NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 65 Metascore
    • 70 Critic Score
    Super Dodgeball Brawlers rekindles some wonderful memories of my time spent with the original game, but it doesn't offer enough new features to make it a must-have or even give it a decent degree of replayability.
    • 65 Metascore
    • 70 Critic Score
    At the end of the day, I enjoyed what Mario & Sonic at the Rio 2016 Olympic Games on Wii U tried to deliver. While the limited amount of events are the major downer here, I had fun playing them alone or with my friends. They found unique ways to represent the events, which is what matters at the end of the day. I do expect that the majority will be disappointed with the lack of specific Mario and Sonic touches, which is totally justified.
    • 65 Metascore
    • 75 Critic Score
    Tohu is a beautiful and fresh iteration on one of gaming’s old school genres. Cursor-based movement in docked mode, a short playtime, and shallow story aren’t enough to hold back the top-notch art and animations, intelligent puzzles, and incredible soundtrack from creating a memorable experience from beginning to end. For those fans of LucasArts and Double Fine, Tohu is worthy of your time, while probably not changing the minds of those who haven’t discovered the secret of Monkey Island or defeated those dreaded tentacles.
    • 65 Metascore
    • 35 Critic Score
    The game is only a couple hours long and any semblance of unlocks (an image gallery) are an insult. Nobody wants to look at a gallery of movie screencaps on a GBA screen.
    • 65 Metascore
    • 60 Critic Score
    All of these things would make the game easy to recommend except that the racing gameplay at its core is simply too frustrating, the controls too inconsistent, and the races far too long.
    • 65 Metascore
    • 60 Critic Score
    A game that can only hope to succeed by banking on name recognition… if it weren't for the title's roots it would never have even registered on anyone's radar.
    • 65 Metascore
    • 60 Critic Score
    There are better LEGO games out there, but if you have a child into the world of Chima the experience will be satisfying enough due to familiar voices and spiffy visuals.
    • 65 Metascore
    • 70 Critic Score
    99Bullets is a neat distraction that fills an arcade itch. It won't last you forever, but thanks to the multiplayer and leaderboards, you will get more mileage out of it. The presentation is fine, but it never really changes, and the charm for its almost-retro look fades fast.
    • 65 Metascore
    • 60 Critic Score
    Overall Spelunker Party! is a solid entry in the series and a fun multiplayer game if you have the right people to appreciate its charms. The item upgrade progression will have you spelunking for treasure to unlock more abilities, and there are plenty of levels ranging in difficulty to choose from. The online components are a nice bonus, as well as having detachable Joy-Cons right at your finger tips. While the level designs can feel uninspiring, and the gameplay can feel completely unforgiving, Spelunker Party! executes creating an acceptable cooperative platforming game, but nothing really more than that.
    • 65 Metascore
    • 75 Critic Score
    The VideoKid is a short visit, not an extended vacation, into a quirky nostalgia-packed arcade run. I enjoyed my brief stay, but for you it might depend on your fondness for The California Raisins or The Thundercats.
    • 65 Metascore
    • 80 Critic Score
    It has wit, fun visuals, a good soundtrack, and a lot of personality. The story isn’t super deep, but it’s not trying to be. This is a fun take on a villain doing what old-school villains have always done, and the thought process around that. If you’re into simpler platformers that don’t eat up a lot of time, and want some charming characters, Nefarious might just be for you.
    • 65 Metascore
    • 60 Critic Score
    The main thing to be said about Oh My Godheads: Party Edition is that it is a party game to the core and those who are looking for a mix of both single and multiplayer fun will be sorely disappointed by this game. While I did get a kick out of it when playing with some of my friends, it’s best to look elsewhere for a party game that will please you and the crowd.
    • 65 Metascore
    • 60 Critic Score
    If you feel the need to revisit Wonder Boy or Adventure Island, which were ported to pretty much everything available in the late 80’s, you might give Wonder Boy Returns Remix a shot. For the rest of us, though, there are two much better Wonder Boy games on the Switch that you’ll probably enjoy a whole lot more.
    • 65 Metascore
    • 70 Critic Score
    Graveyard Keeper is a strange beast, offering a truly unique spin on the management sim. It’s systems are robust and plentiful, but frankly many are downright confusing. The developers decided to do the player no favors, leaving much of the complexities a mystery without searching online. That is enough to scare some away, but if it isn’t a dealbreaker, there’s more than enough here to keep you busy for hours on end.
