Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Ride to Hell: Retribution |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Official Xbox Magazine
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- Critic Score
With too much backtracking between locations..., short play time, and a frustratingly inconclusive ending (closure be damned), Still Life limits its appeal to the already converted. [June 2005, p.81]- Official Xbox Magazine
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- Critic Score
The gameplay takes its cue mainly from games like "Phantasy Star Online," except simpler, a lot rougher, and yet plenty more convoluted. [Sept 2005, p.80]- Official Xbox Magazine
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- Critic Score
All told, Advent Rising does a whole lot more right than it does wrong. If this really is the first of a trilogy, we'll be first in line for the next installment. [July 2005, p.86]- Official Xbox Magazine
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- Critic Score
Admirably, it doesn't just resort to predictable, cliched platformer gameplay - it resorts to that and a respectably varied selection of other gameplay interludes. [Sept 2005, p.80]- Official Xbox Magazine
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- Critic Score
If you want an action-packed ride that finally allows you to cut loose as Darth Vader, then you've come to the right galaxy. [July 2005, p.84]- Official Xbox Magazine
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- Critic Score
While Pariah tastes fine and won't leave you gagging, it's doubtful you'll be hankering for seconds, either. [June 2005, p.84]- Official Xbox Magazine
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- Critic Score
But the overall experience just somehow feels a tad incomplete, like a shiny Ferrari Enzo with an old Burger King wrapper on the passenger seat. [July 2005, p.80]- Official Xbox Magazine
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- Critic Score
Sadly, we can't even write this mess off as a movie tie-in rush job. It's just unforgivable. [June 2005, p.78]- Official Xbox Magazine
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- Critic Score
If Midway's goal was to make a first-person shooter that was as deep as the lightgun blast-'em-up arcade game of the same moniker, it's succeeded admirably. The problem is, this is 2005, and the simple run-and-gun FPS went the way of the crop circle about six years ago. [Apr 2005, p.78]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
The videogame equivalent of all-you-can-eat shrimp week at Sizzler. [June 2005, p.86]- Official Xbox Magazine
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- Critic Score
Call us crazy, but we're willing to bet the farm that the world of Psychonauts is the most inventive, creative, and downright vision that's ever graced a videogame. [May 2005, p.76]- Official Xbox Magazine
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- Critic Score
The franchise is clearly in need of an overhaul to address those core gameplay frustrations. [June 2005, p.76]- Official Xbox Magazine
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- Critic Score
Almost the definition of a triple-A title. It's got everthing - good online play, amazingly fun and addictive action, options up the wazoo, a graphics engine that will make your eyes well up - and it's all polished to a glistening shine... It's a spectacle to behold. [March 2005, p.32]- Official Xbox Magazine
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- Critic Score
Jade's world is its foremost strength. A fantastical mix of myths and pure fiction, you'll find it hard to put the controller down once you've been sucked in. [Apr 2005, p.40]- Official Xbox Magazine
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- Critic Score
Dumb fistfighting sequences from the original are back. [June 2005, p.74]- Official Xbox Magazine
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- Critic Score
If there's one notable flaw in Midnight Club 3, it's that the graphics can't quite hang with "NFS Underground 2." [June 2005, p.72]- Official Xbox Magazine
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- Critic Score
A madcap, farcical mishmash of both online and offline multiplayer options, along with a fairly weak, platformer-centric single-player Story Mode. [July 2005, p.89]- Official Xbox Magazine
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- Critic Score
If more attention was paid to the actual mutant -fueled action, it could have been a heck of a lot of scary fun. Instead, it hardly elicits a goose bump. [June 2005, p.81]- Official Xbox Magazine
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- Critic Score
Close Combat also includes co-op and deathmatch, but you'll only lose friends by exposing them to this trash. [May 2005, p.88]- Official Xbox Magazine
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- Critic Score
It's a cute toy without enough pieces to build anything truly great. [May 2005, p.84]- Official Xbox Magazine
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- Critic Score
The Hell levels are beautiful in their nightmarishness. Add in cool features like online play and the inclusion of older Doom games, and you've got a genuine horror masterpiece for the Xbox. [Apr 2005, p.82]- Official Xbox Magazine
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- Critic Score
An all-killing, all-leaping game in which you can neither kill nor leap...that truly does spell the end of honor for this Ninja. [Apr 2005, p.87]- Official Xbox Magazine
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- Critic Score
This genre still has potential, but Spikeout just doesn't tap it. [June 2005, p.80]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Between the compelling gameplay of the single-player missions, the value of the versus mode, and the perfect integration of co-op play over Live, this is the definitive Xbox game. The zenith of the platform... An utterly spectacular accomplishment. [Apr 2005, p.72]- Official Xbox Magazine
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- Critic Score
Cheap games don't have to be devoid of imagination, and Combat has no excuse for stapling together a bunch of tired cliches and calling it a bargain. [June 2005, p.82]- Official Xbox Magazine
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- Critic Score
While the character models may leave something to be desired, the environments in Iron Phoenix impress with detail and variety. [June 2005, p.85]- Official Xbox Magazine
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- Critic Score
The floaty physics is surely intended to make the game more "mass market," but it's just silly to watch vehicles drift through the air like gravity was a myth. [May 2005, p.81]- Official Xbox Magazine