NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 64 Metascore
    • 70 Critic Score
    It's amazingly accessible for young players, features a proactive character for girls, and is a great way to introduce children to the adventure genre. And although long-time gamers will find the game to almost run on automatic, it also features a fast-paced crime story with surprise twists, and some smooth art.
    • 64 Metascore
    • 50 Critic Score
    You just boot up the game, enjoy it for almost 100 seconds, and move on. You can come back and play later, but there's no need to.
    • 64 Metascore
    • 60 Critic Score
    Dragon Fantasy is a fun game while it lasts. It feels like a title that’s starting to get really fun right as the game ends.
    • 64 Metascore
    • 75 Critic Score
    With a nice variety of puzzles and mechanics that will keep you engaged, it certainly deserves a shot.
    • 64 Metascore
    • 60 Critic Score
    Olympia Rising has a beautiful presentation and neat elements to boot, but ultimately does a bit too little to bring excitement.
    • 64 Metascore
    • 80 Critic Score
    The good news is that even though Tank Troopers doesn't feature online play, it does feature very fun local multiplayer and super fun single-player modes. With all of the missions to master, Tanks and Troopers to collect, and good selection of modes to play with your friends, Tank Troopers is a great little game packed with content that would be a great addition to your 3DS library.
    • 64 Metascore
    • 65 Critic Score
    Overall One More Dungeon is an interesting take on how to make a roguelike dungeon crawler that has a look and feel all its own. I appreciate what it is trying to do, and some aspects of the design were unexpected. Unfortunately as a whole there are also elements that feel unrefined and not necessarily complete. With a patch or two I think it could still have room for improvement but as it is I’d say it is likely an acquired taste, even for roguelike fans.
    • 64 Metascore
    • 65 Critic Score
    The core flight feels good and each mission is an appropriately brief length that lends itself well to casual, quick play sessions. That makes it easy for me to overlook that it didn’t land without some turbulence.
    • 64 Metascore
    • 70 Critic Score
    In the end, it took some patience, but Mugsters turned out to be an overall enjoyable experience that leads to many laughs, frustration, and sighs of relief that will be enjoyed by one and all.
    • 64 Metascore
    • 65 Critic Score
    After a few short tries to get a handle on the combat and learning to traverse the dungeon, I began consistently making multi-level runs. The unfortunate part, is that those runs really weren’t increasing in enjoyment the further I ventured. With the ever increasing amount of roguelite titles to choose from, I think I would rather just play one with better combat and a better crafted dungeon.
    • 64 Metascore
    • 65 Critic Score
    It’s competent and well-made but ultimately uninspired. This is a game you will have fun with and then completely forget about. There are better platformers on Switch, but this one is worth a look if you feel the need to test yourself every time you see a gap or spikes that beg to be jumped over.
    • 64 Metascore
    • 40 Critic Score
    If the final mechanic had been the core mechanic the entire way through, perhaps Anodyne would be worth the time investment it asks of you. Hopefully some of the lessons learned making it will be applied for its upcoming sequel, and the small bits of potential it does have can shine.
    • 64 Metascore
    • 60 Critic Score
    Super Treasure Arena has all the elements of a great arena shooter: fast and tight gameplay, intuitive controls, and clear objectives and challenges. To make this a worthwhile download though, it absolutely needs to be an online experience. It works locally because of how solid the overall experience is, but that should be a secondary option, not the primary way to play.
    • 64 Metascore
    • 65 Critic Score
    All in all, those looking for something light on exposition and direction but heavy on senseless violence and lonely wandering may find a worthwhile experience here. It bears repeating, though, that this is a much more dour and less varied title than its predecessor The friends of Ringo Ishikawa.
    • 64 Metascore
    • 85 Critic Score
    Despite the technical issues, My Time At Sandrock is a very engrossing game with a satisfying gameplay loop. The town and characters are very charming, and it’s very easy to end up repeatedly saying “I’ll just play one more day.”
