Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 69 Metascore
    • 60 Critic Score
    Sure, it's nice to play around with dinosaurs, but the control and framerate issues keep any interest in the game strictly short term. [May 2003, p.75]
    • Official Xbox Magazine
    • 67 Metascore
    • 65 Critic Score
    After 20 minutes of watching people run around crazily and aimlessly, you realize that they're mostly just window dressing for very basic, uninspired, beat-'em-up gameplay that we've all played before. [May 2003, p.74]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    The game structure itself is where the depth starts to suck you in, and a career mode with garage management, budget responsibilities, and even morale to manage is a hefty challenge. [July 2003, p.78]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    Only PC-less coaster fanatics should even think about purchasing. This is still fun, but anti-enhanced. [July 2003, p.84]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    The combination of a level-based game, free play mode, and two-player makes for an infinite amount of replayability. It's not an earth-shattering port of the PC game, but it does bring something new to The Sims experience. [May 2003, p.70]
    • Official Xbox Magazine
    • 56 Metascore
    • 74 Critic Score
    With 110 cars, seven stupidly gigantic courses, amazing (if arcadey) graphics, and staggering freedom of movement (once you unlock free roam modes), it's hard not to recommend this. [July 2003, p.84]
    • Official Xbox Magazine
    • 66 Metascore
    • 80 Critic Score
    The biggest complaint about Tapout 2 is that it doesn't really capture the wild differences in fighting styles that make the UFC what it is. As is, it's the best non-traditional fighting game on Xbox by a mile. [May 2003, p.76]
    • Official Xbox Magazine
    • 44 Metascore
    • 56 Critic Score
    It's the same as "Gauntlet: Dark Legacy." And by "the same," we mean "virtually identical." [Jan 2003, p.92]
    • Official Xbox Magazine
    • 75 Metascore
    • 86 Critic Score
    It's the gameplay in Rayman 3, though, that really keeps you hooked. [Apr 2003, p.84]
    • Official Xbox Magazine
    • 25 Metascore
    • 35 Critic Score
    It's ultimately dragged down by erratic control, sloppy design, and wildly jarring changes in camera angle. [June 2003, p.82]
    • Official Xbox Magazine
    • 65 Metascore
    • 74 Critic Score
    Other than the stunning graphics, Tao Feng doesn't excel in any other area, but is quite competent in most. [May 2003, p.72]
    • Official Xbox Magazine
    • 76 Metascore
    • 84 Critic Score
    Great controls and well-implemented action features, like punching and turbo, that add a different type of depth than that seen in typical baseball games. [May 2003, p.78]
    • Official Xbox Magazine
    • 82 Metascore
    • 84 Critic Score
    It can't match up to the depth and graphics of "WSB," but if you like to play through multiple seaons, this is the best choice. [Apr 2003, p.82]
    • Official Xbox Magazine
    • 89 Metascore
    • 88 Critic Score
    The year's best overall baseball title. It's got enough simulation to satisfy the hardcore and sufficient arcadeness to please the casual gamers. [Apr 2003, p.80]
    • Official Xbox Magazine
    • 83 Metascore
    • 82 Critic Score
    If you can get over the graphics and little glitches, High Heat is an exceptionally deep and fun baseball game that will please baseball purists more than any other baseball game. [Apr 2003, p.81]
    • Official Xbox Magazine
    • 48 Metascore
    • 59 Critic Score
    It both gets old quickly and also feels frustratingly similar to plaing a Roadrunner cartoon in which your target is the fleet-footed bird and you're the poor, starving schlub strapped to the rocket and headed straight for the cliff. [Apr 2003, p.86]
    • Official Xbox Magazine
    • 86 Metascore
    • 88 Critic Score
    It's focused tightly on perfectly re-creating the atmosphere and physics of Rally driving, without any arcade-y distractions. [Jan 2003, p.69]
    • Official Xbox Magazine
    • 68 Metascore
    • 69 Critic Score
    Fun for a quick multiplayer spar, but it doesn't come close to what we were hoping for nor what the Xbox really needs. [Apr 2003, p.85]
    • Official Xbox Magazine
    • 73 Metascore
    • 90 Critic Score
    The huge number of levels and their often epic scale is backed up by a worthy storyline. [Mar 2003, p.40]
    • Official Xbox Magazine
    • 74 Metascore
    • 77 Critic Score
    What kills ASB '04 is simply how it plays. Hitting is incredibly difficult and pitching doesn't "feel" very good. [Apr 2003, p.81]
    • Official Xbox Magazine
    • 74 Metascore
    • 89 Critic Score
    "Ridge Racer" on steroids... The best-looking racing game we've ever seen. [Mar 2003, p.77]
    • Official Xbox Magazine
    • 70 Metascore
    • 79 Critic Score
    The controls are spot on and the levels offer a lot of variety with tons of entertaining objectives, making this a solid overall game. [Apr 2003, p.77]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    Simply having the game online is a significant enough step forward. [Feb 2003, p.77]
    • Official Xbox Magazine
    • 73 Metascore
    • 84 Critic Score
    The volleyball is amazingly simple and compelling, while the rest of it has a tongue-in-cheek sensibility that knows exactly what it is - good cheescake fun with solid gameplay to back it up. [Mar 2003, p.72]
    • Official Xbox Magazine
    • 68 Metascore
    • 69 Critic Score
    The game behind the skimpy clothes fails to impress... The play balance is simply no fun. [Mar 2003, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 83 Critic Score
    Speaking of action, there's a metric ton of it. You're constantly thrown into massive battles that look straight out of an RTS. [Feb 2003, p.72]
    • Official Xbox Magazine
    • 90 Metascore
    • 93 Critic Score
    A stunning beauty with deep gameplay to match. [Nov 2002]
    • Official Xbox Magazine
    • 24 Metascore
    • 10 Critic Score
    This is the worst Xbox game available, in every category, from graphics through gameplay. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    While the action is good, it's also incredibly short. There are only a dozen missions, plus an unlockable thirteenth, but you're looking at six to eight hours tops on this one. [Feb 2003, p.66]
    • Official Xbox Magazine
    • 42 Metascore
    • 74 Critic Score
    What other puzzle game lets you play as a headphones-wearing monkey? [Mar 2003, p.80]
    • Official Xbox Magazine

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