NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 70 Metascore
    • 60 Critic Score
    Overall, Warriors Orochi 4 Ultimate is a mixed bag. On one hand, new features, like Infinity Mode and the new story scenarios, were great. However, the other additions feel as though they should have been added to the base game through a patch and not as DLC. It is worth mentioning that Warriors Orochi 4’s Ultimate content is available through two different avenues. Players who had previously purchased the base game could upgrade to the Ultimate edition through DLC for a price. Newcomers, on the other hand, will now only be available to purchase the game as Warriors Orochi 4 Ultimate. For those getting into the series, the Ultimate edition is easily the definitive way to experience the game. To those who already owned the base game however, your money is best spent elsewhere.
    • 70 Metascore
    • 80 Critic Score
    Tropico 6’s port to the Switch is a full-sized city building and resource management sim in the palm of your hand, which is the only way I want to play this genre anymore. The relatively quaint scope in comparison to the Civs of the world and the focus on more micro inputs to influence your nation is refreshing, and what compromises were necessary to make it here were well worth it.
    • 70 Metascore
    • 70 Critic Score
    It may lack some of the bigger budget production of its competitors, but at its core is a fun and challenging puzzle-based adventure with a unique take on the genre.
    • 70 Metascore
    • 75 Critic Score
    Overall Circus Electrique probably won’t change your mind if you’re not already interested in games like it, the slower pace and heavy amounts of resource management will probably still cause you to bounce off. I can tell that this is a pretty good game even with some of its flaws, but it was very much not my flavor. It doesn’t help that, while the Tesla circus aesthetic is fun, the game’s use of 3D models means that it is not as visually distinct as the game that inspired it. One aspect that may change your mind about trying it is that, unlike Darkest Dungeon, Circus Electrique has difficulty options that include an easy mode where characters regain a bit of health at the end of each day, but even with this it was not enough to hold my interest the whole way through. If you like Darkest Dungeon, this is absolutely a game you should give a shot, but otherwise the grand Circus Electrique is probably not going to change your life.
    • 70 Metascore
    • 70 Critic Score
    Apart from the dated combat, Shining Resonance seemed to have the right elements to be a success but just missed a certain chemistry to really hook me in. Fans of previous titles in the series and seasoned RPG players may find the enjoyment that alluded me. I wouldn’t tell you to avoid this game, but there’s a whole lot I would recommend before it.
    • 70 Metascore
    • 70 Critic Score
    Project X Zone is a great game if you’re a fan of the Namco Bandai, Capcom, or Sega characters included in it.
    • 70 Metascore
    • 50 Critic Score
    Kung Fu Panda does little to elevate itself above the typical movie tie-in game, and manages to lower itself in a few instances (e.g. graphics and sound). You’d be better off seeing the movie instead.
    • 70 Metascore
    • 90 Critic Score
    I wish there were other unlockables besides concept art (another problem shared with the console games), but at the end of the day, Tomb Raider: Underworld on the DS is a great game that any DS owner would be silly not to at least try.
    • 70 Metascore
    • 70 Critic Score
    INVERSUS Deluxe provides a nice multiplayer and a decent single player experience on the Switch, making great use of the Joycons. Though the simple nature of the game is easy to learn, there really is not a lot to it, so don't except a very deep or rich experience. But if you've got a hankering for a solid twin-stick shooter (that you can play with your friends) on-the-go, you can't go wrong.
    • 70 Metascore
    • 70 Critic Score
    I like the graphics, what with the cel shading and the environments look nice. Unfortunately, after several hours with the game, I think I’ve seen every asset RICO is capable of showing me.
    • 70 Metascore
    • 70 Critic Score
    I was impressed with the sheer amount of variety in the game, but I can't help but wish it were utilized to a greater extent. Puddle looks and plays great, but the difficulty caused by its physics can hamper the experience.
    • 70 Metascore
    • 70 Critic Score
    While Samurai Jack: Battle Through Time could ultimately do with some more focus on its core elements rather than its extensive side system, there is enough here to be enjoyable. For fans of the series revisiting these classic locations and characters years later can help push through the rough spots. It may not win over any new converts, but longtime fans shouldn't have too much trouble looking past some faults purely for the joy of seeing Jack once again.
