NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 69 Metascore
    • 50 Critic Score
    Where Secret Rings really falls apart is in level design. Replicating the main mistake of Shadow the Hedgehog, Sonic Team has put too many obstacles in the way of Sonic as he attempts to zoom through a level at high speed.
    • 69 Metascore
    • 20 Critic Score
    Shuten Order is a game that takes so much time to say so little. There are so many video games in this video game, and yet not one complete video game. The multiple routes being able to happen in any order hurt the mystery-driven story more than they help. The varied gameplay styles are underdeveloped and rarely make it feel like you’re playing anything other than a linear visual novel. The writing is boring at the best of times and actually insulting to me as a queer woman at the worst of times. This game clearly wants to swing for the fences, but it doesn’t accomplish anything other than striking out every time it steps up to the plate.
    • 69 Metascore
    • 80 Critic Score
    Despite the lack of subtlety, Sea of Solitude is largely successful in bringing its positive affirmative message to a colorful world. The events that play out are often powerfully voice acted and complemented with incredible art. It wears its influences on its sleeve and is profoundly direct with its, but that isn’t necessarily a bad thing. Even though the gameplay is flawed with clumsy and inaccurate platforming, it’s not enough to capsize a strong overall presentation.
    • 69 Metascore
    • 90 Critic Score
    While the missing features are disappointing, I think the GamePad functionality adds a lot to the game. As someone who has bought many versions of the series over the past few years on multiple platforms, I would argue that this is the best one I've played, because the GamePad use adds so much to the formula.
    • 69 Metascore
    • 75 Critic Score
    The Dark Spire is a great game. Unfortunately, it will only appeal to a very specific audience due the game's difficulty and archaic style.
    • 69 Metascore
    • 70 Critic Score
    The well-worn game structure is adorned with a decorative style that’s wholly unique in video games; a striking soundtrack with heavy sitar notes and an ancient Hindu history lesson compel you to see this personal story of sister and brother to its conclusion. Even with performance caveats in mind, there’s a lot of beauty to uncover here if you give it a chance.
    • 69 Metascore
    • 70 Critic Score
    Multiplayer is where the mileage of this game is, and if you can get into this with friends, it can be glorious. Otherwise, it’s a really funny concept that might only hang around for a night or two of laughs. That’s totally fine, especially because the name Disco Dodgeball Remix is still humorous by its very existence.
    • 69 Metascore
    • 80 Critic Score
    Artifex Mundi created a fun, brisk, and engaging point-and-click. They leveraged the right balance of humor and storytelling, characters and circumstances. While clearly a throwback, they put enough of their own spin on the various formulas they leveraged to make something that feels familiar but still unique. For fans of point-and-click games, Irony Curtain is a sure thing. For people inexperienced with the genre it’s a friendly starting point.
    • 69 Metascore
    • 70 Critic Score
    Shoot-’em-up enthusiasts will be fairly pleased, but this feels like a missed opportunity to really celebrate these six games and where they came from. Psikyo Alpha certainly doesn’t shoot for the stars, and you might already own some of these games, but its stellar gameplay is still out of this world.
    • 69 Metascore
    • 80 Critic Score
    Platformer fans should definitely keep Spinch on their radar, but even those less familiar with the genre will be eased in during the game’s more accessible first half. If you find yourself longing for that old kaleidoscope toy you enjoyed once upon a time, Spinch’s shotgun blast of color might help you fill that void.
    • 69 Metascore
    • 80 Critic Score
    I was pleasantly surprised by how satisfied I was walking away from my time with this game. The growth in combat complexity was not only satisfying, but the various upgrades and equips allowed multiple strategies and approaches to levels that were surprisingly robust. There’s a beauty to the clean but vibrant backdrops and interstitial drawings. 9 Monkeys of Shaolin is a rewarding beat-em-up that belongs in every fan’s library.
    • 69 Metascore
    • 80 Critic Score
    Despite the technical problems, Q.U.B.E. 2 is still an incredible game that I had trouble putting down. I can’t remember the last time I played a puzzle game with so many unique elements to keep track of, and it’s definitely rare that I’ve played a game with so many puzzles that are so consistently well-designed. Out of the 80+ puzzles, I wouldn’t say a single one was bad, and none of them were so obtuse that I needed to give up and find a solution online—although some definitely stumped me for a while. If a patch or two comes out to fix the performance problems in the late game, then picking this up will be a no-brainer.