    • 64 Metascore
    • 75 Critic Score
    I enjoyed LEGO Horizon Adventures, but it would be inaccurate to say this is a straightforward Horizon game. It’s aimed at the younger set, certainly, but in doing so, ignores a lot of what makes the Playstation series so enjoyable to me. However, if you’re looking for a chill, funny action game or something to play with your kid(s), this is a damn good choice. Now what I’d really like are more LEGO sets for the Horizon series. My Tallneck is lonely–it needs a Thunderjaw or a Slaughterspine to stand next to.
    • 64 Metascore
    • 70 Critic Score
    PUSS! is an absolute trip and manages to take a bizarre concept and turn it into a solid experience. If this is what the cat dragged in, it’s welcome here anytime.
    • 64 Metascore
    • 70 Critic Score
    The lack of additional modes and endearing mini-games also aid in making Mario Sports Mix a fun try but not a lifetime investment.
    • 64 Metascore
    • Critic Score
    Dr. Kawashima's Brain Training for Nintendo Switch is a fine offering for the system. The game focuses on the principles of the Nintendo DS outings, and does so with grace. I think it is a shame that more games were not included in the total package. The new parts of the experience were rather good, but it would've been better if most of it was new. Still, I can't deny having a good time with challenging myself at the same mixture of minigames. Besides that, playing Brain Training is a great start to the day. It allows me to mentally reset, try some hard-hitting challenges and get on with my day. For now and then, the Nintendo Switch version is rather ideally made.
    • 64 Metascore
    • 70 Critic Score
    The ideas in the game are initially fresh and definitely a lot of fun, but the execution is meagre.
    • 64 Metascore
    • 85 Critic Score
    Tappingo is a nifty puzzle game, which looks at various concepts and mixes them to a perfect shape.
    • 64 Metascore
    • 85 Critic Score
    Those willing to look past its cuteness will find one of the most inventive uses for the Wii Remote yet, along with great rhythmic challenge, bonus content and additional game modes. Music gaming just doesn't get better than this.
    • 64 Metascore
    • 55 Critic Score
    Baby mode's simple objective, controls, and consequences set it apart from the directionless chaos of the main activity; there's a strategy in deciding just how much you think you can ingest and still evade the growing virus horde. It's not substantially deeper than the normal mode, but it is quite a bit more fun.
    • 64 Metascore
    • 70 Critic Score
    Urban Trial Freestyle may not be the best thing you will play on your handheld, but it doesn't do many things extremely bad either.
    • 64 Metascore
    • 55 Critic Score
    As it stands, Chasing Aurora is the weakest of the launch Wii U eShop games, and is only worth checking out if you value style over substance.
    • 64 Metascore
    • 60 Critic Score
    It’s a shame because the idea of The Pinball Wizard is neat, but the execution and longevity make it a game that faded away before it got truly interesting. Maybe it’s worth it for the cute visuals, but even that doesn’t stave off the lack of variety.
    • 64 Metascore
    • 60 Critic Score
    Pirates! is a light-hearted diversion. It's a game that you can invest time in casually without any real concern for forgetting what you were doing or losing your place. However, the Wii port added control issues to a game that has a need for tight controls, therefore, it's hard to recommend Pirates! for Wii.
    • 64 Metascore
    • 65 Critic Score
    Rock of Ages 3: Make & Break is what I’d guess is a refinement more than a revolution of their ongoing series of paper cut out, boulder racing, and tower defense game using historical figures and public domain music. My disappointment isn’t that it’s a bad game, more that I see the potential for a really special indie title that could have a diverse array of level types, well-crafted humor, and a well-defined creator tool to build a more evergreen creator community around. I enjoyed my time well enough with it, but the decision to buy will depend on whether the drawbacks hit enough of your personal pet peeves.
    • 64 Metascore
    • 65 Critic Score
    Trek to Yomi is a love letter to classic Japanese cinema. Fans of the genre will be fully immersed and giddy about being able to experience something like this, and it is something to behold visually even for those who don’t come with prior knowledge. Unfortunately, those visuals are best experienced on systems other than the Nintendo Switch, which only makes the monotonous gameplay more evident. Incredible storytelling, though cliché, boosts Trek to Yomi towards something worth experiencing, especially when the game can be beaten in an afternoon.