    • 70 Metascore
    • 50 Critic Score
    It's just a shame that the available options for a player feel so limiting within the actual stages of Evergate, because there is so much potential here. But outside of the presentation, I found myself mostly getting frustrated with the experience. The puzzles rely on timing instead of cleverness, the platforming relies on planning instead of skill, and the movement becomes limiting due to the conditions before it can be used. I really wished I could give this game some higher praise. Perhaps players who are looking for a slow platformer that rewards trial and error without much gratification can get a kick out of Evergate. But personally I am not planning on ever playing it again.
    • 70 Metascore
    • 70 Critic Score
    If you like skin-of-your-teeth puzzle games, Mr. Driller is an excellent choice. However, this version's stinted multiplayer, minimal single player modes, and high difficulty will leave the game lacking in the eyes of all but the most dedicated puzzle-heads.
    • 70 Metascore
    • 70 Critic Score
    There isn't as much depth as you wish there was.
    • 70 Metascore
    • 80 Critic Score
    Looking past the aesthetic issues, Ambition of the Slimes provides a unique and fresh experience for strategy combat enthusiasts. Elements I thought would feel redundant actually added to the layers of complexity that made the game all that more interesting. One word of caution, if you have a particularly sensitive gag reflex you may want to close your eyes and cover your ears that first time your Slime finds its way into the throat of its opponent.
    • 70 Metascore
    • 70 Critic Score
    Children who are fans of Neopets could do much worse than Neopets Puzzle Adventure, as could serious fans of puzzle games. While the game is not quite of Puzzle Quest's caliber, it still offers a solid and fun experience that is only hampered by a lack of depth in its story mode.
    • 70 Metascore
    • 75 Critic Score
    Aero Porter is certainly fun, but loses its way in trying to keep the player on the edge of his seat.
    • 70 Metascore
    • 75 Critic Score
    The game is short, and it won't take much time at all to complete. What Beat City lacks in length, it makes up for with fun, rhythm-based gameplay and a silly sense of humor.
    • 70 Metascore
    • 85 Critic Score
    The Fall Part 2: Unbound adds a significant amount of depth and complexity to the formula set by its predecessor and it is all the better for it. Combat has become more interesting and varied. The new characters are a welcome addition to the world. The story presents fresh ideas and feels like a worthy follow up to The Fall. The occasional awkward mechanic aside, The Fall Part 2 presents an exciting and satisfying adventure.
    • 70 Metascore
    • 70 Critic Score
    Moon Kid’s Witcheye is a very fun, unique twist on the platformer genre, but it could also be described as a one-trick pony. Based around a single gimmick, the gameplay gradually wears thin over the course of its brief length. And truth be told, the unique controls won’t be everyone’s cup of tea. However, Witcheye is still a very solid recommendation if you’re seeking a kid-friendly, Halloween-themed game to play this October.
    • 70 Metascore
    • 55 Critic Score
    Root Film is a story first and foremost. Admittedly, this is a pretty good story with fun twists and some memorable characters. I would have loved to have experienced it in literally any form other than a video game. The gameplay is dull and rarely gives the player any urgency or control over what’s happening. Visually the game is fine but rarely does it do anything that makes it truly stand out. Animating the characters or key scenes would’ve worked wonders, especially with the filmmaking theme. But combined with the frustrating controls and repetitive music, Root Film becomes a drag to play through. I sincerely hope that this story will be adapted into other forms, because there is a lot of potential here. A video game simply shouldn’t have made the cut.
    • 70 Metascore
    • 90 Critic Score
    The exploration will satisfy the adventure crowd, the asset management of finding ingredients and developing better meals will please the RPG fans. It will melt time away as you push to complete just one more day, but values your time because there really aren’t very many wasted moments. It’s a complete package that is hand tailored to be consumed as intended by the developers, and they’ve delivered a refreshing experience.
    • 70 Metascore
    • 80 Critic Score
    The Legend of Evil feels like a fine example of a diamond in the rough game if you’re a fan of tower defense games and are looking for a challenge. The developers have stated that there’s more to come for this title and honestly, I couldn’t be happier as it has a lot of potential to be a truly fantastic game. I’d definitely recommend adding this gem to your Switch library.
