Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
From its very first moments, Kingdom Hearts will grab you and won't let go until well after you've beaten it. [Oct 2002, p.140]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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The game is so mind-numbingly boring I drifted asleep while playing. [Nov 2002, p.188]- Official U.S. Playstation Magazine
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The most innovative light gun game in years - for better and for worse. [Oct 2002, p.140]- Official U.S. Playstation Magazine
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What really sets this Gundam apart from the rest is that it actually controls pretty well. [Oct 2002, p.149]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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If there's one thing I've learned from Blade II, it's this: Vampires love monotony. [Nov 2002, p.183]- Official U.S. Playstation Magazine
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Pac-Man Fever will drive you neither crazy nor out of your mind. [Sept 2002, p.116]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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A sad, painfully executed experience that can't hold a candle to the former glory. [Nov 2002, p.192]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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I can't help feeling like this game was designed by sadists, for masochists. It's that frustrating. [Nov 2002, p.183]- Official U.S. Playstation Magazine
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Includes almost everything we loved in the first game and takes it all to the next level. [Sept 2002, p.113]- Official U.S. Playstation Magazine
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The game is free and it's a load of fun. [Oct 2002, p. 150]- Official U.S. Playstation Magazine
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I love this game, and I don't see myself playing anything else at home for a good three or four months. [Sept 2002, p.11]- Official U.S. Playstation Magazine
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I can't help feeling like the game would have benefited from another six months or so of development. [Nov 2002, p.192]- Official U.S. Playstation Magazine
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Just pick up "NCAA 2003" and forget this one even exists. [Oct 2002, p.149]- Official U.S. Playstation Magazine
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The controls and enemy A.I. don't seem to be as spot-on as you'd normally expect from a Capcom fighter. [Sept 2002, p.119]- Official U.S. Playstation Magazine
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Besides updated rosters, the game features little else...[but i]f you're stuck playing PSone football, Madden still reigns supreme. [Nov 2002, p.196]- Official U.S. Playstation Magazine
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The quarterbacks in GameDay take too damn long to throw the ball! [Nov 2002, p.196]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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The problem is that you never get a sense of what you've won and lost. I'd like a betting ticket to help me remember my bets. [Sept 2002, p.118]- Official U.S. Playstation Magazine
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This game plays with Warrick Dunn quickness, and the player models are the best in the business. But somehow the athletes feel sluggish, like they're chugging along with a slab of marble Velcroed to their backs. [Sept 2002, p.117]- Official U.S. Playstation Magazine
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Hoffman's sequel is so advanced - not just graphically - that it makes the first game feel like a bike with no chain. [Sept 2002, p.113]- Official U.S. Playstation Magazine
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GameDay has earned my respect, but "Madden" has earned my $50. [Oct 2002, p.148]- Official U.S. Playstation Magazine
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Madden has added so many goodies that Madden fans will be smiling ear to ear, and newcomers'll love it. [Sept 2002, p.116]- Official U.S. Playstation Magazine
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In every way that matters, College 2K3 doesn't hold a candle to EA Sports' benchmark NCAA series. [Sept 2002, p.115]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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What the game lacks in production values, it makes up for with pure action gameplay. [Sept 2002, p.113]- Official U.S. Playstation Magazine
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I feel greatly disappointed by the lack of polish that could have made it a killer title. [August 2002, p.108]- Official U.S. Playstation Magazine
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It's hard to call a game good when it features such shoddy controls and camera positioning. [July 2002, p.102]- Official U.S. Playstation Magazine
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NCAA 2003 comes so close to perfection that you really have to wonder if Tiburon can top itself again next year. [Sept 2002, p.114]- Official U.S. Playstation Magazine
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Adequate. But even at its best, it's merely mediocre. [Sept 2002, p.119]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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Frustrating....It's not just that the level is tough, it's that the entire thing is filled with situations designed to prolong the game's length. [Sept 2002, p.114]- Official U.S. Playstation Magazine
