Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 85 Metascore
    • 90 Critic Score
    From its very first moments, Kingdom Hearts will grab you and won't let go until well after you've beaten it. [Oct 2002, p.140]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    Solidly mediocre. [Oct 2002, p.146]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 40 Critic Score
    The game is so mind-numbingly boring I drifted asleep while playing. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 70 Critic Score
    The most innovative light gun game in years - for better and for worse. [Oct 2002, p.140]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    What really sets this Gundam apart from the rest is that it actually controls pretty well. [Oct 2002, p.149]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The best Armored Core yet. [Oct 2002, p.142]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 40 Critic Score
    If there's one thing I've learned from Blade II, it's this: Vampires love monotony. [Nov 2002, p.183]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 40 Critic Score
    Pac-Man Fever will drive you neither crazy nor out of your mind. [Sept 2002, p.116]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    The game looks so bad I can't begin to like it. [Nov 2002, p.190]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 30 Critic Score
    A sad, painfully executed experience that can't hold a candle to the former glory. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    I'd prefer both the look and feel of "Moto GP 2." [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    I can't help feeling like this game was designed by sadists, for masochists. It's that frustrating. [Nov 2002, p.183]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    Includes almost everything we loved in the first game and takes it all to the next level. [Sept 2002, p.113]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    The game is free and it's a load of fun. [Oct 2002, p. 150]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 100 Critic Score
    I love this game, and I don't see myself playing anything else at home for a good three or four months. [Sept 2002, p.11]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 60 Critic Score
    I can't help feeling like the game would have benefited from another six months or so of development. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    Just pick up "NCAA 2003" and forget this one even exists. [Oct 2002, p.149]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The controls and enemy A.I. don't seem to be as spot-on as you'd normally expect from a Capcom fighter. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 80 Critic Score
    Besides updated rosters, the game features little else...[but i]f you're stuck playing PSone football, Madden still reigns supreme. [Nov 2002, p.196]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    The quarterbacks in GameDay take too damn long to throw the ball! [Nov 2002, p.196]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    I like my sequels with a little more pizzazz. [Sept 2002, p.115]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    The problem is that you never get a sense of what you've won and lost. I'd like a betting ticket to help me remember my bets. [Sept 2002, p.118]
    • Official U.S. Playstation Magazine
    • 93 Metascore
    • 90 Critic Score
    This game plays with Warrick Dunn quickness, and the player models are the best in the business. But somehow the athletes feel sluggish, like they're chugging along with a slab of marble Velcroed to their backs. [Sept 2002, p.117]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    Hoffman's sequel is so advanced - not just graphically - that it makes the first game feel like a bike with no chain. [Sept 2002, p.113]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    GameDay has earned my respect, but "Madden" has earned my $50. [Oct 2002, p.148]
    • Official U.S. Playstation Magazine
    • 95 Metascore
    • 100 Critic Score
    Madden has added so many goodies that Madden fans will be smiling ear to ear, and newcomers'll love it. [Sept 2002, p.116]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 50 Critic Score
    In every way that matters, College 2K3 doesn't hold a candle to EA Sports' benchmark NCAA series. [Sept 2002, p.115]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 90 Critic Score
    It's the crack cocaine of sports games. [Sept 2002, p.118]
    • Official U.S. Playstation Magazine
    • 39 Metascore
    • 60 Critic Score
    What the game lacks in production values, it makes up for with pure action gameplay. [Sept 2002, p.113]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 60 Critic Score
    I feel greatly disappointed by the lack of polish that could have made it a killer title. [August 2002, p.108]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    It's hard to call a game good when it features such shoddy controls and camera positioning. [July 2002, p.102]
    • Official U.S. Playstation Magazine
    • 91 Metascore
    • 100 Critic Score
    NCAA 2003 comes so close to perfection that you really have to wonder if Tiburon can top itself again next year. [Sept 2002, p.114]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Adequate. But even at its best, it's merely mediocre. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    Everything a Gunamite could ask for. [Nov 2002, p.196]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    An above average PS One title. [Oct 2002 p.151]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 50 Critic Score
