NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 72 Metascore
    • 70 Critic Score
    Lanota is the perfect rhythm game for the Switch platform. It utilizes the touchscreen well and mixes up a genre that can get stale from game to game. Each song brought clever ways of utilizing their Tuner setup that kept things interesting as you played through the extensive list of songs. While anything beyond that was a letdown, if you’re looking for a solid game with fantastic tracks, Lanota doesn’t disappoint.
    • 72 Metascore
    • 85 Critic Score
    When Ski Lifts Go Wrong is one of the better bridge building games on Nintendo Switch. While I am quite disappointed that you can't share any challenges online, the content that is there is super enjoyable. The more than 30 levels are easily replayable multiple times, and it is fun to play around with the Sandbox Mode. What helps is that the controls feel built with a controller mind, instead of just trying to add in a less inferior scheme. Overall, Hugecalf Studios created a game I will gladly tinker with once in a while, which is an accomplishment in my book.
    • 72 Metascore
    • 80 Critic Score
    Shoot-’em-up fans need to have this game on their radar. It’s a beautiful trip through bullet hell before a date with the Devil Engine.
    • 72 Metascore
    • 65 Critic Score
    While the adventure held my attention for a little while, eventually the backtracking and repetition wore me down. Those looking for a demanding action-platformer with Metroidvania elements may find buried treasure here. Others are just as likely to find Sydney Hunter full of fool’s gold.
    • 72 Metascore
    • 75 Critic Score
    Despite an array of troublesome technical issues, PGA Tour 2K21 is still a ton of fun on Nintendo Switch. The controls and mechanics are incredible and the amount of accessibility options, features, and courses is satisfying. This might be the best swinging of the golf club I have ever experienced in a video game. While the port to Switch is bumpy, it’s workable. I know I personally am going to sink more hours into this, especially in handheld mode. I’ll lament the sedate menus and game crashes, but I’ll take the compromises for off-TV play. If you do want to look at prettier visuals with less issues on your TV, go check out PGA Tour 2K21 on another platform.
    • 72 Metascore
    • 80 Critic Score
    The art and sound for these two feels pixel accurate to what you’d remember from the PS2 era, so the nostalgia is in full effect. These remasters also come with all of the DLC bonus content that was added in subsequent re-releases and versions, which is nice for those wanting to dig deeper into the content but no special frills for the NIS collection itself. This is a great little package that is sure to make some classic RPG fans feel sentimental and it holds up to modern sensibilities. I will note that some of the verbiage and story beats can get a little on the graphic side (i.e., not playing to contemporary tastes), but otherwise I would recommend this collection. As it turns out, NIS’ catalog, while grindy, still holds up compared to what you’d play today.
    • 72 Metascore
    • 70 Critic Score
    The Battle of Polytopia offers simple and straightforward gameplay mechanics that are easy to grasp. This makes it a great choice for anyone who is new to the 4X gaming genre and looking for a relaxed introduction. While the lack of distinct personalities for the different leaders makes the game feel a bit bland–with no extra incentive to attack anyone who isn't nearby–the art and music are enjoyable, if somewhat simple. That said, for those who have already delved deeply into this type of game, it may not hold their attention for long.
    • 72 Metascore
    • 70 Critic Score
    Should you possess a particular affinity for Taito’s arcade past and the shooters, platformers, and fighters from their heyday, then a second Milestones collection is probably right up your alley. The online leaderboards offered by the Arcade Archives versions here add to the replay value, but it’s again a little disappointing to see a noticeable lack of bonus features, extra content, or presentation elements. The two Taito Milestones compilations are fairly barebones compared to some of the offerings from Capcom and Konami, but I can still appreciate having the opportunity to revisit–or experience for the first time–a back catalog of offerings from a historic developer.
    • 72 Metascore
    • 70 Critic Score
    Yurukill: The Calumniation Games is certainly an oddity, but it’s not without its charm. It definitely shares some characteristics with the Zero Escape and Danganronpa games, even if it doesn’t quite hit the same highs.
    • 72 Metascore
    • 75 Critic Score
    Mail Mole is a very interesting concept that is largely executed well. It forces the player to adjust their brain to a new kind of 3D platforming in a way few games do. Its only real failing is that these ideas could benefit from being pushed further. Repeated concepts with only minimal iteration can make the mid game a bit slow. That being said it still represents a surprisingly original 3D platformer whose concepts I’d love to see taken even further.
    • 72 Metascore
    • 65 Critic Score
    Unepic is a standard dungeon crawler with standard combat, enhanced by its goofy characters and story. If you’re in the mood for a game that doesn’t take itself too seriously, and don’t mine the occasional weed/D&D/Star Wars joke, then Unepic might be for you. However, if you’re looking for an engrossing RPG with deep mechanics, your time is likely best spent elsewhere.