    • 64 Metascore
    • 70 Critic Score
    The WiiWare game is a different experience, and a rewarding one at that, provided you understand what it is you're getting into beforehand. You'll find R to be a pretty fun game if you do.
    • 64 Metascore
    • 75 Critic Score
    I myself am guilty of looking at the box art and screenshots of Townsmen and writing it off as a mobile game unworthy of attention. The visuals are certainly generic, but it’s what’s inside that counts, and that’s a wonderfully complex city building system with a well designed UI that allows you to implement your grand vision. Veterans of city planning sims won’t find anything revolutionary in the gameplay, but what they will find is a pleasant, engaging experience.
    • 64 Metascore
    • 65 Critic Score
    Rime on Switch is a game filled with qualifiers. The visuals are great, but the framerate’s awful. The puzzles are fun, but some are duds. The story borders on impactful, but falls short of making a consistent positive impression. Even with all those issues, Rime is enjoyable, but the Switch version makes it a lesser overall experience. I can’t speak to specifics, but if the framerate and graphics are better elsewhere, seek those versions out in lieu of this release. The allure of portability doesn’t make Rime a better game, especially with the compromised graphics.
    • 64 Metascore
    • 70 Critic Score
    In the end, while I do see a number of downsides and flaws with Mercenaries Wings, it’s still an enjoyable game. It just requires some polish to go from good to great. Its easy mode is perfect for those looking to enjoy the story or use it to get into strategy RPGs and the “normal” mode is great for anyone looking for a serious challenge. So, I’d recommend at the very least consider giving it a go if strategy RPGs are right up your ally.
    • 64 Metascore
    • 70 Critic Score
    It’s a unique and interesting experiment wrapped up in a cool, pixelated graphical style and an atmospheric soundtrack that suits the game perfectly. Rather than playing it and trying to accomplish what a game might typically expect from you, I recommend finding your own way to enjoy this one. Discovering the routines, following them, and learning about the different actions you can take throughout the town are the best ways to become acquainted with The Friends of Ringo Ishikawa.
    • 64 Metascore
    • 55 Critic Score
    Afterimage will undoubtedly have its fans since the game has figured out the hard parts—gorgeous art, snappy combat, and a sprawling, detailed world. Sadly the game stumbles on the boring parts—tutorials, equipment screens, and general UX design—which creates a frustrating experience for anyone that doesn’t quite ‘get’ it on the first try.
    • 64 Metascore
    • 70 Critic Score
    Cultist Simulator: Initiate Edition is a neat little package. Weather Factory made an effort to be sure it would control well enough on the Switch. All three of the game’s previously-released DLCs are included, too: The Dancer, The Priest, and The Ghoul. The new characters and mechanics of the DLCs are available upon starting the game. Overall, the game also runs like a dream. The kind of care to give Switch players an experience as good as other versions is really nice to see. I do have problems with the gameplay, like it being obtuse at first or the overall length of a run being way too long, but in the end, I enjoyed my time with Cultist Simulator.
    • 64 Metascore
    • 60 Critic Score
    Overly simplistic and surprisingly light on soccer itself, the game never manages to capture my attention or motivate me to keep playing.
    • 64 Metascore
    • 80 Critic Score
    Sleep Tight has the structure and form to be an absolutely fantastic game. Its impressive visuals, delightful music, and endearing concept make it easy to recommend to all ages. A little bit of variety such as additional environments and maybe a co-op mode hold it back from greatness.
    • 64 Metascore
    • 70 Critic Score
    At the end of the day Macross: Shooting Insight is a passable shooter, and a fun treat for fans of the franchise. But an oftentimes inscrutable, poorly told story is unlikely to win over any new fans.
    • 64 Metascore
    • 75 Critic Score
    The Switch, as a portable console, is great for this game. It’s always nice to have an infectious zombie on hand to pass the time when out and about. And though the gameplay itself is repetitive, it's a solid game with its tactical challenges and a great design.
    • 64 Metascore
    • 65 Critic Score
    While Worms: Open Warfare maintains the humor and addictive gameplay of the series, it really is only worthwhile for multiplayer on the road.