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In the ongoing competition for the PS2's worse title, this game undershines them all.[Oct 2002, p.147]- Official U.S. Playstation Magazine
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The sloppy swordplay and imprecise magic attacks just make the game look like an alcoholic staging of Medieval Times. [June 2002, p.97]- Official U.S. Playstation Magazine
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The big problem is that none of the tasks are that engaging, and are made less so by the graphics. [Sept 2002, p.118]- Official U.S. Playstation Magazine
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True, there is a sense of colossal achievement that results from completing a shoot...but I really don't think it should be such a painful experience to get there. [August 2002, p.106]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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Realistic? Nope. But it makes for a nail-bitingly dramatic pitcher/batter interface - something everyone's been dying to capture since NES's "Baseball Stars." [August 2002, p.109]- Official U.S. Playstation Magazine
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- Critic Score
There are many flaws. The fighters move as if wearing cinder-block shoes. [July 2002, p.101]- Official U.S. Playstation Magazine
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The visuals might pass for first-generation quality at best. [August 2002, p.110]- Official U.S. Playstation Magazine
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Missions bounce from being overly long and difficult to short and simple with no apparent logic. [August 2002, p.109]- Official U.S. Playstation Magazine
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The controls are easy to learn, and the game has a surprising depth. [August 2002, p.110]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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The fast action, great graphics, incredible draw distance and undeniable fun attached make Superfly's racing tough to beat. [August 2002, p.110]- Official U.S. Playstation Magazine
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More challenge than "Sled Storm," but more frustrating too...I still had a blast. [August 2002, p.108]- Official U.S. Playstation Magazine
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It was worth the wait; this is every bit the Wipeout you've been waiting for. [June 2002, p.100]- Official U.S. Playstation Magazine
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If I could've set things up more like the controls in "Quake" or "Half Life," I think I would've enjoyed it more. [August 2002, p.108]- Official U.S. Playstation Magazine
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It is without a shadow of a doubt the perfect example of the most mediocre racing game I've ever seen. [July 2002, p.100]- Official U.S. Playstation Magazine
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Its boring tracks make you feel more like you're racing around a generic airport terminal with fancy backdrops than actually IN the exotic locales. [June 2002, p.97]- Official U.S. Playstation Magazine
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It's a great-looking, fun game that only really suffers in its lack of innovation. [August 2002, p.111]- Official U.S. Playstation Magazine
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The most obvious change from "F1 2001" is that the graphics have been given a major overhaul yet again. It's faster, more detailed and packed with fancy effects. [Sept 2002, p.112]- Official U.S. Playstation Magazine
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Graphics are average at best, combat is kind of shaky, and the actual quests are rather uninspired. [Sept 2002, p.117]- Official U.S. Playstation Magazine
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Profoundly mediocre, the kind of game that only hardcore Digi-fans will like. [June 2002, p.102]- Official U.S. Playstation Magazine
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You're contantly shooting the same enemies over and over in rather dull environments, only to come upon completely lackluster bosses. [August 2002, p.107]- Official U.S. Playstation Magazine
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There's enough here for die-hard UFC fans to sink their teeth into, and it's worth their time to check it out. Everyone else, though, should stay away. [July 2002, p.102]- Official U.S. Playstation Magazine
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The game itself seems to suffer from a ridiculous lack of balance. [July 2002, p.100]- Official U.S. Playstation Magazine
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The average player will struggle with the utterly unintuitive fighting system. [August 2002, p.111]- Official U.S. Playstation Magazine
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This game is hard – it starts out tough and gets tougher from there. [June 2002, p.98]- Official U.S. Playstation Magazine
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One of the most incredible experiences I have ever had with a game. [July 2002, p.98]- Official U.S. Playstation Magazine
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It can be really exciting - or really frustrating. It all depends on whether luck is with you. [July 2002, p.100]- Official U.S. Playstation Magazine
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The levels are massively, monstrously gargantuan. [August 2002, p.107]- Official U.S. Playstation Magazine