    • 72 Metascore
    • 90 Critic Score
    Flood of Light is a solid puzzler that brings a sense of calm and beauty to the genre. Its ambient piano music, accompanied by the constant rainfall surrounding the city, creates a relaxing atmosphere. While touchscreen use is possible, this game is best enjoyed as a handheld game as it’s easy to switch between controls and feel the light use of the Switch’s HD rumble. The mechanics are explained and demonstrated very clearly to get players started, but it’s important to think outside the box as the puzzles increase in difficulty. It’s easy to feel frustrated for a while on a certain area, but once you strike on the solution, the game feels wonderfully satisfying.
    • 72 Metascore
    • 85 Critic Score
    SILT is an interesting experience in atmospheric puzzle gaming. The underwater sound design muffling everything around you manages to immerse you into the sea bottom world as you solve the well designed puzzles throughout. There are a few areas near the very end of the game that get frustrating, but I could count the number of rooms like that on one hand. If you like something creepy, something that gets the gears in your brain turning, or for some reason just like the scary part of the ocean, you should definitely slap on a diving suit and jump headfirst into SILT.
    • 72 Metascore
    • 50 Critic Score
    Running around trying to solve puzzles with trial and error just isn't fun, but it is an improvement over the last game.
    • 72 Metascore
    • 90 Critic Score
    In the end, Mario and Sonic at the Olympic Winter Games is a great game. Sega took the solid foundation of the first title, addressed many of the concerns found with it, and made an excellent sequel that does justice to both the Olympic Winter Games and the Mario and Sonic universe. If you liked the first Mario and Sonic Olympic game, don't hesitate to give this one a try.
    • 72 Metascore
    • 70 Critic Score
    The value of ShadowPlay boils down to its controls and concept. Manipulating objects in 3D space feels perfect here.
    • 72 Metascore
    • 80 Critic Score
    Batman - The Telltale Series completely caught me off guard in the best way possible. The scene direction combined with the truly exhilarating action and drama made for an unforgettable experience from start to finish. There can be frequent load times and frame rate drops, but they don't really matter as it never gets in the way of the fun and exciting story. What did tarnish an otherwise fantastic game was the awful save system that failed me multiple times, making me repeat 3 hours of gameplay I had already experienced. But if you can get past that and are a fan of The Dark Knight trilogy or Netflix's Daredevil, you should feel right at home and won't want to miss experiencing this new series.
    • 72 Metascore
    • 70 Critic Score
    Shiftlings’ size-swapping mechanic serves as a perfect metaphor for the game itself. Simply put, it lacks balance. The cute art style would make for a perfect parent-child co-op experience, but the skill required for certain platformer-specific puzzles makes it a bit too difficult for a younger child to master (and/or have fun). The story elements that are fleshed out don’t really amount to much. It would have been better served without the bloat of the story. It harkens back to the oldest of game truths; as gamers, we ultimately don’t care how or why Bowser kidnapped Peach (possibly something cake-related?), we only care how we’re going to save her, and the playable journey ahead.
    • 72 Metascore
    • 75 Critic Score
    Rolling credits on Sky Racket left me feeling a little ambivalent. It’s a decidedly enjoyable experience from beginning to end, and it feels like an excellent co-op game if you have a partner to join you. That said, it’s definitely on the shorter side, and having more stages before the boss fights would have made getting to them more rewarding. The variety present here is great, but I can’t help but feel like this main course is leaving me a little hungry. If you don’t mind running through stages multiple times to achieve all of the objectives, or you’re looking for a fresh and compact co-op game, Sky Racket is certainly worth a look. The amount of content and the controls do leave something to be desired, though.
    • 72 Metascore
    • 80 Critic Score
    In the end, A Wonderful Life still feels like a game that was released in 2003, and whether or not you consider that a good thing will depend on what you’re looking for. If you’re looking for a very simple farming game to kill a few hours with here and there, or just looking for a trip down nostalgia lane, you’ll probably find yourself enjoying it. If you’re hoping for something as full featured and engaging as the modern games that have come out of the genre’s recent indie boom, then you’re not likely to find it here. Personally, I have enjoyed my time in Forgotten Valley and the experience of building a little family. While years can feel like they crawl by slowly, the progression you get to see as kids around the village get older and new people arrive in the valley is nice and satisfying to experience. I look forward to spending a lot more of my time in this sleepy little village.
    • 72 Metascore
    • 80 Critic Score
    If you are a fan of classic arcade games, I’d highly recommended Space Dave!, as it’s a prime example of a great pick-up-and-play game. The addictive gameplay had me always wanting to come back for one more round over and over again, proving that Choice Provisions successfully executed on what they were trying to deliver - a solid arcade experience.
