Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 73 Metascore
    • 70 Critic Score
    An entertaining game with some real character. I just feel that the lack of depth makes this best as a rental, and with the SSX pedigree behind it, that's a disappointment. [Apr 2002, p.106]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    Seeing [the Force] used within the cockpit of a spaceship just doesn't give the desired effect. [May 2002, p.103]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Beyond seriously creeping me out, Fatal Frame made me feel like a wuss of a gamer: Put simply, it gets tough. [Apr 2002, p.102]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    This game comes so close to reaching great new heights. Too bad it falls so flat due to a swarm of technical woes and design flaws. [May 2002, p.101]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    The boxing isn't as solid as the graphics. It's more fun than in years past, but the collision detection is way off. [Apr 2002, p.104]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    This is a kid game, so don't even bother with it if you're an adult. But do pick this up for your child. [Aug 2002, p.111]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 40 Critic Score
    The graphics here are subpar for PS2, the animation is choppy, the level design is awful, and the controls and interface are almost impressively awkward. [June 2002, p.99]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 50 Critic Score
    This game is hard – we're talking brutal, controller-throwing frustration here. The biggest problem is the control scheme. Frankly, it sucks. [May 2002, p.99]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    With this game a 100-mph fastball feels like its coming in at 380...The ball comes in too fast. [May 2002, p.99]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    The controls – coupled with the awful camera – hold it back as a whole. [May 2002, p.100]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    "NBA 2K2" is still the obvious choice for basketball fans. But 2Night's stock remains on the rise. [May 2002, p.99]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    I love it...The greatest thing about this game is the shot interface. [Apr 2002, p.107]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 90 Critic Score
    Ranks among the finest titles of its genre on the system. [Mar 2002, p.106]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Riddled with some clunky and stiff gameplay that can lead to plenty of button mashing. [Apr 2002, p.109]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 70 Critic Score
    As a game to pick up here and there just to jam through, Gitaroo couldn't rock any harder. [Feb 2002, p.107]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    A surprisingly solid platformer that fans of the genre will definitely enjoy. [June 2002, p.101]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Fast, fun footy with a simulation feel. [Feb 2002, p.114]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    The surprisingly solid two-player mode allows you to wage war on a friend in sea-battle form, which proves highly addictive and competitive. [Apr 2002, p.105]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    The word "frustrating" doesn't even begin to describe it. [Apr 2002, p.108]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 90 Critic Score
    The best baseball game on the market. [Apr 2002, p.102]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    When I took a break from playing, sat back and really thought about it, I realized that I really couldn’t care less if I never played this game again. And that’s just not right. [Mar 2002, p.104]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 90 Critic Score
    There's a constant sense of achievement and unlike many sci-fi-themed racers, it doesn't get old as it always manages to stay so exciting and fun. [Apr 2002, p.106]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    Flaws aside, this is a multiplayer dream. [Apr 2002, p.105]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 50 Critic Score
    The Snowboard Slalom is a framerate abomination and, regardless of your adjustments, it controls like you're half-drunk. [Apr 2002, p.105]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Beautiful and challenging. [Feb 2002, p.106]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    This game is an absolute hoot, and triumphs in almost every way over its summer counterpart. [Mar 2002, p.105]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    To put it bluntly, this game's graphics are a mess...still a great RPG. [Feb 2002, p.107]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    The controls are solid and versatile, and the whole experience seems appropriately majestic. [Feb 2002, p.106]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    That storyline is absolutely ridiculous. [Feb 2002, p.112]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 90 Critic Score
    In terms of options, GP2 has them in droves. [Feb 2002, p.108]
    • Official U.S. Playstation Magazine
    • 27 Metascore
    • 30 Critic Score
    No, it’s not good at all. And it sure as heck ain’t gonna win any awards. But it does serve well enough as a mild brainless diversion. [Mar 2002, p.106]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    The multiple-character combos are a nice touch, but the execution is so poor as to make it a moot point. [Feb 2002, p.106]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    Simply superior than that previous effort in just about every way imaginable. [Mar 2002, p.108]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Is this what real snowboarding is like? Because if it is, I don't want any part of it. [Feb 2002, p.106]
    • Official U.S. Playstation Magazine
    • 89 Metascore
    • 100 Critic Score
    The gaming equivalent of a religious experience. [Feb 2002, p.112]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 60 Critic Score
    Make no mistake, it’s heads and shoulders above 989 Sports’ college hoops game, but that’s like saying a hamburger is more edible than rancid, worm-covered meat. [Feb 2002, p.110]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 90 Critic Score
    Rez
    The Dual Shock 2 is kicking out vibes that will make you drop it if you don’t hold on tight. [Feb 2002, p.113]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 30 Critic Score
    Your magnetic skis do more than just hug the rails when you’re grinding along – they magically suck you toward rails if you’re in the vicinity. It’s ridiculous. [Mar 2002, p.108]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Laugh-out-loud, knee-slapping, "I can't believe that just happened" humor. [Dec 2001, p.164]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    If you can get past the basic setup, a great, pure role-playing adventure awaits. [Feb 2002, p.114]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    The repetitive environments drag it down a bit, but that’s far from a fatal blow. [Feb 2002, p.107]
    • Official U.S. Playstation Magazine
    • 92 Metascore
    • 100 Critic Score
    Packs in more quality gameplay than most RPGs could ever hope for, with the finest battle system yet for the series. [Feb 2002, p.104]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    Along with the excellent story, Shadow Hearts has an engaging battle system that focuses on timed button-presses. [Jan 2002, p.134]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    The battles are too tough for all the wrong reasons. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 50 Critic Score
