Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 93 Metascore
    • 95 Critic Score
    It's just that brilliant. [Aug 2005, p.76]
    • Official Xbox Magazine
    • 70 Metascore
    • 65 Critic Score
    With too much backtracking between locations..., short play time, and a frustratingly inconclusive ending (closure be damned), Still Life limits its appeal to the already converted. [June 2005, p.81]
    • Official Xbox Magazine
    • 54 Metascore
    • 52 Critic Score
    The gameplay takes its cue mainly from games like "Phantasy Star Online," except simpler, a lot rougher, and yet plenty more convoluted. [Sept 2005, p.80]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    All told, Advent Rising does a whole lot more right than it does wrong. If this really is the first of a trilogy, we'll be first in line for the next installment. [July 2005, p.86]
    • Official Xbox Magazine
    • 71 Metascore
    • 42 Critic Score
    Admirably, it doesn't just resort to predictable, cliched platformer gameplay - it resorts to that and a respectably varied selection of other gameplay interludes. [Sept 2005, p.80]
    • Official Xbox Magazine
    • 61 Metascore
    • 78 Critic Score
    If you want an action-packed ride that finally allows you to cut loose as Darth Vader, then you've come to the right galaxy. [July 2005, p.84]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    While Pariah tastes fine and won't leave you gagging, it's doubtful you'll be hankering for seconds, either. [June 2005, p.84]
    • Official Xbox Magazine
    • 92 Metascore
    • 90 Critic Score
    But the overall experience just somehow feels a tad incomplete, like a shiny Ferrari Enzo with an old Burger King wrapper on the passenger seat. [July 2005, p.80]
    • Official Xbox Magazine
    • 46 Metascore
    • 24 Critic Score
    Sadly, we can't even write this mess off as a movie tie-in rush job. It's just unforgivable. [June 2005, p.78]
    • Official Xbox Magazine
    • 72 Metascore
    • 68 Critic Score
    If Midway's goal was to make a first-person shooter that was as deep as the lightgun blast-'em-up arcade game of the same moniker, it's succeeded admirably. The problem is, this is 2005, and the simple run-and-gun FPS went the way of the crop circle about six years ago. [Apr 2005, p.78]
    • Official Xbox Magazine
    • 50 Metascore
    • 38 Critic Score
    Mostly, it's recipe for frustration. [July 2005, p.85]
    • Official Xbox Magazine
    • 71 Metascore
    • 57 Critic Score
    The videogame equivalent of all-you-can-eat shrimp week at Sizzler. [June 2005, p.86]
    • Official Xbox Magazine
    • 88 Metascore
    • 95 Critic Score
    Call us crazy, but we're willing to bet the farm that the world of Psychonauts is the most inventive, creative, and downright vision that's ever graced a videogame. [May 2005, p.76]
    • Official Xbox Magazine
    • 56 Metascore
    • 68 Critic Score
    The franchise is clearly in need of an overhaul to address those core gameplay frustrations. [June 2005, p.76]
    • Official Xbox Magazine
    • 85 Metascore
    • 93 Critic Score
    Almost the definition of a triple-A title. It's got everthing - good online play, amazingly fun and addictive action, options up the wazoo, a graphics engine that will make your eyes well up - and it's all polished to a glistening shine... It's a spectacle to behold. [March 2005, p.32]
    • Official Xbox Magazine
    • 89 Metascore
    • 94 Critic Score
    Jade's world is its foremost strength. A fantastical mix of myths and pure fiction, you'll find it hard to put the controller down once you've been sucked in. [Apr 2005, p.40]
    • Official Xbox Magazine
    • 54 Metascore
    • 63 Critic Score
    Dumb fistfighting sequences from the original are back. [June 2005, p.74]
    • Official Xbox Magazine
    • 84 Metascore
    • 90 Critic Score
    If there's one notable flaw in Midnight Club 3, it's that the graphics can't quite hang with "NFS Underground 2." [June 2005, p.72]
    • Official Xbox Magazine
    • 53 Metascore
    • 54 Critic Score
    A madcap, farcical mishmash of both online and offline multiplayer options, along with a fairly weak, platformer-centric single-player Story Mode. [July 2005, p.89]
    • Official Xbox Magazine
    • 66 Metascore
    • 55 Critic Score
    If more attention was paid to the actual mutant -fueled action, it could have been a heck of a lot of scary fun. Instead, it hardly elicits a goose bump. [June 2005, p.81]
    • Official Xbox Magazine
    • 69 Metascore
    • 28 Critic Score
    Close Combat also includes co-op and deathmatch, but you'll only lose friends by exposing them to this trash. [May 2005, p.88]
    • Official Xbox Magazine
    • 76 Metascore
    • 70 Critic Score
    It's a cute toy without enough pieces to build anything truly great. [May 2005, p.84]
    • Official Xbox Magazine
    • 88 Metascore
    • 92 Critic Score
    The Hell levels are beautiful in their nightmarishness. Add in cool features like online play and the inclusion of older Doom games, and you've got a genuine horror masterpiece for the Xbox. [Apr 2005, p.82]
    • Official Xbox Magazine
    • 46 Metascore
    • 30 Critic Score
    An all-killing, all-leaping game in which you can neither kill nor leap...that truly does spell the end of honor for this Ninja. [Apr 2005, p.87]
    • Official Xbox Magazine
    • 54 Metascore
    • 48 Critic Score
    This genre still has potential, but Spikeout just doesn't tap it. [June 2005, p.80]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    A fine translation of last year's PC adventure. [June 2005, p.82]
    • Official Xbox Magazine
    • 94 Metascore
    • 99 Critic Score
    Between the compelling gameplay of the single-player missions, the value of the versus mode, and the perfect integration of co-op play over Live, this is the definitive Xbox game. The zenith of the platform... An utterly spectacular accomplishment. [Apr 2005, p.72]
    • Official Xbox Magazine
    • 44 Metascore
    • 25 Critic Score
    Cheap games don't have to be devoid of imagination, and Combat has no excuse for stapling together a bunch of tired cliches and calling it a bargain. [June 2005, p.82]
    • Official Xbox Magazine
    • 58 Metascore
    • 55 Critic Score
    While the character models may leave something to be desired, the environments in Iron Phoenix impress with detail and variety. [June 2005, p.85]
    • Official Xbox Magazine
    • 80 Metascore
    • 76 Critic Score
    The floaty physics is surely intended to make the game more "mass market," but it's just silly to watch vehicles drift through the air like gravity was a myth. [May 2005, p.81]
    • Official Xbox Magazine

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