    • 64 Metascore
    • 50 Critic Score
    Ultimately, it’s hard for me to recommend RPG Maker Fes to anyone but the most hardcore of RPG fans that have always dreamed of creating their own game. You’ll certainly be limited by the tools (or lack thereof) available here, and the lack of a meaningful tutorial may hinder all but the most patient of designers. RPG Maker Fes feels like an incomplete product, like a beginner sewer’s kit that was shipped with only one color of thread and without instructions. You can definitely make an RPG if you’re patient enough, but it’s unlikely to come close to what you envisioned when you began, which is likely to leave you unsatisfied.
    • 64 Metascore
    • 70 Critic Score
    Its gameplay can be a lot of fun and its world is an interesting one, making it a good rental for those looking for their RPG fix.
    • 64 Metascore
    • 60 Critic Score
    Exit DS has some likeable aspects, but the tedious control scheme keeps it from greatness.
    • 64 Metascore
    • 60 Critic Score
    Cranium Kabookii is fun for a time, but only if you've got a large group of people or big family to play it with. That makes it a good rental game, but not much else.
    • 64 Metascore
    • 55 Critic Score
    Floaty physics and a sore lack of variety in track design are the standout issues that prevent this game from even garnering a rental recommendation.
    • 64 Metascore
    • 60 Critic Score
    Thor DS, from what I've heard, might be the best Thor game, but it's not much more than a slightly-better-than-mediocre brawler with great art. WayForward junkies and big Thor fans should be the only people that look into getting this game, though it should satiate those folks quite well.
    • 64 Metascore
    • 60 Critic Score
    Alpha Mission II is an interesting look back at gaming in the early 90s. It introduced some unique and interesting ideas while leaving other areas unpolished, resulting in a middling game. It’s hard to ignore how awesome the Armor system is, but it’s a shame that uninspired level design and some weird design decisions ultimately hold it back from being great. If you’re a fan of shoot-em-up games, you’ll likely be able to find enjoyment in here, but if you're a casual fan just looking to jump in and play, it might be best to think twice.
    • 64 Metascore
    • 60 Critic Score
    If the game was ever-slightly-more polished it would be a solid recommendation. Instead, this game’s a shrug. It doesn’t earn the credit it gets and instead just perpetuates a good idea that’s been at the core of this franchise for two decades. This series needs a lot of improvements before the next entry; hopefully series’ developer Gust will put in the work. If they do, I’ll be there to play it myself.
    • 64 Metascore
    • 75 Critic Score
    Outside of combat, Omega 6 The Triangle Stars is an exceedingly charming and funny adventure game. The excellent writing is accompanied by Imamura’s iconic art design and a fantastic soundtrack. While progression can stutter somewhat along the way if you can’t quite figure out exactly what it is the game wants you to do, the vast majority of your adventure is fun and endearing. While combat lets down the experience somewhat it can generally be powered through with efficient use of your bonsai tree. The rest of Omega 6 The Triangle Stars is a wonderfully stylized adventure that is certainly worth taking.
    • 63 Metascore
    • 75 Critic Score
    Still, these are fairly minor quibbles. Cubemen 2 is a competent real-time strategy tower defense game. It’s not terribly exciting, but it is probably the best in the genre on Nintendo platforms.
    • 63 Metascore
    • 65 Critic Score
    Offers quite a bit for a fighting game, but unfortunately where the game falls flat is in the basic fundamentals of what makes any game good, fighter or not.
    • 63 Metascore
    • 80 Critic Score
    The organic nature really affected every part of my adventure playing InnerSpace. Everything from the backstory to the overarching gameplay goals had to be discovered and sought out by myself. There were many times where I was at the point of feeling completely lost, only to find that just around the corner contained the clue to unlock my next destination. While the controls could use a bit more polish, InnerSpace really came to be a beautiful experience that I grew to love. Nothing was handed to me, but I felt like I was actually charting the land and helping understand what had happened in this mystical world that was presented before me. If an ambient and memorizing adventure is what you’re in the mood for, don’t be afraid to explore the depths of InnerSpace.
    • 63 Metascore
    • 60 Critic Score
    Spectrobes tries to accomplish a lot but succeeds at very little. Its innovations are marred by rote repetition. The exploration and battle modes are at best boring and at worst mind-numbingly frustrating.
