Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 85 Metascore
    • 96 Critic Score
    Another riveting experience in what should be a creatively exhausted landscape. [Dec 2005, p.113]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    It's just not that scary anymore. [Holiday 2005, p.78]
    • Official Xbox Magazine
    • 62 Metascore
    • 74 Critic Score
    What it lacks in hardcore squad dynamics, however, it makes up for with its funky soundtrack, detailed graphics, and semi-tactical gameplay. CGT is competent, but not outstanding. [Dec 2005, p.110]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    Addictive, but the gameplay and tired humor makes this series a knuckle dragging Cro-Magnon compared to the telekinetic flying super-ape it should've been. [Dec 2005, p.112]
    • Official Xbox Magazine
    • 80 Metascore
    • 79 Critic Score
    For 2006, soccer fans will get the most complete representation of the top leagues, best players, and fanciest skills, but will still be waiting for the total killer app package. This one is a good step in that direction. [Nov 2005, p.118]
    • Official Xbox Magazine
    • 70 Metascore
    • 60 Critic Score
    If you don't know what a BunGun is already, then Were-Rabbit is best left to the big screen rather than the small. [Holiday 2005, p.68]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    For a game that captures the danger and heroism of wartime flying, look no further. [Holiday 2005, p.89]
    • Official Xbox Magazine
    • 47 Metascore
    • 25 Critic Score
    Coupled with atrocious cutscenes and a pathetic story (how can a shadow be "ancient," anyway?), this is a real toad of a game. [Holiday 2005, p.73]
    • Official Xbox Magazine
    • 85 Metascore
    • 87 Critic Score
    It really is like the developers played every PC shooter from "Doom" through "Quake" and "Half-Life," even "Sin" and "Soldier of Fortune," and applied cool elements from them all into this package. [Nov 2005, p.112]
    • Official Xbox Magazine
    • 71 Metascore
    • 50 Critic Score
    Just fun (and wickedly funny) enough to make it worth a rental. [Jan 2006, p.71]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    Too bad Midway didn't ship it with a freely spinning steering wheel. [Nov 2005, p.124]
    • Official Xbox Magazine
    • 60 Metascore
    • 45 Critic Score
    It all works fine, it's just pretty cheesy and not in the least compelling. [Holiday 2005, p.70]
    • Official Xbox Magazine
    • 81 Metascore
    • 89 Critic Score
    One of the best trips down puberty lane you'll probably ever have. [Dec 2005, p.112]
    • Official Xbox Magazine
    • 76 Metascore
    • 86 Critic Score
    There are moments of gut-wrenching terror and suspense, but the most remarkable part of Ties That Bind is that it never, ever flinches at depicting gore, evil, and depravity. [Dec 2005, p.114]
    • Official Xbox Magazine
    • 79 Metascore
    • 87 Critic Score
    A great flow and fine multiplayer action put a serious spit-shine on Live's sneakers. [Dec 2005, p.117]
    • Official Xbox Magazine
    • 84 Metascore
    • 77 Critic Score
    It'll have to settle for merely squeaking into the playoffs. [Dec 2005, p.117]
    • Official Xbox Magazine
    • 77 Metascore
    • 64 Critic Score
    A letdown, but there is a bright side - it may just be the Ultimate weekend rental. [Dec 2005, p.100]
    • Official Xbox Magazine
    • 58 Metascore
    • 57 Critic Score
    Like in the movies, not even an appearance by super-hottie Elektra can save you from the frustration and repetition. [Dec 2005, p.108]
    • Official Xbox Magazine
    • 78 Metascore
    • 88 Critic Score
    Heroes manages to build complexity while increasing the fun in so many ways that we're anxious to see what's in store for the next iteration. [Dec 2005, p.119]
    • Official Xbox Magazine
    • 84 Metascore
    • 89 Critic Score
    Don't expect Indigo to placate cheap-thrill seekers, but if you're looking for a satisfyingly good yarn, this is much too clever and unique to pass up. [Nov 2005, p.116]
    • Official Xbox Magazine
    • 84 Metascore
    • 80 Critic Score
    For such a worthy successor, it's online quirkiness is a Blob-sized disappiontment. [Holiday 2005, p.93]
    • Official Xbox Magazine
    • 94 Metascore
    • 90 Critic Score
    Black does what the original did best, and hits the elevator button and ascends to an even higher level. [Nov 2005, p.134]
    • Official Xbox Magazine
    • 81 Metascore
    • 86 Critic Score
    The game suffers from a baffingly stupid and fundamental flaw that puts a crimp in all that style: Season Mode and Rivals Mode have no difficulty levels. [Nov 2005, p.120]
    • Official Xbox Magazine
    • 78 Metascore
    • 76 Critic Score
    Go ahead, fanboy - this one's for you. [Dec 2005, p.116]
    • Official Xbox Magazine
    • 55 Metascore
    • 76 Critic Score
    It's a testament to Tecmo's long-running reputation for making tough yet rewarding games that are hard to put down. [Nov 2005, p.124]
    • Official Xbox Magazine
    • 89 Metascore
    • 98 Critic Score
    Burnout Revenge changes the gameplay of its predecessors in small yet very crucial ways that make it more fun than the previous games, without making those games seem less fun. [Nov 2005, p.132]
    • Official Xbox Magazine
    • 66 Metascore
    • 65 Critic Score
    Like the hordes of Deadites through which you chainsaw a bloody swath, Regeneration's animated, but it's got no soul. [Nov 2005, p.131]
    • Official Xbox Magazine
    • 66 Metascore
    • 70 Critic Score
    Even though the visuals look just past their sell-by dates and the game stubbornly refuses to truly distinguish itself from the rest of the series, there's no denying that it's gameplay formula still works. [Nov 2005, p.114]
    • Official Xbox Magazine
    • 62 Metascore
    • 64 Critic Score
    This game should appeal to any Scooby-Doo fan, as well as anyone looking for a low-rent, low-impact platforming workout. [Nov 2005, p.131]
    • Official Xbox Magazine
    • 74 Metascore
    • 67 Critic Score
    A mediocre installment in a series where the bar - and our expectations - have been raised very high. [Nov 2005, p.128]
    • Official Xbox Magazine

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