    • 65 Metascore
    • 75 Critic Score
    The totality of SolSeraph is a pleasant ride that recalls ActRaiser to a fault. While the platforming and tower defense strategy might have their maladies, they still fuse together to make an interesting and engaging game. It’s refreshing to see someone take a stab at such a winning concept, even if they stumble a bit on the way to the finish line.
    • 65 Metascore
    • 80 Critic Score
    Overall this game is not very enjoyable for long stretches, but is at least playable after an adjustment period. For the price of $9.99 that it is marked on the Nintendo eShop, I personally would not suggest it, but if it is ever on sale or if you feel that it is exactly the type of game you would like, it is not the worst way to spend your money.
    • 65 Metascore
    • 60 Critic Score
    SELF is a story that I wanted to engross myself in more than anything. I felt for this child and wanted to do everything I could to help them. The game had me hooked in that way, but unfortunately, it squandered that enthusiasm away through some questionable storytelling devices and lackluster mini game sections. As purely a story experience, this is one I can recommend, if you can get through the broken-up design choice, but for those looking for anything else outside of a sorrowful and sinister puzzler, this is probably one you can leave behind.
    • 65 Metascore
    • 40 Critic Score
    My Hero One’s Justice 2 feels less like a sequel and more like an obligation - and that’s when it actually works. With the first game’s roster already a bit out of date by the time it launched, there was an obvious need to expand the lineup with characters from later in the show’s run. The roster now stands at around 40 fighters featuring characters through the end of the Shie Hassaikai arc in the fourth season of the anime. If you were really concerned with having the latest heroes and villains to play with in the arena, then I suppose your prayers have been answered. For anyone else, My Hero One’s Justice was already a tough sell, and now that I can’t even get past the title screen without the game freezing I cannot recommend this lazy sequel at all.
    • 65 Metascore
    • 50 Critic Score
    It’s hard to find a close comparable for Collar x Malice Unlimited. I loved the story of the first game and appreciated the chance to see where things went, but the text issues just became too much for me to handle. If it gets redone however, I will dive back in to relive some of these moments again.
    • 65 Metascore
    • 70 Critic Score
    For the second time in 2020, Polish studio Draw Distance has published a pure visual novel set in the universe of Vampire: The Masquerade. Shadows of New York is described as a “standalone expansion” to March’s Coteries of New York, with most of the same characters but its own storyline. It’s a solid companion to the first game, but a short one.
    • 65 Metascore
    • 65 Critic Score
    What makes it special is the world building through the character dialogue, learning how to play characters against each other to meet your needs, and leaning into your character strengths to uncover the outcomes you’re looking for. ATOM RPG isn’t going to make you a cult follower in the church of CRPG, but those who are already ordained there can likely overlook its dated look and flaws to find an enjoyable experience on the Nintendo Switch.
    • 65 Metascore
    • 75 Critic Score
    HyperBrawl’s beat-’em-up-meets-sports gameplay is frantic fun that leads to tense matches and clutch moments. The progression means that you have things to work toward if enticed, but the lack of story and multiplayer options may limit your willingness to get too invested. Still, developer Milkytea has something special here in the core gameplay for those that are interested; that interest just may be short lived.
    • 65 Metascore
    • 60 Critic Score
    While it may lack originality and fresh ideas, Swimsanity is still able to distinguish itself from other twin-stick shooters thanks to its unique underwater setting and multiplayer gameplay. With roughly eight modes to choose from, Swimsanity can be a blast to play with a group of friends. It’s just unfortunate that it never reaches its full potential due to bland visuals, unbalanced difficulty and lackluster single-player options. Nonetheless, it should still have some appeal to anyone who’s even remotely a fan of the genre.
    • 65 Metascore
    • 55 Critic Score
    In spite of some genuinely enjoyable platforming and action sequences, Golden Force is unpolished and rusted. The vibrant and colourful aesthetic can’t make up for the poorly-balanced economy and flawed technical aspects. My initial impressions were much stronger than my later ones, and as I made my way through the different stages, conquered the bosses, and replayed stages to seek out more coins and collectables, the weaknesses became more prominent and the strengths less so. My understanding is that the developers are aware of some of these issues, so this could turn into a somewhat decent title in the future. At present, though, if there’s an alchemy to turn lead into gold, it’s sorely needed here.