    • 69 Metascore
    • 80 Critic Score
    Need for Speed: Nitro is, for the most part, a fantastic racing game for the Wii. The art style looks fantastic on the system, the varied control options are great, and the gameplay is fast-paced and entertaining. Sadly, it awkwardly straddles the line between zany arcade racing game and super-serious simulation game, wasting a lot of potential in the process with conservative items and unused 'boss' characters.
    • 69 Metascore
    • 60 Critic Score
    Earth Defense Force: World Brothers ultimately falls short of accomplishing its mission on Nintendo Switch. The roster variety is hindered by the progression system which discourages changing party members before each mission. The color palette and art is very vibrant and colorful, but the game looks more blurred and choppy as more and more enemies are thrown at the player in the pursuit of a challenge which is the World Brothers’ downfall. For EDF fans and newcomers alike, this call to action isn’t worth answering.
    • 69 Metascore
    • 70 Critic Score
    Having three wizards running around and casting spells at the same time allows for some interesting gameplay, but you'll only get to experience it if you have friends to play with.
    • 69 Metascore
    • 65 Critic Score
    At its core, The Shapeshifting Detective has a good hook and a compelling enough story structure, but is marred by not feeling like your choices matter, uneven pacing, and the impression that not all the story beats were well thought out or executed. Without sticking the landing on either the story or interactivity, what had potential to be great feels more middle of the pack.
    • 69 Metascore
    • 80 Critic Score
    It’s flawed but it sure is fun. A better framerate and higher difficulty would be great, especially since I feel like the different Pikmin abilities still had a lot of untapped potential. This installment ends up being a nice new creation that fits into the franchise in a different way than older Pikmin games. At its core, though, Hey! Pikmin is a fun game, and in the end, that's all that really matters.
    • 69 Metascore
    • 60 Critic Score
    There is of course nothing wrong with building off of existing ideas, but ChromaGun’s stringent reliance on Portal’s established formula keeps it from ever evolving beyond it. ChromaGun has to be a game about moving through test chambers, because that’s what Portal is. ChromaGun has to place you at the whim of a crazy, pseudo-friendly corporation because that’s what Portal did. ChromaGun’s underlying mechanic is delightful and extremely interesting, unfortunately rather than building a game around that mechanic, developer Pixel Maniacs opted instead to shove it unceremoniously into a pre-existing game. There is some fun to be had here, but not nearly as much as there ought to be.
    • 69 Metascore
    • 65 Critic Score
    If you just got your GameCube at the reduced price and demand Mario Party action, please buy this game instead of "Mario Party 4." Otherwise, stick with the Party you’ve got.
    • 69 Metascore
    • 80 Critic Score
    A surprisingly fun game with a lot to offer. The Story Mode is somewhat amusing and easily goes by in five hours. While I wish there was more interaction with the modern world, I can't deny the effort at least. That being said, the real star of the show are the activities themselves. With 34 minigames to choose from, this is one of the most packed games in series history. It helps that the button controls work quite well, and help to sell the experience just that teensy bit more.
    • 69 Metascore
    • 80 Critic Score
    I recommend it highly to anyone that missed the first game, but anyone who played the GameCube original to completion won’t see much of a difference.
    • 69 Metascore
    • 50 Critic Score
    The presentation might be lacking, but there's still a good deal of content tucked away in this package.
    • 69 Metascore
    • 75 Critic Score
    The quirkiness of The Legend of Kusakari is probably its best feature. It doesn’t take itself seriously and that’s a major part of the fun.
    • 69 Metascore
    • 75 Critic Score
    If you liked NBA Playgrounds then this game will surely be a solid improvement you enjoy. If the first game was too buggy, or there were too many issues, then Playgrounds 2 fixes many problems. There are still reasons to be cautious with things like roster unlocks and limitations in the game modes, but it is overall a solid package.
    • 69 Metascore
    • 65 Critic Score
    This PC port of Bladed Fury brings the good with the bad: a beautiful animated art style akin to Samurai Jack that lacks distinction in both combat and level design. It’s hack and slash combo system adds depth through replayability challenge modes and boss rush modes but is otherwise repetitive in single playthroughs. Along with that, the game suffers from occasional lag and stutters, and I even experienced a single hard crash. Bladed Fury is worth checking out as its run time is short and the story tells of the rich Asian culture that is the warring states period, but ultimately it stumbles to find its footing in the long run.