    • 70 Metascore
    • 65 Critic Score
    The combat isn’t interesting enough to sustain a game this long, it’s pretty abysmal from a technical perspective, and I can’t shake the feeling that there was no budget. The story is typical Neptunia fluff, and if you liked previous adventures in this series, it’s enjoyable. It’s just a shame you can’t skip the gameplay parts and watch the story sequences by themselves.
    • 70 Metascore
    • 70 Critic Score
    Art Style: Aquia is an original take on the match-three puzzle genre, and its ominous setting make for a nice puzzle environment. However, it lacks variety and is quite difficult.
    • 70 Metascore
    • 60 Critic Score
    These may be some of the greatest games ever made, but this package isn't worth double dipping for again.
    • 70 Metascore
    • 70 Critic Score
    It’s a one-note game at times, but it sure beats another Pokémon game bringing back the style of Yoshi’s Cookie.
    • 70 Metascore
    • 70 Critic Score
    Foregone is a good game from start to finish. The combat provides an exciting challenge, the art style is on point, and there are just enough mechanics mixed in from various genres to keep things interesting throughout. However, following the source material of the inspirations a little too closely means Foregone can feel like a lot of good ideas that don’t come together in a fully-thought-out package.
    • 70 Metascore
    • 75 Critic Score
    Star Wars: Republic Commando is one of the single greatest Star Wars games ever made. While that largely holds true on Switch, it is unfortunate that it doesn’t really provide a definitive experience. At best you get a higher resolution but with pared back visuals and rough performance, it's somewhat difficult to justify outside of handheld mode against the original version. It is a shame that simply loading the original Xbox version disc into a Xbox Series X produces a better remaster than this official remaster. This is still an excellent game, and the Switch version doesn’t take that away, but issues present here significantly dull what ought to be a gleaming jewel.
    • 70 Metascore
    • 70 Critic Score
    The improved graphics do make the game more pleasing to look at when you actually get a chance to drift your gaze away from the fret board. However, constant repetition of songs makes the set list obnoxious after awhile – even the songs that you do like.
    • 70 Metascore
    • 50 Critic Score
    There is nothing inherently challenging about the mechanics of Samurai Defenders, because it is ultimately the same tower defense game we have all played before.
    • 70 Metascore
    • 75 Critic Score
    Particularly so if you can live with the sloppy stunt controls, the game provides a balanced and generally enjoyable experience.
    • 69 Metascore
    • 70 Critic Score
    While not a bad game, it doesn't do anything to stand out even amongst its relatively weak competition on Wii. It is fun, but it just doesn't last.
    • 69 Metascore
    • 75 Critic Score
    All of the pieces are in place for this to be the best Pokémon Mystery Dungeon game ever, and for plenty, it just might be. It’s ambitious, has a number of new mechanics, and tries to address the major criticisms of its predecessor while being as fun as ever. But when all of its parts come together, it feels weird and clumsy.
    • 69 Metascore
    • 80 Critic Score
    Mario's strongest influence is on the soundtrack, which is comprised almost entirely of remixes and remakes of familiar songs from the many Mario games over the years. These songs, many of them bona fide classics in the annals of game music, have been brushed up with various styles ranging from jazz to techno. [JPN Import]
    • 69 Metascore
    • 90 Critic Score
    This game is the best Pokemon spinoff I have ever played, and I dare tread into volatile territory and say this is the best Pokemon game I have ever played. It was fun every step of the way, even if I lost at times. I was always motivated to have “just one more crack" at catching the tricky ones, especially the ones at the Jungle Relic dungeon.
    • 69 Metascore
    • 80 Critic Score
    Half Past Fate managed to hold my attention even if it didn't entirely sweep me off my feet. The gameplay is a little lacking in variety, but the characters and their world are vibrant and full of life. As you follow their ups and downs across these 12 vignettes, it's impossible not to root for each character to succeed in their quest for love. The in-game achievements give an incentive to explore more thoroughly, and the accessible nature of the game means anyone can enjoy it. If you're looking for the adventure game equivalent of meet-cute, schedule a date with Half Past Fate.