    • 72 Metascore
    • 65 Critic Score
    Although some elements have aged well, large swaths of the game design serve more as a look back at 2005 than a modern piece of entertainment. That being said, if like me you have a penchant for the strangeness of the sixth generation of gaming, you’ll likely be able to see Stranger’s Wrath for what it represents. Like many remasters from this era, it is best played with its original release era in mind.
    • 72 Metascore
    • 80 Critic Score
    Seriously, EA, don't invite that "GET IN THE HOLE" guy back again.
    • 72 Metascore
    • 80 Critic Score
    After getting over the fact that Hans walks too slow, I really started to get captured in the mythos surrounding the castle. The story was engaging and the puzzles were satisfyingly difficult, the only issue being it really is only a one and done experience. A worthwhile experience, but you can really only be shocked by a decapitated head surrounded by dancing goats once.
    • 72 Metascore
    • 65 Critic Score
    Candle is just fine. With some unresponsive controls and frustrating puzzles, it doesn’t stick the landing. That isn't great, but there is enough to like here if you are craving a new puzzle platformer. The presentation is, thankfully, utterly brilliant. Once it is all over though, you won't really feel a desire to return. The experience is an uneven one, but it balances just enough on the right side.
    • 72 Metascore
    • 80 Critic Score
    Nostalgia is a classic RPG with enough tweaks to make it feel new, and it's very enjoyable because of that. It's a no-brainer if you like the genre, and even newcomers will find something to like.
    • 72 Metascore
    • 90 Critic Score
    Smoke and Sacrifice is like a fine cigar, a slow burn from start to finish. It can be very challenging at times, but the reward is worth it once you complete a quest that seems impossible. The intricate crafting and compelling story only compliments the beautiful art direction. Smoke and Sacrifice is a single game that beckons to becomes a series.
    • 72 Metascore
    • 80 Critic Score
    The brief length can make it feel a little less ambitious, but I can't say I was let down by this whimsical short story of a video game. Lovely art, a cute story, and solid puzzle platforming help make The Liar Princess and the Blind Prince a pleasant ride.
    • 72 Metascore
    • Critic Score
    I still have a lot more to see and do in Cris Tales, but the strengths heavily outweigh the weaknesses so far. There's no getting around the frustrating load times, but these are primarily disruptive during dungeons. The lack of an autosave function is a curious omission, forcing you to save frequently lest you fall in battle and have to replay a particular segment. Fortunately, you can save anywhere on the overworld map and save spots in towns and dungeons are numerous. I'm excited to see how it all comes together, so please look forward to the full review posting soon, I suppose in a future slice of time.
    • 72 Metascore
    • 85 Critic Score
    Just Dance 2017 is, simply put, fun. It's fun with others. It's challenging both mentally (to learn the choreography) and physically. And it has a lot of music to offer. Just Dance 2017 gets that way not by being a technical program obsessing about judging the details of your physical movements, but by doing everything in its power to make you forget everything but the music, the choreography, how they intertwine, and how you're ever going to be able to catch your breath in time to keep up with it.
    • 72 Metascore
    • 75 Critic Score
    Dex
    As a game, Dex’s progression mechanics and choose-your-own-adventure style of exploration and story-telling make it an interesting and worthwhile diversion. The main story doesn’t achieve the greatest of heights, and the different possible endings are a little lackluster, but there’s enough substance in the journals, emails, and character interactions to push you all the way through. The combat could stand to be a little more engaging; as it is, it feels more like just a means to an end, but the shoot-’em-up like hacking mazes add satisfying, albeit challenging, depth. Greater accessibility options would have been a nice addition to the Switch port of this 2015 PC title, but it does enough to justify a space on your digital shelf if you’re a fan of 2D narrative-heavy action games or future-noir RPGs. Just don’t expect it to hold your cybernetic hand.
    • 72 Metascore
    • 50 Critic Score
    It's a simple, bland, but competent game for kids and no one else.
    • 72 Metascore
    • 70 Critic Score
    Shu
    If you’re looking for a solid platformer, you may find Shu to be your remedy. While it never really shakes up the genre, it ticks all the boxes that platformer fans enjoy. Shu’s main campaign doesn’t last very long, just a handful of hours, but it’s designed so that players will want to continue playing to find every collectible and improve their timing. If you’re the kind of player that likes that sort of challenge, Shu may just be for you.
    • 72 Metascore
    • 90 Critic Score
    While it is a little short at six hours, Red Fly Studios' inaugural Wii game is a fantastic 3D platformer with amazing music, wonderful art direction, solid puzzles, and a great sense of exploration.