    • 63 Metascore
    • 65 Critic Score
    While the storybook art style and writing boost the overall experience, there isn’t enough substance for me to recommend The World Next Door. I did enjoy aspects of what I played, but there is a brevity and incompleteness that holds it back from being more than just a unique experiment. The puzzle-based combat is a really cool idea that needed to be used more and in different ways. If this one sounds interesting to you, I would wait for some kind of discount before jumping in.
    • 63 Metascore
    • 70 Critic Score
    Penny-Punching Princess might have its issues, but it’s a nice lightweight brawler that mixes together quick levels and a focus on grinding for items to make for a good home and portable experience on Switch, even if sometimes that expedient pace can be thwarted by some choke points. The issues might drag it down overall, but enough clever ideas make this a game worth checking out, as long as you’re not that much in debt to the Dragoloans.
    • 63 Metascore
    • 75 Critic Score
    The stunted, load time-induced pace of Citizens of Earth is hard to tolerate at times, but the overall adventure, gameplay, and world make this RPG a worthwhile experience on 3DS.
    • 63 Metascore
    • 70 Critic Score
    Buddy & Me: Dream Edition is one of the strongest endless runners on the Wii U.
    • 63 Metascore
    • 65 Critic Score
    If you have a game night with a group of friends who like playing a handful of silly multiplayer games that’ll cause laughter and aggravation when getting too competitive, Slam Land with its visual goofiness, quirks, and crazy on-screen dunk action will belong beautifully as part of your rotation. I’ll have a bunch of fun with my friends when they come to visit next, but the game will likely go untouched until then.
    • 63 Metascore
    • 80 Critic Score
    For a very budget-friendly racer, Boxy Racers delivered a far higher level of quality and polish than I expected, even if not necessarily the challenge. The racing itself reminds me most of the classic RC Pro-AM back on the NES, though this control style is far superior. While experienced racers won’t likely struggle to get through all three circuits, if you’re able to play against a friend, or online play picks up, I could see where it would make for great competitive racing or simply goofing off in one of the four diverse Battle Modes. There’s a fair amount of quality racing in this low-cost title, and I’d love to see more of it… hopefully with a bit higher degree of difficulty.
    • 63 Metascore
    • 70 Critic Score
    Twelve Minutes tells an interesting story using a familiar narrative device, and the simple manipulation of time that the player can perform works to the game's benefit. While the multiple endings feel lackluster compared to some of the more poignant reveals in the middle of the plot, the strong voice acting buoys the entire 3 to 5-hour runtime. I'm certainly happy to have played through it, but with its late arrival on Switch I also feel like I expected more from it, in terms of both quality and shock value. The fact remains, though, Twelve Minutes is a strong mystery game that fans of story-focused experiences will likely enjoy. It doesn't hurt that Willem Dafoe is a national treasure, either.
    • 63 Metascore
    • 50 Critic Score
    Off-putting controls, repetitive gameplay, and some pretty rough performance make Gibbon: Beyond the Trees unfortunately not really a recommendation on Switch. While the visual style is truly gorgeous and you feel as if you’re actually controlling a gibbon, the game just doesn’t hold up even for the short time you’ll spend with it. The danger gibbons face truly is an ecological crisis, but if you want to support that cause, a donation towards the Gibbon Conservation Society is far more satisfying than playing this game.
    • 63 Metascore
    • 50 Critic Score
    Kudzu is going to be compared with Link’s Awakening at every turn, and in fact the publisher’s own PR does just that, but it can’t hold a candle to that beloved Zelda entry. It all feels very undercooked and I can’t recommend it.
    • 63 Metascore
    • 75 Critic Score
    Power of Illusion is a game for Disney fans, specifically those with fond memories of playing the Disney games made by Capcom and Sega on Super Nintendo and Genesis. It has ample amounts of fan service and finely tuned platforming, but some of its periphery elements, such as the paint and thinner mechanics, just fall short. In a way, the game is oddly similar to the first Epic Mickey on Wii: a rock-solid concept hampered by a few stifled gameplay ideas.
