Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • tbd Metascore
    • 10 Critic Score
    Lord, even the graphics are terrible. How can you have terrible graphics in a mini-golf game? [Feb 2002, p.117]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    Its presentation and story make it respectable, nonetheless. [Dec 2001, p.162]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 60 Critic Score
    It's amusing for a few hours, but it won't ever burrow deep into your psyche like the best puzzlers do. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    I'd highly recommend Sunny to surfing fans, though. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    As a racing game, it's pretty much par for the course. You race, you win, you open stuff up...seen it before, thank you. [Jan 2002, p.140]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    Soft of resembles a four-person "Ico" – only not as pretty and much harder to get the hang of. [Jan 2002, p.132]
    • Official U.S. Playstation Magazine
    • 97 Metascore
    • 100 Critic Score
    The most innovative, outlandish, brilliant video game I've ever seen. [Jan 2002, p.126]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    It's the closest thing to an honest-to-God flight sim a PlayStation has seen. [Nov 2001, p.160]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    Vicarious Visions fails to match the overall magic captured so well by Neversoft's original. [Nov 2001, p.168]
    • Official U.S. Playstation Magazine
    • 94 Metascore
    • 100 Critic Score
    With the exception of a rather throwaway plot, absolutely no part of Devil May Cry escapes the realm of coolness superior. [Nov 2001, p.152]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    Speaking as a true Winston Cup fan, I can't say enough nice things about this game. [Dec 2002, p.169]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 30 Critic Score
    Why does the game look like crap? [Jan 2002, p.141]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 90 Critic Score
    It keeps you on the edge of your seat the entire way through. It's an amazing rush. [Nov 2001, p.155]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    You'll be surprised how the 2D backgrounds still hold up despite being 10 years old. [Nov 2001, p.166]
    • Official U.S. Playstation Magazine
    • 36 Metascore
    • 40 Critic Score
    I’d commend the scope of the design, but you that it’s let down by the execution. [Feb 2002, p.113]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 40 Critic Score
    Talk about sloppy control and poor level design. [Jan 2002, p.147]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 30 Critic Score
    A terrible game. [Jan 2002, p.130]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 100 Critic Score
    The controls are great, it's exceptionally playable, and if you're a real gearhead you should be very excited. [June 2002, p.128]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    Save your money for a PS2 and a copy of Thunder for that system. It's worth it. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 70 Critic Score
    A limited trick set takes away from the power of the game. [Oct 2001, p.135]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    There's one big problem. There's no game here. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    It simply looks and works great on the PS2. [Oct 2001, p.134]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    It plays amazingly well and there's plenty of style and depth to be found here. [Dec 2001, p.161]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    The game is really beatiful... But here's the problem: The game is HARD. [Nov 2001, p.152]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 30 Critic Score
    Contrary to the rules of classic puzzle games, it takes a long time to ick up, but a short time to master. I'll pass, thanks. [Nov 2001, p.167]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    The framerate is poor enough to be irritating. [Dec 2001, p.168]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 50 Critic Score
    Falls flat due to its mediocre graphics, sticky control and awkward camera. [Dec 2001, p.172]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 30 Critic Score
    The graphics certainly don't help any. Really, for a PS2 game, they're an embarrassment. [Dec 2001, p.161]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    Inconsistent voice acting and poor plot development. [Dec 2001, p.168]
    • Official U.S. Playstation Magazine
    • 89 Metascore
    • 90 Critic Score
    To fully appreciate Silent Hill 2, you have to let it take over your life for a while. [Nov 2001, p.162]
    • Official U.S. Playstation Magazine
    • 92 Metascore
    • 90 Critic Score
    The Franchise Mode is 10 seasons of blissful replayability. [Nov 2001, p.160]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    The finest accomplishment is the stirring fighting system. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 90 Critic Score