    • 69 Metascore
    • 55 Critic Score
    Pikmin 2 is a tough game to recommend, especially with the brand new Pikmin 4 featuring a much more successful version of its key feature, the caverns. The high difficulty requires a lot of investment from the player to overcome, and the lack of bespoke design underground makes the journey to overcome those obstacles too tedious to feel rewarding. Dedicated fans who want to be pushed into learning the intricacies of Pikmin’s mechanics will find something special in the unique challenge, but pretty much everything else about Pikmin 2 has been pulled off much better in another game in the franchise.
    • 69 Metascore
    • 50 Critic Score
    If you already like Duel Masters, have lots of the cards, and like its game mechanics, go ahead and get the GBA version. It sports a whole lot of what you already like. But if you are like me and are getting quite burned out on the whole card battling scene, this game most definitely will not change your mind about it.
    • 69 Metascore
    • 75 Critic Score
    Overall, it's a well-rounded experience that works well as an educational tool, and makes a point to appeal to a player’s mindset by constantly offering rewards for a job well done.
    • 69 Metascore
    • 60 Critic Score
    The main control scheme works really well and makes the game worth a rental for anyone who just wants to get their hands on a Wii shooter. However, some of the simpler tasks are somehow completely broken, and the game as a whole is pretty uninspiring.
    • 69 Metascore
    • 60 Critic Score
    Dragon Marked for Death is a frustrating experience because there are some good ideas buried behind some poor decisions. Level design always feels like it’s tuned for more than one player even in the solo experience, which is disheartening, especially after working through a big quest to only fall short and have to start back at the beginning. Coupled with some other minor annoyances and it’s easy to get irritated. Fortunately, playing online with friends runs lag free and helps to alleviate some of the issues that crop up in solo mode, but ultimately proves to be a mediocre Action-RPG.
    • 69 Metascore
    • 80 Critic Score
    Heroes of Ruin is a fantastic game hindered by a few issues. However, with those cast aside, monster-bashing fun is in store for all who play. A cooperative online game on a Nintendo system is not something you would normally see, especially on a handheld, but n-Space delivered such an experience well.
    • 69 Metascore
    • 65 Critic Score
    Overall, there were too many irritations in Soulstorm to win any of my enthusiasm. Every play session left me somewhat frustrated, and I often had to talk myself into booting it up. If you’re dying to revisit Abe’s Exoddus, this is certainly the best way to accomplish that. I just wish it was a little more fun and a little less janky.
    • 69 Metascore
    • 70 Critic Score
    A satisfying platform brawler that should easily please younger gamers while providing enough action and humor to keep older gamers interested.
    • 69 Metascore
    • Critic Score
    I first tried to judge Dragalia Lost on how money-hungry it was but instead grew as a gamer. Dragalia Lost proves free-to-play isn’t the demon I thought it was. With a ton of content, deep, fluid gameplay, and top-notch production, Dragalia Lost is worth every penny a player spends on it. See you in co-op!
    • 69 Metascore
    • 70 Critic Score
    Daemon X Machina: Titanic Scion has a neat premise and fun ways of customizing your character and your Arsenal to meet the different combat challenges found in its world. It’s unfortunate that the world itself feels lifeless at times, with repetitive enemy encounters and side missions. The best moments are when you come across a gigantic Immortal that you just know will require the combined might of co-op partners, be they real or NPC, but you make a solo attempt anyways, only to be smashed to pieces, which is a humbling experience. Those interested in online multiplayer will be glad to know that the whole campaign is playable cooperatively, but I did not have a chance to check out the cross-platform multiplayer for myself, and I am concerned that online play could further compromise how the game runs. If you’re not afraid of a bit of jank and some performance hiccups, Titanic Scion offers a good time in short bursts. That said, the cracks begin to show through a little more during longer play sessions, and ultimately the sequel appears to have taken only baby steps ahead of its predecessor.
    • 69 Metascore
    • 85 Critic Score
    After how much I didn’t like Dillon’s past adventures, I had low expectations for Dillon’s Dead-Heat Breakers. The final game’s quality is a revelation, as it turned out to be so much fun, with smart tweaks to the tower defense bits and a much more fleshed out overall game with an involved town segment.
    • 69 Metascore
    • 70 Critic Score
    Final Fantasy XV: Pocket Edition HD is a weird game to review. While it doesn't exactly fill an RPG-sized hole, it’s still fun to play. The challenge might be lacking, but it is fun going through the motions.
