Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 53 Metascore
    • 37 Critic Score
    The graphics look like polished PSOne visuals, the physics are awful, the trick system is one of the worst I've ever seen in an extreme sports game, and the audio is only saved by a semi-decent soundtrack. [Sept 2003, p.83]
    • Official Xbox Magazine
    • 71 Metascore
    • 81 Critic Score
    Racing fans are going to eat it up hook, line, and sinker. [Sept 2003, p.82]
    • Official Xbox Magazine
    • 54 Metascore
    • 78 Critic Score
    Doesn't last long enough to feel like anything more than a bunch of tasty side dishes lacking a main course. [Sept 2003, p.81]
    • Official Xbox Magazine
    • 61 Metascore
    • 85 Critic Score
    A case of Jekyll and Hyde. Single player isn't bad, but the multiplayer is head and shoulders cooler than than the PC version, thanks largely to the clever use of the Xbox Communicator. [June 2003, p.76]
    • Official Xbox Magazine
    • 64 Metascore
    • 78 Critic Score
    A massive, fun, diverse, challening single-player shooter that requires you to use a bit of your brain as well as your brawn, and will keep you coming back for more. [Aug 2003, p.82]
    • Official Xbox Magazine
    • 76 Metascore
    • 89 Critic Score
    Lives up to its hype, but we can't help but think how much better it would have been with a better choice of cities. [Aug 2003, p.84]
    • Official Xbox Magazine
    • 58 Metascore
    • 53 Critic Score
    Little errors such as collision detection are present, and the bland visual effects result in a game that controls poorly, looks bad, and is generally not much fun at all. [July 2003, p.79]
    • Official Xbox Magazine
    • 80 Metascore
    • 90 Critic Score
    What pushes the gameplay over the top is how at any time you can let go of the rope, pull off some wild tricks and call the rope back. [Aug 2003, p.76]
    • Official Xbox Magazine
    • 86 Metascore
    • 93 Critic Score
    The super-smooth graphics and wonderful gameplay mean this is almost a home run. [Aug 2003, p.80]
    • Official Xbox Magazine
    • 60 Metascore
    • 58 Critic Score
    With bland graphics, unremarkable sound, and a too-fake feel for the high-speed bikes, it just doesn't come close to THQ's two-wheel racer - which now than ever is the real Xbox speed king. [Sept 2003, p.81]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    The graphics are solid, the gameplay has some great moments, and the co-op play is a blast. However... it never manages to be the great game we were desperately hoping it would be. [Aug 2003, p.74]
    • Official Xbox Magazine
    • 69 Metascore
    • 79 Critic Score
    With a good combat system and a high smash factor, The Hulk is a winner. [Aug 2003, p.77]
    • Official Xbox Magazine
    • 61 Metascore
    • 83 Critic Score
    Minor graphical upgrades, a new hidden character, and new ending sequences. Nothing spectacular, but it adds up to make this the best version currently available. [July 2003, p.81]
    • Official Xbox Magazine
    • 87 Metascore
    • 85 Critic Score
    About the only thing in Moto GP 2 that hasn't changed is the spot-on handling. Everything else, from the graphics to the gameplay modes, has been overhauled, and it shows. [June 2003, p.80]
    • Official Xbox Magazine
    • 58 Metascore
    • 72 Critic Score
    Instant replays - There aren't any! There's absolutely no excuse for that... especially on the Xbox. [June 2003, p.82]
    • Official Xbox Magazine
    • 66 Metascore
    • 62 Critic Score
    Exactly the kind of experience we were hoping to play in this game... too bad we only got to watch it. [Aug 2003, p.79]
    • Official Xbox Magazine
    • 63 Metascore
    • 44 Critic Score
    FN's only rewarding attributes are the high quality character models and the perfect license. Everything else needs work. [Nov 2003, p.130]
    • Official Xbox Magazine
    • 84 Metascore
    • 92 Critic Score
    There's so much goodness packed into Tides of War that it's impossible not to find something to like. Return to Castlewolfenstein is truly an incredible, value-laced package. [May 2003, p.20]
    • Official Xbox Magazine
    • 88 Metascore
    • 90 Critic Score
    What makes the crashing so addictive is the visual, visceral spectacle of the fully deformable vehicles piling into each other, catching air, rolling, and spinning across the highway. [July 2003, p.82]
    • Official Xbox Magazine
    • 61 Metascore
    • 72 Critic Score
    The problem here is that little about Lotus Challenge really stands out. [May 2003, p.79]
    • Official Xbox Magazine
    • 89 Metascore
    • 89 Critic Score
    The easy-to-understand controls, functional juke moves, fancy passes, deep single-player game, four-player madness, and competitive spirit make this not just the best alternative b-ball game on Xbox, but the best street ball game period, and the only one worth buying on Xbox. [May 2003, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 78 Critic Score
    The game's one weakness is that it's simply not a lot of fun for a lone combatant. [July 2003, p.80]
    • Official Xbox Magazine
    • 71 Metascore
    • 79 Critic Score
    Combat in G:DAMM is both slow and simple when compared to smooth, combo-heavy fighters like "Tekken" or "Street Fighter." Giant monsters can't be bothered with fancy combos, juggles, reversals, or counters. [May 2003, p.80]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    A surprisingly fun arcade romp with a bit of story thrown in. [June 2003, p.85]
    • Official Xbox Magazine
    • 58 Metascore
    • 59 Critic Score
    There's a split-second delay between button-press and action, and Wolvie is as agile as a sack of potatoes. Enemy AI is spotty, there are no in-level saves, and boss battles can be puzzling. [July 2003, p.78]
    • Official Xbox Magazine
    • 83 Metascore
    • 89 Critic Score
    There are hundreds of hours of gameplay to be mine from Sonic Team's gem, and at $39.99 with the first two months free, it's a bargain. [July 2003, p.76]
    • Official Xbox Magazine
    • 55 Metascore
    • 65 Critic Score
    With washed-out textures and an overall lack of detail, the visual impact doesn't match up to Xbox standards - and unfortunately, neither does the rest of the game. [June 2003, p.84]
    • Official Xbox Magazine
    • 74 Metascore
    • 83 Critic Score
    A very good game, but unfortunately it lacks that certain "magic" to take it to the next level. [May 2003, p.77]
    • Official Xbox Magazine
    • 63 Metascore
    • 69 Critic Score
    It's clean and playable. That's all. [May 2003, p.75]
    • Official Xbox Magazine
    • 65 Metascore
    • 78 Critic Score
    A near-exact port of a dated game, and as such is not impressive visually. [June 2003, p.84]
    • Official Xbox Magazine

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