    Frustrating....It's not just that the level is tough, it's that the entire thing is filled with situations designed to prolong the game's length. [Sept 2002, p.114]
    • Official U.S. Playstation Magazine
    • 24 Metascore
    • 10 Critic Score
    In the ongoing competition for the PS2's worse title, this game undershines them all.[Oct 2002, p.147]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    The sloppy swordplay and imprecise magic attacks just make the game look like an alcoholic staging of Medieval Times. [June 2002, p.97]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 50 Critic Score
    The big problem is that none of the tasks are that engaging, and are made less so by the graphics. [Sept 2002, p.118]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    True, there is a sense of colossal achievement that results from completing a shoot...but I really don't think it should be such a painful experience to get there. [August 2002, p.106]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    The game just has a wonderful style to it. [July 2002, p.102]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Realistic? Nope. But it makes for a nail-bitingly dramatic pitcher/batter interface - something everyone's been dying to capture since NES's "Baseball Stars." [August 2002, p.109]
    • Official U.S. Playstation Magazine
    • 33 Metascore
    • 20 Critic Score
    There are many flaws. The fighters move as if wearing cinder-block shoes. [July 2002, p.101]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    The visuals might pass for first-generation quality at best. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Missions bounce from being overly long and difficult to short and simple with no apparent logic. [August 2002, p.109]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    The controls are easy to learn, and the game has a surprising depth. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 37 Metascore
    • 20 Critic Score
    The whole thing just feels like one big accident. [July 2002, p.101]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    The fast action, great graphics, incredible draw distance and undeniable fun attached make Superfly's racing tough to beat. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    More challenge than "Sled Storm," but more frustrating too...I still had a blast. [August 2002, p.108]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 90 Critic Score
    It was worth the wait; this is every bit the Wipeout you've been waiting for. [June 2002, p.100]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    Truly the game is fun. It's good, solid baseball. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    If I could've set things up more like the controls in "Quake" or "Half Life," I think I would've enjoyed it more. [August 2002, p.108]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    It is without a shadow of a doubt the perfect example of the most mediocre racing game I've ever seen. [July 2002, p.100]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    Its boring tracks make you feel more like you're racing around a generic airport terminal with fancy backdrops than actually IN the exotic locales. [June 2002, p.97]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    The players move like they're playing real soccer. [Oct 2002, p.151]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 70 Critic Score
    It's a great-looking, fun game that only really suffers in its lack of innovation. [August 2002, p.111]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 90 Critic Score
    The most obvious change from "F1 2001" is that the graphics have been given a major overhaul yet again. It's faster, more detailed and packed with fancy effects. [Sept 2002, p.112]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Graphics are average at best, combat is kind of shaky, and the actual quests are rather uninspired. [Sept 2002, p.117]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 50 Critic Score
    Profoundly mediocre, the kind of game that only hardcore Digi-fans will like. [June 2002, p.102]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    You're contantly shooting the same enemies over and over in rather dull environments, only to come upon completely lackluster bosses. [August 2002, p.107]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    There's enough here for die-hard UFC fans to sink their teeth into, and it's worth their time to check it out. Everyone else, though, should stay away. [July 2002, p.102]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    The game itself seems to suffer from a ridiculous lack of balance. [July 2002, p.100]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The average player will struggle with the utterly unintuitive fighting system. [August 2002, p.111]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    This game is hard – it starts out tough and gets tougher from there. [June 2002, p.98]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 100 Critic Score
    One of the most incredible experiences I have ever had with a game. [July 2002, p.98]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    It can be really exciting - or really frustrating. It all depends on whether luck is with you. [July 2002, p.100]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    The levels are massively, monstrously gargantuan. [August 2002, p.107]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Proves that cel-shading rocks for some games. If only gameplay rocked, too. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Night does such a fine job of capturing the essence of Scooby that any die-hard fan would do well to check it out. [July 2002, p.101]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    The technical faults of this shoddy port put a big fat smudge on an otherwise great game. [June 2002, p.98]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 80 Critic Score