    • 72 Metascore
    • 75 Critic Score
    Zombie Incident is a fun little game, though there are some annoyances to be found.
    • 72 Metascore
    • 70 Critic Score
    If you can get past its brutal challenge, you’ll find a rewarding experience, even if it can be an exhausting one.
    • 72 Metascore
    • 70 Critic Score
    Bad North is, broadly speaking, a hard game to recommend even if I came out the other side enjoying it. The style and thoughtful minimalist reworking of the real-time strategy game is exemplary, but the unrelenting back half of the roguelike adventure can sour a good time. I can wholeheartedly recommend Bad North if you fall into either of these camps: someone who’s into a novel RTS twist on the good old-fashioned hard-as-hell roguelike or someone who can chill out to a brutal yet serene RTS that has some rough edges.
    • 72 Metascore
    • 75 Critic Score
    The spirit of it is wonderful, but if you want to check the series out, I’d more recommend you wait for the sequel to come out in March.
    • 72 Metascore
    • 80 Critic Score
    Rise: Race the Future is a fantastic racing game at its core that is held back only by the limits of its own ambition. While it would benefit greatly from a further exploration of its own mechanics and multiplayer functionality, it remains a very fun and technically-solid racer that can more than hold its own against the system’s best.
    • 72 Metascore
    • 75 Critic Score
    Overall, Mundaun is a very worthwhile horror title, even if it may be a little rough around the edges in some areas. The compelling story mixed with the game’s unique aesthetic is enough to create a memorable experience that fans of spooky things are sure to enjoy. That being said, I’m not entirely sure I can recommend the Switch be your vehicle to explore the town of Mundaun. The short render distance and constant shadow pop-in can be very distracting and does detract from the game’s atmosphere; a brief period with the game’s PC release seemed to indicate that these issues are unique to the Switch. If you’re really dead set for a portable version of Mundaun, the rest of the game is still very good tech issues aside, but I would recommend looking into other platforms if those seem like something that would bother you.
    • 72 Metascore
    • 85 Critic Score
    The Ninja Gaiden: Master Collection is a solid package. The three games included in this collection are all enjoyable action games and well worth your time. While there are some issues with this release, such as the absence of all the online modes and the locking of bonus content behind the deluxe edition, they ultimately detract from the core single player experience at the heart of the package. If you are a fan of action games, especially ones where you get to play as a ninja, and you have yet to try the modern Ninja Gaiden games out, you should pick up this bundle right away.
    • 72 Metascore
    • 60 Critic Score
    The online mode works great but adds nothing to the experience, and the demo-sharing feature is a wonderful idea crushed by Nintendo's online architecture.
    • 72 Metascore
    • 75 Critic Score
    Even in its brevity, Light Fall is a great 2D platformer that succeeds by just feeling right. Your hero feels fluid and in the moments where it all clicks, you essentially dance across the screen. It’s just all over rather quickly. I like Light Fall a whole lot and I could have stood for some more of it, maybe with some less spaced-out checkpoints and a less disappointing finale. As it stands, it’s good game that ends a little too soon.
    • 72 Metascore
    • 60 Critic Score
    Resident Evil 5 was received favorably when it first released in 2009, but playing it for the first time in 2019 I feel like it’s a disappointing step down from its excellent predecessor. Even the Switch port isn’t quite as good as RE4’s, running at an inconsistent framerate that never manages to hit 60fps—sometimes not even hitting 30fps. I had a good time playing through a chunk of the game online with a friend, but playing on my own was just dull. It’s probably true that RE5 was never going to live up to RE4’s legacy, but now, a decade after its original release, I think it even fails to live up to its own.
    • 72 Metascore
    • 80 Critic Score
    It goes beyond the "gimmicky" nature of touch screen controls and provides a unique and fun experience.
    • 72 Metascore
    • 80 Critic Score
    Fire Emblem Heroes is a streamlined experience that is made for mobile and it doesn't shy away from that fact. It’s the closest thing Fire Emblem has to a bite-sized experience. Don't expect a lot of depth or difficulty from Heroes, but they did make some fine compromises. It helps that it plays wonderfully on a smart device and that the amount of content here is impressive. With 45 main missions (and counting) and a host of other features, they want to continue welcoming people with open arms. The story is really the biggest bummer of the experience. It was a neat idea to bring the Fire Emblem worlds together, but they never really embrace it. That is strange, considering they gave all the characters voices and unique art. The characters still drive forward what this is free-to-play mobile game is all about, and that is gameplay.