    • 63 Metascore
    • 80 Critic Score
    The animation is truly a sight to behold. Jack almost moves as he would in the cartoon. Even the sword slashes move like they do sometimes on the shows.
    • 63 Metascore
    • 50 Critic Score
    Neither a horrible nor excellent game, but it is most certainly disappointing in light of the time and money spent on its development. In regards to its claim to be an indispensable companion piece to "The Matrix: Reloaded," it's just as lackluster.
    • 63 Metascore
    • 75 Critic Score
    Panzer Dragoon Remake is every bit as good as the original. Unfortunately its modernization in some areas but not others, only shines a light on its age. It suffers from many of the same problems that any early 3D game brought into the modern age without some refinement does. It may look and sound like a brand new game, but underneath all that is a Sega Saturn game from 1995. Does that mean it's bad? Not directly, but you may occasionally need to remind yourself what you’re playing. It is merely unfortunate that with the same degree of care that was paid to its visual and auditory departments, the gameplay truly could have been given new life. I still find myself having a great time playing it, and look forward to improving my high score, but I can’t help but dream of what could have been.
    • 63 Metascore
    • 60 Critic Score
    While I had fun with the single-player, NBA Playgrounds is mostly a mess otherwise. The basic gameplay requires specific timing that is never well articulated. Load times on the Switch version are nearly indefensibly long. For those hoping for some kind of modern-day NBA Jam-like experience from Playgrounds, look elsewhere. This is just a convoluted footnote in the modern arcade sports landscape.
    • 63 Metascore
    • 70 Critic Score
    The game is a great learning tool for the musically inexperienced. It teaches rhythm and music composition, and helps foster creativity. Its focus is totally different from the more typical rhythm games, and it accomplishes its goal. However, the game is not meant for solo play and isn't really suited for the more musically apt, either.
    • 63 Metascore
    • 70 Critic Score
    All things considered, the game is cute and fun, with lots to do and see even if it feels like a slightly miniaturized, watered-down Harvest Moon experience. The story is interesting and the new setting of Konohana makes for a very unique feel to the familiar activities. While the 3D can be a little quirky at times, it has some of the prettiest art yet seen.
    • 63 Metascore
    • 80 Critic Score
    If you don't have an affinity for ol' webhead, the lack of mission variety and control issues are likely to significantly detract from the enjoyment you will have with this title. If you can get past that, Spider-Man: Web of Shadows offers a cinematic experience and a great combat system.
    • 63 Metascore
    • 65 Critic Score
    King’s Bounty II is an incredibly ambitious game that seeks to leapfrog the last thirty years of genre evolution. From a certain perspective it is impressive they’ve managed to get this far while still keeping the gameplay recognizably close to its source material. On the other hand there are just too many obvious quality of life issues to ignore. Too often exploring the world becomes a game of walking in a direction until you realize you’re not supposed to have gone that way due to high level enemies. Too often combat results in re-loading a manual save as you trial and error your way through various unexplained mechanics. There is a good game deep beneath the surface, but it lacks a lot of polish that it would need to be truly great.
    • 63 Metascore
    • Critic Score
    The daunting scale of Dokapon Kingdom is both its greatest strength and its greatest weakness. The length of the story mode heavily depends on the people you’re playing with and how efficiently you complete objectives, but discussion of the game online tells me that it takes roughly 25 hours to finish a single playthrough—and that’s if you’re quick! This enables an incredible opportunity to craft an ongoing adventure with friends that devolves into spiteful chaos as time goes by, with tension higher than any other multiplayer game I’ve ever played.
    • 63 Metascore
    • 65 Critic Score
    There are some issues with using the touch screen for in-game tricks and acceleration, but aside from that, it's a fairly average kart-like racing game.
    • 63 Metascore
    • 60 Critic Score
    The overall gameplay in Red Steel would have been much better if it had just focused on the shooting part and dumped the swordplay. Most of the game's controls are not very intuitive. There's nothing special about the game's story or its gameplay, either.
