Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Ride to Hell: Retribution |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
The on-court action is a monstrous, 52-inch vertical leap forward in authenticity and immersion. [Dec 2004, p.88]- Official Xbox Magazine
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- Critic Score
With its greater depth, online play, and the same extraordinary realism, fans will find this release a worthy purchase.[Nov 2004, p.88]- Official Xbox Magazine
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- Critic Score
The controls feel loose and non-responsive, which makes executing everything from a simple dunk to a pick-and-roll more exasperating than it should be. [Dec 2004, p.89]- Official Xbox Magazine
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- Critic Score
At least the game thoughfully provides a Yee Haw button for sharing its thrills...not that it'll get much use. [Holiday 2004, p.87]- Official Xbox Magazine
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- Critic Score
All mini-game are extremely simplistic, and range in difficulty from absurdly easy to hair-pullingly frustrating. [Holiday 2004, p.80]- Official Xbox Magazine
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- Critic Score
Everything that you need to get your flabby butt in shape is included in Yourself!Fitness, except for the equipment, which isn't a requirement. [Jan 2005, p.74]- Official Xbox Magazine
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- Critic Score
Some innovations (like the group combo system) work well, while others don't (the out-of-place cel-shaded characters). As an addictive substance, Legends is pure X-tasy. [Dec 2004, p.94]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
It's a sweet ride, but even a novice player should finish within eight hours. And with no multiplayer, you've no reason to go back and play again. [Nov 2004, p.76]- Official Xbox Magazine
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- Critic Score
Doesn't feel as complete as it should. But the sheer intensity and scale of the battles, as well as the expertly crafted environments and diversity of characters, make it work better than you'd expect. [Nov 2004, p.86]- Official Xbox Magazine
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- Critic Score
A better, more realistic game than last year's, but its still-vicious checking system might turn off hardcore hockey enthusiasts. [Oct 2004, p.80]- Official Xbox Magazine
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- Critic Score
Expertly balanced, with tons of options to keep you improving either your golfer or your wardrobe or your course. [Nov 2004, p.80]- Official Xbox Magazine
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- Critic Score
Major kudos are in order for accomplishing the goal of creating an RPG where you truly have an immense amount of freedom. [Nov 2004, p.72]- Official Xbox Magazine
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- Critic Score
With a cast more than 20 strong, and move sets that are as well-balanced and diverse as they are visually incomprehensible, #Reload's gameplay parallels its absurd-but-charming title in terms of completeness and gameplay sophistication. [Oct 2004, p.62]- Official Xbox Magazine
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- Critic Score
Even with the grisly and serious subject matter, Shellshock doesn't add up to anything more than a by-the-book shooter that completely relies on trigger elements to keep each action sequence fresh. [Oct 2004, p.84]- Official Xbox Magazine
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- Critic Score
Tries to be more than a straight shooter, requiring you to use cover and tactics. But it's like putting a turbocharger on a Yugo: pointless. [Jan 2005, p.74]- Official Xbox Magazine
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- Critic Score
Fighting tanks, getting ambushed, and creeping through jungles provide enough variety to keep armchair generals satisfied. [Nov 2004, p.85]- Official Xbox Magazine
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- Critic Score
Even with a new action-oriented emphasis, the game's targetting system, spotty collision detection, and lead-footed "companion" in the game's second half means it doesn't exactly handle like a dream. [Oct 2004, p.72]- Official Xbox Magazine
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- Critic Score
Powersliding through a curve at 75 mph and missing a tractor trailer by a hair's breadth should prompt a few calls to your cardiologist. You'll laugh, you'll cry, you'll scream until you giggle. The pure visceral experience of Burnout 3 is as intense as racing gets. [Oct 2004, p.58]- Official Xbox Magazine
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- Critic Score
Surpisingly but appealingly worth your time and money. [Nov 2004, p.84]- Official Xbox Magazine
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- Critic Score
It's truly a surreal (and kind of sleazy) videogame experience to be watching a scantily-clad, silicone-enhanced woman gyrating on-screen as a reward for your racing skills. [Oct 2004, p.82]- Official Xbox Magazine
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- Critic Score
Maybe little kids would like it. But do kids really want a game where you sneak up on dull robots because you're not allowed to kill anything? [Feb 2004, p.82]- Official Xbox Magazine
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- Critic Score
Casting and reeling are both saddled with overly sensitive controls and there's little instruction as to how to work each lure type. With an unimpresive graphics engine, this one is a candidate to be tossed back. [Oct 2004, p.74]- Official Xbox Magazine
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- Critic Score
Provides hours of well-polished, addictive gameplay. [Nov 2004, p.89]- Official Xbox Magazine
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- Critic Score
In no way has the gameplay quality suffered in order to get this game on shelves for a mere $20. In fact, it's become better overall, amidst a couple of steps back and a few more forward. [Oct 2004, p.78]- Official Xbox Magazine
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- Critic Score
It's a game you'll have fun with for a while...until your brain starts to hurt from the randomness of it all. [Dec 2004, p.84]- Official Xbox Magazine
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- Critic Score
The Guy Game's trivia-based party-game core isn't fun or interesting enough to justify the ooze you'll feel covered with after watching one dumb, drunk, or disinterested girl after another reveal her chest to a horde of sweaty virgins. [Nov 2004, p.89]- Official Xbox Magazine
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- Critic Score
It's about beautifully crisp handling, absorbing gameplay that rewards both finesse and testosterone, and a relentless stream of holy-four-letter-word moments of automotive annihilation. [Dec 2004, p.96]- Official Xbox Magazine
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- Critic Score
Madden's AI is generally solid, but still way too susceptible to an aggressive passing attack. [Sept 2004, p.82]- Official Xbox Magazine
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- Critic Score
The triggers control the flippers, and the ball physics are outstanding - every hit feels like it has real weight. [Nov 2004, p.77]- Official Xbox Magazine