    • 65 Metascore
    • 60 Critic Score
    Cyanide & Happiness - Freakpocalypse is a perfectly serviceable point-and-click adventure that offers a lot of opportunities for laughter. However, unless you’re a longtime fan of their comics, the jokes can regularly fall flat as they’re pumped out in every sentence of dialogue. Between holding to basic mechanics and failing to impress past what is expected, Freakpocalypse forces you to focus on the negatives, even if there aren’t that many.
    • 65 Metascore
    • 75 Critic Score
    Bluey the Videogame’s worst aspect is how short it is. What’s there is enjoyable for its audience, even if it’s over so quickly. It does a good enough job of capturing the look and feel of the animated series, and even after completing the four episodes, my kids keep going back to mess around in the world. There’s a framework here that could make for some electric little kid gaming experiences and I hope to see the world of Bluey in video game form expand beyond this opening salvo. Bluey the Videogame is the kind of game Bandit would roll his eyes about but begrudgingly play with Bluey and Bingo anyway, and that’s okay, because Bandit’s the kind of dad that recognizes not everything is meant for him.
    • 65 Metascore
    • 80 Critic Score
    I admittedly thought Shadow Labyrinth was a dumb joke game when it was first announced. As Bandai Namco showed off the game though, it is clearly made by people who want to just make a fun game with the wild Pac-Man lore as a mechanical overlay. I had a blast exploring this dark corner of the Namco multiverse that is essentially Pac-Man’s mid-life crisis. Shadow Labyrinth is assuredly the most interesting Pac-Man evolution since the hero’s 20s. Sometimes the biggest series left turns wind up being a hell of a good time.
    • 65 Metascore
    • 70 Critic Score
    While Jet Kave Adventure does manage to be enjoyable for the most part, it never really hooked me; the formula rarely changes and the gameplay never evolves. Each of the game’s four levels is divided into nine stages, and by the time I reached stage nine, I was more than ready to move on to something else. Shorter levels with more variety would’ve alleviated this problem. There’s a good game here, but it’s best experienced in short bursts. If you keep hoping that Retro Studios would make a third Donkey Kong Country Returns game, you are probably the target audience for Jet Kave Adventure.
    • 65 Metascore
    • 65 Critic Score
    There’s nothing inherently wrong with it, but like any game like this, it gets old before too long.
    • 65 Metascore
    • 70 Critic Score
    Monopoly Streets is a great game as it is, but considering that the core Monopoly experience is available on other platforms at a much better value, it is difficult to recommend this edition specifically.
    • 65 Metascore
    • 75 Critic Score
    A little less difficulty in the early going, ramping up later on would have helped, but anyone that can get past the first few stages will find Network Transmission oddly satisfying and a great deal of fun.
    • 65 Metascore
    • 80 Critic Score
    Wii Party U is a very fun party game, but the mini-game options aren't as attractive as in the original and Mario Party 9.
    • 65 Metascore
    • 65 Critic Score
    Despite some good aspects, I can't recommend Mazes of Fate unless you're willing to tolerate a half-decent game for 20 hours.
    • 65 Metascore
    • 90 Critic Score
    Understanding the experimental and purposeful design of 198X goes a long way toward appreciating it. Rather than a fun, traditional game experience, it’s best viewed as a bold and thought-provoking work that reminds us of a time before wireless controllers and console wars. Back when all you really needed was a quarter and some courage.
    • 65 Metascore
    • 60 Critic Score
    Yoshi’s New Island looks great and plays like a Yoshi’s Island game, but that might not be enough for some people. The levels are bland, the bosses are blander, and the difficulty is too low and too static. It has bursts of creativity and maintains competency, but Yoshi’s Island deserves better than competency.
    • 65 Metascore
    • 80 Critic Score
    The combination of classic game genres make for a title that is balanced, engaging, and loyal to the franchise. Once more, if you are a fan, don't hesitate to try this one out.
    • 65 Metascore
    • 75 Critic Score
    Band Hero for DS is a fun portable music game, but contains enough head-scratching design elements to be frustrating.
    • 65 Metascore
    • 50 Critic Score
    I said that Moonscars is a game of inches and I mean it—you’ll fight for every inch of progress. Personally, the game presented too many challenges for my enjoyment. If the difficulty didn’t go up every time I died or I could activate checkpoints without having to fight a clone afterwards, it might be a different story, but I don’t appreciate being punished for doing inevitable things (dying, saving). Did you find Hollow Knight and Blasphemous too easy? If so, Moonscars may give you the challenge you crave. For the rest of us? It has limited utility.