    It engrosses you in the way that only a great video game can. [Nov 2001, p.163]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    The handling and difficulty levels are completely screwed up. [Nov 2001, p.153]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    I can't stop playing the game. I'm hopelessly addicted. [Nov 2001, p.155]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 100 Critic Score
    ICO
    It's hard to express how stunning this game looks and sounds. [Nov 2001, p.158]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 70 Critic Score
    It was quite the pleasant surprise. [Dec 2001, p.175]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    It's not the deepest game ever made, but it is one of those things that you can use to get a quick fix of gaming. [Oct 2001, p.135]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    If you're not at least to some degree a Disney fan, you're going to want to look elsewhere. [Oct 2001, p.136]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 20 Critic Score
    Virtually unplayable. [Nov 2001, p.152]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    The game just lacks the depth to keep hardcore fighting-game fans interested. [Nov 2001, p.167]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    It's clunky and frustrating due to its awful controls. [Nov 2001, p.160]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    A solid but uninspired game that never really grabbed me. [Oct 2002, p.138]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    The only thing that makes this PS2 incarnation fun is the Quarterback Challenge. [Nov 2001, p.160]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    The control issues I've been griping about since the original came out have been remedied. [Nov 2001, p.153]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 70 Critic Score
    A shot in the arm that makes me enthusiastic about a PS2 ShootOut prospect. [Nov 2001, p.166]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    You've never before experienced speed like this in a game. [Nov 2001, p.154]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    It feels to me like a kind of Pokemon on wheels. [Nov 2001, p.154]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 80 Critic Score
    Once you master the controls, you'll love it. [Oct 2001, p.135]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 90 Critic Score
    The best football game of the 32-bit generation. [Oct 2001, p.136]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 40 Critic Score
    I've had more control when driving a car without a steering wheel. [Oct 2001, p.137]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 30 Critic Score
    There are no surprise plot twists, no mysteries to unravel - nothing to keep you hooked at all. [Oct 2001, p.134]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 30 Critic Score
    Easily the worst modern game of its genre. [Oct 2001, p.134]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 20 Critic Score
    Lots of you, it seems, will buy any old crap. [Jan 2002, p.147]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    It's merely competent in my humble opinion. [June 2003, p.104]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 50 Critic Score
    Boring. [June 2001, p.98]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    The environments are vast and nicely drawn, though the pop-up is a bit frustrating at times. [June 2001, p.103]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    It's the trick system that makes all the difference. [June 2001, p.98]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 40 Critic Score
    Falls flat on its face on just about every level. [June 2001, p.98]
    • Official U.S. Playstation Magazine
    • 32 Metascore
    • 40 Critic Score
    Luckily timed button-mashing encompasses 90 percent of any sort of strategy involved. [June 2001, p.100]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    Is it really that smurfin' hard to smurf up someone who at least sounds like the original voice actors? [June 2001, p.103]
    • Official U.S. Playstation Magazine
    • 33 Metascore
    • 40 Critic Score
    Numbingly repetitive and distressingly difficult. [Dec 2001, p.175]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 40 Critic Score
    Music aside, the control is sketchy. [June 2001, p.102]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    As a port of a game from another system, it's disappointing. [June 2001, p.97]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 30 Critic Score
    Bad control, bad gameplay, bad rosters. [June 2001, p.97]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    I'm talking about throw-your-damn-controller-clean-through-a-slab-of-drywall frustrating. [June 2001, p.97]
    • Official U.S. Playstation Magazine
    • 39 Metascore
    • 40 Critic Score
    The pace of the game is slow enough to serve as a cure for insomnia. [June 2001, p.97]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    The real disappointment comes from the wonky control and slipshod graphics. [June 2001, p.100]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 40 Critic Score
    What's challenging in hitting home runs with every other hitter? [June 2001, p.99]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 70 Critic Score
    Pretty much a Diablo clone with so-so graphics, but a solid action/RPG. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 100 Critic Score