    • 69 Metascore
    • 65 Critic Score
    Evan’s Remains tells a story about life and death that doesn’t quite hit the mark. The monolith puzzles are enjoyable, but the narrative surrounding them doesn’t serve as a worthwhile reward for their completion. If you’re looking for a light puzzle-platformer with mostly attractive pixel art, Evan’s Remains might be worth considering. If you want a more thrilling or satisfying narrative experience, keep searching.
    • 69 Metascore
    • 75 Critic Score
    Speed Racer at its core is an amazing game, with great depth, control, and nice difficulty progression. Perhaps Sidhe Interactive will use this great engine (and maybe even the Speed Racer license) for another title with more inspired track design, better graphics, and a more fully-featured package overall.
    • 69 Metascore
    • 70 Critic Score
    Final Fantasy Explorers is layered with systems and mechanics, some of which are great and others that aren’t. It all works best when it’s dripping with nostalgia, which might not make for an amazing game, but it makes for a good time if you’re a fan of Final Fantasy. It doesn’t have the nuance or depth of a Monster Hunter game, but it’s a decent, enjoyable experience that is well worth checking out, especially if you can play locally or online.
    • 69 Metascore
    • 75 Critic Score
    Mixing brawler and role-playing aspects is a common design choice, but River City: Tokyo Rumble veers far closer to the brawler side. It’ll be over quickly, but so was the original. A few little things keep this from being an all-time classic, but it’s a fun break from the heavy role-playing games the 3DS has had this year. This is one trip to the Far East worth hopping on.
    • 69 Metascore
    • 65 Critic Score
    It isn't an amazing adaptation, but Avalanche Software made it all work, creating a video game that fans of the movie and the Cars franchise as a whole can enjoy. What the title manages to achieve is enough to forgive some of its shortcomings.
    • 69 Metascore
    • 80 Critic Score
    Mario Hoops is an innovative adaptation of the sport, and the multiplayer is worth trying, even with just two players.
    • 69 Metascore
    • 80 Critic Score
    Ultimately, it will be easier for fans of Ron Gilbert's previous works to look past the niggling flaws and appreciate the game, but anyone should be able to enjoy writing and puzzles of this caliber. Lose yourself in the atmosphere, discover the sordid stories of each character, and the game's problems just fade away.
    • 69 Metascore
    • 65 Critic Score
    Not everyone will have the same aversion to the combat style utilized in Mages of Mystralia, but on a personal level I felt that it overshadowed the rest of the experience. To get the most out of the gameplay the focus will need to be on the spell crafting, a unique and clever mechanic the developer deserves praise for. If you have a higher tolerance for cheap deaths than I do, it’s possible you could enjoy this action-adventure title much more than I did.
    • 69 Metascore
    • 70 Critic Score
    Its greatest failing is simply that the fun ends too soon.
    • 69 Metascore
    • 75 Critic Score
    It might not hold a candle to the handheld Mario Tennis games in the Game Boy lineage, but Mario Tennis Open is a still great game that is sadly hampered by a small feature set and harebrained online.
    • 69 Metascore
    • 60 Critic Score
    The game is only moderately difficult (and, as with most Disney games, cheat codes are included), the graphics are pretty, and you're rewarded with short clips from the movie whenever you pass a level.
    • 69 Metascore
    • 80 Critic Score
    Fans should love the challenge here, but the RPG crowd will probably be split on this one. The intense difficulty of the new battle system combined with more traditional RPG traits turns out to be great fun, but tricky.
    • 69 Metascore
    • 70 Critic Score
    As you may have heard, this is the best Harry Potter videogame yet. But that's like saying "Bloodrayne" is the best Uwe Boll movie yet -- it might be true, but it doesn't mean much.
    • 69 Metascore
    • 60 Critic Score
    At the end of the day, Magical Starsign is your average, run-of-the-mill JRPG with some touch screen gameplay thrown in, hoping to disguise an old horse as a new pony.
    • 69 Metascore
    • 60 Critic Score
    Chances are that players anticipating a wacky brand of golf are going to be frustrated by the precision-based swinging, while die-hard golf addicts will be put off by the silly elements.
    • 69 Metascore
    • 75 Critic Score
    The Rivers of Alice has some deep themes that I didn’t really get, but I definitely felt the emotions associated with them. The beautiful graphics and unforgettable soundtrack make me want to stay longer in this world, but the short run time and lack of replayability make that difficult.