    • 69 Metascore
    • 75 Critic Score
    Ultimate NES Remix is a nifty collection for the Nintendo 3DS. It isn't the full featured package of your dreams, but the games they have chosen are quite playable and make for a great way to spend your time.
    • 69 Metascore
    • 80 Critic Score
    With the recent discourse about violence in video games, the launch of Friday the 13th: The Game comes at an inopportune time. It certainly earns its mature rating, with a level of gore and violence that would make most people sick to their stomach, but for fans of the horror genre, this is their bread and butter. The experience of being Jason Vorhees is captured perfectly, and all of the feelings of panic and dread are still felt even after hours of playing. If you enjoy being scared out of your pants on a consistent basis, be prepared to scream.
    • 69 Metascore
    • 80 Critic Score
    Without a doubt, fans of the series will enjoy what the game brings to the table, but for the first time, I can say that it’s the video game that has got me more interested in continuing to watch the show. The varying chapter lengths and uneven pacing are noticeable distractions, and there isn’t much depth to the tasks you complete around town or through guild requests. However, these concerns are more than outweighed by the charming and funny characters and all the moments they have together. FAIRY TAIL is an easy recommendation for RPG and anime fans, but those new to either of those groups might just find a true sleeping beauty here.
    • 69 Metascore
    • 70 Critic Score
    Pokemon Mystery Dungeon: Rescue Team DX is an enjoyable game with its fair share of highs and lows. The gameplay loop is really entertaining, even if it only gets challenging in the post-game. The game may seem stiff, but the presentation in general is quite pleasant. Every nice thing I have to say, there are a few things that don’t sit right with me. Overall though, the flow of the game knows how to stay on top and kept me hooked until the very end. The improvements are more or less throwaways, but the core adventure is still a solid one. That is what counts in the end.
    • 69 Metascore
    • 65 Critic Score
    For what it's worth though, this is a handy little tool with more information than you could possibly ask, and the fact that it's free just sweetens the deal. If you don't yet have it and you're a Pokémon fan, get it. Now.
    • 69 Metascore
    • 75 Critic Score
    Coaster Crazy Deluxe is a nice roller coaster building simulator for whoever wants to give it a fair shake. It requires players who love fiddling around with options. The problem is that it is not really built with a television in mind and should just be played on the Wii U GamePad instead.
    • 69 Metascore
    • 70 Critic Score
    At the end of the day, Adventure Bar Story can be seen as filler before the next big thing hits on the Nintendo 3DS and I am totally okay with that.
    • 69 Metascore
    • 65 Critic Score
    When all is said and done, Phantom Breaker Battlegrounds Overdrive is an okay game. One that, if you have a few minutes to spare, you can easily crank out a level or two, but not one of those games that will bring you back that often. Beautiful art, animation and music can’t seem to pump up the repetitive nature of the whole package.
    • 69 Metascore
    • 80 Critic Score
    Manticore - Galaxy on Fire is a simple but very satisfying romp through 3D space. For those like me who were waiting eagerly for this genre to arrive on Switch, Manticore makes a great premiere showing. While its origins on smart phones show through in spots, it still holds up remarkably well on console. Manticore is an easy pick for fans of the genre, and a great premier space shooter on Switch.
    • 69 Metascore
    • 75 Critic Score
    If you’re a big fan of crazy shooters, and especially if you appreciate anime art and funky humor to boot, Azure Reflections may not be the best out there but it very much stands out as unique without question. Rather than go the path of merely imitating one of the other popular series it brings a few ideas of its own to the table and that’s always refreshing. Just be ready to get visually assaulted along the way, it’s one of the most colorful shooters I’ve ever seen.
    • 69 Metascore
    • 50 Critic Score
    It never feels good to solve a puzzle through sheer trial and error, and while every puzzle game has one or two duds there are just too many in Kine to allow for the good puzzles to feel worth it. It’s a shame that such a beautiful aesthetic was wasted on this, because the game is not nearly as exciting as the jazz riffs that accompanies it.
