Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Ride to Hell: Retribution |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
As with all action-RPGs, Fallout's best played with a friend. It's not the deepest dungeon crawler, but it is among the most fun. [Feb 2004, p.76]- Official Xbox Magazine
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- Critic Score
Inertial dampers prevent a sense of speed, and our comm link forces pilots to endure commands repeated endlessly in battle. [Dec 2003, p.100]- Official Xbox Magazine
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- Critic Score
Not on quite the same quality echelon as "Madden" or "NBA Street Vol. 2," but it's the exact shot in the arm that the state of arcade football genre desperately needed. [Mar 2004, p.82]- Official Xbox Magazine
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- Critic Score
A poor framerate, bland textures, awful character models, clipping bugs, and a messy interface all suck the fun out of what should be a solid RPG. [Jan 2004, p.76]- Official Xbox Magazine
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- Critic Score
Features the ability to visit other locales. This is huge...Sims fans, get ready to kiss the next month of your life good-bye. [Holiday 2003, p.104]- Official Xbox Magazine
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- Critic Score
Car models and framerates are superb, and some of the courses look great, but overally, you could be forgiven for thinking you'd turned on your PS2. [Jan 2004, p.60]- Official Xbox Magazine
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- Critic Score
This isn't a horrible game, but with the movie long since forgotten and better games ("LOTR") out there, we can't recommend it to anyone but the biggest of Crouching Tiger fans. [Mar 2004, p.80]- Official Xbox Magazine
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- Critic Score
Games are meant to be played, not watched, and this one has more cinemas than "Metal Gear Solid." [Jan 2004, p.79]- Official Xbox Magazine
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- Critic Score
Despite the visuals, slow pacing, clunky camerawork, and somewhat unsatisfying controls, this is a generally solid pool game. [Jan 2004, p.79]- Official Xbox Magazine
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- Critic Score
Technical things like weak AI that lets you take down enemies around corners without them reacting, and below-average animation that makes what should be a terrifying boss battle laughable. [Mar 2004, p.80]- Official Xbox Magazine
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- Critic Score
The design has managed to capture the essence of the genre while making everything contextual to your controller, an impressive feat. [Jan 2004, p.84]- Official Xbox Magazine
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- Critic Score
The game plays well, handles easily, and provides plenty of slapstick humor. It's just too bad that its flaws restrict it to a merely enjoyable distraction. [Jan 2004, p.84]- Official Xbox Magazine
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- Critic Score
What makes matters worse is the bizarre targeting scheme: there is none. Players merely steer their car in the right direction and hope their reticules cross over an enemy. [Feb 2004, p.78]- Official Xbox Magazine
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- Critic Score
It may be an obvious clone (of "Splinter Cell"), but it's incredibly well done. [Jan 2004, p.72]- Official Xbox Magazine
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- Critic Score
Technical quibbles aside, Deus Ex is a brilliant RPG that manages to pull off freeform gameplay without a hitch. It's as smart as you want it to be, and cuts no gameplay corners. [Holiday 2003, p.72]- Official Xbox Magazine
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- Critic Score
The most surprisingly addictive shooter of the year. [Holiday 2003, p.84]- Official Xbox Magazine
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- Critic Score
The fact is that there's no other Xbox game that offers you the uniquely multi-layered experience that BG&E does. And isn't that what gaming is all about? [Dec 2003, p.98]- Official Xbox Magazine
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- Critic Score
A prettier, better-playing sequel that fails to make any new gameplay strides but is an incredible thrill ride for the all-too-short time it lasts. [Jan 2004, p.68]- Official Xbox Magazine
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- Critic Score
At a mere $20 it represents impossible value and is probably a must-have for crusty old gamers. [Dec 2003, p.92]- Official Xbox Magazine
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- Critic Score
The main problem with Spawn is that it's simply dull... The entire game feels as though it was just phoned in. [Jan 2004, p.82]- Official Xbox Magazine
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- Critic Score
It's more like a frenzied full-body execution of the instructions on a binary punchcard, but it's addictive and fun. [Jan 2004, p.83]- Official Xbox Magazine
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- Critic Score
Jedi Academy was a solid game on PC, but sadly, the Xbox version falls far short in nearly every regard. [Holiday 2003, p.85]- Official Xbox Magazine
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- Critic Score
What's here is only half a game. Live play may be brilliant, but the single-player experience is sorely lacking. [Jan 2004, p.78]- Official Xbox Magazine
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- Critic Score
It's a stunning achievement in design, playability, good old-fashioned fun, and in my humble opinion the best Xbox game this year. [Dec 2003, p.82]- Official Xbox Magazine
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- Critic Score
A stunning and rare achievement that makes you feel happy to be a gamer. [Jan 2004, p.56]- Official Xbox Magazine
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- Critic Score
The biggest fault in Rivals is the A.I. - your teammates seem terminally lost, neglecting to chase loose pucks or go after rebounds. [Dec 2003, p.106]- Official Xbox Magazine
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- Critic Score
All of this action and adventure is brought to life by a combination of tight technology and superb control. The graphics are colorful and do a great job tapping into the Xbox GPU while maintaining a great frame-rate throughout. [Nov 2003, p.100]- Official Xbox Magazine
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- Critic Score
Bunny + Weasel is a whip-smart idea. Too bad the joke gets old fast. [Jan 2004, p.74]- Official Xbox Magazine
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- Critic Score
Deep, wonderfully balanced Magic battle system. [Dec 2003, p.100]- Official Xbox Magazine
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- Critic Score
There are definitely better b-ball games on Xbox. [Dec 2003, p.94]- Official Xbox Magazine