Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 36 Metascore
    • 50 Critic Score
    Torino's 2006's lack of ambition and polish keeps it in the corner to be quietly steamrolled by college hoops and MLB spring training. [Mar 2006, p.78]
    • Official Xbox Magazine
    • 79 Metascore
    • 85 Critic Score
    Marble Blast Ultra is not just a lot of fun to play; it's(dare we say it?)a blast. [Jun 2006, p.60]
    • Official Xbox Magazine
    • 58 Metascore
    • 50 Critic Score
    While a few arcade ronin might still hold on to the old ways, most will find this Samurai is an obsolete relic. [Feb 2006, p.82]
    • Official Xbox Magazine
    • 75 Metascore
    • 70 Critic Score
    So while the hitting mechanic and improved ballpark creator are cool and the integration of a live ESPN sports ticker is sweet, you'll need to think long and hard about buying what is largely last year's game sans major league appeal. [Feb 2006, p.77]
    • Official Xbox Magazine
    • 41 Metascore
    • 20 Critic Score
    At least there's an online-enabled multiplayer mode, but it sure isn't worth suffering through the dismal single-player campaign for. [Mar 2006, p.82]
    • Official Xbox Magazine
    • 85 Metascore
    • 85 Critic Score
    Fan’s of Itagaki’s “jujitsu-jousting” philosophy….can comfortably mark DOA 4 as the most refined version of their beloved fighter to date. [Mar 2006, p.73]
    • Official Xbox Magazine
    • 65 Metascore
    • 40 Critic Score
    Stick with "Smash Tv" for similiar action with more thrills and better co-op play. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    As the cricket-like Wik, you use your tongue to collect grubs to feed your slow-moving monster and snatch acorns to spit at your insect foes. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 61 Metascore
    • 70 Critic Score
    It's a damn good hack'-n'-slash game based on and sharing a name with the game that spawned the genre. Elf may be about to die, but let's hope this series doesn't. [Feb 2006, p.78]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 85 Metascore
    • 90 Critic Score
    Polished, clever, and full of fun, Prince of Persia: The Two Thrones wraps up the Prince's saga with the style and grace it deserves. [Jan 2006, p.82]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    Playing alone, you'll remember why simple arcade shooters got left behind in the smokey pizza parlors of yesteryear; play along side a friend, the experience into a frantic race for survival that's well worth the small pittance for admission. [Jun 2006, p.60]
    • Official Xbox Magazine
    • 65 Metascore
    • 40 Critic Score
    Three deal-breakers emerge in this weak pool game. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    It's reasonably fun, but "Jewel Quest" is better, deeper, and more addictive. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 65 Metascore
    • 85 Critic Score
    It starts to get a bit mind-numbing by around level 20 if you play solo, but when you bring some friends along for the adventure, your evening will quickly disappear in a puff of fun. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 86 Metascore
    • 85 Critic Score
    The concept is incredibly simple--Asteroids on crack, essentially--and there's not much strategy beyond "don't die," but Geometry Wars still has the ability to put its hooks into you and not let go. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 79 Metascore
    • 90 Critic Score
    Hexic almost single-handedly kept out 360's from collecting cobwebs during the post-launch lull, and we still found ourselves firing it up when we don't have a time for a marathon "Oblivion" session or some "Fight Night" brawling. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 68 Metascore
    • 45 Critic Score
    Sadly, this flashback is best left in the tar pits of old-school. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 77 Metascore
    • 70 Critic Score
    Mutant Storm is a lot like "Geometry Wars", but less frantic but more full of power-ups. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    A space-station--building sim? It's not for everyone, but it's a hoot. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Anyone who loves "Bust-A-Move" will enjoy this aztec-themed variation in which your stationary frog idol fires different-colored stones into a revolving chain. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 30 Metascore
    • 15 Critic Score
    The story is almost laughably bad, but a laugh would give it some value, and it really is value-less! [Feb 2006, p.79]
    • Official Xbox Magazine
    • 80 Metascore
    • 90 Critic Score
    Playing through Kong is one of the freshest gaming experiences we've had all year. [Holiday 2005, p.34]
    • Official Xbox Magazine
    • 56 Metascore
    • 41 Critic Score
    Throw in some bland graphics, awful voice acting, and AI unable to react to events in teh environment - like a grenade landing at its feet - and not even a two-player co-op mode can save this one. [Aug 2004, p.79]
    • Official Xbox Magazine
    • 82 Metascore
    • 90 Critic Score
    Quotation forthcoming. [Holiday 2005]
    • Official Xbox Magazine
    • 82 Metascore
    • 80 Critic Score
    Rounded out by strong play-by-play announcing, good A.I. on both sides of the ball, and solid visuals, 2K6 is your best bet for college hoops this year. [Jan 2006, p.74]
    • Official Xbox Magazine
    • 75 Metascore
    • 70 Critic Score
    Just having the Quake name alone isn't good enough anymore. [Jan 2006, p.70]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    It does feel more than a little cheesy when you're probably expecting it to be one of the early stars on Microsoft's wunderkind console. [Jan 2006, p.74]
    • Official Xbox Magazine

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