    • 65 Metascore
    • 75 Critic Score
    Where the Wild Things Are is a prime example of how to make a good licensed video game. It doesn't shoehorn gameplay into the license's plot. In fact, the gameplay is fun and varied.
    • 65 Metascore
    • 75 Critic Score
    There are certainly better rhythm games out on 3DS, but it is fun while it lasts.
    • 65 Metascore
    • 60 Critic Score
    Sengoku Basara: Samurai Heroes isn't a bad game. The problem is that there is so little depth in the gameplay that the experience can quickly grow old.
    • 65 Metascore
    • 80 Critic Score
    It’s hard to have an in-depth breakdown of Breakout Recharged because the core structure is so simple. But that uncomplicated nature is an asset. The developer knew to keep the focus on the fundamentals - multiple game modes to keep things fresh, a way to play with friends, leaderboards, and a clean look. If you’re not a fan of brick breakers, then this won’t convert you. But if the last one you played was Arkanoid, then you’re in for a fun revisit.
    • 65 Metascore
    • 60 Critic Score
    As someone who enjoys town-building mechanics in RPGs, like those of Ys VIII, Xenoblade Chronicles, or Dragon Quest Builders, Eiyuden Chronicle: Rising relies too heavily on them, at the cost of telling an engaging story or offering compelling action gameplay. The too-frequent backtracking, mind-numbing side quests, and overall lack of variety make for an experience that is tough to recommend. An unlockable hard mode, 50 in-game achievements, and the promise that Rising saved data will yield bonuses in Hundred Heroes are feathers in its cap, but Rising on its own is just too much of a slog. Here’s hoping that Eiyuden Chronicles: Hundred Heroes lives up to the success of being the number one video game Kickstarter of 2020 because its prequel certainly does not.
    • 65 Metascore
    • 60 Critic Score
    While Maneater isn’t the best RPG or action title I’ve ever played, it very well could be the best shark game I’ve ever encountered. Smooth controls, collectibles and exploration, and top-notch animations make ruling the water as a great white shark all the better, but a middling, campy story with monotonous gameplay and light RPG mechanics sink this otherwise visceral shark-action title.
    • 65 Metascore
    • 60 Critic Score
    For the most part, the gameplay feels just right; however, the presentation falls short.
    • 65 Metascore
    • 65 Critic Score
    There’s fun to be had from the mechanics of a Diablo game set in a Greek mythology universe with its gods and monsters rather than exploring the depths of hell. It’s clear though that its inspiration is also where its limitations lie, and they painted over cracks in the foundation that are showing through. And like Clash of the Titans, Titan Quest has a story, setting, and characters that end up being completely forgettable. That said, it fills a gap in the genre offerings on Switch, and if you’re looking for something to scratch that itch until something more recent gets announced, it’ll fit the bill.
    • 65 Metascore
    • 70 Critic Score
    The island looks beautiful and creepy at the same time, helping take you into the world of the game. The creepy sounds of a door creaking or crows overhead don't hurt, either. The only real downside to the game are the "find-it" sections, which are numerous and repetitive.
    • 65 Metascore
    • 65 Critic Score
    The pressure put on Wild Card Football to be the one single NFL game on Nintendo Switch might be undue, but regardless, this opening kickoff for a potential sports franchise fades down the stretch after a promising start. Parts of the game are good, making for a decent multiplayer game and a lacking solo experience due to limited modes, a borderline worthless running game, and janky computer-controlled opponents. If you’re hard up for playing as your favorite NFL players on your favorite Nintendo platform, this is an acceptable placebo, but here’s hoping Nintendo gets a high first-round draft pick for their next console so they can pick a more well-rounded football game.
    • 65 Metascore
    • 80 Critic Score
    Even though some of the challenges are thumb-breaking, it’s nothing you can’t get over after a couple of minutes. Solid effort, Team 17.
    • 65 Metascore
    • 65 Critic Score
    The gameplay and exploration of Dead or School are surprisingly addictive, but enough small issues give me pause in fully recommending it. Grinding for levels, constantly upgrading your equipment, and completing sidequests for stat boosts are all practically required. It's very likely you'll encounter multiple final bosses that you simply aren't prepared for. Fortunately, many enemies respawn and save points refill your health and ammo, in addition to functioning as waypoints. Fanservice images pop up from time to time, but they aren't overly egregious and shouldn't dissuade you from a purchase. If you can look past its numerous imperfections, Dead or School is a satisfying and compelling albeit janky action-platformer that may be worth getting a hall pass for.
