Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 71 Metascore
    • 79 Critic Score
    A fun and absorbing game. Shallow, noisy, and still slightly cool. [May 2002, p.72]
    • Official Xbox Magazine
    • 74 Metascore
    • 71 Critic Score
    The more I played, the more I settled into a fun, if not too deep, experience. [June 2002, p.74]
    • Official Xbox Magazine
    • 76 Metascore
    • 85 Critic Score
    Blood Omen 2's world is so realistically brought to life that you'll be checking your fingernails for grit after climbing Kain up the sides of rocky walls. [Apr 2002, p.63]
    • Official Xbox Magazine
    • 73 Metascore
    • 82 Critic Score
    It's hard as hell, partially because it's meant to be, partially because the complex, non-adjustable control scheme is completely non-intuitive, and partially because the camera is simply too twitchy...[yet] we love the strangely gorgeous Gunvalkrie. [Apr 2002, p.72]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    The defensive players move at the speed of John Kruk dragging Tony Gwynn behind him. [May 2002, p.76]
    • Official Xbox Magazine
    • 77 Metascore
    • 70 Critic Score
    It's just a prettier version of a really enjoyable multiplayer game. [June 2002, p.76]
    • Official Xbox Magazine
    • 71 Metascore
    • 81 Critic Score
    The addition of the classic SpyHunter game from '83 kicks the game's score up a few notches just for the cool bonus. [May 2002, p.78]
    • Official Xbox Magazine
    • 93 Metascore
    • 90 Critic Score
    Simply more of the same, but better. That's hardly a complaint, though, since that's what we begged for all along. [Apr 2002, p.71]
    • Official Xbox Magazine
    • 87 Metascore
    • 86 Critic Score
    Some of the prettiest graphics to ever grace a racing game – console or PC-based. [Apr 2002, p.82]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    What makes this game so much fun is the pure speed and power. [May 2002, p.80]
    • Official Xbox Magazine
    • 71 Metascore
    • 79 Critic Score
    The Snowboarder mode...is simply the deepest and best career mode we've seen in any snowboarding game – or any sports game, for that matter. [May 2002, p.74]
    • Official Xbox Magazine
    • 62 Metascore
    • 59 Critic Score
    The whole point of Olympic-style games is for multiplayer fun and it is absolutely unforgivable that this game only supports two-players. [Mar 2002, p.78]
    • Official Xbox Magazine
    • 90 Metascore
    • 91 Critic Score
    This game has it all – great gameplay, tons of depth, awesome AI, and plenty of gameplay modes...it sets the standard for all future basketball games. [Apr 2002, p.78]
    • Official Xbox Magazine
    • 87 Metascore
    • 92 Critic Score
    Where else can you grind up a neon-lit, dragon-shaped skyscraper while launching a graffiti assault on a bunch of red-headed punkettes in tube tops? Absolutely nowhere. [Apr 2002, p.66]
    • Official Xbox Magazine
    • 79 Metascore
    • 62 Critic Score
    My biggest problem with this game comes from the extremely unrealistic batting interface. [June 2002, p.78]
    • Official Xbox Magazine
    • 67 Metascore
    • 65 Critic Score
    The graphics tend to give it the look of a first-generation Dreamcast game, rather than a second-generation Xbox title – which may turn off those accustomed to the visual bells and whistles of, say, "Wreckless." [Apr 2002, p.84]
    • Official Xbox Magazine
    • 74 Metascore
    • 90 Critic Score
    Simply put, UFC is the most realistic fighting game ever. [Apr 2002, p.68]
    • Official Xbox Magazine
    • 56 Metascore
    • 40 Critic Score
    It does almost nothing to capitalize on the power of the Xbox. Sadly, the gameplay is no better than the graphics. [Apr 2002, p.80]
    • Official Xbox Magazine
    • 68 Metascore
    • 57 Critic Score
    There's no career mode; no Royal Rumble mode; no cage matches, table matches, or ladder matches; no storylines or character interaction; no tag-team moves; no backstage areas; an no other arenas. [Apr 2002, p.76]
    • Official Xbox Magazine
    • 74 Metascore
    • 91 Critic Score
    The variety of play, including obstacle courses, photo shoots, midnight races and stunt driving is staggering. Wreckless is a work of art. [Mar 2002, p.63]
    • Official Xbox Magazine
    • 83 Metascore
    • 79 Critic Score
    A damned fun game...[but] its pre-rendered backgrounds, "Resident Evil"-style "forward, backward, swivel" control scheme, and static camera angles just can’t compare to the real time environments, dynamic camera, and elegant analog controls of more modern fare like Capcom’s own "Devil May Cry." [Mar 2002, p.74]
    • Official Xbox Magazine
    • 57 Metascore
    • 71 Critic Score
    The franchise finally shows a bit of potential. [Mar 2002, p.70]
    • Official Xbox Magazine
    • 61 Metascore
    • 49 Critic Score
    Technically proficient with an interesting gameplay system, but with no polish or soul to back it up. [Mar 2002, p.76]
    • Official Xbox Magazine
    • 76 Metascore
    • 79 Critic Score
    Despite a wide array of team-specific offensive plays, you can't call specific defensive formations and the new zone defense that was legalized in the NBA this year is nowhere to be found. [Apr 2002, p.79]
    • Official Xbox Magazine
    • 87 Metascore
    • 88 Critic Score
    Nothing compares to NFL2K2’s replays. We’ve watched hundreds, yet we’re still impressed each time we see one. [Mar 2002, p.77]
    • Official Xbox Magazine
    • 71 Metascore
    • 74 Critic Score
    Unfortunately, the game and story wrapped around this wondrous engine aren’t worthy of the visual splendor. [Mar 2002, p.72]
    • Official Xbox Magazine
    • 84 Metascore
    • 89 Critic Score
    Super-creepy antics frame a stellar storyline. [Jan 2002]
    • Official Xbox Magazine
    • 58 Metascore
    • 70 Critic Score
    It never REALLY gets dull force-pulling a blaster out of adroid's hands and then force-pushing it into a wall where it explodes gloriously into tiny bits. [Feb 2002, p.78]
    • Official Xbox Magazine
    • 70 Metascore
    • 46 Critic Score
    It takes more than a pretty cape to impress us these days. [Feb 2002, p.70]
    • Official Xbox Magazine
    • 89 Metascore
    • 88 Critic Score
    It doesn't have depth, brains, or complexity, but it does have killer looks and loads of style. [Feb 2002, p.67]
    • Official Xbox Magazine

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