    • 69 Metascore
    • 65 Critic Score
    I’ve enjoyed playing the NBA 2K games on Switch the past few years, but I can’t help but feel the move to next-gen could spell doom for this series being fresh and enjoyable on the lower-spec Nintendo platform. It’s a shame because once again, the port to Switch is impressive and the amount of things you can do is immense. So much of it just feels like last year’s game as we wait for the previous NBA season to finish and next-gen to arrive. Maybe the updated rosters and new schedule for the next season coming down the pipeline will refresh NBA 2K21 on Switch, but maybe it’s better to wait and see what that looks like.
    • 69 Metascore
    • 65 Critic Score
    I reviewed a compilation of Darius arcade games last year and found that it handled the use of multi-screen gaming better; if Another Chronicle was more in that fashion it would be a bit more comfortable to play. Still, it’s another solid shooter in a system that’s chock-a-block with them.
    • 69 Metascore
    • 60 Critic Score
    Trails through Daybreak 2 is the first time I’ve ever thought to dissuade anyone–be they casual RPG fan or Falcom diehard–from playing a game in the series. The new mini-games like basketball and a hacking maze add almost nothing to the package, with the latter actually being more of a net negative, and there’s a lack of charm and vitality to the character interactions and story as a whole. Gone are the cross-country tours of Cold Steel 1, and in their place are an overuse of familiar surroundings and lackluster bonding events. Van is a memorable protagonist, but he doesn’t have the poignant character moments he did in the first game. It may be that these Trails have simply run out of road, which is sad to say given the RPG heights the series has achieved.
    • 69 Metascore
    • 60 Critic Score
    The biggest problem is the game just doesn’t offer enough variety. I’d have gladly traded 10 missions for 3 more Colossal Immortal fights. About a third of the way in things started to click, but for the last few hours I was more than ready to see the plot conclude. Fans of Armored Core should look past my concerns, and give the game a go. People who want to take the controls of a mech and shred a bunch of underpowered foes will have a good time. The general public should probably give it some extra thought.
    • 69 Metascore
    • 75 Critic Score
    If only the weaponry was more balanced to better fit the racing action, this would be one hell of a racing title.
    • 69 Metascore
    • 80 Critic Score
    Fishing Resort is a very good package. There are a lot of things to do, and the world they're done in is attractive and inviting.
    • 69 Metascore
    • 65 Critic Score
    It really hits the classic Hotline Miami tropes. Kickass techno music that enhances the action? Check! Fast paced shooting and response action? Check! Limited but expressive pixel art? Check! Unfortunately, after that, it all comes to varying degrees of skill, to the point that progression can be entirely halted if you get on tilt. I personally had to step away from the game because the more frustrated I got the more time I wasted making stupid mistakes, and with OTXO, those are the ones you just can’t make.
    • 68 Metascore
    • 45 Critic Score
    When designing a farm-sim there is a line between quiet cozy routine and abject tedium. Rune Factory 5 lands squarely in the latter. The occasionally enjoyable combat cannot make up for the unreliable farming controls, repetitive music, poor performance, ugly visuals, and lifeless world. One or two of these shortcomings could have been forgiven if Rigbarth was a world worth soaking in, but it's simply not. The mountain of issues amounts to Rune Factory 5 being lesser than the sum of its faults and one of the year’s biggest disappointments so far.
    • 68 Metascore
    • 80 Critic Score
    If you are a fan of the plethora of modes and superstars that WWE Smackdown vs. Raw offers, you may find yourself a bit let down by the casual take on the game in WWE All Stars, but that shouldn't stop you from giving the game a shot. If it were a basketball game, it would be a slam dunk, but in this particular case, I'd say it's a Hulk Hogan leg drop and three-count.
    • 68 Metascore
    • 45 Critic Score
    Automachef fails to really shine in any particular regard, and the control issues push an overall all right game towards mediocre territory. There’s so little depth to the puzzle solving that even now I struggle to really say anything about it that I haven’t already said. The best solution is too often to just brute force your way through the puzzles with little finesse or cleverness. Perhaps there’s an intentional meta-joke at play commenting on automation being able to push its way into jobs that humans could handle with more artistry, but all it leads to is a game that’s as rote and monotonous as the average job that could be done by a robot.
    • 68 Metascore
    • 60 Critic Score
    It's nice to revisit some of those wonderful Twilight Princess environments, but don't expect the disc to live in your Wii for very long.
