Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 46 Metascore
    • 40 Critic Score
    That style and the often funny dialogue are really the game's only redeeming qualities, making it of interest only to fans of the show. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    I feel like nothing I do matters. The game is completely out of control. [Jan 2003, p.138]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 20 Critic Score
    All the cars suffer from terrible handling physics, which are only made worse by the appallingly sensitive setup on the analog controls. [Mar 2003, p.114]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    Buy some legos instead. [Jan 2003, p.120]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    There's a whole other world of unlockables for anyone who digs '80s nostalgia: commercials. Oh yeah, we're talking pure '80s here. [Jan 2003, p.120]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    A little too simple. [Dec 2002, p.172]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 50 Critic Score
    Decent is about the most I can say for it... Frustrating, checkpoint-free stages only furthered my desire to quit playing. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    I didnit dig the hassle of switching from ID scope to ideal weapon when six angry Gran would suddenly start shooting my way. [Jan 2003, p.122]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    It's a run-of-the-mill game that's fun for playing in spurts just to shoot stuff, but that's about it. [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    It's over-the-top for sure, but surprising playable, and even possible to effectively master. [Oct 2002, p.148]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Features the premiere boxing engine on PS2. [Jan 2003, p.130]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 90 Critic Score
    It really does feel like an interactive Bond flick. [Jan 2003, p.130]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    The game is essentially a distillation of everything "cool" about the show, so after about five minutes of play, you start to understand why the show was cancelled. [Feb 2003, p.104]
    • 73 Metascore
    • 60 Critic Score
    The game looks surprisingly dated. [Feb 2003, p.99]
    • 69 Metascore
    • 70 Critic Score
    A great choice for hardcore types who found the recent slate of platformers too easy - this is one of the toughest titles in its genre. [Jan 2003, p.124]
    • Official U.S. Playstation Magazine
    • 30 Metascore
    • 50 Critic Score
    Whereas I fully expected it to be the worst game of the PlayStation party game genre...Super Party actually revealed itself as the best. [Jan 2003, p.131]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    The collectibles are going to make some of you completely addicted to Deadly Alliance. [Jan 2003, p.131]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 30 Critic Score
    It's f'ing hard! Really hard!... No one who's new to BMX games is going to be able to stomach the camera, the difficulty, and the level design for more than 25 minutes before realizing that surfing the Net for strippers is going to be a lot easier. [Feb 2003, p.101]
    • 71 Metascore
    • 70 Critic Score
    The biggest deal is the opportunity to actually explore Hogwarts. [Jan 2003, p.124]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 60 Critic Score
    It does have one significant advantage over its big brother: It makes sense. [Jan 2003, p.140]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 100 Critic Score
    The controls have been totally overhauled, and you now have an unprecedented level of influence over the ball. [Dec 2002, p.160]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    So ultimately, you have a bad port of a not-particularly great Xbox game with all of the interesting bits removed. [Dec 2002, p.180]
    • Official U.S. Playstation Magazine
    • 38 Metascore
    • 30 Critic Score
    The gameplay is just short of completely unredeemable. [Jan 2003, p.132]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 30 Critic Score
    The absurd amount of effort you'll have to spend to get any substantial results in Fighter Maker 2's Edit mode won't be worth it for 95 percent of you. [Jan 2003, p.124]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    Something that's just too slow. Ultimately, in this sport, slow equals desperately boring. [Jan 2003, p.128]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    Ultra-simple, dash-and-bash gameplay. [Jan 2003, p.128]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    Even though I'd rather play the actual board game, I can't deny the advantages of a videogame version. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    When it comes down to it, all four car types feel floaty - you never really feel attached to the ground. [Dec 2002, p.164]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 50 Critic Score
    Why bother with this one when there are so many better games out there? [Jan 2003, p.140]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 70 Critic Score
    Sure, it suffers graphically, but the overall structure that makes its big brother so impressive is fully intact. [Dec 2002, p.180]
    • Official U.S. Playstation Magazine
    • 89 Metascore
    • 100 Critic Score