    Underneath the offensive layer of crap that coats every facet of this version is a more than adequate game desperately trying to get out. [Feb 2002, p.113]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    Bullet Time…just looks so friggin’ neat. [Feb 2002, p.110]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    Easily the best compilation of quality classics ever seen on a console. [Feb 2002, p.108]
    • Official U.S. Playstation Magazine
    • 43 Metascore
    • 30 Critic Score
    The real-time battle system is such a mess that you’ll get either incredibly bored or overwhelmed in no time. [Mar 2002, p.108]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 100 Critic Score
    Good lord, is this a beautiful game. [Jan 2002, p.124]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    Actually worse than its recent predecessors. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 50 Critic Score
    The game is very mechanical…and it’s so…painfully…slow. [Feb 2002, p.108]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 30 Critic Score
    Oh, GameDay, you’re the worst game the PS2 has to offer. [Feb 2002, p.112]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 90 Critic Score
    The best Diablo-style action/RPG ever produced. [Jan 2002, p.130]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 50 Critic Score
    If only it weren't so friggin' hard. [Jan 2002, p.144]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    It’s awesome that you can block enemy attacks with timed button presses…but not when you fight the same boring enemies over and over! [Feb 2002, p.114]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 30 Critic Score
    Utterly unremarkable in every way possible. [Mar 2002, p.105]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 30 Critic Score
    This game looks so great, but the controls may very well be the worst I have ever seen in a racing game. [Feb 2002, p.114]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    There's simply more of everything. [Jan 2002, p.127]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    This game features such pretentious bad taste that you'll first wonder if the developers are really stupid or really smart. [Jan 2002, p.126]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Isn't a bad game by any means, but it feels like a definite step in the wrong direction. [Jan 2002, p.147]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Non-fans just won't have much reason to play. [Jan 2002, p.134]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    Delightfully open-ended. [Dec 2001, p.164]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 40 Critic Score
    Mere diversions that don't have much lasting appeal. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 10 Critic Score
    Terrible…let’s face it, driving straight for seconds at a time can’t be the basis for a great video game. [Feb 2002, p.117]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 70 Critic Score
    Falling short to a tighter, more polished "Madden." [Jan 2002, p.132]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 70 Critic Score
    It may be a bit too challenging for its own good. [Jan 2002, p.128]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    Die-hard fans wresting fans will love this game. [Jan 2002, p.142]
    • Official U.S. Playstation Magazine
    • 32 Metascore
    • 30 Critic Score
    I can’t remember a more boring example of the game’s genre in years. [Feb 2002, p.107]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Plenty playable, even for more experienced gamers. [Feb 2002, p.118]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    Straightforward, short, yet ultimately fun arcade port. [Jan 2002, p.142]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    Untamed true fun lies in its extreme sports-type levels. [Jan 2002, p.141]
    • Official U.S. Playstation Magazine
    • 35 Metascore
    • 20 Critic Score
    Don’t expect an accurate depiction of movement, however, as poor physics dominate a lousy game. [Feb 2002, p.108]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    It's too scattered and feels poorly designed. [Jan 2002, p.134]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    The average player will become bored with it. [Jan 2002, p.125]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    The only really fundamental issue with the game is its length. [Jan 2002, p.128]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 30 Critic Score
    This game stinks. [Jan 2002, p.132]
    • Official U.S. Playstation Magazine
    • 96 Metascore
    • 100 Critic Score
    I know everyone is expecting this game to be good, but I have to tell you I was shocked at how great it is. [Dec 2001, p.159]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Another thing that really sets this game apart is its rather obscene reliance on gore. [Jan 2002, p.136]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 100 Critic Score
    Truly an FPS masterpiece. [Dec 2001, p.166]
    • Official U.S. Playstation Magazine
    • 30 Metascore
    • 30 Critic Score
    The game thus degenerates into pick up object, throw, repeat. [Dec 2001, p.174]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 90 Critic Score
    This time we're treated to 2D characters on top of 3D backgrounds - major improvement. [Dec 2001, p.160]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    A general sense of "same-old, same-old" throughout. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    This is the best "pure" boxing you'll find on the PS2. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 92 Metascore
    • 100 Critic Score
    I can't begin to explain how addictive I found this. [Jan 2002, p.140]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    I have never seen water this realistic in a video game. [Jan 2002, p.136]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    The story for this survival-horror game will have you hooked. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 90 Critic Score
    For the authenticity sticklers, you'll be blown away. [Dec 2001, p.164]
    • Official U.S. Playstation Magazine
    • 89 Metascore
    • 90 Critic Score
    Controls are practically perfect, plane selection is extensive, and the whole package is exceptionally polished. [Dec 2001, p.160]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 70 Critic Score
    When the strongest feeling I get from a game is the desire to play its predecessors, something's not quite right. [Dec 2001, p.162]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 90 Critic Score
    A tense, exciting and genuinely thrilling experience. [Jan 2002, p.125]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    I have to wonder how well a child could handle the somewhat complex controls. [Mar 2002, p.110]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 60 Critic Score
    The problem is that there just isn't much gameplay there. [Jan 2002, p.138]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 90 Critic Score
    This is truly a 100-hour RPG. [Dec 2001, p.172]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    If only the tricks were fun to perform. [Jan 2002, p.130]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 90 Critic Score
    It is really freaking hard. Holy hell. [Jan 2002, p.136]
    • Official U.S. Playstation Magazine
    • 97 Metascore
    • 100 Critic Score
    The replayability is off the charts. [Dec 2001, p.168]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 90 Critic Score
    It may be more like THPS2.5, but that doesn't mean you won't love it. [Dec 2001, p.174]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    There's no denying its fun gameplay and flat-out likability. [Dec 2001, p.172]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    It’s actually better than its pretty PS2 twin. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    Tries so hard to be good, but fails at just about every turn. [Dec 2001, p.169]
    • Official U.S. Playstation Magazine

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