    • 69 Metascore
    • Critic Score
    Mercenary Kings is a great time by my lonesome and we’ll see how it performs online. If it does well, I think this could be the next big Switch online experience, up there with Mario Kart and Splatoon.
    • 69 Metascore
    • 80 Critic Score
    One of the only issues with Infliction is that while a handful of very cool concepts are present in the latter half of the game, some of these feel like they come out of nowhere and may not entirely fit with the vibe of the first half. Nevertheless, Infliction is a glowing example of how good this genre can be when developers take the right lessons from those who came before. With an interesting setting, some genuinely great monster designs, and fantastic sound design, Infliction on Switch is a must-have for anybody looking to get spooked.
    • 69 Metascore
    • 85 Critic Score
    Overall A Juggler’s Tale is a very neat experience with fantastic aesthetic presentation, a fantastic medieval style soundtrack, and a heartwarming but simple story to tell. The only real issue I experienced were some readability problems when it came to figuring out what certain puzzles expected of me, but I was always able to figure it out on my own in the end. A playthrough goes quickly, only lasting around two to three hours, so it doesn’t overstay its welcome nor does it feel too brief. If you enjoy a good puzzle platformer, A Juggler’s Tale is a worthy addition to your collection, no strings required.
    • 69 Metascore
    • 65 Critic Score
    I didn’t understand what R-Type Final 2 was doing with its Practice difficulty—you’d think it’d be easy with unlimited continues. I mean, we’re talking about PRACTICE. It took me several days to get the idea of what the game was doing, so I’m probably going to bounce off it. It’s only really recommended for those with way better reflexes than me—which to be fair, is probably everyone reading this.
    • 69 Metascore
    • 70 Critic Score
    I wasn’t really feeling the romance elements in Charade Maniacs, though that may have been because I was trying to figure out the meta-story anyway. It’s a solid read that I’ll probably rip through again in a few months when they actually SLOW DOWN with these games.
    • 69 Metascore
    • 70 Critic Score
    The port appears to be faithful to the original 2018 game, so if you enjoyed your time with that, London is yours to explore on the go. But I would be hesitant to recommend this game to most people, especially to those who expect a Life Is Strange-like experience from Dontnod. That being said, if a stale combat experience wouldn’t distract you from a strong narrative or if you are especially fascinated by the vampire aesthetic and its attached dilemmas, Vampyr might just be worth sinking your teeth into on Nintendo Switch.
    • 69 Metascore
    • 70 Critic Score
    Call of Duty: Ghosts is an alright game, but it doesn't push the boundaries as much other entries in the franchise.
    • 69 Metascore
    • 70 Critic Score
    Overall, I’d say I like World Mission as a fun game to pick up once in a while, watch DB characters beat each other up, and enjoy a Japanese arcade experience on the go. For longer play sessions, the game can sometimes dip into monotony, but as far as fanservice-powered Dragon Ball spin-offs go, you could do a lot worse.
    • 69 Metascore
    • 70 Critic Score
    If you’re looking for a light co-op game on Switch, Moon Hunters is fantastic, and the simple combat and short length are more of a boon than a hindrance. But if you want something deeper and long-lasting, this falls short of that, especially as a single-player-only affair. Still, weaving your own legends makes for a good time, even if it’s short-lived.
    • 69 Metascore
    • 75 Critic Score
    Duels and some unique character abilities will entertain you, while boring, repetitive puzzles will take away from the overall experience.
    • 69 Metascore
    • 70 Critic Score
    Flaws in the combat really hold Hunter’s Legacy back from being one of the better indie Metroidvania titles. It does feature solid platforming and an interesting world that make it worth picking up. If you like cats and can deal with some cheap deaths then this is definitely a game worth playing.
    • 69 Metascore
    • 70 Critic Score
    The Rumble Fish 2 is a product of its time, warts and all. It nailed the heavier 2D fighter feel with the proper weight to the punch. The crisp anime art style works for the backdrops and character designs, but loses something in translation when the characters are in motion. Despite what grievances I have, The Rumble Fish 2 is a foundationally strong fighter which makes it easy for me to overlook the blemishes to enjoy what lies underneath. This won’t grab the casual fighter fan, but the devotees should give it a look.
