Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 69 Metascore
    • 75 Critic Score
    The game still has looks to kill for and offers up the identical Xbox Live modes and challenge of the 360 version. [May 2006, p.71]
    • Official Xbox Magazine
    • 47 Metascore
    • 60 Critic Score
    As with many simplistic racers, winning comes down to judicious use of power-ups and figuring out where the shortcuts are. [Jun 2006, p.81]
    • Official Xbox Magazine
    • 78 Metascore
    • 75 Critic Score
    There's actually a story, but you'll ignore it to get to the wall-bashing action. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 77 Metascore
    • 65 Critic Score
    It's all beautifully violent yet terminally one-dimensional once the story wraps. [May 2006, p.73]
    • Official Xbox Magazine
    • 94 Metascore
    • 95 Critic Score
    Take heed when staring at Oblivion on a store shelf: Your $60 will go father than it ever has, but prepare to get hooked for the long haul. [Apr 2006, p.69]
    • Official Xbox Magazine
    • 69 Metascore
    • 70 Critic Score
    Parallel Lines is an impressive overhaul and creative recovery for a series that had hit its nadir. [May 2006, p.77]
    • Official Xbox Magazine
    • 68 Metascore
    • 55 Critic Score
    So even if The Meltdown doesn't aim high on the innovation scale, it accomplishes just enough, well ebough, for a few hours spent on the couch with tweenie Ice Age fans at the next family gathering. [May 2006, p.74]
    • Official Xbox Magazine
    • 54 Metascore
    • 45 Critic Score
    Team Rainbow's colors have never looked so bad. [Jun 2006, p.85]
    • Official Xbox Magazine
    • 70 Metascore
    • 85 Critic Score
    The Outfit does not aspire in the slightest to reflect the sights and sounds of real-life combat in dubya-dubya-two. It aspires to be one thing and one thing only: fun. [Apr 2006, p.82]
    • Official Xbox Magazine
    • 87 Metascore
    • 85 Critic Score
    Now this is the right way to do a Platinum Hit! [Jun 2006, p.81]
    • Official Xbox Magazine
    • 65 Metascore
    • 80 Critic Score
    An impressively fun merger of colorful undersea graphics and gameplay standards from the arcade's yesteryears make this one-player treat a name that's hard to stop nibbling on. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 90 Metascore
    • 90 Critic Score
    So whether you're easily dazzled by superb graphics or are itchin' for some multiplayer-lovin', GRAW scores on both fronts as an impressive new chapter in the series. [Apr 2006, p.79]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    In reality, what's here is competant, but this version just doesn't stack up to any Xbox Ghost Recon--next-gen or otherwise. [Jun 2006, p.76]
    • Official Xbox Magazine
    • 70 Metascore
    • 80 Critic Score
    If you held off on Xbox and you dig the college game and atmosphere, this is your best(and only)bet on 360. [Apr 2006, p.81]
    • Official Xbox Magazine
    • 89 Metascore
    • 85 Critic Score
    Burnout Revenge for 360 is a fantastic experience, capturing the essence of the series better than any of its predecessors. [Apr 2006, p.81]
    • 68 Metascore
    • 80 Critic Score
    Deceptively simple, jewel quest can be very challenging on the higher levels, but constantly addictive throughout. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 77 Metascore
    • 70 Critic Score
    It may be initially enjoyable and easy to pick up, but the thrill doesn't last and it never quite distinguishes itself enough from the rest of the FPS pack on Xbox. [Apr 2006, p.75]
    • Official Xbox Magazine
    • 42 Metascore
    • 35 Critic Score
    There's a decent--heck, maybe even somewhat fun--fighting engine burried somewhere beneath the GTA-clone templated debris, but it never has the chance, or find the energy, to rise above the ashes. [May 2006, p.74]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    You might have some fun if all you care about is channeling your grade-school hacky-sack sessions, but if you're looking to actually play street soccer, you'll wonder why your soccer pitch turned into a circus act. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 83 Metascore
    • 90 Critic Score
    Even though Fight Night Round 3 for Xbox isn't the jawbreaking work of staggering genius that the 360 version is, that doesn't mean it isn't a great game. [Apr 2006, p.74]
    • Official Xbox Magazine
    • 84 Metascore
    • 90 Critic Score
    The prospect of racing everything including the kitchen sink should be a recipe for disaster, but for Toca 3, it's not. [Mar 2006, p.80]
    • Official Xbox Magazine
    • 56 Metascore
    • 50 Critic Score
    Forget pushing game design forward--Sonic Riders doesn't attempt to do anything particularly new or inventive on the mascot-racing circuit and offers up only short-lived fun tailored strictly for Sonic's most diehard fans; [Apr 2006, p.85]
    • Official Xbox Magazine
    • 86 Metascore
    • 100 Critic Score
    To put it simply, Fight Night Round 3 kicks our ass. [Apr 2006, p.74]
    • Official Xbox Magazine
    • 70 Metascore
    • 55 Critic Score
    Cars with guns should equal good times, but Full Auto’s skin-deep thrills last only as long as it takes for a quick easy test drive. [Mar 2006, p.77]
    • Official Xbox Magazine
    • 71 Metascore
    • 80 Critic Score
    The perfect way to approach it is to shelf your hardcore gamer pride, download a walkthrough to get your through the annoying bits, and just wade into its rampant creativity with both eyes wide open. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 76 Metascore
    • 75 Critic Score
    Following the action and its muddle of player bodies is the only real issue, and a tighter, less far-flung camera could have fixed it. [Apr 2006, p.77]
    • Official Xbox Magazine
    • 89 Metascore
    • 85 Critic Score
    Any game that has seen nine iterations must have either required a phenomenal amount of improvement or honed a hugely successful formula. Chalk up this new Winning Eleven in the later category. [Mar 2006, p.74]
    • Official Xbox Magazine
    • 65 Metascore
    • 70 Critic Score
    Arena Football may be a little rough around the edges, but it has the potential to grow. [Mar 2006, p.77]
    • Official Xbox Magazine
    • 64 Metascore
    • 80 Critic Score
    You're just a little spaceship trying to collect crystals while dodging mines and various creatures. [Jun 2006, p.61]
    • Official Xbox Magazine
    • tbd Metascore
    • 10 Critic Score
    The awful controls are a hhindrance, the missions are pedantic, and the levels are apparently designed by LevelBot 3000. [Jun 2006, p.83]
    • Official Xbox Magazine

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