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Proves that cel-shading rocks for some games. If only gameplay rocked, too. [August 2002, p.110]- Official U.S. Playstation Magazine
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Night does such a fine job of capturing the essence of Scooby that any die-hard fan would do well to check it out. [July 2002, p.101]- Official U.S. Playstation Magazine
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The technical faults of this shoddy port put a big fat smudge on an otherwise great game. [June 2002, p.98]- Official U.S. Playstation Magazine
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Britney's likeness and her songs lend themselves especially well to this style of game. [July 2002, p.99]- Official U.S. Playstation Magazine
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You just have to really, really like your trivia - and not care about simplicity. [July 2002, p.103]- Official U.S. Playstation Magazine
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Am I the only one who is seriously creeped out by the idea of hearing a sexy woman's voice making doubles entendres while I'm reeling in a freaking fish? [July 2002, p.103]- Official U.S. Playstation Magazine
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I take issue with my offensive players' lack of motivation. [July 2002, p.103]- Official U.S. Playstation Magazine
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The game looks so freaking pretty, it blows away past version. [July 2002, p.99]- Official U.S. Playstation Magazine
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I'm really amazed at just how much there really is in this collection. [Jan 2002, p.144]- Official U.S. Playstation Magazine
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While "Blitz" and "Hitz" both fit perfectly into the vision of Midway's crazy, over-the-top, pain-first, scoring-second identity, Red Card doesn't. [June 2002, p.99]- Official U.S. Playstation Magazine
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As much as I enjoyed the aerial combat, its overuse makes the innovative gameplay element a little less exhilarating toward the end. [June 2002, p.96]- Official U.S. Playstation Magazine
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Its excellent art direction pulls you, heart and soul, into the environment...[but] NOLF's lack of a save-anywhere function gets to be a real pain in the arse. [May 2002, p.102]- Official U.S. Playstation Magazine
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The part that really pulled me into Sprint Cars, though, is the very cool Career mode...It's a solid little game. [Apr 2002, p.107]- Official U.S. Playstation Magazine
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I realized five or six hours into it that I was really hooked...There are plenty of hours of gameplay to be had. [May 2002, p.102]- Official U.S. Playstation Magazine
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At last 3DO has delivered a game that really capitalizes on the Army Men idea, the childhood dream of commanding living regiments of those little, green, plastic, violent buggers. [May 2002, p.100]- Official U.S. Playstation Magazine
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The almost intimidatingly complex design of the PC game has been masterfully reworked so that it's accessible with just a joypad. [May 2002, p.98]- Official U.S. Playstation Magazine
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Horrible joke of a driving game...created for the cheesecake, and the cheesecake alone. [Apr 2002, p.109]- Official U.S. Playstation Magazine
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It's tedious, wearisome, dreary, slow, stiff, flat and monotonous...in other words, it's an utter bore. [Apr 2002, p.103]- Official U.S. Playstation Magazine
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The game feels rushed in so many ways, and it really detracts from the overall experience. [June 2002, p.98]- Official U.S. Playstation Magazine
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A grueling 81 stages of the World Rally Championship await you, all modeled using satellite topography and some of the finest graphics you'll have seen on the PS2 yet. [June 2002, p.101]- Official U.S. Playstation Magazine
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The Tetris we all know and love never got boring. This does. [June 2002, p.100]- Official U.S. Playstation Magazine
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This is so pick-up-and-play that it's perfect for first-time gamers. [May 2002, p.102]- Official U.S. Playstation Magazine
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The entire package seems like it could have used a little more polish, too. [Apr 2002, p.104]- Official U.S. Playstation Magazine
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I can't get enough of it. Not many games are so great that they can help influence your taste, but this one really is something special. [Apr 2002, p.100]- Official U.S. Playstation Magazine
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After a few songs, keeping tempo and varying the strength with which you hit a single button gets pretty old. [May 2002, p.101]- Official U.S. Playstation Magazine
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It's easy to play, but it's got remarkable depth and tons of replayability. [Apr 2002, p.104]- Official U.S. Playstation Magazine
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Get with it, EA. You're so far behind High Heat it's like you're playing in the minor leagues. [Apr 2002, p.103]- Official U.S. Playstation Magazine