    • 65 Metascore
    • 60 Critic Score
    I’m not a fan of the presentation or the ridiculous grinding required for success.
    • 65 Metascore
    • 70 Critic Score
    Thanks to the third-person view, the pace is slowed down considerably from its first-person brethren, which allows for a different gameplay perspective than the typical James Bond title. The upgrade system also really allows the player to make his Bond however he wants him to be.
    • 65 Metascore
    • 50 Critic Score
    The controls are marred with inaccuracy. Precise movement, which should be very easy based on the simple gameplay mechanics, is amazingly frustrating. Changing direction is an exercise in frustration.
    • 65 Metascore
    • 65 Critic Score
    Alex Kidd makes a return with mixed results. The aesthetic of Alex Kidd in Miracle World DX is very eye-catching and can make it fun to watch being played by speedrunners or those familiar with the series. For those looking to have a more classic experience, the swappable color palette available in the main mode and the unlockable port are worth a look. The release is rounded out with a boss rush mode to serve up a challenging 2D platformer that’s worth a try before the game shows itself as a product of its time.
    • 65 Metascore
    • 75 Critic Score
    Poi tries very hard to emulate early 3D Mario games, and it does a fantastic job. Unfortunately it rarely rises above that. Most of the challenges, enemies, and boss fights, have direct parallels in one 3D Mario game or another. Outside of some unique takes on progression you’ll rarely find anything that feels entirely new in Poi. When all's said and done Poi is a very well executed clone. It is fun and charming, but feels like something I’ve played before.
    • 65 Metascore
    • 60 Critic Score
    Questionable design choices and lack of gameplay explanations detract from the overall satisfaction. After spending time with Battle Princess Madelyn, I’m left with one lasting impression: I really want to replay Super Ghouls ‘N Ghosts.
    • 65 Metascore
    • 75 Critic Score
    A great game for the little one in your life, and you might have some fun with it, too.
    • 65 Metascore
    • 80 Critic Score
    I’m not sure which of the DLC campaigns for Pokemon we’ve gotten in the last 12 months I prefer, but they are similar. Both Mega Dimension and the Indigo Disk focus on double battles and high level combat plus bring in Pokemon that were hard-to-impossible to get on Switch before. Though I do like replaying the Indigo Disk, so the Z-A twist on the format is definitely worth grabbing after you’ve had your fill of the main game. Just remember to do all the sidequests first, since the first thing they advertised for Mega Dimension - the Mega Raichus - requires completing a side quest with another side quest as an unlock.
    • 65 Metascore
    • 90 Critic Score
    If you're looking for a portable-optimized intense high-score game centered around killing zombie-like enemies, this fits the bill. The Mercenaries 3D is worthy of a full retail release, and hopefully we'll see more like it in the future.
    • 65 Metascore
    • 70 Critic Score
    Help Wanted is easily one of the more interesting mini-game collections on the Wii. Its flaws prevent it from being truly special, but the core mechanics and presentation of games make it one to watch for, especially if you enjoy any of Hudson Soft’s multiplayer/mini-games on the Wii or any other gaming platform.
    • 65 Metascore
    • 60 Critic Score
    Egglia Rebirth has everything you’d want to see in a JRPG on Switch. It has the developer pedigree of the Brownie Brown founders, the music of Yoko Shimomura, visually pleasing 2D visuals, and a superb localization. It’s a shame that the gameplay itself is somewhere between overly simplified and frustrating, largely thanks to the mobile influences that still seep into this Switch release. If you have a high tolerance for mobile fluff, then Egglia Rebirth might still be worth a look, but be prepared for countdown timers and weirdly high difficulty spikes to dirty your pleasant nostalgic jaunt.
    • 65 Metascore
    • 70 Critic Score
    Ultimately, Kao the Kangaroo has a lot of the same charm you’ll remember from the back half of the golden age of 3D platformers. Unfortunately it also carries with it quite a bit of technical baggage. Since I’ve only played on Switch, I can’t confidently say how much of this is exclusive to this version. None of it is insurmountable, but I can virtually guarantee you’ll encounter some sort of issue while playing. But once again, underneath that is a solid 3D platformer that deserves to be played. I very earnestly hope that the technical issues can be resolved as I think Kao the Kangaroo is worth playing, especially if you have a fondness for the forgotten 3D platformers of the early 2000s. For now, go in with some caution and be ready to battle some bugs along the way.