    It's so good that it'll have hardcore hockey fans enthralled. [Jan 2003, p.134]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    Strictly in terms of gameplay, it's a work of art...Unfortunately, Shinobi stumbles in its level and enemy design. [Dec 2002, p.152]
    • 82 Metascore
    • 80 Critic Score
    These new features add plenty of replay value. [Jan 2003, p.120]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 40 Critic Score
    Stay far away from this rink rat. [Jan 2003, p.134]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 60 Critic Score
    More of the same, but not quite as good, with crappy minigames and a framerate that's more offensive than calling your political foe a putzhead. [Jan 2003, p.132]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    It has a few innovations, but these aren't executed well enough to make the game really stand out. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 100 Critic Score
    Plenty of other platformers can boast similar features - but few have pulled them all together the way that Ratchet & Clank has. [Dec 2002, p.166]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    It's wonderfully well conceived, and there simply isn't any other game like it. [Dec 2002, p.168]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    If you've played "Frogger 2" on the PS1, that's all you really need to know; this is pretty much the same game. [Jan 2003, p.136]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 50 Critic Score
    Most of you should be able to plow through PK's handful of levels in a mere few hours. [Dec 2002, p.158]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 50 Critic Score
    The controls bug me, too. Where's the innovation? [Jan 2003, p.136]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 90 Critic Score
    The learning curve is still cruelly steep...I still say, though, that it is the best golf game on the market. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 95 Metascore
    • 100 Critic Score
    The game will twist and turn, surprise and captivate, and surpass any expectations you might have conjured up...The PS2's defining title. [Dec 2002, p.154]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    "SSX" looked better two years ago, and the water comes nowhere near equaling that in last year's "Splashdown." [Dec 2002, p.160]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    Easily the biggest and the best DDR yet. [Dec 2002, p.158]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 50 Critic Score
    Passing is this game's big problem... Otherwise, the flaw that perturbs me most is the lack of special moves. [Dec 2002, p.171]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    Charming, deep, and astonishingly addictive. [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 60 Critic Score
    The story is like a bag of bricks I had to heave along as I slogged my way forward...What a disappointment. [Dec 2002, p.172]
    • Official U.S. Playstation Magazine
    • 94 Metascore
    • 100 Critic Score
    Makes a mockery of "Hawk 3" - you'll see. Funny, smart, richly entertaining and superbly crafted, Hawk 4 is more in the same class as "Grand Theft Auto III." [Dec 2002, p.178]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 80 Critic Score
    If you've never played any of the Hawk games before, this is a great way to cut your teeth. [Jan 2003, p.140]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 70 Critic Score
    Though I liked Reign a lot, its horrible collision detection and frustrating later levels must be noted. [Dec 2002, p.164]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 90 Critic Score
    The feeling of brute force in even the smallest of cars is wonderful... Gearheads will love it. [Jan 2003, p.132]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Manages to satisfy any modern gamer out for some good 'ol alien blasting in futuristic spaceships. [Nov 2002, p.184]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 90 Critic Score
    Just like the best Contra games before it, Shattered Soldier puts your gaming skills completely to the test, but can still be mastered. [Jan 2003, p.126]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 90 Critic Score
    The last level at Helm's Deep is possibly one of the most incredible-looking levels I've ever seen in a game...It's simply breathtaking. [Dec 2002, p.163]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 50 Critic Score
    An entirely average game. [Dec 2002, p.158]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    What's more surprising, given the kiddie theme, is the amount of strategy. [Oct 2002, p.142]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    The only people who are going to enjoy this game are the die-hard fans of its source material. [Jan 2003, p.136]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    Just isn't interesting enough to overcome its retro-tinged, formulaic gameplay. [Nov 2002, p.196]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    You're basically getting two games in one here, and both are a lot of fun, not to mention loaded with replay value. [Nov 2002, p.190]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    BloodRayne might surprise you as one of the best bloodsucking adventures outside of Nosgoth.