    • 68 Metascore
    • 80 Critic Score
    Red Wings: Aces of the Sky is a surprisingly addictive game. It is a prime example of a very simple gameplay loop executed extremely well. It is a focused experience and I think that is for the best. While I did run into some mild colorblind accessibility issues, they didn’t slow down my enjoyment too much. Arguably where it stumbles most is in trying to force in diversity via the bombing missions. When Red Wings accepts its own simplicity it is brilliant. The local co-op makes for a wonderful and unexpected addition, and strong art design helps to maintain its charm for many hours. Red Wings: Aces of the Sky is no doubt destined to become a hidden gem of the Switch eShop.
    • 68 Metascore
    • 80 Critic Score
    In terms of Nintendo eShop titles, you won’t find many others that offer the long hours of gameplay that Squids Odyssey provides.
    • 68 Metascore
    • 70 Critic Score
    If there was one thing about this game that would make you stay away from it, it would have to be the title’s replay value. That is to say, there really isn’t any.
    • 68 Metascore
    • 65 Critic Score
    Although Amoebattle fills a bit of a gap in the DS library by being one of the few competent real-time strategy games on the system, and although it's certainly a strong title in comparison to many other DSiWare games, it falls just short of being a title of easy recommendation.
    • 68 Metascore
    • 50 Critic Score
    If you’re OK with putting up with -chan lingo and otaku of the highest order, then it might be worth sitting down with Chaos;Head Noah for a weekend - or even if you want to see what led to the Steins;Gate series. As for me, I’m going to head to the sequel and hope the main character is a little less irritating. (Or maybe J. Michael Tatum can make him not sound like a complete twit, I don’t know.)
    • 68 Metascore
    • 40 Critic Score
    Trine 5 is more of the same, though based on how the series’ fans have received it so well perhaps that’s not necessarily a bad thing. It stands to reason that if you liked the previous Trine games, you’ll still like this one, and that probably goes double if you’ve got three friends to play with. Unfortunately I don’t have three friends to play with, and I can’t deny the dull and frustrating experience I had with it. Between poor puzzle design and combat that doesn’t seem to belong in the game, there was simply nothing in Trine 5 that didn’t feel like a waste of time.
    • 68 Metascore
    • 70 Critic Score
    Mercenaries Saga Chronicles will itch a scratch if you’re looking for a solid strategy RPG experience. The gameplay is fun, easy to get into and accessible for anyone that’s ever wanted to play a strategy RPG but didn’t know what to begin with. Beyond the solid gameplay mechanics lies a very generic presentation and a list of other things that come as cheap, uninteresting, or uncreative. In general, the game doesn’t have a lot of bad elements, but too many bland moments restrict it from becoming a truly memorable experience.
    • 68 Metascore
    • 70 Critic Score
    The game doesn't have a ton of depth or personality, aside from the amazing in-game cursor, so it won't take long for tower defense veterans to have their fill with what Glory Days: Tactical Defense has to offer.
    • 68 Metascore
    • 70 Critic Score
    Though Career Mode is tedious and makes unlocking new elements a chore, the customization options and freedom you have when building coasters are worth the fuss. Coaster Creator 3D is a fun tool for any coaster fan or theme park enthusiast.
    • 68 Metascore
    • 70 Critic Score
    In the end, the only really bad thing I can say about Pyramids 2 is that it’s bland.
    • 68 Metascore
    • 85 Critic Score
    Costume Quest 2 has a lot to like, especially with its fun gameplay and witty, clever story.
    • 68 Metascore
    • 80 Critic Score
    Q.U.B.E. is a must play for puzzle enthusiasts, and for anyone who is looking for a fun challenge.
    • 68 Metascore
    • 80 Critic Score
    If you are a fan of Lovecraft and the Cthulhu Mythos, The Call of Cthulhu: The Official Video Game (apparently its full title) will hold some appeal to you. While familiarity with the source material is not required, it probably helps, but I can safely recommend this game to any fan of the cosmic horror genre. There are some rough edges, sure, but it’s well worth the journey overall, especially around this time of year.
    • 68 Metascore
    • 70 Critic Score
    The simple presentation and accessible gameplay contribute to Papa’s Quiz status as a solid family-friendly experience. Veteran quizzers who own or prefer the more adult-oriented offerings in the Jackbox games might not find as much to like about it, but there’s no denying that Papa’s Quiz is a great offering for the right crowd. Silly dances between rounds, the quiz master’s accent, and the straightforward style ensure that I’ll be regularly pulling this one out after family dinners and other all-ages gatherings.
