Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Still, Yggdra Union has style all its own, and is a breath of fresh air in the sometimes-stale strategy-RPG genre. [Jan. 2007, p.114]- Nintendo Power
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- Critic Score
Not only is there a lot of game to enjoy in Red Steel; it's a great jumping-off point for Wii development. [Jan. 2007, p.106]- Nintendo Power
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At its core, Twilight Princess delivers the same awesome adventuring as previous games in the series, but Hyrule has never seemed so real and alive. [Jan. 2007, p.98]- Nintendo Power
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- Critic Score
My balance issues aside, Excite Truck delivers a fresh racing experience that emphasizes strategy over speed. [Jan. 2007, p.110]- Nintendo Power
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- Critic Score
The single-player game is good for practice and daily tests, but Wii Sports shines as a multiplayer game. [Jan. 2007, p.96]- Nintendo Power
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- Critic Score
What Carbon does right bodes well for the racing genre on the Wii; what it does wrong bodes poorly for the future of this once-entertaining franchise. [Feb. 2007, p.96]- Nintendo Power
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- Critic Score
And Monster 4x4 plays nicely as long as you don't expect too much challenge from Ubisoft's arcade-inspired ride. [Jan. 2007, p.102]- Nintendo Power
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- Critic Score
None of these activities are particularly intriguing, and after playing each one once, you'll have seen pretty much everything the game has to offer. [Jan. 2007, p.116]- Nintendo Power
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- Critic Score
It's easy to achieve proficiency in the game, and so difficult to fail, you may find that your skill and your interest in the game plateau quickly. [Dec. 2006, p.106]- Nintendo Power
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- Critic Score
After you wave the Wii remote and nunchuk to unleash Goku's Spirit Bomb attack, I guarantee you won't want to go back to hitting a simple button combination. [jan. 2007, p.112]- Nintendo Power
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- Critic Score
All in all, Banana Blitz is an amazingly robust package and a fantastic showcase for the hardware. [Jan. 2007, p.112]- Nintendo Power
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- Critic Score
The various minigames add some breadth to the experience, but as a whole Charlotte's Web feels somewhat incomplete. [Jan. 2007, p.112]- Nintendo Power
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- Critic Score
Square Enix may have transformed FINAL FANTASY III into a thing of beauty, but they haven't polished out its bumps and quirks to make it appeal to modern tastes. [Jan 2007, p.103]- Nintendo Power
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- Critic Score
Great production values(including a terrific mood-setting soundtrack)and a host of concept art and comic-book unlockables help tie everything together to make for a top-notch superhero action-RPG. [Jan. 2007, p.102]- Nintendo Power
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- Critic Score
In the future, hopefully Eidos's commitment to rejuvenating the series will carry over to the handheld installments, but this uninspired port feels like it belongs to the crumbling franchise of a few years ago rather than the new and improved Legend. [Dec. 2006, p.105]- Nintendo Power
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- Critic Score
Some casual gamers may balk at Madden NFL 07's overall complexity, but it won't make any enemies of Madden fans, and the minigames will be the life of the football party. [Jan. 2007, p.102]- Nintendo Power
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- Critic Score
While Call of Duty 3 is certainly competent and the standard FPS controls benefit from the move to the Wii, there's nothing else particularly special about the game to really set it apart from last year's edition. [Jan. 2007, p.99]- Nintendo Power
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- Critic Score
Downhill Jam will almost certainly surrender its extreme-sports crown by the time the next generation of Wii games ollies onto the scene, but for now it's the best way I can think of to get down a hill. [Feb. 2007, p.95]- Nintendo Power
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- Critic Score
The team obviously had a blast making Raving Rabbids; I only wish they had prolonged that enjoyment to deliver a meatier game. [Jan. 2007, p.97]- Nintendo Power
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Still, it's a decent platformer that fans of Ultimate Spider-Man comics will find mildly entertaining. [Feb. 2007, p.94]- Nintendo Power
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- Critic Score
The game is long, challenging, and arguably the most fun you'll have on Wii at launch. [Jan. 2007, p.108]- Nintendo Power
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- Nintendo Power
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- Nintendo Power
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- Critic Score
If you enjoyed the turn-based warfare of the first Super Robot Taisen, chances are you'll like the sequel even more. [Jan. 2007, p.99]- Nintendo Power
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- Critic Score
Considering that "Sonic Mega Collection" for GCN already boasts a perfect version of the original Sonic, this game is a bit of a tough sell, but at least the inclusion of the 'hogs trademark Spin Dash adds some appeal. [Jan. 2007, p.112]- Nintendo Power
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- Critic Score
Still, Legend is a breath of fresh air for Tomb Raider fans, and a solid GCN debut for Ms. Croft. [Jan. 2007, p.116]- Nintendo Power
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- Critic Score
Unfortunately, virtually everything else about the game has issues: the story is virtually non-existent, the action is repetitive and boring, and the puzzle elements are condescendingly simple. [Jan. 2007, p.108]- Nintendo Power
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- Critic Score
A new Yoshi platformer may not bear the same crushing weight of expectations that accompanies a Mario platformer, but it does carry the Super Mario World DNA in its genes--and fans of the franchise are legion. [Jan. 2007, p.100]- Nintendo Power
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- Critic Score
The game's on the easy side, too, but it's still a solid platform-action title. [jan. 2007, p.114]- Nintendo Power
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- Critic Score
The blasting can get a bit monotonous, especially when you just want to move forward. [Dec. 2006, p.110]- Nintendo Power