    • 72 Metascore
    • 70 Critic Score
    Overall, Scribble hits all of the marks of a solid multiplayer party game. It knows what it wants to do and executes well on it. So if you have a bunch people over and want a simple game for an enjoyable time, consider downloading Scribble. Anyone can play it, and everyone will enjoy it.
    • 72 Metascore
    • 65 Critic Score
    Despite the score, I’m going to spend a stupid amount of time in the world of Paldea. The technical issues with the game will eventually be fixed, and what will be left is a great Pokemon experience. If you’re still on the fence at this point, it’s certainly fair to wait for patches to smooth things out, but at some point I hope everyone can come along for the ride. And based on the opening weekend sales, I might’ve gotten my wish already.
    • 72 Metascore
    • 75 Critic Score
    Tedium aside, I enjoyed my time with Dragon Ball Fusions. The game’s battle system is pretty enjoyable, and the story is a nice change of pace from normal Dragon Ball games that just parrot stories from the various sagas. It’s nothing revolutionary, and there are certainly some problems here and there, but Dragon Ball Fusions is a fun game that takes its creative license to create an enjoyable experience.
    • 72 Metascore
    • 70 Critic Score
    While the console versions remain the definitive Guitar Hero experiences, portable players that are absolutely ga-ga for the franchise should give Decades a shot.
    • 72 Metascore
    • 60 Critic Score
    By the time you get anywhere in this game, you’re too exhausted to really celebrate it. The pleasant music is a strength, and the pixel-art environments are colorful and detailed, but the art style can also obscure important background elements. Too many NPCs, too many doors, and not enough direction may not dissuade you from giving it a try; achievements and a lengthy campaign provide lots of content for those who want it, but at least give us a map screen. All told, Phoenotopia: Awakening could probably use a little more REM sleep to get some much-needed editing in.
    • 72 Metascore
    • 35 Critic Score
    Super Swing Golf is obnoxious, gimmicky, featureless, and, despite its best attempts otherwise, humorless.
    • 72 Metascore
    • 90 Critic Score
    Fe
    This expertly paced journey through nature provides a similar spiritual cleansing that one gets on a summer hike, and that’s a wonderful feeling if you’re currently stuck with the winter blues.
    • 72 Metascore
    • 75 Critic Score
    I enjoyed my time with Layton's Mystery Journey. The puzzles and investigative work are enjoyable as usual, but that special sauce from previous Layton titles has been left out. The stage for a grander mystery is nowhere to be seen and the game stumbles to find its identity. That being said, the scenes found here are highly replayable and offer additional content if you decide to return. All of this results in a game that can be picked by anyone, but Layton's fans will need time to adapt.
    • 72 Metascore
    • 75 Critic Score
    Dimension Drive takes a commonly held problem in vertical shooters on home consoles, and turns it into a fun gameplay mechanic. It takes a fair amount of getting use to, and at times it becomes evident that there is definitely some room for improvement. In general however Dimension Drive offers some fun twists that fans of the genre will absolutely want to try out.
    • 72 Metascore
    • 70 Critic Score
    All in all, It’s amazing to see such a creative and relaxing game make the jump from Wii to Switch. I would possibly make a few changes to cater to those who played the earlier version of the game, but I’m still glad to see it here painting the eShop red.
    • 72 Metascore
    • 70 Critic Score
    While the overall brevity and lesser level diversity is disheartening, Minecraft Dungeons is an enjoyable experience. It’s much harder to recommend as a solo player, but if you’re able to hang out on the couch and knock out some creepers with a pal or head online and smash up mobs with a buddy, the weaker elements can wash away. I had a good time playing Minecraft Dungeons. I just wish there was a little more to it.
    • 72 Metascore
    • 65 Critic Score
    At the end of the day I don’t know if I can think of any reason to buy Roller Coaster Tycoon 3 on Switch outside of if you are just really that desperate to get your nostalgia trip in. In a world where games like Planet Coaster exist as a more modern take on the exact same formula with many of the same features, I don’t even know if nostalgia is a justifiable position on this one. If all you’re really interested in is the idea of a portable park management sim this one is still a pretty alright entry into the genre, but it definitely still feels and looks like a game that came out in 2004. Add to that the clunky gamepad controls and I can say for sure that if you’re dead set on buying Roller Coaster Tycoon 3, the Switch is probably not the place to do it.
    • 72 Metascore
    • 60 Critic Score
    The most glaring problem for Bear and Breakfast is that controlling the game is an immense chore on Switch, which means it ends up being a chore to help a bear complete his own chores. Opening up new areas and completing specific goals to move forward in the game is rewarding, but trying to navigate menus with the clumsy control scheme isn't worth getting out of bed for. Despite its flaws, Bear and Breakfast is no doubt a better game on PC, so play it there if you're smarter than the average bear.