    • 68 Metascore
    • 55 Critic Score
    There are a few things Mothmen 1966 does well: its pixel art and overall aesthetic are fantastic. The developers' attempt at recreating the feeling of playing a very old PC game is completely successful, and is likely the thing I will remember the most about the game. The issue is that this is not enough to get around a general clunky feeling to gameplay and a story that doesn't feel all that unique or memorable in the end. If you enjoy a slower paced, more text-based approach to horror, or just want to feel some nostalgia for DOS era games, it may be worth giving Mothmen 1966 a look. However, without these very specific desires, I find myself struggling to enthusiastically recommend it to anybody else.
    • 68 Metascore
    • 65 Critic Score
    At the end of the day, I'm not left with much to remember about Melon Journey: Bittersweet Memories. The charm of its characters and writing are readily apparent, but there's simply not much to do in places like Ham Town and Hog Town. While the hard crashes certainly put a damper on my experience, it was the fact that I really had to force myself to keep picking up the game that speak volumes. Those looking for a light and chill story-centered adventure may enjoy the handful of hours you can sink into Melon Journey. Others may want to stick to watermelon for their sweet memories.
    • 68 Metascore
    • 80 Critic Score
    In a world where seemingly the vast majority of classic anime adaptations boil down to arena brawler after arena brawler, it has been wonderful to see Cobra get a more in-depth approach. What results is an enjoyable game that conveys the anime’s story not only in its cutscenes but throughout its level design as well. It is clearly a game made by a team with legitimate admiration for their source material. It has some small issues with enemy balance and a few minor presentational blunders, but it's hard to ignore the charm and passion that exudes from Space Adventure Cobra: The Awakening.
    • 68 Metascore
    • 85 Critic Score
    A damn fine game when all is said and done. It's a focused, linear experience that never really slows down.
    • 68 Metascore
    • 75 Critic Score
    Overall, Bubble Bobble 4 Friends is a great time but is lacking in content. From start to finish, the classic Bubble Bobble gameplay was a joy and return to form. However, only fifty new levels and the original arcade release left me feeling like there should have been much more included. For veterans of the Bubble Bobble series, this is a worthy follow up to the classics. For newcomers, the accessibility options, like the lack of a serious penalty for dying, make this one of the easiest places in the series to jump in. If you don’t mind the light amount of content, Bubble Bobble 4 Friends is an excellent pickup.
    • 68 Metascore
    • 60 Critic Score
    On the whole, Doodle Hex is a fundamentally solid game that sadly fails to capitalise on its strengths in a number of crucial ways.
    • 68 Metascore
    • 70 Critic Score
    Looking at the colorful art, smooth animations, and strong level design, someone clearly loves Heroki. It isn’t me, but Heroki can be a great fit for younger players or those looking to unwind. Heroki is a light breeze perfect for between naps on a long summer road trip, just don’t expect to remember it when something else blows by.
    • 68 Metascore
    • 70 Critic Score
    In essence, Arietta of Spirits plays out like a pleasant introduction and first chapter of a larger story yet untold. It has a protagonist who is easy to root for and the framework for development into a larger scope story, broader cast of characters, and a larger variety of combat tools that this game currently lacks. Arietta of Spirits keeps those issues from becoming more glaring thanks to a brisk game length, but I hope her next adventure is a tad more, well, adventurous.
    • 68 Metascore
    • 75 Critic Score
    Players of any age will appreciate the charm and effort TT Games put in to the title, balancing accessibility with small challenges.
    • 68 Metascore
    • 65 Critic Score
    Project Nimbus isn’t bad, it does too many things competently to deserve such a label. And it isn’t utterly bereft of fun; at times I was enjoying zipping around the battlefield launching autonomous drones to hunt down targets. However, the core gameplay loop just doesn’t sustain any feeling of satisfaction.
    • 68 Metascore
    • 80 Critic Score
    Features such as charming humor, likable characters, a soft, clean look and car customization options give the experience a personal touch.
    • 68 Metascore
    • 70 Critic Score
    Hello Flowerz is a very laid-back game. It's a game you will want to pick up for a few minutes and then put it away until tomorrow.
    • 68 Metascore
    • 65 Critic Score
    Exit the Gungeon is a really fun arcade game to play in short bursts from time to time. However, once you start playing longer sessions, the random nature becomes more apparent and frustrating. Success and failure can feel out of your control, and the game just seems unfair at points. The lack of accessibility and alienation of new players makes the experience more frustrating than it should be. For lovers of the original, Exit the Gungeon comes with an easy recommendation. However, for those new to the series, it may be better to exit stage right.