    • 69 Metascore
    • 75 Critic Score
    Air Twister is not a particularly long or difficult rail shooter. It took me three runs to reach the end of its 12 stages. The upgrade system does make replaying through old stages easier and easier with each attempt. Still I felt as though I ran out of game long before I’d unlocked even half of the upgrades. It is almost as if Air Twister has a lot of secondary depth in its systems that isn’t really supported by its short simple campaign. That being said, even while being highly aware of these flaws I still had a really good time playing through it. Everything about Air Twister is bizarre and often flawed, but I can’t say it isn’t fun.
    • 69 Metascore
    • 70 Critic Score
    All in all what we have here is an updated yet faithful recreation of a classic arcade racer that is sure to appeal to the hardcore retrogamer (Gen X and Gen Y, i'm looking at you). It’s not a game that will appeal to the “Need for Speed” crowd but it’s quick and easy to pick up and put down, which means a lot in this world of overly complex racing games that become a time suck that a parent of 2.5 children can rarely afford. Keeping in mind the goal of the game and not comparing it to modern racing sims or Street racing smash-fests; Neo Sprint hit the target it was aiming for, retro Arcade action in a world full of VR and AI noise.
    • 69 Metascore
    • 85 Critic Score
    Even with its flaws, Omensight: Definitive Edition is a perfect hidden gem you’ll find on the eShop. If you’re looking to immerse yourself in a fantastic story coupled with a sublime art style and music—and a few odd design choices—I’d absolutely recommend giving this one a go. With reports of devs patching the game to remove some of the previously mentioned issues, there’s no reason for you to not have this game on your Switch.
    • 69 Metascore
    • 75 Critic Score
    Overall, if you enjoy a very slow burn game that really seems better suited to being played for an hour or so a day, or just really want something with a huge focus on narrative, Where the Water Tastes Like Wine may scratch that itch. Those looking for a game with more varied gameplay probably won’t find much to like here, however, as just walking around an admittedly bland map will likely come to bore you sooner rather than later. The game has value and I certainly enjoyed my time with it, but its Switch debut likely won’t turn any more heads than its original release did.
    • 69 Metascore
    • 60 Critic Score
    I enjoyed Born of Bread despite how much its flaws became more glaring the more I played, and I think that’s the most incriminating and interesting thing about it. The story kept me hooked and the charm of the world made me want to see it through to the end even though my issues with it never got any better. There’s something special here, buried amongst a lot of redundancy. Dial back some of the mechanics and forced humor–trim the fat (or crusts)–and this would be a definite recommendation. As it stands now, though, maybe wait for a Thousand-Year Door-inspired sequel.
    • 69 Metascore
    • 75 Critic Score
    The story is surprisingly engaging for long time fans even if the writing is incredibly awkward at times. Combat especially with larger enemies is engaging even if it could use some basic quality of life changes. Sonic Frontiers has a lot of issues that it is constantly tripping over, but I cannot emphasize enough that I hope the series continues in this direction. For all its rough edges, this is still probably the most fun I’ve had playing 3D Sonic since 1999.
    • 69 Metascore
    • 65 Critic Score
    When it comes right down to it, Cycle 28’s gameplay rarely exceeds its arcade-housed forefathers. It attempts to develop its gameplay into something more, and while honorable, this effort is mostly fruitless. The unlockable upgrade system does add some mild drive to push the player forward, but odds are it won’t be enough to keep you playing throughout the entire story. If you are looking for a retro, arcade shooter, there is a reasonably solid experience here, but don’t expect anything more.
    • 69 Metascore
    • 85 Critic Score
    Its disappointing single-player component seems hastily-designed with its cookie-cutter plot, limited range of enemies, and myriad elements copied wholesale from popular recent first-person shooters. On the other hand, its multiplayer component is great, matching online shooters on other platforms feature-for-feature and providing a no-hassle experience that's among the best on Wii.
    • 69 Metascore
    • 80 Critic Score
    If you didn't notice already, this means that there were not only no Nintendo songs, but there were no children songs, either.
    • 69 Metascore
    • 80 Critic Score
    Pathway still overall does a great job of feeling like a procedurally generated Indiana Jones adventure, as you take a motley crew of 1930s adventurers on a quest to beat the crap out of Nazis and prevent cultists from unleashing doom. The variety of options, whether it’s the lengthy list of characters, possible events, or combat scenarios, help make this game a joy to play and even revisit. There might only be five campaigns, but the well-done procedural generation makes each run unique enough to warrant a repeat viewing.