    • 65 Metascore
    • 70 Critic Score
    I think it’s important to keep in mind that Big Rumble Boxing is an arcade game. With that mindset, you are going to have a really fun time, especially if you spar with a friend. Who doesn’t want to play out Rocky versus Apollo Creed again? Or even Rocky versus Adonis? The Arcade mode does feel a little thin, and there are certain things that could have been done to flesh the game out from feeling like it's missing something (more voice acting would have added some much-needed meat to this mode), but aside from this, it’s a great pick-up-and-play boxing game.
    • 65 Metascore
    • 75 Critic Score
    Morphite is a game with high ambitions and while you can see many of the elements needed to meet them not everything gels fully across the board. The low-poly environments can certainly lack detail and textures but that shouldn’t mean that so much of the space you explore is barren. While some of the larger creatures are impressive they also have a tendency to clip through walls and have some other complications. Boss fights are interspersed and a nice challenge but patience mixed with even your pea shooter is usually the solution to all problems so strategic combat never really comes into play. The more you stick to the story, though shortening the experience, the more refined and finished Morphite feels. If you stray too far off the path the game makes a fine attempt to make play rewarding but unfortunately the rough edges also tend to take more definition. While it may not be fully realized if you walk in with modest expectations set and a desire for some exploration Morphite is a decent game to give a try.
    • 65 Metascore
    • 80 Critic Score
    Human Fall Flat is a fun little puzzler with plenty of hilarity in its scenarios. The levels feel like playgrounds where you could do whatever you want. With the ability to play this alone or co-op, plenty of ways are out there to create chaos. That doesn't mean it is all well and dandy, as holding on to objects can be a bit wonky and playing solo shouldn't be done in long play sessions. That being said, I still really enjoyed what this crazy game tried to do.
    • 65 Metascore
    • 65 Critic Score
    Gekido Kintato’s Revenge is a curio in its position as a Game Boy Advance game brought to a modern home console. The update is totally fine - the sprite graphics look great, the music is good - but the gameplay is an artifact of older days. That’s fine if you just want to sit down for a challenging beat-’em-up with a friend, but if you’re looking for something modern and fresh, Gekido isn’t that. It’s just an alright retro remake.
    • 64 Metascore
    • 85 Critic Score
    The game is very challenging, and trying to collect all of the mini-games is rewarding. I will be playing this one even on my Revolution next year.
    • 64 Metascore
    • 55 Critic Score
    With the lack of any counterattacks (excluding the Issin command), the game plays something like an RPG set on a SRPG map. There is little strategy involved in clearing a stage, as you can attack with abandon and the areas themselves are far from interesting.
    • 64 Metascore
    • 70 Critic Score
    All of this makes for a meaty package, but the gameplay does feel repetitive and unfair at times. Revenge of the Fallen is clearly meant for big fans of the license, but is still a solid game on its own.
    • 64 Metascore
    • 70 Critic Score
    A good game. It's not terrible, it's not great, and it doesn't in any way stand out. But it is good and fun to play, especially if you lower the difficulty a bit and bring a friend along.
    • 64 Metascore
    • 80 Critic Score
    If you're looking for a great multiplayer game to play with friends and family, Go Vacation is an extremely solid choice. The developer made a few strange choices that hurt the experience, but overall Go Vacation is a trip worth taking.
    • 64 Metascore
    • 75 Critic Score
    While it needed the help of others to get there, Bloo Kid 2 is worthy of its place in the upper echelon of eShop platformers.
    • 64 Metascore
    • 80 Critic Score
    As a semi-casual racing enthusiast I came away impressed at the overall presentation of Gear.Club Unlimited. The car design is beautiful, the racing is smooth and fluid, and the inclusion of the performance workshop is a welcome addition. While it does fall short of becoming a viable replacement for Forza fans, it does provide the Switch with a fun racing game for enthusiasts looking for a more realistic racing experience. If you’re looking for an experience that is unique only to a racing game on Switch, try taking Gear.Club on a subway or train with the window down and feel the wind through your hair as you blast down the open road driving a beautifully detailed McLaren 570s.
    • 64 Metascore
    • 60 Critic Score
    Homo Machina is a one trick pony, but one that has been tremendously cared for. The puzzles are fun, and the fact that the human body is controlled by little people is a neat touch.
