Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 53 Metascore
    • 65 Critic Score
    Pokemon Battle Revolution has its ups and downs, but it makes for a decent way to get more out of Diamond and Pearl. [Aug 2007, p.85]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    If you're looking for something a little less straightforward than "Clubhouse Games" but not quite as quirky as "Brain Age", then this one's for you. [Sep 2007, p.85]
    • Nintendo Power
    • 55 Metascore
    • 60 Critic Score
    Compared to your standard strategy-RPG, Hoshigami Remix is hard-core complex. [Aug 2007, p.89]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    While the Potter faithful will likely love Order of the Phoenix nonetheless, players who don't know Reducto from Reducio may want to wait for a more-satisfying Potter game. [Aug 2007, p.89]
    • Nintendo Power
    • 51 Metascore
    • 70 Critic Score
    Order of the Phoenix delivers nice graphics and music, and some genuinely fun activities (including a multiplayer mode) but the endless tasks seem more like prepping for O.W.L.S. than playing a game. [Aug 2007, p.84]
    • Nintendo Power
    • 72 Metascore
    • 90 Critic Score
    If not for a few minor AI, collision, and camera issues, this game might have been a contender for the first perfect-10 rating in Nintendo Power History. [Aug 2007, p.86]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    The Transformers may be vehicles only part of the time, but their DS games--Transformers: Autobots and Transformers" Decepticons--could have nonetheless used a bit more polish before pulling out of the garage. [Sept 2007, p.86]
    • Nintendo Power
    • 69 Metascore
    • 80 Critic Score
    If you've never played a SimCity game, ask yourself if you like the process of building things or if you like things that are already built. If your answer is the former, SimCity DS is for you. [Aug 2007, p.88]
    • Nintendo Power
    • 91 Metascore
    • 90 Critic Score
    The extras make Wii Edition tantamount to a super-duper director's cut version of a blockbuster movie; you won't find a better version of RE4 anywhere else. [Aug 2007, p.82]
    • Nintendo Power
    • 67 Metascore
    • 60 Critic Score
    The Transformers may be vehicles only part of the time, but their DS games--Transformers: Autobots and Transformers" Decepticons--could have nonetheless used a bit more polish before pulling out of the garage. [Sep 2007, p.86]
    • Nintendo Power
    • 35 Metascore
    • 20 Critic Score
    If you need a comic-book, movie-license game fix look elsewhere. I beg you. [Aug 2007, p.83]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    Go ahead and fill up Sierra Entertainment's balls meter--they've earned it. [Aug 2007, p.84]
    • Nintendo Power
    • 52 Metascore
    • 65 Critic Score
    Given the blandness of the single-player experience, you'll be better off enjoying the scenery during wireless LAN multicard dogfights. [June 2007, p.103]
    • Nintendo Power
    • 57 Metascore
    • 40 Critic Score
    If this game didn't follow the early-days Dragon Ball storyline, the dreadful simplicity of the card-battle gameplay mechanics (you could probably complete several battles with your eyes closed) would likely be even less tolerable. [July 2007, p.97]
    • Nintendo Power
    • 86 Metascore
    • 85 Critic Score
    Overall, however, Planet Puzzle League lives up to the rich tradition of its heritage, and puzzle fans would be remiss to ignore it. [July 2007, p.97]
    • Nintendo Power
    • 64 Metascore
    • 60 Critic Score
    The most disappointing aspect, however, is the lack of Wii-remote usage--instead of carving up the tide with remote gyrations, you can boost occasionally by shaking the controller. [July 2007, p.96]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    It's not a perfect game, but it is a perfect fit for the Wii, and will likely be a series favorite for fans. [July 2007, p.92]
    • Nintendo Power
    • 37 Metascore
    • 25 Critic Score
    The game moves painfully slow as a result, with the vast majority of your time spent watching opponents take their turns. [July 2007, p.97]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    Fans should not be disappointed. [July 2007, p.93]
    • Nintendo Power
    • 64 Metascore
    • 65 Critic Score
    Even if you make no mistakes and keep all your customers happy, you're still likely to fail. [July 2007, p.94]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    What plagues Death, Jr. the most severely is its overall lack of polish--it just doesn't feel like a finished product. [July 2007, p.96]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Marvel Trading Card Game's voluminous stack of cryptic rules, absolutely brutal learning curve, and terrible in-game tutorial make it virtually impossible to play. [Mar. 2007, p.87]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    Naruto-holics are better off sticking with the multiplayer Battle Royale if they want to toss the ol' shuriken around. [July 2007, p.97]
    • Nintendo Power
    • 53 Metascore
    • 45 Critic Score
    But what should be At World's End greatest asset--the combat and the use of the Wii remote--quickly turns into its greatest failing, resulting in an overall experience mired in tedium. [July 2007, p.94]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    Touch-screen based boss duels add some decent variety, and plenty of collectibles plus a few bonus levels are nice inclusions for the completist. [July 2007, p.94]
    • Nintendo Power
    • 56 Metascore
    • 55 Critic Score
    For all the frantic zombie-blasting and murky environments, however, the game fails to generate much suspense of horror. [July 2007, p.95]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Freedom reigns in Etrian Odyssey. [July 2007, p.96]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    The degree of challenge and polish never quite ramps up to where it ought to be, but Shrek the Third is a good time nonetheless. [July 2007, p.93]
    • Nintendo Power
    • 63 Metascore
    • 70 Critic Score
    The action is smooth, but in this advanced age of 3D gaming there's no excuse for not being able to fight and move at the same time. [Aug 2007, p.88]
    • Nintendo Power
    • 53 Metascore
    • 60 Critic Score
    Its blocky character models, chronic frame-rate issues, and N64-quality cityscape left my Spidey sense tingling--this game wasn't quite ready to scale the Empire State Building. [July 2007, p.95]
    • Nintendo Power

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