Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 81 Metascore
    • 80 Critic Score
    Why are some levels so awesome, and others feel like they were bought off a guy on a street corner? [Jan 2006, p.78]
    • Official Xbox Magazine
    • 89 Metascore
    • 90 Critic Score
    A nine-hour, tension-filled rollercoaster ride. [Holiday 2005, p.66]
    • Official Xbox Magazine
    • 70 Metascore
    • 70 Critic Score
    A game of great ideas that aren't executed a well as they should be. [Feb 2006, p.76]
    • Official Xbox Magazine
    • 65 Metascore
    • 40 Critic Score
    Mind-numbingly repetitive. [Jan 2006, p.75]
    • Official Xbox Magazine
    • 69 Metascore
    • 70 Critic Score
    Amazing speed, fluid graphics. [Feb 2006, p.81]
    • Official Xbox Magazine
    • 50 Metascore
    • 50 Critic Score
    Fiddy moves so slowly that you want to reach into the TV to pull up his pants so he can break into a run once in a while. [Feb 2006, p.80]
    • Official Xbox Magazine
    • 81 Metascore
    • 85 Critic Score
    For the ride alone, Condemned's super-creepy serial-killer yarn cannot be beat. [Holiday 2005, p.82]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    It's fun, just not next-gen sparkly. [Jan 2006, p.62]
    • Official Xbox Magazine
    • 88 Metascore
    • 90 Critic Score
    Eye-popping graphics, especially the in-car view. [Jan 2006, p.66]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    Making saves wtih the crease control system is wicked fun, even in multiplayer. [Jan 2006, p.80]
    • Official Xbox Magazine
    • 75 Metascore
    • 75 Critic Score
    Gun
    It's a crying shame that Gun for 360 didn't get the next-gen love it deserves. [Jan 2006, p.62]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    Beyond the visuals, the new Live is a completely fresh experience, rebuilt from scratch for Xbox 360. [Holiday 2005, p.94]
    • Official Xbox Magazine
    • 71 Metascore
    • 85 Critic Score
    It's graphically below par (shouldn't they be over par?), but the gameplay is so smartly evolved that it's $60 well spent. [Jan 2006, p.81]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    It's disappointing to get a same old game on a fresh new platform. [Holiday 2005, p.80]
    • Official Xbox Magazine
    • 81 Metascore
    • 80 Critic Score
    It's the same game you've been playing since September but with a prettier graphics engine. But oh is it a joy to watch? [Jan 2006, p.80]
    • Official Xbox Magazine
    • 72 Metascore
    • 80 Critic Score
    Amped 3 gets everything right that's wrong with "SSX." [Jan 2006, p.72]
    • Official Xbox Magazine
    • 83 Metascore
    • 90 Critic Score
    This is exciting, well-designed racing - exactly what earned NFS its name in the first place. [Jan 2006, p.76]
    • Official Xbox Magazine
    • 74 Metascore
    • 70 Critic Score
    A marginally brushed-up verison of Madden visually, but stripped of everything they've worked for over the years to advance the game's sense of realism and fun. [Jan 2006, p.60]
    • Official Xbox Magazine
    • 90 Metascore
    • 85 Critic Score
    For a lack of extras and generally lower quality visuals, anyone who played Half-Life 2 on the PC won't have any need to pick this up. [Holiday 2005, p.88]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    Is New York really this drab and uninteresting of a place? [Jan 2006, p.82]
    • Official Xbox Magazine
    • 49 Metascore
    • 55 Critic Score
    Frustrating core gameplay problems overshadow the edgy urban setting. [Jan 2006, p.64]
    • Official Xbox Magazine
    • 83 Metascore
    • 90 Critic Score
    Great blend of the series' best bits: customizable cars, high-octane races, and cop chases. [Holiday 2005, p.86]
    • Official Xbox Magazine
    • 75 Metascore
    • 65 Critic Score
    It's just not fresh enough to warrant a purchase if your dance pad is already getting a good workout. [Holiday 2005, p.70]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    Narnia lovers will enjoy taking part in the classic story, but you'll likely play it once and put it away like a childhood toy. [Holiday 2005, p.83]
    • Official Xbox Magazine
    • 64 Metascore
    • 75 Critic Score
    Hardcore realism and all kinds of cool real-world weapons and vehicles. [Holiday 2005, p.83]
    • Official Xbox Magazine
    • 68 Metascore
    • 70 Critic Score
    Book and movie fans will still likely enjoy the best Harry Potter game yet. [Holiday 2005, p.84]
    • Official Xbox Magazine
    • 80 Metascore
    • 75 Critic Score
    The feature that's sadly missing is the PS2 version's EyeToy-enabled face-mapping mode where your superstar can look like you. [Holiday 2005, p.89]
    • Official Xbox Magazine
    • 79 Metascore
    • 95 Critic Score
    Gun
    The first time you take someone's head off with a quick-draw move...you'll be hooked. [Holiday 2005, p.76]
    • Official Xbox Magazine
    • 79 Metascore
    • 85 Critic Score
    If you consider yourself a platformer aficionado, you won't find anything here that's particularly genre-shattering, but Kameo's presentation is flawlessly executed. [Jan 2006, p.56]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    It's worth putting up with the game's frustrating failures for the chance to defeat 100 Agent Smiths. [Jan 2006, p.68]
    • Official Xbox Magazine

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