    • 69 Metascore
    • 75 Critic Score
    Overall, Fate/Extella is a fairly simplistic Warriors-style game with a visual novel component and pretty enough graphics. I was impressed that there’s never any slowdown, either in tabletop mode or on the TV. As I said, there’s already a better Warriors game on the Wii U and 3DS, but so far this is the best one on Switch. If you like anime nonsense and slaughtering robots, you could do worse than Fate/Extella.
    • 69 Metascore
    • 60 Critic Score
    If the location sub-areas were each as large as a full location, this game would be a blast, even with its other blemishes. In the end though, Downhill Jam is too short, and with the recent announcement of a full-fledged "SSX" game coming to the Wii in 2007, anybody looking to pick up Downhill Jam might want to think twice.
    • 69 Metascore
    • 90 Critic Score
    While the Variety Kit did provide some entertainment, I felt that the replayability of that initial Labo came up short, which led to my reduced enthusiasm in the product line. If you had a similar feeling to what I did, don’t let that previous experience prevent you from trying out this new offering. Whether Nintendo learned some lessons during the first run or if the extra time in development allowed them to release a more polished experience, I’m not sure. But what I do know is that the Labo Vehicle Kit is miles ahead of its predecessors and has made me excited again about the future of this franchise.
    • 69 Metascore
    • 80 Critic Score
    Despite the extreme difficulty, though, I never got to the point of wanting to quit. The game is tough, but fair, and the frequent checkpoints prevent frustration. While it doesn't make much use of Wii U-specific features, Razor's Edge should satisfy if you're in the mood for a challenge.
    • 69 Metascore
    • 65 Critic Score
    Billy and Mandy's gameplay is chaotic and exciting but ultimately gets boring after an hour or two, even when playing with other people.
    • 69 Metascore
    • 80 Critic Score
    Gyrostarr is a high score game at heart, so the lack of online leader boards to compete with distant friends is a shame. Still, fans of arcade-style twitch shooters should get plenty of entertainment out of the game, and it's reasonably priced.
    • 69 Metascore
    • 70 Critic Score
    Those that have played the other games in the DreamWorks Animation series might get a feeling of déjà vu when experiencing it, but if you’ve never played any of the other games, Monsters vs. Aliens should impress with its solid approach to an equally memorable film.
    • 69 Metascore
    • 80 Critic Score
    Star Fox Zero’s tried-and-true format and style is, at times, its greatest strength and greatest weakness. This is a brand new Star Fox shooting adventure in 2016, complete with fun new mechanics, dazzling HD graphics, and tons of secrets. On the other hand, it too often treads into remake-like feelings of familiarity. The level design is all different and unique, but the locations and the story are nearly identical.
    • 69 Metascore
    • 80 Critic Score
    With a challenging main campaign and a plethora of StreetPass/Play Coin challenge stages, Shinobi packs in a lot of content. However, if you don't want to put the time into it and deal with bouts of frustration, you're better off avoiding this game.
    • 69 Metascore
    • 70 Critic Score
    I wish The Glory of Heracles had taken a few more risks.
    • 69 Metascore
    • 70 Critic Score
    It is probably designed for children more than anyone else, and they will get the most out of it and be less distracted by the poor acting and storytelling.
    • 69 Metascore
    • 70 Critic Score
    All in all, Active Life: Outdoor Challenge separates itself from Wii Fit as its own game, and succeeds quite well at it. While the different activities have a dearth of variety, it is still a fun experience for all ages.
    • 69 Metascore
    • 60 Critic Score
    De Mambo is a game with some clever ideas, but is ultimately held back by it’s limited features. No online play, bland levels and not enough of a hook to keep me coming back for more is unfortunately what stands out the most. That’s not to say there isn’t a place for this game if you have access to a group of friends who can regularly meet up and want a bite sized party game. It does enough right that makes it worth checking out in the right circumstances, just don’t expect to play hours on end.