    • 84 Metascore
    • 80 Critic Score
    If you were a fan of the original, you'll more likely than not find that this sequel serves you adequately... [just d]on't be surprised if something doesn't feel quite right. [Dec 2002, p.168]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    While the game may not fully reach its heroic potential, it does competently adapt the greatest sword-and-sorcery epic of all time. [Dec 2002, p.162]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    What's so great about this game is that it delivers a true sensation of underwater combat without getting all hung up on the details that would normally lead to frustration. [Nov 2002, p.190]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 50 Critic Score
    A limited trick set, tiny levels, unresponsive controls and exceedingly bland level design all hit Evolution where it hurts. [Dec 2002, p.160]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    There's not a hint of originality here. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    The game's real improvement, which gives it a jump on the competition, is the fast break. [Dec 2002, p.171]
    • Official U.S. Playstation Magazine
    • 89 Metascore
    • 100 Critic Score
    When it comes to games for sports lovers, this one leads the list. It's my early favorite [yes, over "Madden" and "NCAA 2003"] for sports game of the year. [Dec 2002, p.170]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 100 Critic Score
    I haven't been sleeping much, because I can't put this game down...Easily one of the best first-person shooters out there - on any system. [Dec 2002, p.176]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    It's extremely awkward. [Oct 2002, p.148]
    • Official U.S. Playstation Magazine
    • 89 Metascore
    • 100 Critic Score
    Has everything I've ever wanted from a sports car racing game: Cool rides, some of the best engine noises ever committed to a gaming sountrack and most importantly, a sense of incredible speed and power. [Nov 2002, p.186]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    It has you working through a story that's both compelling and, unlinke so many games these days, not utterly ridiculous. [Dec 2002, p.160]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    The most obvious letdown: the drab, blocky graphics. It's so dull that it even out-uglies some of the first-generation PS2 crap. [Dec 2002, p.162]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    The puck has strikingly solid physics...The trouble is, defense is a joke. [Dec 2002, p.164]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    Even the most basic encounter requires loads of strategy. [Nov 2002, p.184]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 30 Critic Score
    It's not worth a second look by any but the most battle-hungry war fan. [Dec 2002, p.158]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 80 Critic Score
    If you like idea of racing but don't want to make the commitment to something like GT3, B2 will satiate your need for speed.
    • 84 Metascore
    • 90 Critic Score
    Thunder 2003 takes last year's game and blows the doors off it. [Nov 2002, p.184]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 70 Critic Score
    There's very little in the way of innovation with this game. But what did you expect? [Dec 2002, p.180]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 40 Critic Score
    Full unadulterated boredom. [Oct 2002, p.147]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    It's just too bad that the shoot-'em up gameplay setting things up is so generic. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    Defense is the name of this game, but it's also the game's biggest flaw. [Dec 2002, p.170]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Easily the best-ever portrayal of the Man of Steel in a video game. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    Battlecry also looks friggin' amazing - here's yet another game where cel-shading does wonders. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    The game does nothing new - yet I still played through it several times and enjoyed myself thoroughly. [Dec 2002, p.172]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 70 Critic Score
    The fact that I got so involved in the solo portion of a multiplayer game meant they were doing something right. [June 2002, p.99]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 100 Critic Score
    The pacing and structure of the game means that the process of achieving goals and being rewarded is sufficiently frequent that you always feel like you're doing something new. [Nov 2002, p.182]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    It's just plain wacky. [Oct 2002, p.146]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    Makes an obvious effort to up the realism a bit - and the results, while not disastrous, are certainly underwhelming. [Nov 2002, p.190]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    Blocking, for one, is not nearly as effective as it should be, and the controls suffer from a slight delay that reduces melees into button-mashing frenzy. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Slaps you in the face with a fairly steep learning curve. [Nov 2002, p.194]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Maybe "VF4" spoiled things for us all, but there's no arguing that the bar was raised back in March, and Tekken 4 has failed to jump over it. [Oct 2002, p.144]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 70 Critic Score
    Does it get frustrating? Oh my, yes...But that's Myst for you. [Dec 2002, p.164]
    • Official U.S. Playstation Magazine
    • 31 Metascore
    • 30 Critic Score
    Yes, you've seen it all before. [Oct 2002, p.142]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    Control is also a bit gimpy, particularly with some of the special movies, which only adds to the frustration. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 90 Critic Score
    DT does a great job of showing what the genre is capable of on a next gen system. [Oct 2002, p.146]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    The overall PS2 surfing champ. [Oct 2002, p.148]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 90 Critic Score
    I'll be happy to say that this is the best hockey game on the PS2. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    The shifting camera angles almost always lead to confusion. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    A feast for the eyes. [Oct 2002, p.147]
    • Official U.S. Playstation Magazine

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