    • 71 Metascore
    • 70 Critic Score
    There is plenty to do in Nintendogs + Cats, but most gamers will get tired of the competitions pretty quickly.
    • 71 Metascore
    • 70 Critic Score
    Mystery Dungeon games aren't for everyone; in fact, I'd go so far as to say they're not for most people. They're frustrating, time consuming, and not particularly straightforward. However, if it is a genre that you have come to love, Shiren will deliver it for you with a bit of style, and a lot of substance.
    • 71 Metascore
    • 80 Critic Score
    Just Dance 2018 continues to provide the great content that has made the franchise so successful. Most of the tracks included are from the past two years so if you’ve been a fan of music lately, then it’s worth the purchase. Personally I preferred what was offered on Just Dance Unlimited as it included lots of old favorites and a wonderful collection of Halloween-themed songs that my kids thoroughly enjoyed. No matter the reason you enjoy Just Dance, whether it’s on the on go or in the privacy of your own home, you’re likely to enjoy the 2018 version in any environment.
    • 71 Metascore
    • 60 Critic Score
    Puzzle Quest isn't a bad game, but the Wii version tries very hard to make it so. It's playable as long as you don't mind squinting at the text, don't find the control scheme too uncomfortable, and don't pay much attention to music.
    • 71 Metascore
    • 80 Critic Score
    The smooth controls, infectious soundtrack, and challenging levels make for an extremely enjoyable ride.
    • 71 Metascore
    • 75 Critic Score
    It can become pretty frustrating, and the lack of online level sharing makes the level editing mode a bit of a disappointment. But for those who want to play something casual with a bit of a challenge, Hazumi is a good title that fills in that need nicely.
    • 71 Metascore
    • 70 Critic Score
    This kind of game is perfect to kill some time with friends without worrying about spending hours on mastering different techniques. Overall, Super Rocket Shootout offers a frantic and fun fighting experience that anyone can pick up and play. With captivating visuals and simple yet fun gameplay, this is not one to glance over.
    • 71 Metascore
    • 60 Critic Score
    The main appeal I saw in Rain World was in its art style and the design of its enemies. Its mechanics need some fine tuning for it to be the masterpiece it has the potential to be. If you’re looking for a game that’ll really try your patience and give you a good challenge, then I’d absolutely recommend adding this to your library. Otherwise, I’d recommend you look elsewhere.
    • 71 Metascore
    • 60 Critic Score
    Ultimately, Jackbox Party Pack 6 feels like a letdown. It’s missing both You Don’t Know Jack and a game where you have the chance to draw, and those two experiences are ones that my group of friends has always very much looked forward to. If you loved Trivia Murder Party or aspire to have your own stand-up routine, Jackbox 6 might be worth your time, but you’re probably better off looking into one of the earlier collections that seem to be regularly going on sale.
    • 71 Metascore
    • 55 Critic Score
    Overall, SpeedRunners provides the foundation for an excellent party game and is certainly enjoyable with the right crowd. However, the lack of multiple modes and sparse single player content make this package feel like more of a mini-game. With the Switch hosting hundreds of multiplayer games that deliver a similar but fuller experience, like Runbow, it’s hard to recommend this one. If you’re looking for a more robust multiplayer experience, you may want to look elsewhere.
    • 71 Metascore
    • 85 Critic Score
    The indie scene on Switch in 2020 has been pretty hit-or-miss so far with no clear standouts as of yet. With its engaging story and enjoyable combat mechanics, Dread Nautical has the potential to make a splash on the Nintendo handheld. Even after making it through the demonic ship, there’s enough variety and a strong enough combat system to encourage multiple playthroughs.
    • 71 Metascore
    • 85 Critic Score
    Picross S5 is another solid entry in Jupiter’s Picross series. With 485 puzzles across a few different styles, it’s filled with a lot of great, engaging content. It still has the same old issues, chiefly no touch screen controls, but the novelty of the co-op and the new tweaks like higher contrast colors are good accessibility inclusions. Whether you’re a first-time Picross player or a weary nonogram veteran, Picross S5 is great.
    • 71 Metascore
    • 75 Critic Score
    Developer All Possible Futures has done enough to prove they can really create something visually stunning while also weaving together a whimsical fairy tale story. On the other hand, it also feels like they had something to prove, with too many ideas, and instead of honing in on any one or two, decided to shove them all in at once. Even with all my complaints, it never took away from the fun that’s inherent within the simplistic gameplay and story. With all the mini games and mechanics being so slight, any grievances were short lived as I progressed further into the games 8 hour run time. The game really moves at a pretty brisk pace, with a slight drag at the finish line. Outside of that, I would definitely recommend The Plucky Squire, if anything for that visual 2D hand drawn art transition to 3D. It’s a neat trick and one I’ll remember for some time to come. This is a case for games as an artform, even if it’s technically shallow.