    • 64 Metascore
    • 60 Critic Score
    Ultimately, Refunct is incredibly simple, severely brief, and painfully easy, but this is exactly how it bills itself on eShop. The description contains a bullet list of selling points like “Peaceful,” “Relaxing,” and “Seamless,” and it certainly delivers on these promises. The controls feel good, too, with the actual platforming being very forgiving, and there are little collectables you can pick up but to no real end. If you need something to take your mind off a stressful day or an impossible Dark Souls boss, or just as a break between 30-hour RPGs, Refunct might do the trick. Just don’t jump in expecting Mirror’s Edge or Portal.
    • 64 Metascore
    • 70 Critic Score
    My biggest complaint is that the game just isn't memorable, and there are other shooters I'd rather play.
    • 64 Metascore
    • 55 Critic Score
    Though the game's stylus-based controls are tight, and for a while seems to offer a nice distraction, it soon becomes a chore to pick it up at all. With little story incentive and no hope for variety, you probably won't make it past the halfway mark.
    • 64 Metascore
    • 60 Critic Score
    For those who are looking to recapture their memories of playing the original game just as it was, the Switch version is a fine means of relishing in that. As a video game releasing in 2019, however, new players should be cautious and, at the very least, aware of what they are getting into. Players who are familiar with the mechanics could complete the campaign in about 12 hours, while several to many more hours will be added for those who are new. If players want to discover what Star Wars games used to be like before the arrival of November’s Jedi: Fallen Order, this is a reasonable point of comparison. After all, 2002 seems like a long time ago when it comes to cinematic action-adventure game design. Sunshine, Metroid Prime, and Wind Waker all hold up as game experiences from this era. Jedi Outcast is far, far away from doing so.
    • 64 Metascore
    • 90 Critic Score
    Federation Force is absolutely a Metroid Prime game. It incorporates fresh ideas and presents them in unique ways, but it never forgets where it comes from. The co-op online shooter genre is a bold new venture for Nintendo, and one they’ve taken to with surprising aptitude. The odd lack of a retry button ads a noticeable hiccup to an otherwise wonderful experience, but it is one that is easily overcome with a little patience.
    • 64 Metascore
    • 60 Critic Score
    It’s a shame as the game isn’t terrible, but its good ideas are poorly executed–making a potentially great game feel unsatisfactory in the end.
    • 64 Metascore
    • 75 Critic Score
    Puzzle fans will find a lot to love in Vesta. The game goes beyond simple tasks to a fully fleshed-out experience with beautiful graphics and an intriguing storyline. While the pacing can be slow and certain puzzles frustrating if you don’t follow the correct sequence on the first try, this is a perfect title to pick up and chill out with. The levels can vary in length, but overall aren’t that long, lending itself well to short play sessions while on the go.
    • 64 Metascore
    • 60 Critic Score
    There’s a lot about Farmagia that I liked. I like a lot of these elements that are put together; the character design is great; some of the writing is funny and charming. It also ran very well on Switch, which is impressive given how many monsters could be on screen at one time. I enjoyed a lot of the writing with the elemental spirits, for example, and I think this is an incredibly solid concept. Ultimately, for having so many mechanics, all of them ended up feeling half-baked. Farmagia in a lot of ways feels like a first draft, and I’d love to see these mechanics pared down and refined in a future game. Farmagia needed a little bit longer to grow, and I hope another game can pay attention to this in the future.
    • 64 Metascore
    • 65 Critic Score
    All in all League of Evil is a very hard but ultimately just simply okay platformer. Even when its tendrils sunk into me, technical hiccups like unresponsive controls and shoddy level design, accompanied with a fairly obtuse level constructor, held this back from being a true gem on the eShop. As a fan of difficult platformers, I certainly enjoyed my time, but if that's not up your alley, you might want to steer clear of this flawed (but fun) title. 

    • 64 Metascore
    • 80 Critic Score
    The Quiet Collection is a good set of games that mixes a relaxing playing style with a good amount of humor and cleverness. There’s no real replay value in any of the individual games, but I found it a fun game to play with others as well, and watch them try to figure it out in a different way than you may have.
    • 64 Metascore
    • 75 Critic Score
    While some of its design choices may be divisive, Puzzle Adventure Blockle is an attractive and well-executed single-player puzzle experience.
    • 64 Metascore
    • 65 Critic Score
    Puzzle Puppers is a good, solid game that shouldn’t take too much time to get value out of. It’s one of those games that won’t keep you busy for days on end, but is nice to pick up and play for some pretty clever brain teasers. It does good on providing a warm, loveable aesthetic while providing quick and easy gameplay.