    • 68 Metascore
    • 75 Critic Score
    While it's still got that Madden gameplay, the game as a whole seems to be incomplete, like a console game with stripped-down features. The touch screen is used in the basic ways, but so much more could be done with it.
    • 68 Metascore
    • 80 Critic Score
    The game controls well for the GameCube controller, but as Rainbow Six 3 was really designed for the Xbox and PS2, the GC's lack of input buttons does hurt it a bit.
    • 68 Metascore
    • 75 Critic Score
    At the end of the day, I got what I wanted out of Marvel MaXimum Collection. I can play the arcade versions of X-Men and Captain America and the Avengers in the comfort of my own home. I can relive ‘90s video game rental memories with Arcade’s Revenge and the Spider-Man/Venom beat-’em-ups. I can look fondly on the disappointment that hit me when I played that Silver Surfer game as a kid for the first time. These games are all here with basically every relevant version of them on offer. It’s just relatively barebones aside from the X-Men online multiplayer (fingers crossed it works well) and in an era of Digital Eclipse documentary collection, the standard should be higher.
    • 68 Metascore
    • 80 Critic Score
    The combat is just as good as ever, even if the plot has been mucked up a bit. It’s not like these games ever had the best plots to begin with anyway.
    • 68 Metascore
    • 70 Critic Score
    The best thing I can compare the missions to is a crap sandwich on two really great slices of rye. The first and last missions are awesome and show off some sweet cinematics as well as fantastic gameplay.
    • 68 Metascore
    • 55 Critic Score
    If you are interested in giving Picross a try for the first time, you will be better off purchasing the Game Boy version on the 3DS Virtual Console.
    • 68 Metascore
    • 60 Critic Score
    However, the constant whining from Emil, a party that never feels like it has a foundation, and poor pacing and flow make waiting for the good stuff an exercise in patience, where it should be an exercise in fun.
    • 68 Metascore
    • 50 Critic Score
    It’s simply too easy and skews to an incredibly young audience. I can only recommend it to anyone who has never been able to beat a game and would like to know how it feels.
    • 68 Metascore
    • 75 Critic Score
    Typically, we don’t address price in our reviews, but it feels like missing the point to not mention that this is $2.99 at launch. From a value perspective, the fleeting leaderboard-driven fun here is totally fine. From a gameplay perspective, I wish there was more than just leaderboard chasing to drive me forward. I might not be compelled to drop quarters into Missile Command: Recharged over and over again, but I’m happy it exists to bring back a landmark arcade game into modern times.
    • 68 Metascore
    • 70 Critic Score
    This is a game anyone with an understanding of the toy can pick up and enjoy. While a more mature single player will probably not stick around too long, this is one that families will definitely appreciate on whatever platform they choose to play.
    • 68 Metascore
    • 70 Critic Score
    If you aren’t interested in Kirito and Asuna’s budding romance or Yui playing the dual-roles of both game guide and in-game daughter, you aren’t likely to derive a lot of entertainment from Hollow Realization. There are better action-RPGs on Switch, such as the aforementioned Ys VIII, but certainly none that give the freedom of exploring and interacting your favourite SAO personalities.
    • 68 Metascore
    • 80 Critic Score
    AiRace Speed is a major improvement over AiRace Tunnel in almost every regard. While not all of its 18 courses are unique, it has a style and flair which is simply unmatched.
    • 68 Metascore
    • 70 Critic Score
    Of Mice and Sand: Revisited is a fun resource management game. Building up the mice’s sandship to produce ever more complex goods requires thought and a good understanding of how the game operates. However, requirements to progress can slow it down and lead down the path of repetition. Even upgrades designed to maximize production capacity can’t fully address the pacing. Interface concerns dog the experience throughout. Still, it’s a fun diversion in short bursts and a welcome companion to TV, but finding the entire path to El Dorado might take a little too long for its own good.
    • 68 Metascore
    • 50 Critic Score
    Curious Expedition is a unique experience that fails to live up to its inspirations. Lacking storytelling through areas that could have offered so much was seriously disappointing, as the gameplay loop offers mostly basic management and decision making that doesn’t keep you hooked. Repeated playthroughs are hindered by this as well, leaving this one feeling shallow and uninteresting.

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