    • 71 Metascore
    • 80 Critic Score
    Moon is a great first person shooter for the DS, despite some unfortunate design decisions. It's up there with Metroid Prime Hunters and Call of Duty 4. Well, aside from the timed driving.
    • 71 Metascore
    • 70 Critic Score
    The problem with the game is that it doesn't have as much support to the one-on-one fighting that previous games in the series has had.
    • 71 Metascore
    • 75 Critic Score
    As a delightful space shooter that I can enjoy with the family, B.ARK gets two furry thumbs up from me. However, it’s not really for hardcore shmup fans looking for a more challenging and classic experience; much of its charm comes from passing out a few Joy-Con and shooting down giant mechanized starfish. Solid performance and good controls are pluses, even if a playthrough won’t take you all that long. Those who are generally looking for a more laidback, multiplayer focused title won’t be barking up the wrong tree if they give this one a spin.
    • 71 Metascore
    • 85 Critic Score
    It’s fun and innocent, staying true to the Disney message and aesthetic while delivering a quality experience that will certainly ring true to the young and young at heart.
    • 71 Metascore
    • 70 Critic Score
    There is plenty to do in Nintendogs + Cats, but most gamers will get tired of the competitions pretty quickly.
    • 71 Metascore
    • 80 Critic Score
    Oceanhorn 2 has one or two glaring weaknesses. I certainly had moments of real frustration, but upon overcoming them I’d once again be presented with a world I couldn’t help but explore. The story is fun, if a little predictable. Dungeons and puzzles in the world are varied and just the right degree of challenging. It also certainly doesn’t hurt that it is a gorgeous game that holds its own as one of the prettier on Switch. The genre blending mechanics that Oceanhorn 2 brings to the table help to elevate it above the failings it has. Some bumps along the way can’t prevent this from being a journey worth taking.
    • 71 Metascore
    • 60 Critic Score
    It saddens me to give a Kirby platformer such a lukewarm review, but Squeak Squad's underused powers, severely obtuse puzzles, and marginal variety sets the series back over a decade.
    • 71 Metascore
    • 70 Critic Score
    I can see why Amnesia: Memories ended up as a breakout hit for the developer, even if I had to bite my tongue for most of an evening working my way through a route. It contained a lot more of the little quality of life items I took for granted in their later works, and if you’re curious about romance games, this is a fine starting point.
    • 71 Metascore
    • 75 Critic Score
    There aren't many shmup games released at all outside of Japan, so DS owners are lucky to get not just any shmup, but a beautiful new one that sticks close to the high scoring spirit of the genre's beloved classics.
    • 71 Metascore
    • 50 Critic Score
    Saints Row IV isn’t awful; the superpowers still make for some of the best world traversal I’ve ever played in an open-world game. Unfortunately, the superpowers are pretty much the only thing that’s really worth checking out in its own right. The rest of the game is merely competent at best. If the humor had been a bit more solid, or the story had a more distinct identity, it might be worth putting up with the rough edges. Sadly, Saints Row IV: Re-Elected would probably be better off getting primaried.
    • 71 Metascore
    • 80 Critic Score
    A beefy and satisfying adventure on a system that probably doesn't have many big games left in the pipeline.
    • 71 Metascore
    • 65 Critic Score
    Unfortunately, one of the biggest flaws within PSO III becomes quite apparent once a battle begins. Everything takes an inordinately long amount of time.
    • 71 Metascore
    • 65 Critic Score
    Your enjoyment of this collection will depend entirely on why you’re playing it. If you want to play using the original graphics, with optional modernized controls, at a high resolution, and with widescreen support, this is essentially perfect. But if you’re looking for a remastered experience, Tomb Raider I-III is both an artistic mess, and a remarkable misunderstanding of some of the original visual game design. So come for the genre-defining original trilogy, but I wouldn’t recommend staying for their remastered incarnations.
    • 71 Metascore
    • 90 Critic Score
    If you can get behind the notion of old school difficulty and adore the WarioWare formula, NES Remix will hit all the right notes.
    • 71 Metascore
    • 75 Critic Score
    Its mini-games are definitely its highlight but once the novelty of them wears off, you’ll probably want to play the original titles rather than continue playing this one.
    • 71 Metascore
    • 75 Critic Score
    Team Sonic Racing is the perfect addition to the Switch’s kart racing lineup. It’s a fast and exciting roller coaster of a racer with the style and spunk you’d expect from the Sonic series. While it doesn’t perform on the Switch as well as on other consoles, that doesn’t change the fun of speeding through this iconic universe.