    • 64 Metascore
    • Critic Score
    Unless you’re extremely against the principle of free-to-play games, Pokémon Café Mix is a delightful little puzzle game with some neat ideas and an adorable visual presentation. It’s a gentle game for tough times.
    • 64 Metascore
    • 70 Critic Score
    Rez Plz aims to do one thing really well: co-op puzzle platforming. And it does do that really well. If you’re in the position to play through this fully in co-op, I recommend it wholeheartedly. However, if your only option is single-player? Take heed. Rez Plz relies heavily on the two-player experience. It’s nice the solo option exists, but I can’t say it’s very good. Thankfully, the co-op is a lot of fun.
    • 64 Metascore
    • 50 Critic Score
    Overall I really would recommend NUTS if you are into narrative-driven games with a solid and interesting game mechanic. However, I cannot in good conscience recommend the Switch version. The UI is very hard to manage without any touch controls. The visual design harms the experience, and there are frequent framerate stutters and hiccups while playing the later levels. I enjoyed the premise and the ideas the game presents, but within this context the Switch version does not do the game justice. There is nut much to be gained here.
    • 64 Metascore
    • 45 Critic Score
    If you want to play Tekken against your friends locally on the go, then Tekken 3D Prime Edition is perfect for you. For anyone wanting a decent single-player experience or a consistent online experience, you're better off looking into one of the other fighting games on the system, as Tekken 3D Prime Edition fails both in a single-player experience and online.
    • 64 Metascore
    • 65 Critic Score
    And ultimately, that's my biggest problem with this game: Disney Epic Mickey 2: The Power of Two is just so unmemorable compared to the original. The new stuff is either bland or doesn't work, and the level design is a little worse than in Epic Mickey. It is not a bad game, and is technically solid in most respects, but what could have been an incredible bookend to the Wii library is now a beacon of missed potential.
    • 64 Metascore
    • 60 Critic Score
    With Oniken, what you see is what you get, and your first impression of the game is probably spot on. If you miss your friendly, Tecmo ninja man, you might want to give this one a look. For everyone else, leave this one in 20XX.
    • 64 Metascore
    • 65 Critic Score
    Blanc, on the whole, is a fun, short experience that barely makes it out without overstaying its welcome. By the end, I was ready to call this journey a successful, but sometimes frustrating one. It’s great for a date night, but any longer would be too much. Its story is simple and inconsequential. Blanc also has a single player option, but it’s absolutely miserable. Controlling one character per Joy-Con is an annoying experience I wouldn’t suggest. The real stand out here is the soundtrack. I would put this soundtrack in the same tier as games like Hollow Knight and Ori and the Blind Forest. My biggest takeaway is that the Blanc soundtrack should be on everyone’s playlists, even if the game itself shouldn’t.
    • 64 Metascore
    • 75 Critic Score
    The directed single-player experience is fun, and is at its best when you're sneaking around, silently taking out foes. The multiplayer might be more Call of Duty than GoldenEye 64, but it still carries some nostalgia. Unfortunately, you can't really relive the screen-watching glory days on DS.
    • 64 Metascore
    • 65 Critic Score
    Sonic Gems Collection is packed with rare games, but "rare" is frequently confused with "good". Is this disc interesting enough to rent? Absolutely. Is it worth $30? Not really.
    • 64 Metascore
    • 50 Critic Score
    While Another Lost Phone: Laura’s Story has noble intentions, it doesn’t have a heart. The first game was about leaning on others and drawing strength from a community; this one is just about reading someone’s texts.
    • 64 Metascore
    • 60 Critic Score
    YU-NO is a monumentally impressive piece of the genre’s history that finds ways to impress even today, but perhaps it’s best not to load a jewel placed back in the 90s and travel back to a time when “sex sells” was the core tenant of the visual novel framework.
    • 64 Metascore
    • 50 Critic Score
    This legend ultimately isn’t very legendary, stumbling in way too many places to get a good grade. You’re better off replaying Twilight Princess if you want something epic, or watching Lord of the Rings if you want something with Frodo Baggins in it!
    • 64 Metascore
    • 90 Critic Score
    This Game Freak game might not be for everyone, but if you’re looking for an adorable aesthetic amped up by hardcore CCG-inspired combat, Little Town Hero might be made specifically for you, because it seems like it’s that way for me.
    • 64 Metascore
    • 70 Critic Score
    It manages to stick to the source material and present a decent amount of enjoyment, and it does so with a good amount of style.

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