magazine
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- Critic Score
It does handle incredibly well, and the never less than lowbrow humor vaires from hilarious to so-stupid-it's-still-kinda-funny. It ain't perfect, but it's worth the ride. [Feb 2003, p.64]- Official Xbox Magazine
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- Critic Score
Controlling Harry is easy enough - however, the in-game camera can be a bit rough. [Feb 2003, p.75]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
An experience that is haphazzard at best, and incredibly mediocre at worst. [Jan 2003, p.80]- Official Xbox Magazine
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- Critic Score
It certainly says something about a game's quality when the most impressive feature is the lighting. [Jan 2003, p.84]- Official Xbox Magazine
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- Critic Score
The mix of stealth, assault, night-time and other types of missions means that things never get repetitive. [Dec 2002, p.140]- Official Xbox Magazine
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- Critic Score
Control deserves special mention, as it is especially top-notch. Despite the fast-paced nature of the game, it still feels like you're controlling a hulking, four-story robot. [Jan 2003, p.72]- Official Xbox Magazine