    • 69 Metascore
    • 75 Critic Score
    Despite the difficulty spike at the end, I really enjoyed playing through A Hole New World. The game scratched a very specific itch for me, and despite its problems, it ended up giving me a far better experience than revisiting the fascinating, clunky horror games of my childhood would have. Let’s hope the planned fixes elevate the game even more.
    • 69 Metascore
    • 55 Critic Score
    Necrosphere Deluxe is a game that I want to like a lot more, and it starts off promising, but the innovative controls aren’t worth the hassle that they bring. It would be test enough if you could run, dash, and rocket boost up using separate button inputs, but I found myself fighting the control scheme more than the actual obstacles in the game. Terry’s Dream is a nice bit of ultra-challenging side content, but it’s only for the bravest of players as your progress isn’t saved like it is in the base game. Given the two-button controls, it would have been nice to at least be able to map the buttons in a specific way. As it is, only masochists need apply for this one. I’m ready to tap out.
    • 69 Metascore
    • 75 Critic Score
    Furwind definitely hits some high notes, but also falls short in other regards. The platforming is solid and outside a few abilities that missed the mark, combat is satisfying. Level design and variety are wonderful, continuing to stay fresh throughout. However in contrast, the enemy design was a let down due to a small pool of enemies. Fun boss battles and the cutest protagonist ever do help to mitigate the shortcomings resulting in a brisk and enjoyable experience.
    • 69 Metascore
    • 60 Critic Score
    By itself, it’s hard to really recommend the Switch version of Zumba Burn It Up! The tracking isn’t great and it’s not something you’d ever want to spend hours with. However, as a greater part of a workout regimen, it certainly has its place. If anyone is looking for something to pair Ring Fit Adventure or Fitness Boxing with, this is fairly decent addition.
    • 69 Metascore
    • 70 Critic Score
    If you’re looking for the next gripping narrative or memorable character moments, this is where Ara Fell trips up. If you just want a simple and recognizable JRPG experience to add to your Switch library, you could certainly do worse.
    • 69 Metascore
    • 65 Critic Score
    Unrailed creates a party game atmosphere in a voxel diorama setting. The mechanics are simple for pick-up-and-play family parties of all ages but anyone looking for in-depth strategies and play will find it sorely lacking. While its graphical design is cute, the camera view loses a lot of this design quality leaving the players to squint to see any kind of detail. It brings the party atmosphere with an innovative idea but by simplifying the activities lowers the excitement potential. There’s fun to be had here but mostly as a warm up.
    • 69 Metascore
    • 70 Critic Score
    I think this game is perfect for a hardcore Disney fan who wants an incredibly low-stakes game with very chill vibes where you hang out with your favorite Disney characters. Having this cool, cute Disney World has a strong appeal to it, and the final result is a polished game. I came out of this a little bored by the slow pace and limited gameplay, but in his review, Daan was more, ehrm, enchanted by the title on 3DS. Your mileage may vary.
    • 69 Metascore
    • 75 Critic Score
    MADiSON is a genuinely terrifying psychological horror game and does its job very well, making it stand out in the genre on Nintendo’s hybrid platform. Unfortunately, this is dragged down by the poor inventory system and unclear puzzle direction, causing far too much backtracking. Aside from these gripes, MADiSON expertly uses every tool at its disposal to unsettle you and create a horrifying experience I am keen to return to again.
    • 69 Metascore
    • 70 Critic Score
    Youropa left me feeling quite ambivalent about the final product. As a puzzle game it has some clever mechanics and explores them with plenty of abilities to extend your playing experience for quite some time. However it must be said that this playtime feels extended by a sluggish pace that makes exploration and even some of the puzzle solving feel exhausting at times. The game runs good enough on Switch and for those who like trying their hand at creating games or levels of their own, Youropa has plenty to offer here. But if you’re looking for something with its own personality or a story that will keep you engaged while solving these puzzles, you’re going to have to pull some other strings.
    • 69 Metascore
    • 70 Critic Score
    Herdling has most of the pieces of a strong and unique narrative adventure, but comes up a little short where it matters. It rarely gives you moments to form any specific attachments to its characters. The world certainly has some cool setpieces accompanied by a soaring soundtrack, but at the end of the day I struggled to care. There is still a well crafted world and some interesting mechanics at play, but the storytelling causes it to fall short of the genre greats.

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