    • 71 Metascore
    • 70 Critic Score
    I wish it had more variety, as the available Play Sets are from three Pixar movies and two live-action movies starring Johnny Depp. Even still, Disney Infinity is the game, and potentially the platform, for Disney fans. And hopefully these Disney fans have some money to spend.
    • 71 Metascore
    • 80 Critic Score
    While the camera and a few other nagging issues can make things vexing at times, Pool Panic shines past the mild blemishes as it’s a dazzling display of artistic buffoonery. It’s hard to recommend for people that have to get the high score or complete every optional challenge, but if you just want to sit back and roll through a world with oodles of inventiveness and creativity, this is an acid trip worth taking.
    • 71 Metascore
    • 65 Critic Score
    Compared to modern day videogames this acts as more of a museum piece, exemplifying when game quality was based on hours of content and less on quality. A time when players would spend hundreds of hours exploring every nook and cranny with little motivation other than “to see what happens.” The lack of direction, confusing combat system and sheer difficulty made me take the rose colored glasses off to a much harsher game. One that refuses to let you play any other way besides the rules set originally in 1989. The story is intriguing with twists and turns throughout. The animation is still top notch and famed composer Kenji Ito’s scores are still awe inspiring but it’s tough to see whether that is enough to want to fully revisit it. It hits different by today’s standards. With Saga Frontier, the developers were asking more if they could, and never asking if they should.
    • 71 Metascore
    • 70 Critic Score
    For the Contra diehards among you, Spidersaurs is a great game. The difficulty can be brutal at times, but I’m sure I’ll power through the higher tiers eventually.
    • 71 Metascore
    • 75 Critic Score
    If you enjoy classic Contra-style gameplay and want to wash the awful taste of Rogue Corps out of your mouth, Contra: Operation Galuga is a worthy palette cleanser. What it lacks in visual attractiveness, it does make up for with a solid run-and-gun experience that is comparable to the best Contra games of the past. The additional characters, four-player Arcade Mode, and tricky Challenge Mode extend the replay value, but some of the more fun, Easter egg-type perks that you can unlock require far too much grinding. While it may fall a bit short of being a sure-fire hit, Operation Galuga provides a fair amount of entertainment and some good ways of adjusting the difficulty of what has been a notoriously tough video game series.
    • 71 Metascore
    • 75 Critic Score
    Most of the new features in Mario Party 6 add little to the overall experience, so it's hard to recommend the game to owners of either previous GameCube entry to the series. However, if you're a hardcore fan of the series, the sixth game may be enticing as an expansion pack of new mini-games, which are abundant.
    • 71 Metascore
    • 80 Critic Score
    The bottom line with Collection of SaGa is that RPG aficionados, with or without prior experience, should add these classic titles to their Switch library. It's great to see the saga of SaGa find a home on Switch, even if a little mental assembly is required to enjoy them.
    • 71 Metascore
    • 70 Critic Score
    Cathedral is a fine Metroid-like in terms of level design, but I just can’t shake the feeling that it doesn’t hit the balance between exploration and combat—the latter so often gets in the way of simply enjoying the former. If you’re a big fan of the genre and are itching for a fresh take, Cathedral is a fine choice that, for the most part, gets it right. Just expect to get tired of fighting your way through every room.
    • 71 Metascore
    • 65 Critic Score
    Out of Line is a good time while it lasts, but the gameplay is much less memorable than the art style. Overall, it feels like a light experience that could be enjoyed by players of all different levels, perhaps a good fit for introducing younger gamers to the medium. As someone with a lot of puzzle-platformer experience, I would have liked to see a greater variety of play mechanics, but outside of a few glitches requiring a restart (invisible walls preventing progress, for example), there isn’t much to dislike about the game. Out of Line simply ends up playing it fairly safe, so if that’s what you’re looking for, then maybe you’ll want to get in line.
    • 71 Metascore
    • 60 Critic Score
    Samba de Amigo: Party Central isn’t a particularly necessary addition for rhythm gamers on the Switch, but it’s a solid party game if that’s something you’re looking for. While the controls aren’t as accurate as I’d like, the core gameplay is still enjoyable. The song list is largely inoffensive, and it’s likely you’ll find at least a handful of songs you might like. There are some fun additional modes and options to try that, while imperfect, add more playability to this game. I’m eager to see future song packs added, because the ones that exist are already pretty entertaining. I can only dream that Sega will release a maracas peripheral like they had for the Dreamcast.
    • 71 Metascore
    • 65 Critic Score
    This is a classic case of a good idea with lackluster execution, making My Word Coach the kind of game that I'd like to see followed up with an expanded and improved sequel.

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