    • 63 Metascore
    • 60 Critic Score
    Chocobo GP is a totally fine kart racer, featuring a good deal to unlock and more than 20 characters. This isn’t the new gold standard for the genre, but it’s still a fun ride, especially with the syrupy sweet story and good deal of Final Fantasy references. The true potential is in the potential of the titular Chocobo GP mode, which is also the stand-out feature for the entire game. The fact it’s accessible with the Lite mode might give it a longer tail. Some of the season pass content rubs me the wrong way, but the base game is satisfying enough that it’s a good time even if you don’t shell out real-world money to race as Cloud.
    • 63 Metascore
    • 60 Critic Score
    Overall, Lost in Harmony, while providing a couple hours’ entertainment, is a well-designed runner with great music. It is a definite hit with people who love this genre, though the integration of the rhythm isn’t stellar. I won’t be getting lost in the game for a second play-through, but I enjoyed my time with it.
    • 63 Metascore
    • 60 Critic Score
    It’s just too long and player engagement is so minimal. I don’t like games that pretend to be games but are really just movies. State of Mind would make a great mini-series or book, but it’s not a great video game.
    • 63 Metascore
    • 60 Critic Score
    The difficulty gets brutal, but the game is relatively forgiving. If you're interested in a short, fun puzzle game for DS, you could do much better, but you could also do worse.
    • 63 Metascore
    • 70 Critic Score
    Surprisingly good, but also painfully unreplayable.
    • 63 Metascore
    • 75 Critic Score
    Brakes Are For Losers is an addicting and fun challenge. You’ll need to react quickly and master the wacky physics to maneuver thru the wide variety of tracks. The top-down style is something not used very often so it is refreshing to see here. Between unlocking more tracks, beating your high scores and showing off against your friends, you’ll keep coming back for more.
    • 63 Metascore
    • 55 Critic Score
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • 63 Metascore
    • 70 Critic Score
    I found The Way Remastered’s presentation to be the most enjoyable aspect of the whole experience. The artwork, music, sound effects, and environments are fantastic. I was shocked at how immersive the experience was, from the beginning’s intense stealth mission to exploring the dark ruins of an alien planet.
    • 63 Metascore
    • 80 Critic Score
    It would be an easy task to find faults simply by focusing in on individual aspects of The Lost Child. The vast majority of the game can be traced back to another JRPG that probably did it better, and if you can’t get passed that, than you probably aren’t going to enjoy it. But what I can’t deny is that when I just stopped caring about how much was borrowed from previous titles, I had a lot of fun, and that’s all that really matters.
    • 63 Metascore
    • 70 Critic Score
    Samurai Defenders: Ninja Warfare is a simple but serviceable tower defense game. The gameplay is solid and easy to grasp but the lack of mission variety and level design make this one just as easy to put down. All in all, it was the chibi archers that kept me battling to the end.
    • 63 Metascore
    • 65 Critic Score
    A lot of neat ideas are presented in STAY but they just don’t feel like they were implemented in an effective way. The most interesting segments get interrupted with puzzles that mostly feel like a way of extending the play time. I also ran into a few performance issues like puzzles becoming unresponsive which required a reboot and a chapter restart. I think the developer is on the right track but for this particular game some more polish and better or more relevant puzzles would have gone a long way at creating a more entertaining experience.
    • 63 Metascore
    • 50 Critic Score
    t’s a huge shame that The Swindle misses the mark so hard on its execution. The tools, upgrades, and challenges are all really fun to experiment with. There’s a great game somewhere within the mess, but you’ll probably stop having fun way before you manage to pull off the heist of a lifetime.
    • 63 Metascore
    • 75 Critic Score
    Eclipse: Edge of Light is a very engaging story that I found myself more attached to than I was expecting. Though it only lasts a few hours, that time yields a rich experience. I do wish there was more to it, but what is here is solid. While the Switch version perhaps carries a bit too much of the original release with it in terms of design choices made for VR, the core adventure will still be rewarding for those who are patient.
    • 63 Metascore
    • 65 Critic Score
    For people that are already fans of horizontal shooters, Cat Girl Without Salad probably has at least a little something for you. Its writing can be fun for its short duration, the voice acting is pleasant to listen to, and the music by Shantae and Shovel Knight composer Jake Kaufman is at the very least catchy. However, if you’re not already a fan of the genre or even if you prefer more meat on the bones of the ones you play, this game likely isn’t going to get you what you want. Its slow pace and short runtime may turn some players off, but if you’re looking for a way to kill an hour or so it may still be worth a look.
