Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 78 Metascore
    • 81 Critic Score
    But by releasing the same core game three years running and refusing to incorporate other games' innovations, ESPN is content to take its single, rather than go for extra bases. [Apr 2004, p.75]
    • Official Xbox Magazine
    • 85 Metascore
    • 89 Critic Score
    The greatest boxing game you've ever played - but not the great boxing you will ever play. [Apr 2004, p.71]
    • Official Xbox Magazine
    • 82 Metascore
    • 65 Critic Score
    Ballers aspires to be about street culture and cred, but it has all the authentic urban flavor of Jamie Kennedy. [May 2004, p.81]
    • Official Xbox Magazine
    • 40 Metascore
    • 47 Critic Score
    The problems start with control. The response isn't razor sharp, the special moves aren't spectacular, and the Netbuster specials are too easy to pull off. [Jan 2004, p.73]
    • Official Xbox Magazine
    • 58 Metascore
    • 69 Critic Score
    This should make a good party game for the grownups, especially over Xbox Live. [June 2004, p.81]
    • Official Xbox Magazine
    • 93 Metascore
    • 95 Critic Score
    Superior to the original Splinter Cell in every aspect: gameplay, graphics, sound, presentation, and to a degree, innovation. [May 2004, p.70]
    • Official Xbox Magazine
    • 75 Metascore
    • 72 Critic Score
    The showdown between pitcher and batter just isn't deep enough...Ultimately, ASB is an average game. [Apr 2004, p.74]
    • Official Xbox Magazine
    • 53 Metascore
    • 58 Critic Score
    The entire point of the Yu-Gi-Oh! franchise is to incite adolescent jealousy, gamesmanship and spending, and while fans of the series might find something to appreciate in this title, casual gamers will not. Skip it. [June 2004, p.80]
    • Official Xbox Magazine
    • 71 Metascore
    • 85 Critic Score
    It's also got the most riveting plot of any Xbox FPS to date, topping "Halo." [Apr 2004, p.78]
    • Official Xbox Magazine
    • 70 Metascore
    • 73 Critic Score
    For a game that challenges you to outthink and outmaneuver your opponents, it's a shame that Tenchu's enemy A.I. is so awful and the camera control so twitchy and unyielding. [May 2004, p.83]
    • Official Xbox Magazine
    • 66 Metascore
    • 73 Critic Score
    Mafia's real crime, though, is that it's a very good game wrapped in an absolute technical mess. [June 2004, p.74]
    • Official Xbox Magazine
    • 77 Metascore
    • 73 Critic Score
    Straighforward, visceral fun that may not be Oscar-worthy in the plot department, but provides plenty of popcorn-munching matinee-style entertainment for the over-17 crowd. [May 2004, p.72]
    • Official Xbox Magazine
    • 90 Metascore
    • 91 Critic Score
    A landmark videogame baseball achievement. The lack of online play notwithstanding, it's brilliant. [Apr 2004, p.76]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    Racing fans interested in a quick fix of adrenaline probably won't find what they're looking for in McRae 04, but autophiles will adore the game for its physics, handling, and depth of play. [Apr 2004, p.81]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    It feels less like a lost Sergio Leone classic than a simple coin-op shooting gallery. [June 2004, p.82]
    • Official Xbox Magazine
    • 91 Metascore
    • 96 Critic Score
    What it has to offer is quite possibly the purest, deepest, most rewarding single-player action experience available on this current generation of hardware. [May 2004, p.66]
    • Official Xbox Magazine
    • 79 Metascore
    • 82 Critic Score
    May not be as challenging as "MX Unleashed," but it's definitely more polished. [May 2004, p.76]
    • Official Xbox Magazine
    • 70 Metascore
    • 81 Critic Score
    Cost notwithstanding, Line of Contact further adds to the most unique gaming experience in the world today. It's beautiful, immersive, and just plain fun. [May 2004, p.74]
    • Official Xbox Magazine
    • 64 Metascore
    • 71 Critic Score
    The AI can be pretty mechanical, the courses get repetitive, and the waves don't have the dynamic feel of games like "Splashdown," but at least the soundtrack is filled with a surprisingly great selection of garage rock and club music. [Feb 2004, p.81]
    • Official Xbox Magazine
    • 73 Metascore
    • 78 Critic Score
    The graphics range from okay to great and the colorful cast of characters inject infrequent doses of levity into the proceedings, even if some of the dialogue is two monkey jokes beyond eye-rollingly lame. [May 2004, p.82]
    • Official Xbox Magazine
    • 83 Metascore
    • 82 Critic Score
    Just like a Bond girl - incredibly pretty, smart (but not too smart), entertaining (but not too entertaining), and good for a couple of great surprises. And just like the movies, you're left salivating for the next one. [Mar 2004, p.76]
    • Official Xbox Magazine
    • 81 Metascore
    • 81 Critic Score
    A well crafted and challenging motocross game with tons of options and minigames to explore that'll have you kicking up mud for hours on end. [May 2004, p.76]
    • Official Xbox Magazine
    • 69 Metascore
    • 70 Critic Score
    What's in the game is pretty compelling for the right type of gamer who knows exactly what they're in for and has buddies well versed in the same type of gameplay. Too bad, because with a little Live play this could've been a contenda. [Feb 2004, p.74]
    • Official Xbox Magazine
    • 69 Metascore
    • 74 Critic Score
    A welcome change from most lightgun games that stress "spray and pray" techniques because precision and skill are needed instead of mere blasting. [Apr 2004, p.82]
    • Official Xbox Magazine
    • 64 Metascore
    • 61 Critic Score
    Blame it on bad porting if you will, but "Unreal" has yet to make a name for itself on Xbox, except as a graphics engine. And sadly, Unreal II won't do much to change that. [Apr 2004, p.73]
    • Official Xbox Magazine
    • 60 Metascore
    • 71 Critic Score
    Without the nine keypad buttons, many of these games become unplayable. [Mar 2004, p.81]
    • Official Xbox Magazine
    • 72 Metascore
    • 87 Critic Score
    Selecting Online mode almost literally transports you to another game - a new interface and a surprisingly robust and navigable online selection screen. [Dec 2003, p.93]
    • Official Xbox Magazine
    • 73 Metascore
    • 79 Critic Score
    The most glaring fault is that the twitchy controls and the sometimes less-than-perfect camera angles can lead to frustrating falls, especially on the vertigo-inducing rail levels. [Feb 2004, p.80]
    • Official Xbox Magazine
    • 77 Metascore
    • 79 Critic Score
    It's hard not to be pleased with these improvements and additions, but when it comes to BGDA2's plot and level design, it doesn't quite match up to our expectations. [Feb 2004, p.72]
    • Official Xbox Magazine
    • 52 Metascore
    • 55 Critic Score
    While the game deserves kudos for its trippy and 'toon-y visual style, the hard reality is there's no compelling reason to give up the 800-pound gorilla that is "PGR2" to adapt to Auto Modellista's driftacular controls, especially since the game's Xbox Live implementation is fairly bareboned. Kee-rash.[Apr 2004, p.80]
    • Official Xbox Magazine

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