    Infinite playability and attention to the he-men details make this a treat. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    FIFA's awesome graphics, great controls and ample array of options ensured that it became the ick for fans of the fastest growing sport in the world. [Nov 2001, p.43]
    • Official U.S. Playstation Magazine
    • 94 Metascore
    • 100 Critic Score
    Our favorite PS one Final Fantasy. [Nov 2001, p.46]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 80 Critic Score
    The wonderful visual and aural stylings make it a first-rate experience. [Nov 2001, p.46]
    • Official U.S. Playstation Magazine
    • 91 Metascore
    • 100 Critic Score
    Don't be fooled by that cutesy purple dragon - this ain't just a kiddie game. [Nov 2001, p.51]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 90 Critic Score
    Offered a style of gameplay totally different than the original Dino Crisis. [Nov 2001, p.40]
    • Official U.S. Playstation Magazine
    • 98 Metascore
    • 100 Critic Score
    The game that redefined the game that redefined video games. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 90 Critic Score
    If you're willing to invest a few weeks...or months...the results are well worth the effort. [Nov 2001, p.46]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 90 Critic Score
    Easily the smoothest PS one hockey experience and it was the first to truly tackle realistic puck physics like deflections and tip-ins. [Nov 2001, p.50]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 100 Critic Score
    The best superhero game ever, featuring America's favorite webhead. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 94 Metascore
    • 100 Critic Score
    Another masterpiece from Square, and one of the best RPGs of all time. [Nov 2001, p.40]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 30 Critic Score
    It still appears that no one actually plays these games before they're released. [June 2001, p.100]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 90 Critic Score
    Leave it to Square to find a way to combine survival-horror and RPG elements into a gripping adventure. [Nov 2001, p.50]
    • Official U.S. Playstation Magazine
    • 93 Metascore
    • 100 Critic Score
    The best racing game you'll find on the PS one, hands down. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 100 Critic Score
    The game that made kart racing cool. Nothing has ever matched its quality. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 80 Critic Score
    But most of all, Suikoden II is a game easily enjoyed by both RPG newbies and veterans alike. [Nov 2001, p.52]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 100 Critic Score
    Pack[ed] with stunning FMV, well-developed characters, and a touching story that revolves round the theme of love. [Nov 2001, p.46]
    • Official U.S. Playstation Magazine
    • 91 Metascore
    • 90 Critic Score
    Visually stunning goth-action vampire romp with soul-sucking goodness. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 80 Critic Score
    A topnotch driving engine and levels based on real-world locations made both Driver and "Driver 2" surefire hits. [Nov 2001, p.43]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 100 Critic Score
    This awesome platformer makes use of the Dual Shock in creative ways. [Mar 02, p.34]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 90 Critic Score
    Don't mistake this for some nostalgia-warped vision of how all the "real" RPGs ended with the death of the 16-bit machines - Lunar deserves to be played based on its own merits. What little it lacks in visual punch, it more than makes up for in style, story and wholly engrossing gameplay. [July 1999]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 80 Critic Score
    A career mode so involving and compelling that it makes this almost like a "driving RPG." [Nov 2001, p.50]
    • Official U.S. Playstation Magazine
    • 93 Metascore
    • 100 Critic Score
    One of the best 2D fighters ever made. [Nov 2001, p.52]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 80 Critic Score
    Have you ever been so terrified by a phone ring?! [Nov 2001, p.51]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 80 Critic Score
    Gamers took to the hero Gabe Logan with such enthusiasm that the mere mention of the franchise name still gets folks excited. [Nov 2001, p.52]
    • Official U.S. Playstation Magazine
    • 91 Metascore
    • 100 Critic Score
    As some would argue, the best 2.5D platformer ever released. [Nov 2001, p.40]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 90 Critic Score
    The GameSpeak feature alone is reason enough to play this one. [Nov 2001, p.50]
    • Official U.S. Playstation Magazine
    • 94 Metascore
    • 100 Critic Score
    With the sequel out on PS2, you don't want to fall behind, do you? [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    A deep, long (70 hours!), story-driven RPG that tackles some of the weightier issues out there... Yet another winner from Squaresoft. [Nov 2001, p.54]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    • Official U.S. Playstation Magazine

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