    Britney's likeness and her songs lend themselves especially well to this style of game. [July 2002, p.99]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 40 Critic Score
    You just have to really, really like your trivia - and not care about simplicity. [July 2002, p.103]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 10 Critic Score
    Am I the only one who is seriously creeped out by the idea of hearing a sexy woman's voice making doubles entendres while I'm reeling in a freaking fish? [July 2002, p.103]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    More laid-back surf tunes would've been nice. [June 2002, p.100]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 80 Critic Score
    I take issue with my offensive players' lack of motivation. [July 2002, p.103]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    Easily the best DDR yet released. [June 2002, p.102]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    The game looks so freaking pretty, it blows away past version. [July 2002, p.99]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    I'm really amazed at just how much there really is in this collection. [Jan 2002, p.144]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    While "Blitz" and "Hitz" both fit perfectly into the vision of Midway's crazy, over-the-top, pain-first, scoring-second identity, Red Card doesn't. [June 2002, p.99]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 90 Critic Score
    As much as I enjoyed the aerial combat, its overuse makes the innovative gameplay element a little less exhilarating toward the end. [June 2002, p.96]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    Its excellent art direction pulls you, heart and soul, into the environment...[but] NOLF's lack of a save-anywhere function gets to be a real pain in the arse. [May 2002, p.102]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    The part that really pulled me into Sprint Cars, though, is the very cool Career mode...It's a solid little game. [Apr 2002, p.107]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 60 Critic Score
    I realized five or six hours into it that I was really hooked...There are plenty of hours of gameplay to be had. [May 2002, p.102]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 70 Critic Score
    This is the best of its genre. [June 2002, p.100]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 80 Critic Score
    At last 3DO has delivered a game that really capitalizes on the Army Men idea, the childhood dream of commanding living regiments of those little, green, plastic, violent buggers. [May 2002, p.100]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 20 Critic Score
    Painfully amateur and slow. [June 2002, p.101]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 90 Critic Score
    The almost intimidatingly complex design of the PC game has been masterfully reworked so that it's accessible with just a joypad. [May 2002, p.98]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    Rush ain't ugly; it's just rather unimpressive. [June 2002, p.103]
    • Official U.S. Playstation Magazine
    • 30 Metascore
    • 10 Critic Score
    Horrible joke of a driving game...created for the cheesecake, and the cheesecake alone. [Apr 2002, p.109]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It's tedious, wearisome, dreary, slow, stiff, flat and monotonous...in other words, it's an utter bore. [Apr 2002, p.103]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    The game feels rushed in so many ways, and it really detracts from the overall experience. [June 2002, p.98]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 100 Critic Score
    A grueling 81 stages of the World Rally Championship await you, all modeled using satellite topography and some of the finest graphics you'll have seen on the PS2 yet. [June 2002, p.101]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 40 Critic Score
    The Tetris we all know and love never got boring. This does. [June 2002, p.100]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    This is so pick-up-and-play that it's perfect for first-time gamers. [May 2002, p.102]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 30 Critic Score
    Yu-Gi-Oh completely blows. [June 2002, p.103]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 70 Critic Score
    The entire package seems like it could have used a little more polish, too. [Apr 2002, p.104]
    • Official U.S. Playstation Magazine
    • 94 Metascore
    • 100 Critic Score
    I can't get enough of it. Not many games are so great that they can help influence your taste, but this one really is something special. [Apr 2002, p.100]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    After a few songs, keeping tempo and varying the strength with which you hit a single button gets pretty old. [May 2002, p.101]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    It's easy to play, but it's got remarkable depth and tons of replayability. [Apr 2002, p.104]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 40 Critic Score
    Get with it, EA. You're so far behind High Heat it's like you're playing in the minor leagues. [Apr 2002, p.103]
    • Official U.S. Playstation Magazine

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