    • 63 Metascore
    • 55 Critic Score
    Felix the Cat may have been a bit more of a novelty on the ‘90s platforms it arrived on, but time hasn’t been kind to this comic feline’s pixel-based adventures. Despite starring a cat with a magical bag, these two games have almost no tricks up their sleeves. The addition of the Famicom version yields very little in terms of noticeable gameplay differences, so its inclusion is a bit of a mystery. I know the answer, but why couldn’t these two games have just been added to NSO instead? What's more, the overall challenge will be markedly light for anyone with platforming experience, and there’s no shortage of extra lives to earn and power-ups to keep you from danger and propel you through the largely pedestrian level design. If this 2024 collection had a few more interesting extras thrown in, it may be worth a pick up, but as it stands, this is just another black cat you don’t want crossing your path.
    • 63 Metascore
    • 50 Critic Score
    The only players who are likely to derive satisfaction from Fire Emblem: Shadow Dragon & the Blade of Light are those who have gone through every localized release so far and want to experience the very humble beginnings of Nintendo’s own tactical RPG series. As someone who has finished and loved the GBA, 3DS, and Switch iterations, I can’t wholeheartedly recommend the Famicom/NES version of the first Fire Emblem game. The DS remake, however different from the original, would be a much better way to slake your tactics thirst. Unless you're prepared for a slow and meandering, albeit decent for the time, 10-15 hours, get your Fire Emblem fix somewhere else.
    • 63 Metascore
    • 45 Critic Score
    It's bland, boring, and frustrating--and once that kicks in, the only thing that will keep anyone playing is sheer tenacity.
    • 63 Metascore
    • 90 Critic Score
    Its best moments feel like the first accurate representation of classic 2D Sonic gameplay in three dimensions.
    • 63 Metascore
    • 85 Critic Score
    Windbound succeeds in how it balances so many different elements. Sometimes it can get precarious - sailing definitely had some moments of exasperation - but more often than not, the world of the game was in harmony, with exploration feeding into crafting, combat leading to rewarding resources, and sailing providing the calm middle. Every aspect works together to provide a winning, endearing experience that makes Windbound a special game on the Switch, especially if you’re looking for a survival game with a little bit of Zelda.
    • 63 Metascore
    • 70 Critic Score
    For all its weirdness, Let's Catch is a really fun game that ranks amongst the best WiiWare multiplayer titles.
    • 63 Metascore
    • 75 Critic Score
    It's a game with personality, a game with charm, and a game that you'll find yourself playing through again and again.
    • 63 Metascore
    • 55 Critic Score
    After spending time with Super Monkey Ball: Banana Blitz HD, I’m still confused as to why this specific game was the pick to revive the franchise. The 10 mini-games included aren’t that strong and the main game is mediocre at best, dragged down by the motion-focused level design and abysmal boss battles. On one hand, I was happy to play Super Monkey Ball again, but on the other, I wish I could play a better Super Monkey Ball game.
    • 63 Metascore
    • 70 Critic Score
    The supernatural elements in the game had me interested right away, but the interface issues and the tone of the narration kept pulling me out of the experience.
    • 63 Metascore
    • 40 Critic Score
    Mosaic was a game I wanted to love. Adventure titles that offer deep storytelling are some of my favorite experiences in the genre, and Mosaic had everything lined up to be truly special. Unfortunately, a little bit too much monotony, a control scheme you will be fighting throughout, and major performance issues make this a game that will have you looking for a way to alleviate your frustrations. Hopefully a patch comes to fix the performance issues in what could have been a fairly decent experience.
    • 63 Metascore
    • 60 Critic Score
    Just in terms of the big picture of the overall experience Torchlight 3 has sort of a Frankensteined-together feel, lacking in cohesion and polish. Given the presence of not only Diablo on the platform, but other strong contenders like Victor Vran that deliver a more exciting experience, unfortunately this Torchlight entry just fizzles out a bit.

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